scholarly journals Edge, Center, and Spine: Exploring the Multi-Dimentionality of Contemporary Landscapes in Middle Eastern Cities

Author(s):  
Ashraf M. Salama ◽  
Anna Katharina Grichting

This paper offers an overview of landscape interventions in three Middle Eastern cities and a positional interpretation of the way in which different landscape typologies can contribute to their socio-spatial and environmental contexts. The paper identifies three levels of contribution of contemporary landscape – edge, center, and spine - corresponding to three landscape typologies: the edge typology is a linear coastal landscape that acts as an interface between the city and the sea; the central typology is a city park that reactivates or regenerates a fragment of the city and communities that surround it; and the spine is an ecological infrastructure – a wadi - that articulates and curates the natural and constructed flow of water creating productive landscapes and public spaces. In undertaking the discussion and analysis, a multi-layered general methodology was employed. First, to induct generalities on three projects identified a literature review and analysis of development and technical review reports is conducted in order to elucidate a considerable number of issues underlying each landscape typology while classifying them under three main sub-headings that include contextual background, evolutionary design and planning aspects, and key spatial design features. Second, to deduct particularities concerning the contribution of each typology, critical discussion, reflection, and reference to some empirical studies are carried out with the intention of unveiling the contribution of each typology to its context and to the city within which it exists.

2019 ◽  
Vol 13 (3) ◽  
pp. 483-497
Author(s):  
Farzad Zamani ◽  
Asma Mehan

Purpose The purpose of this paper is to explain how abstract space of the State – universally and specifically within the context of Middle Eastern cities – aims to homogenise the city and eliminate any anomaly that threatens its power structure. Design/methodology/approach Through a historical and discourse analysis of these policies and processes in the two case studies, this paper presents a contextualised reading of Lefebvre’s concept of abstract space and process of abstraction in relation to the alienation of political public spaces. Findings The paper proposes that regardless of these homogenising strategies being applied universally, they fail to respond to contextual particularities and therefore they – in a contradictory manner – may themselves produce a space of resistance and difference. Originality/value This paper focusses on Iran, the case of Tehran and Turkey, the case of Taksim Square and Gezi Park in Istanbul. Recent policies and strategies have been proposed and implemented to reduce, alienate and possibly neutralise the impacts of urban and political protests in these cities and socio-political contexts.


2020 ◽  
Vol 7 (2) ◽  
pp. 121
Author(s):  
Azkia Avenzoar ◽  
Eva Elviana ◽  
Heru Prasetiyo Utomo

Taman kota merupakan ruang publik yang senantiasa menarik minat warga kota untuk berkunjung. Kehadiran taman kota ini harus mengindahkan upaya-upaya penataan jalur sirkulasi yang menunjang walkability pengunjung mengingat umumnya taman kota terletak di pusat kota dan dengan rentang usia pengunjung yang tidak terbatas. Oleh karena itu, penataan jalur sirkulasi dengan penekanan walkability perlu diperhatikan. Objek studi adalah taman kota di Surabaya yang terletak di pulau jalan dan dikelilingi oleh jalan arteri. Metode pengumpulan data menggunakan walk-through analysis yang hasilnya dituangkan dalam foto dan sketsa. Variabel yang digunakan adalah 5C’s walkability audit yakni connected, comfortable, convenient, convivial, dan conspicuous. Hasilnya adalah arahan penataan jalur sirkulasi berupa jalur penyeberangan yang sebidang dan dilengkapi pengamanan yang sesuai, peletakan jalur penyeberangan di setiap sisi taman, jalur masuk taman yang berdekatan dengan jalur penyeberangan, dan pemanfaatan taman sebagai pusat informasi kota.PLANNING DIRECTION OF CIRCULATION PATH TO SUPPORT VISITORS WALKABILITY IN CITY GARDEN IN SURABAYACity-parks are public spaces that always attract to be visited. City-park has to the concern of the circulation path to support the visitor’s accessibility. Most parks are located in the center of the city and visited by various age of visitors. Therefore, the arrangement of the circulation path that is concerned with walkability has to be considered. The study object is a city park in Surabaya, which is located on a road island and is surrounded by arterial roads. The data collection method is a walk-through analysis completed with photos and sketches. This research uses 5C’s walkability audit as variables: connected, comfortable, convenient, convivial, and conspicuous. The result is a direction for arrangement circulation path; there are crosswalks in the same level area and combined with appropriate street furniture, crosswalks on each side of the park, park entrance adjacent with crosswalks, and city-park as central information of the city.


