scholarly journals Edukasi Penanganan Adiksi Remaja di Sekolah Melalui Pendekatan Kesehatan dan Agama

2019 ◽  
Vol 4 (3) ◽  
pp. 285-292
Author(s):  
Yanuar Fahrizal ◽  
Fahmi Irfanudin ◽  
Syahruramdhani Syahruramdhani

EDUCATION OF ADOLESCENT ADDICTION TREATMENT WITH HEALTH AND RELIGIOUS EDUCATION APPROACHES AT SCHOOL. Smoking, drugs, pornography and video game addiction cases are iceberg mountain phenomenon which the cases are seen only as small part from fully part of the cases particularly in adolescent. This effects to health status of adolescent involve physics, mental, spiritual and social. Smoking, drugs, pornography and video game behaviour as abnormal behaviour on adolescent are an immature response from stress that happened in developing phase of adolescent. As the effort to prevent the incidence of adolescent abnormal behaviour and to increase mental health promotion especially on adolescent and teachers is needed preventive and pro-motive program with adolescent addiction education program. This program was conducted to teachers of MTs Muhammadiyah Kasihan because the teachers have much interaction with adolescent. This community service program was conducted with various method such as screening, preparation, teaching, empowering and evaluation. The result showed that the rate of teacher’s knowledge before conducting the education program is low or bad with score 48.1 and after conducting the education program increased to fair or enough with score 61.45. This community service program also developed module book about adolescent addiction treatment with health and religious education approaches.

2020 ◽  
Vol 5 (1) ◽  
Author(s):  
Athi Linda Yani ◽  
Mohamad Ali Murtadho

Bongkot village has many people suffering from mental disorders. There are around fifty people suffering from mental disorders. Prediction of mental disorders at table three is usually done through interviews. Cadres need to fill out the form provided on the Towards Healthy Soul Card (KMSJ) at the interview. The form needs to be filled out based on the results of the interview to predict whether the interviewee has a mental illness or not. If the results of the interview are predicted to have a mental disorder, the cadre will recommend appropriate follow-up. This process is certainly prone to mistakes because it only depends on cadre knowledge. Predictions will certainly affect the recommendations given. in this community service program, the authors propose to apply Information Technology (IT) to reduce the risk of such errors. The system is named the Mental Health Posyandu Management Information System (SIM). The system is expected to be able to improve the efficiency and effectiveness of services at the posyandu, the output of this service produces an online-based application related to the service of mental health posyandu with the address www. poskeswa.com.


2020 ◽  
Vol 9 (1) ◽  
Author(s):  
Ryan V. Labana ◽  
Jehan L. Hadjisaid ◽  
Adrian R. Imperial ◽  
Kyeth Elmerson Jumawid ◽  
Marc Jayson M. Lupague ◽  
...  

Introduction: World Health Organization recognizes online game addiction as a mental health condition. The rise of excessive online gaming is emerging in the Philippines, with 29.9 million gamers recorded in the country. The incidence of depression is also increasing in the country. The current correlational analysis evaluated the association between online game addiction and depression in Filipino adolescents. Methods: A paper-and-pencil self-administered questionnaire assessing depression and online game addiction was distributed from August to November, 2018. The questionnaire included socio-demographic profiles of the respondents, and the 14-item Video Game Addiction Test (VAT) (Cronbach's α=0.91) and the Patient Health Questionnaire-9 (Cronbach's α=0.88) to determine levels of online game addiction and depression, respectively. Multiple regression analyses were used to test the association between depression and online game addiction. Results: Three hundred adolescents (59% males, 41% females) participated in the study. Fifty-three out of 300 respondents (12.0% males, 5.7% females) had high level of online game addiction as reflected in their high VAT scores. In this study, 37 respondents (6.7% males, 5.7% females) had moderately severe depression and 6 (2.0%) females had severe depression. Online game addiction was positively correlated with depression in this study (r=0.31; p<0.001). When multiple regression analysis was computed, depression was found to be a predictor of online game addiction (Coefficient=0.0121; 95% CI-8.1924 - 0.0242; p=0.05). Conclusion: Depression, as associated with online game addiction, is a serious threat that needs to be addressed. High level of online game addiction, as positively correlated to the rate of depression among adolescents in Manila, could potentially be attributed to the booming internet industry and lack of suffiicent mental health interventions in the country. Recommended interventions include strengthening depression management among adolescents and improving mental health services for this vulnerable population groups in schools and within the communities.


