scholarly journals Team-Based Ingenuity Supporting 21st Century Learners

2012 ◽  
Vol 4 (4) ◽  
pp. 149-164
Author(s):  
Sarah Hutton ◽  
Robert Davis ◽  
Carol Will

Supporting the active learning process of the 21st century student is one of the main goals of the Learning Commons at the University of Massachusetts Amherst. Building and maintaining effective student learning spaces and academic services requires proactive assessment of University climate, pedagogical direction, and curriculum development. Increasingly instructors are using active, group, and participatory teaching methods and are offering students opportunities to opt in to more creative assignments requiring the use of advanced technologies in support of multimedia projects. The UMass Libraries aim to anticipate the needs of instructors and students by tailoring student spaces to support teaching and learning goals. Collaboration with campus partners is essential in providing a holistic approach to meeting student need; the Office of Information Technologies (OIT) is one of the strongest partners in this collaboration, helping to form the teams that work to research, implement, and assess new academic projects.

2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Chiara Fabbian

Responding to the conflicting public perspectives about pedagogical approaches to, and purposes for, language teaching and learning, the authors suggest ways to reconceptualize foreign language (FL) teaching and learning as a springboard toward multicultural citizenship and social justice. The authors propose an approach to FL teaching that aims to develop learners’ information, media, and technology literacies as well as life and career skills, which are vital to succeed in a 21st-century global environment, and to empower them to become engaged citizens and agents of social change in their communities. By reframing FL and culture instruction within a social justice perspective, we devise new and creative ways to make the teaching of FL relevant to collegiate education and at the core of the university mission.


Author(s):  
Anne Harris ◽  
Leon De Bruin

Creativity is an essential aspect of teaching and learning that is influencing worldwide educational policy and teacher practice, and is shaping the possibilities of 21st-century learners. The way creativity is understood, nurtured, and linked with real-world problems for emerging workforces is significantly changing the ways contemporary scholars and educators are now approaching creativity in schools. Creativity discourses commonly attend to creative ability, influence, and assessment along three broad themes: the physical environment, pedagogical practices and learner traits, and the role of partnerships in and beyond the school. This overview of research on creativity education explores recent scholarship examining environments, practices, and organizational structures that both facilitate and impede creativity. Reviewing global trends pertaining to creativity research in this second decade of the 21st century, this article stresses for practicing and preservice teachers, schools, and policy makers the need to educationally innovate within experiential dimensions, priorities, possibilities, and new kinds of partnerships in creativity education.


Author(s):  
Lisa A. Finnegan

The teaching and learning process of traditionally run classrooms will need to change to meet up with the requirements under the reauthorization of the Elementary and Secondary Education Act as the Every Student Succeeds Act (ESSA). Under the ESSA, the infusion of the Universal Design for Learning (UDL) framework into the teaching and learning environment sets the stage so that instruction and assessment support all levels of learners. Along with UDL, ESSA supports the inclusion of technology-rich learning environments to prepare students for 21st century problem-solving and critical thinking skills. Critical to preparing students comes an understanding of who the 21st century learners are. The current teaching and learning process involving the use of technology continues to hold students back as passive observers of content. Merging technology and the UDL framework in the classroom will be an avenue to meeting the learning needs and wants of 21st century students.


Author(s):  
Dzintars Tomsons ◽  
Anita Jansone

<p><em>Teamwork skills are key feature for Information Technology (IT) specialists. The university IT curriculum contains both IT specific courses, and comprehensive courses. Due to limited amount of the learning courses and efficient achievement of learning goals, it is necessary to look for opportunities to integrate activities developing social and communication skills courses into IT specific courses. Managing the teamwork that is close to practice, it is necessary to solve the problems of teaching and learning organisation, and assessment of individual learning outcomes and competences. In Liepāja University, the student teamwork has been managed for several years as integral part of Software Engineering courses and study projects. The course management system Moodle has been used in learning process providing possibilities to evaluate both assignments submitted by students and their learning behaviour.  The current paper describes and analyses the experience of academic staff of Liepāja University.</em></p>