Author(s):  
Troy Innocent ◽  
Dale Leorke

Location-based games use smartphones and other location-aware devices to incorporate their players’ actions in everyday, physical spaces – the streets and public spaces of the city – into the virtual world of the game. Scholars and designers of these games often claim that they reconfigure their players’ relationship with the people and environment around them. They argue these games either engage and immerse players more deeply in the spaces of the game or distance and detach them from the physical environment through the screen interface. To date, however, relatively few detailed empirical studies of these games have been undertaken to test out and critique these claims. This article presents a study of the 2017 iteration of the location-based augmented reality game Wayfinder Live, in which players use their phones to search for and scan urban codes hidden across Melbourne’s laneways, alleys, and public spaces. Players of the game were interviewed and invited to reflect on their experience. This article relates these experiences to the design and development of the game, particularly to five play design principles that characterize its approach to haptic play in urban space. We begin by outlining these principles and the motivations behind them. Then, drawing on an analysis of the player interviews, we evaluate the impact of the game on their perception of the city.


2021 ◽  
Vol 7 (01) ◽  
pp. 92-104
Author(s):  
Gema Arifrahara

AbstrakPenggunaan tipografi spasial tiga dimensi sebagai media informasi sudah lazim adanya, bahkan di kota Bandung pada setiap taman saat ini menggunakan pendekatan kreatif environmental tipografi. Ruang publik taman kota selain berperan sebagai paru-paru kota juga berperan sebagai ruang interaksi masyarakat, sangat baik untuk psikologis masyarakat dan memberikan sensasi modern. Taman kota yang ada di kota Bandung hampir sering dijumpai menggunakan pendekatan tipografi spasial Sans Serif seperti pada; Taman Tegal Lega, Taman Lansia, Taman Fotography, Taman Petpark, Taman Superhero, dan Taman lainnya. Objek tipografi sans serif tiga dimensi diamati secara deskriptif terhadap karakteristik huruf secara keterbacaan, legibility, keterlihatan dan kejelasannya dengan metode pencarian data melalui observasi objek tipografi pada display nama identitas taman. Permanfaatan tipografi sans serif pada ruang publik kota hanya bersifat fungsional sebagai penguat identitas semata tidak ditujukan sebagai penguat karakter kultural maupun simbolis. Kata kunci: ruang publik, sans serif, taman kota Bandung, tipografi spasial AbstractThe use of three-dimensional spatial typography as a medium of information was commonly used, even in the city of Bandung in every park using a creative approach to environmental typography. Apart from its role as city lungs, public space city parks also became a space for the community to interact, psychological healing in the city community, and providing a modern sensation. City parks in Bandung are often using the spatial typographic approach of Sans Serif as; Tegal Lega Park, Senior Park, Photography Park, Petpark Park, Superhero Park, and other Parks. Three-dimensional sans serif typographical objects are observed descriptively to the characteristics of letters in readability, legibilities, visibility, and clarity with data search methods through the observation of typography objects on the display of park identity names. The utilization of  Sans Serif typographic in public spaces is only functional as an identity and it's not intended as a cultural or symbolic character booster. Keywords: Bandung city park, public space, sans serif, spatial typography


1970 ◽  
pp. 36-47
Author(s):  
Fadwa Al-Labadi

The concept of citizenship was introduced to the Arab and Islamic region duringthe colonial period. The law of citizenship, like all other laws and regulations inthe Middle East, was influenced by the colonial legacy that impacted the tribal and paternalistic systems in all aspects of life. In addition to the colonial legacy, most constitutions in the Middle East draw on the Islamic shari’a (law) as a major source of legislation, which in turn enhances the paternalistic system in the social sector in all its dimensions, as manifested in many individual laws and the legislative processes with respect to family status issues. Family is considered the nucleus of society in most Middle Eastern countries, and this is specifically reflected in the personal status codes. In the name of this legal principle, women’s submission is being entrenched, along with censorship over her body, control of her reproductive role, sexual life, and fertility.


