scholarly journals Rancang Bangun Alat Peraga Fisika Berbasis Arduino (Studi Kasus Gerak Jatuh Bebas)

CYCLOTRON ◽  
2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Migdes C Kause

Abstrak— Telah dilakukan rancang bangun alat peraga fisika pada kasus gerak jatuh bebas berbasis Arduino. Alat peraga yang telah dikembangkan bertujuan untuk memvisualisasikan fenomena gerak jatuh bebas dan mengukur percepatan gravitasi bumi dan membuktikan konsep-onsep gerak jatuh bebas. Rancang bangun alat peraga menggunakan komponen elektronik seperti Arduino, sensor inframerah, sensor ultrasonik, push button, LCD, relay, dan LED sebagai komponen utama perangkat keras (hardware). Perangkat lunak (software) yang digunakan dalam mengembangkan alat peraga ini memanfaatkan compiler IDE Arduino berbasis bahasa C#. Besaran fisis yang diukur menggunakan alat peraga yang dikembangkan dalam penelitian ini adalah ketinggian benda dan waktu tempuh benda. Hasil pengujian kinerja alat peraga yang dikembangkan menunjukkan bahwa alat peraga mampu memvisualisasikan fenomena gerak jatuh bebas, mengukur percepatan gravitasi bumi dengan nilai rata-rata sebesar 10,2 m/s2, dan membuktikan konsep-konsep dalam gerak jatuh bebas. Kata kunci: Alat Peraga, Arduino, Gerak Jatuh Bebas Abstract— There is an effort to design learning media for teaching physics on free fall based on Arduino. The learning media designed is aimed at visualizing free fall phenomena, measuring earth gravitation speed, and proofing the concepts of free fall. Designing learning media using electronic components such as Arduino, infrared sensor, ultrasonic sensor, pushbutton, LCD, relay, and LED as the main components hardware devices.  Software devices which are used to improve this learning media were IDE Arduino Compiler C# language base. Physics quantity which is measured using the designed learning media in this study were the object’s height and the needed time. The test result of the designed learning media this study showed that this learning media could visualize free fall phenomena, measure the earth gravitation speed with the average score was  10,2 m/s2 , and proofing free fall concepts. Keywords: Learning Media, Arduino, Free Fall

Symmetry ◽  
2021 ◽  
Vol 13 (7) ◽  
pp. 1192
Author(s):  
Ulrich David Jentschura

We propose a method by which one could use modified antimatter gravity experiments in order to perform a high-precision test of antimatter charge neutrality. The proposal is based on the application of a strong, external, vertically oriented electric field during an antimatter free-fall gravity experiment in the gravitational field of the Earth. The proposed experimental setup has the potential to drastically improve the limits on the charge-asymmetry parameter ϵ¯q of antimatter. On the theoretical side, we analyze possibilities to describe a putative charge-asymmetry of matter and antimatter, proportional to the parameters ϵq and ϵ¯q, by Lagrangian methods. We found that such an asymmetry could be described by four-dimensional Lorentz-invariant operators that break CPT without destroying the locality of the field theory. The mechanism involves an interaction Lagrangian with field operators decomposed into particle or antiparticle field contributions. Our Lagrangian is otherwise Lorentz, as well as PT invariant. Constraints to be derived on the parameter ϵ¯q do not depend on the assumed theoretical model.


2019 ◽  
Vol 2 (1) ◽  
pp. 18-23
Author(s):  
Kadek Sri Ariyanti ◽  
Rini Winangsih ◽  
Desak Made Firsia Sastra Putri

Background and purpose: Adolescence is a period of transition from childhood to adulthood. The problems facing adolescents are often related to reproductive health, one of which is fluorine albus. Many teenagers do not care about the fluoride of albus despite the enormous impact on women's reproductive health. One reason is the lack of knowledge about fluorine albus. Based on KISARA data there are 90.91% of girls in Denpasar City do not know the cause of fluorine albus. The purpose of this study was to determine differences in knowledge of young women before and after being given counseling about fluor albus. Method: The research design used was pre-experimental with one group pretest posttest design using 70 respondents taken by stratified random sampling. The results showed that the average score of adolescent girls' knowledge about fluor albus before being given counseling was 11.56 and after counseling was 14.23. There was an average increase in knowledge of 2.67. Results: Statistical test result using wilcoxon test get value p = 0.000 so that hypothesis accepted. Conculusion: It can be concluded that there is difference of adolescent knowledge about fluorine albus before and after given counseling.


