scholarly journals Interactive Chemistry Teaching Material Based on Augmented Reality Technology In Covalent Bonding Submaterial

2021 ◽  
Vol 4 (1) ◽  
pp. 49
Author(s):  
Aflah Farchan Rizqullah ◽  
Achmad Lutfi

This study aimed to obtain the feasibility of interactive teaching materials based on augmented reality technology in covalent bonding in terms of validity, practicality, and effectiveness. The research design uses the 4D model, which is limited to the third stage, namely Define, Design, and Develop. Feasibility is based on validation, practicality, and effectiveness. Based on the validation results on content validation and construct validation, the percentage of 82.66% and 85.55% was obtained as very valid criteria. Practicality was obtained from students' responses and observations with a percentage of 95.5% and 98.61% on practical criteria. Effectiveness is obtained from learning outcomes with the acquisition of N-Gain 0.75 in the high category and paired t-test with a sign of 0.000 <0.05 so that there is a significant difference between the pretest score and the posttest score. The results of students' motivation obtained a percentage of 79.34% in the effective category. It proves that the teaching material is suitable for use as a learning medium. In the future, it is hoped that this augmented reality technology can be further developed in other chemical materials so that it can make learning more interactive.Keyword: Augmented Reality, Covalent Bonding, Teaching Material.

2019 ◽  
Vol 1 (2) ◽  
pp. 64
Author(s):  
INDAH SUNDARI ZEGA ◽  
AYI DARMANA

 This study aims to find out: (1) A significant difference in students ' learning outcomes was taught using the integrated chemicals of Islamic values and which were taught using the students ' high school chemistry teaching book through The learning model of the hydrolysis of salt. (2) A significant difference in the students ' Islamic attitudes before and after being taught by using integrated chemical materials of Islamic values. (3) A significant relationship between Islamic attitudes and increasing student learning outcomes. The data analysis technique is conducted with the Independent Sample T-Test, Paired Sample T-Test, Correlation and Anava two paths. Research results can be concluded that: (1) There is a significant difference in learning outcomes among students taught using integrated chemicals Islamic values and which are taught using the students ' high school chemistry teaching book through the PBL learning model in the subject matter Hydrolysis salt. (2) There are significant differences in the students ' Islamic attitudes before and after being taught using the integrated chemical materials of Islamic values. (3) There is a significant correlation of spiritual value with the increase of student learning outcomes which are taught using the integrated chemistry module of Islamic values.


Author(s):  
Juan Cheng ◽  
YuLin Wang ◽  
Dian Tjondronegoro ◽  
Wei Song

The teaching aim of Mechanical Drawing is to cultivate the students' graphics interpreting ability, plotting ability, inter-space imagination and innovation ability. For engineering students in China Universities, Mechanical Drawing course with the characteristics of 3D and 2D inter-space transformation, is often difficult to master. The ordinary dull teaching method is not enough for stimulating students’ spatial imagination capability, interest in learning, and cannot meet teachers’ teaching needs to explain complicated graphs relationships. In this paper, we design an interactive teaching system based on mobile augmented reality to improve the learning efficiency of Mechanical Drawing course. To check the effect of the proposed system, we carried out a case study of course teaching of Mechanical Drawing. The results demonstrate that the class for which interactive teaching system based on mobile augmented reality technology was adopted is significantly superior to the class for which the ordinary dull teaching approach was adopted with regard to the degree of proficiency of course key and difficult points content,spatial imagination capability, students’ interest in learning and study after class, especially in respect of students’ learning interest and spatial imagination capability.


Author(s):  
Ady Purna Kurniawan ◽  
Niswa Nafiah Sartono ◽  
Fahmi Alhamda Zikra ◽  
Aulia Izzatul Ulwan

Education for children from an early age is essential because it can affect the growth of children's knowledge at a later age. The introduction of basic daily things can be given to children to make them feel enjoy learning fun objects and make them critical. Educational institutions have widely used the use of information technology from the initial level such as kindergarten. Therefore, the development of learning media is for supporting parents and teachers in providing basic daily knowledge for children. Augmented Reality has features with combining 3D object animation and audio so that the teaching material displayed can be seen in real. This learning media has a very simple and easy to use the display with some menu. When each menu is selected, it will go directly to the camera mode for scanning the teaching marker. This learning media can be used both at school and at home, as well as by teachers or parents and even the child itself.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Ayodeji Emmanuel Oke ◽  
Victor Adetunji Arowoiya

Purpose The paper aims to identify the critical barriers to augmented reality technology (ART) in the Nigerian construction industry to allow wider adoption. The objectives are to reveal those hindrances to the wider usage of ART so that the obstacles can be tackled and overcome. Design/methodology/approach A survey of construction professionals involved in the built environment was sent well-structured questionnaires in the study area. The professionals involved are quantity surveyors, architects, engineers, project managers and builders. Convenience sampling techniques were used in selecting those professionals. Descriptive and inferential statistics were used in analyzing the retrieved data. Findings The most ranked obstacles in adopting augmented realities are lack of technological awareness, difficulty in ease of ART system set up, the unwillingness of government and private bodies to invest in augmented reality research, lack of repository database, lack of portability for ART equipment system. The findings also revealed the difference in the opinions of professionals among the variables. The results showed that there is a significant difference in the opinions of respondents regarding 6 of the identified 15 variables. Originality/value The study gives deep insight into possible hindrances in the use of emerging technologies such as ART in construction. This study also enumerated some ways how these challenges can be tackled and solved in the Nigerian construction industry for better adoption and performance.


Author(s):  
Тетяна Грунтова ◽  
Юлія Єчкало ◽  
Андрій Стрюк ◽  
Андрій Пікільняк

Hruntova T. V., Yechkalo YU. V., Stryuk A. M. and Pikilʹnyak A. V. Augmented Reality Tools in Physics Training at Higher Technical Educational Institutions. Research goal: the research is aimed at theoretical substantiation of applying the augmented reality technology and its peculiarities at higher technical educational institutions. Research objectives: the research is to solve the problems of determining the role and place of the technology in the educational process and its possible application to physics training. Object of research: teaching physics to students of higher technical educational institutions. Subject of research: the augmented reality technology as a component of the training process at higher educational institutions. Research methods used: theoretical methods include analysis of scientific and methodological literature; empirical methods include studying and observation of the training process. Research results: analysis of scientific publications allows defining the notion of augmented reality; application of augmented reality objects during laboratory practical works on physics is suggested. Main conclusions. introduction of the augmented reality technology in thetraining process at higher technical educational institutions increases learning efficiency, facilitates students’ training and cognitive activities, improves the quality of knowledge acquisition, provokes interest in a subject, promotesdevelopment of research skills and a future specialist’s competent personality.


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