This article analyzes the main problems of urban public spaces, because today public spaces can determine the future of cities. It is noted that parks are multifunctional public spaces in the urban environment, as they are an important element of the citywide system of landscaping and recreation, perform health, cultural, educational, aesthetic and environmental functions. The article notes that the need for easily accessible and well-maintained urban parks remains, however, the state of parks in many cities of Russia remains unsatisfactory, requiring reconstruction. A brief historical background of the Park of Culture and Rest of the Soviet period in Omsk is expounded, the analysis of the existing territory of the Park is presented. It is revealed that the Park, being the largest public space in Omsk, does not meet the requirements of modern urbanism, although it represents a great potential for designing the space for the purpose of recreation of citizens. Performed functional zoning scheme of the territory of the Park in question, where its division into functional areas destined for active recreational users of the Park is presented, considered the interests of senior citizens, people with limited mobility, etc. Reconstruction of Parks of the Soviet period can provide the city with additional recreational opportunities, as well as increase its tourist attractiveness.


DeKaVe ◽  
2013 ◽  
Vol 1 (1) ◽  
Author(s):  
Akbar Annasher

Broadly speaking, this paper discusses the phenomenon of murals that are now spread in Yogyakarta Special Region, especially the city of Yogyakarta. Mural painting is an art with a media wall that has the elements of communication, so the mural is also referred to as the art of visual communication. Media is a media wall closest to the community, because the distance between the media with the audience is not limited by anything, direct and open, so the mural is often used as media to convey ideas, the idea of ??community, also called the media the voice of the people. Location of mural art in situations of public spatial proved inviting the owners of capital to use such means, in this case is the mural. Manufacturers of various products began racing the race to put on this wall media, as time goes by without realizing the essence of the actual mural art was forced to turn to the commercial essence, the only benefit some parties only, the power of public spaces gradually occupied by the owners of capital, they hopes that the community can view the contents of messages and can obtain information for the products offered. it brings motivation and cognitive and affective simultaneously in the community.Keywords: Mural, Public Space, and Society.


2020 ◽  
Vol 13 (1) ◽  
pp. 16-23
Author(s):  
Agatha Maisie Tjandra ◽  
Lalitya Talitha Pinasthika ◽  
Rangga Winantyo

In the recent five years, City parks have been developing rapidly in urban cities in Indonesia. Built in 2007, Taman Gajah Tunggal is one of the city parks located in Tangerang. This park is situated at The Center of Tangerang City on the edge of Cisadane River. Like many public spaces in Indonesia, this park has littering issues by visitors’ lack of care. This re- search is offered to develop social marketing by using a digital game for gaining awareness of Taman Gajah Tunggal’s visitors age 17-30 years old about littering issues. This paper focused on developing the prototyping process in iteration design method by using a digital game to suggest possibilities design for future development interactive installation design in public space which can bring a new experience.


Author(s):  
Joseph Ben Prestel

Between 1860 and 1910, Berlin and Cairo went through a period of dynamic transformation. During this period, a growing number of contemporaries in both places made corresponding arguments about how urban change affected city dwellers’ emotions. In newspaper articles, scientific treatises, and pamphlets, shifting practices, such as nighttime leisure, were depicted as affecting feelings like love and disgust. Looking at the ways in which different urban dwellers, from psychologists to revelers, framed recent changes in terms of emotions, this book reveals the striking parallels between the histories of Berlin and Cairo. In both cities, various authors associated changes in the city with such phenomena as a loss of control over feelings or the need for a reform of emotions. The parallels in these arguments belie the assumed dissimilarity between European and Middle Eastern cities during the nineteenth century. Drawing on similar debates about emotions in Berlin and Cairo, the book provides a new argument about the regional compartmentalization of urban history. It highlights how the circulation of scientific knowledge, the expansion of empires, and global capital flows led to similarities in the pasts of these two cities. By combining urban history and the history of emotions, this book proposes an innovative perspective on the emergence of different, yet comparable cities at the end of the nineteenth century.


Sign in / Sign up

Export Citation Format

Share Document