1965 ◽  
Vol 3 (7) ◽  
pp. 323-324 ◽  
Author(s):  
Wallace A. Hilton
Keyword(s):  

2020 ◽  
Vol 37 (12) ◽  
pp. 889-896
Author(s):  
In Jun Jung ◽  
Jae Young Jang ◽  
Dong-Kil Shin

2008 ◽  
Vol 17 (03n04) ◽  
pp. 453-466 ◽  
Author(s):  
VARUN SAHNI ◽  
YURI SHTANOV

A proposal is made to test Newton's inverse-square law using the perihelion shift of test masses (planets) in free fall within a spacecraft located at the Earth–Sun L2 point. Such an artificial planetary system in space (APSIS) will operate in a drag-free environment with controlled experimental conditions and minimal interference from terrestrial sources of contamination. We demonstrate that such a space experiment can probe the presence of a "hidden" fifth dimension on the scale of a micron, if the periapsis shift of a "planet" can be measured to sub-arc-second accuracy. Some suggestions for spacecraft design are made.


2018 ◽  
Vol 8 (2) ◽  
Author(s):  
NI KETUT UTAMI HANDAYANI . ◽  
PROF.DR. NASWAN SUHARSONO, M.Pd. . ◽  
DR. I MADE TEGEH, S.Pd.,M.Pd .

Penelitian ini bertujuan mengembangkan suplemen bahan ajar Bahasa Inggris membaca pemahaman yang kontekstual dan berkarakter sesuai model pembelajaran REACT yang memenuhi kelayakan bagi siswa kelas IX SMP. Metode penelitian menggunakan model pengembangan Borg and Gall (1989). Uji validasi dilaksanakan melalui uji ahli, uji perorangan, uji teman sejawat, dan uji kelompok kecil sedangkan uji efektifitas produk melalui pre-tes dan post-test. Data uji oleh ahli isi/desain dan media, perorangan, teman sejawat, dan tanggapan kelompok kecil dikumpulkan melalui angket, sedangkan hasil uji efektivitas penerapan dikumpulkan melalui test. Hasil-hasil uji dianalisis melalui statistik deskriptif kualitatif dan kuantitatif. Data hasil uji yang dikumpulkan melalui angket dianalisis menggunakan persentase dan hasilnya dikonversikan dengan tabel kualifikasi. Sedangkan hasil uji efektivitas penerapan, pretest dan post-test dianalisis menggunakan uji-t dan hasilnya dibandingkan dengan hipotesis. Hasil penelitian terhadap pengembangan produk menunjukkan bahwa hasil uji validasi ahli pembelajaran terhadap isi sebesar 92,00% dengan kualifikasi hampir sempurna dengan perbaikan sangat ringan, hasil validasi ahli desain sebesar 92,00% dan hasil validasi ahli media sebesar 88,00% dengan kualifikasi sangat baik perlu revisi ringan, hasil validasi perorangan terhadap produk sebesar 92,22%, hasil validasi/uji teman sejawat sebesar 93,33%, hasil validasi kelompok kecil sebesar 92,20%, dan dari hasil pre-test dan post-test diperoleh nilai rata-rata kelas sebesar 66,75 dan 80,87. Uji efektivitas penerapan dilakukan melalui uji-t terhadap hasil pretest dan post-test. Hasil uji efektivitas menunjukkan bahwa hipotesis alternatif diterima, yaitu terdapat perbedaan signifikan antara hasil test sebelum dan sesudah penerapan bahan ajar yang dikembangkan. Dapat disimpulkan bahwa suplemen bahan ajar membaca pemahaman Bahasa Inggris kontekstual berkarakter untuk kelas IX semester 1 layak untuk dipergunakan. Kata Kunci : bahan ajar, pembelajaran kontekstual, membaca pemahaman, pendidikan berbasis karakter This research was aimed at developing contextual English reading (comprehension) supplement for the ninth graders of SMP semester 1 by the implementation of REACT model of learning in the academic year 2016/2017. Product validation included experts validation, individual validation from the students, teachers validation, and classical validation, while the effectiveness of the product was done through the analysis of the pre-test and post-test. Data of evaluation were collected through questionaires distribution, and tests. The result of evaluation was analyzed through descriptive qualitative and quantitative technique. The data from questioners were analyzed in percentage, meanwhile, the data of the pre-test and post-test was analyzed using t-test. The t-test result was compared to the hypothesis. The result of validation form showed that the supplement was in a proper quality. The expert validation about the content and instructional design reached to 92% and media validation reached to 88%. They are categorized into nearly perfect and very good. In a line with this, the result of the t-test showed that there were a significant difference between pre-test and post-test result. The average score for the pre-test was 66,75 while the average score for the post-test was 80,87. It means the alternative hypothesis was accepted. Overall, the supplement product met the proper qualification to be used in the real practical classroom activity. keyword : learning material, contextual learning, reading comprehension, character-based education