ICCD ◽  
2019 ◽  
Vol 2 (1) ◽  
pp. 432-435
Author(s):  
Muhammad Iqbal

The limitedness of space to move, making humans as spiritual beings is very vulnerable to losing meaning, meaning, purpose or role in his life (Ula, 2014) Losing the meaning of life will disturb the soul and can cause despair in a person, so that it can arise, feelings of guilt, worthlessness, suicide, and other fatal actions. One approach to coach and therapy that can be given is through religion approach, dhikr. This study aims to determine the effectiveness of "dhikrul maut” training on the mental health of prisoners, and as our form of community service program. This research was conducted with a quasi-experimental approach with the treatment of subjects or one group using pre-test and post-test. 30 respondents from this study were prisoners at Lembaga Pemasyarakatan Salemba which were taken on a random and voluntarily basis. This study uses 38 Mental Health Inventories by RAND Research Corporation in collecting data. The results were analyzed with SPSS 23.0, and based on the results of the analysis it can be concluded that: "Dhikrul Maut” training is effective enough to improve the mental health of prisoners (t = - 0.348; p> 0.005)


2021 ◽  
Vol 2 (2) ◽  
pp. 51
Author(s):  
Freddy Pattiselanno ◽  
Natanael Natumnea ◽  
Kuswanto Kuswanto ◽  
Muhamad Ansarudin ◽  
Yosefina M. Goban ◽  
...  

ABSTRACT Wau-Weyaf Beach is the nesting ground of six species of turtles, including the world's largest turtle, the leatherback turtle (Dermochelys coriacea). The University of Papua (UNIPA) Manokwari, since 2009 has been directly involved in the turtle nesting area protection program by involving the students of UNIPA through the Community Service Program (KKN). In 2016, students carried out the KKN Program starting from June 30th to August 16th in Kampung Wau-Weyaf, one of the leatherback turtles’ egg-laying locations in Abun. This paper is a part of the Community Service Program which is carried out in the said village. The activities conducted during the KKN include both formal and non-formal education, religious education, and environmental education. Education-based KKN directly helps to improve public awareness which, in turn, supports the efforts to protect and save the leatherback turtles (Dermochelys coriacea) on the coast of Abun, Tambrau. The same approach is also able to improve the calistung (the capability to read, write, and count) ability of school children along with their awareness to maintain the cleanliness of their homes, school, and village environment. Keywords: Education; Conservation; Turtle; Wau-Weyaf   ABSTRAK Pantai Wau-Weyaf merupakan tempat bertelur bagi 6 jenis penyu, termasuk penyu terbesar di dunia, Penyu Belimbing (Dermochelys coriacea). Universitas Papua (UNIPA) Manokwari, sejak tahun 2009 telah terlibat secara langsung dalam program perlindungan kawasan peneluran penyu ini melalui pelibatan mahasiswa melalui program Kuliah Kerja Nyata (KKN). Pada tahun 2016,  mahasiswa Universitas Papua (UNIPA) melaksanakan program KKN yang dilaksanakan antara tanggal 30 Juni sampai dengan 16 Agustus 2016 di Kampung Wau-Weyaf. Tulisan ini merupakan bagian dari pelaksanaan kegiatan KKN yang dilaksanakan di kampung Wau-Weyaf sebagai salah satu lokasi peneluran telur penyu belimbing di Abun.  Kegiatan yang dilakukan meliputi pendidikan formal dan non-formal, pendidikan agama, dan pendidikan lingkungan. KKN berbasis pendidikan yang dilakukan secara langsung membantu meningkatkan penyadar tahuan masyarakat yang menunjang usaha perlindungan dan penyelamatan penyu belimbing (Dermochelys coriacea) di pesisir Abun, Tambrau. Pendekatan yang sama juga mampu meningkatkan kemampuan calistung anak-anak sekolah dan kesadaran menjaga kebersihan lingkungan rumah, sekolah dan kampung. Kata kunci: Pendidikan; Konservasi; Penyu; Wau-Weyaf