2016 ◽  
Vol 3 (2) ◽  
pp. 507 ◽  
Author(s):  
Jorge F. Figueroa-Flores

<p>The use of emergent technologies in education has evolved tremendously since the 21st century. For<br />plenty of educators this has become a challenging task, most of all when 21st century learners fill the<br />classrooms. But these digital natives differ tremendously from those who started the millennium. These<br />students want to be challenged, engaged and motivated through a learning process, which connects<br />them to a different learning experience. This has become a challenging task for educators due to the<br />student profile and characteristics. Although to achieve the learning outcomes necessary for the 21st<br />century, educators are adapting approaches suited for these learners, involving game theory, video<br />games, and gamifying instruction. Two of these approaches are Gamification and Game-Based<br />Learning (GBL). These two approaches have been widely used based on the theoretical approach<br />towards game design and the opportunity they bring for the learner to be engaged and motivated<br />throughout instruction. The following article provides a clear overview of both strategies, and how<br />motivation is integrated with both. In addition it provides a clear description on planning effective<br />instruction using aligned learning objectives, research and educational implications, and resources for<br />the teaching and learning process using these approaches and strategies.</p>


Author(s):  
Amanda Fulford

In the 21st-century landscape of higher education, there is increasing consideration given to documenting, managing, and regulating practices of teaching and learning in the university. In particular, there has been an emphasis on what students can expect of their experience of studying at university, and of the expectations around contact time with academic staff. This has led to the development of metrics that assess teaching intensity and value-for-money. Such developments anticipate certain modes of being with students, ones that tend to give scant attention to what it is to be in a relationship of mutual hospitality with another person. While we can think of hospitality more broadly in different educational contexts, especially in terms of moves toward an ethics of hospitality, there is also a space for thinking about a pedagogy of hospitality, especially as it may be realized in contemporary higher education. Here, hospitality is experienced in the pedagogical moment—through conversation with others in which we are invited to welcome alterity. This reading of hospitality is richly illustrated in the American philosopher and essayist Henry David Thoreau’s celebrated work, Walden. Examples from Thoreau’s work show how the concept of hospitality may open up other ways of thinking about what it means to be with students in the contemporary university, and what possibilities for mutual education this concept may help realize.


2018 ◽  
Vol 5 (2) ◽  
pp. 13-16
Author(s):  
Luigi F. Donà dalle Rose ◽  
Anna Serbati

Nowadays, there is a growing awareness that higher education is called to help young people to develop their personal and professional future. The university mission is not only to increase opportunities for employability and for better matching of labour market requests and graduates’ skills, but also to prepare people to positively live in local and global communities as well as to actively contribute to personal and community well-being. Therefore, a more holistic approach to education is required, which overcomes the traditional idea of promoting logical, cognitive and linguistic intelligence and which promotes multiple intelligences, including emotional, interpersonal, creative skills. Scholarship of teaching and learning in higher education and educational research have shown that there is a variety of strategies and methods that can foster not only the development of knowledge, but also soft skills. This Issue offers some perspectives and innovative experiences in different subject areas within this framework and moves towards more general visions of educational issues.Published online: 31 May 2018


2021 ◽  
Vol 101 (1) ◽  
pp. 26-32
Author(s):  
D.A. Kazimova* , ◽  
◽  
A Tussipkhan ◽  
G. Adilkhan ◽  
◽  
...  

The article discusses the implementation of digital technologies in the higher education system, which opens up new opportunities for the design of new pedagogical solutions. The authors highlight the ways to create a digital educational space and content application through digital technologies. The main directions of implementation of pedagogical solutions to improve the results of the teaching and learning process in the context of digitalization of education are described. The main areas of application of ICT tools in the educational process of the University for improving the content of teacher education are considered, formation of a high level of information culture. The means of using interactive innovative technologies, automated systems are analyzed, allowing to equip with new information arrays of resource support of the university, for the competent use by teachers of the potential of modern information technologies for solving practice-oriented tasks of professional activity. All of these diverse methods and approaches, selected by the authors contribute to the development of students ' creative abilities, mastering new technologies


2020 ◽  
Vol 7 (4) ◽  
pp. 398-410
Author(s):  
Lerma P. Buenvinida ◽  
Maria Teresa M. Rodriguez ◽  
Sherwin B. Sapin

This descriptive research aimed to determine the level of perception of faculty of Laguna State Polytechnic University on the 21st century characteristics of educator.  Demographic profile of the respondent includes age, sex, status, educational attainment, academic rank, and years of service. The study identified six characteristics of 21st century educators such as adaptor, lifelong learner, technology savvy, collaborator, visionary, and leader. It was found out that the highest computed mean and standard deviation of 5.59 (0.13) was obtained from collaborator as one of the characteristics of educator and was interpreted as strongly agree. The faculty have developed and enhanced their knowledge and skills in teaching in order to adopt with the demands of 21st century learners. It is suggested that faculty members should continue to enhance their 21st century skills such as developing and applying new pedagogies in teaching and learning; and implementing design thinking and system thinking for educators.


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