2006 ◽  
Vol 1 (1.) ◽  
Author(s):  
Maja Cindrić

In the introductory part of the paper the author describes the method of project teaching as an alternative to the classical teaching, and presents some of the advantages of project teaching. Additionally, this method has been described by the application of this concept in teaching physics, and the author discusses the specific advantages of project teaching of this subject. At the end the author explains the example of free fall as the typical problem that can be explained by project teaching.


2015 ◽  
Vol 3 (2) ◽  
pp. 150-163
Author(s):  
Gervasius Adam ◽  
Pamuji Sukoco

Penelitian ini bertujuan untuk meningkatan hasil belajar mahasiswa tingkat I PGSD STKIP Santu Paulus Ruteng melalui pendekatan taktik bermain. Penelitian ini merupakan penelitian tindakan kelas (Classroom Action Research) yang terdiri atas dua siklus, menggunakan desain Kemmis & MC. Taggart. Hasil penelitian menunjukkan bahwa pendekatan taktik bermain yang di padukan dengan permainan lempar tangkap bola dapat meningkatkan hasil belajar dan minat sepak bola mahasiswa kelas IF PGSD STKIP Santu Paulus Ruteng. Berdasarkan data hasil tes pada siklus I rata-rata nilai mahasiswa secara klaksikal megalami peningkatan yaitu terlihat dari pratindakan 30 orang (50,84%) naik menjadi 39 orang (67%) pada siklus I dan pada siklus II menjadi 45 orang (76%) yang tuntas/lulus dengan mencapai kriteria ketuntasan minimum yaitu 60. Kata kunci: hasil belajar, sepak bola, pendekatan taktik bermain   AN EFFORT TO INCREASE THE STUDENTS’ QUALITY AT PGSD OF STKIP ST. PAUL RUTENG IN PLAYING FOOTBALL THROUGH THE TACTICAL APROACH Abstract This research aims to seek the increasing result of the students’ learning process in the first grade at PGSD (Elementary School Teacher Education) of STKIP St. Paul Ruteng through the tactical games approach. This research is a kind of Classroom Action Research which consists of two cycles by using Kemmis & MC. Taggart’s design. The research result shows that the tactical games approach which is combined with throwing-catching of ball play can increase the learning result and the interest in playing football for the 1F-class students at PGSD of STKIP St. Paul Ruteng.  Based on the test result at first cycle, the average score of the students, is increasing classically which is shown by pre-action, namely 30 students (50.84%) becoming 39 students (67%) at first cycle, and then at second cycle it has been 45 students (76%) who have graduated/passed by reaching the minimum score criteria namely 60. Keywords: leaning result, football, the tactical  games approach


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