2020 ◽  
Vol 1 (1) ◽  
pp. 42
Author(s):  
Yustina L. D. Wambrauw ◽  
Lukas Y. Sonbait ◽  
Mulyadi Mulyadi

ABSTRACT  Community Service Program (KKN) is a manifestation of the Papua University Higher Education, namely community service. Community service is a form of knowledge that is expressed theoretically in college to be applied in real life in the Dindey village community, so that the knowledge gained can be applied and developed in the life of the wider community. In general, the objectives to be achieved from independent learning KKN are; Train and instill personality values, change the perspective, mindset and attitudes, behavior and work methods of both students and society in solving problems in society, raising awareness and building an optimistic attitude, enhancing Indonesia that is sovereign, independent and has personality. Raise public awareness about health protocols in the midst of a pandemic. Developing the independence of students and society in the midst of the COVID-19 pandemic. Kampung Dindey is one of the areas targeted for KKN-PPM activities in providing religious, education, health, environmental, agricultural and village administration assistance. Through this activity, it is hoped that the implementation of teaching reading and writing to eradicate illiteracy, so that there will be a decrease in illiteracy, especially in Manokwari Regency and public awareness of the importance of protecting yourself from the corona virus pandemic. In general, all programs can be absorbed thanks to the support of the local government. Constraints that are still encountered are the low level of community participation in several activities and the low independence of the target groups. Hopefully in the future to be used as a model, the assistance of programs that have been formed must be continued through the next Community Service Program.  Keywords: Freedom community service; independence; covid pandemic 19.   ABSTRAK  Kuliah Kerja Nyata (KKN) merupakan salah satu perwujudan dari Perguruan Tinggi Universitas Papua yaitu pengabdian pada masyarakat. Pengabdian merupakan suatu wujud dari ilmu yang tertuang secara teoritis di bangku kuliah untuk diterapkan secara nyata dalam kehidupan sehari-hari di masyarakat kampung Dindey ini, sehingga ilmu yang diperoleh dapat diaplikasikan dan dikembangkan dalam kehidupan masyarakat luas. Tujuan dari KKN merdeka belajar adalah melatih dan menanamkan nilai kepribadian, mengubah cara pandang, pola pikir dan sikap, perilaku dan cara kerja baik mahasiswa maupun masyarakat dalam menyelesaikan permasalahan yang ada di masyarakat, membangkitkan kesadaran dan membangun sikap optimis, meningkatkan Indonesia yang berdaulat, berdikari dan berkepribadian. Meningkatkan kesadaran masyarakat tentang protokol kesehatan di tengah pandemi. Mengembangkan kemandirian diri mahasiswa dan masyarakat di tengah pandemi COVID-19. Kampung Dindey ini merupakan salah satu  daerah  yang dijadikan target  kegiatan KKN-PPM dalam melakukan pendampingan keagaamaan, pendidikan, kesehatan, lingkungan, pertanian  dan administrasi kampung. Melalui kegiatan ini diharapkan terjadi  pelaksanaan  pengajaran  membaca  dan  menulis  untuk  pemberantasan  buta  aksara, sehingga terjadi penurunan buta aksara khususnya di Kabupaten Manokwari serta kesadaran masyarakat tentang pentingnya melindungi diri dari pandemi virus corona. Secara umum  seluruh  program  bisa  terserap  berkat  dukungan  dari  pemerintah  daerah. Kendala yang masih ditemui adalah masih rendahnya partisipasi  masyarakat  di  beberapa  kegiatan,  serta  masih  rendahnya  kemandirian  pada kelompok  sasaran.  Harapannya bisa dijadikan model,  maka pendampingan  program yang sudah terbentuk harus dilanjutkan melalui KKN berikutnya. Kata Kunci: KKN merdeka; kemandirian; pandemi covid 19.


ICCD ◽  
2019 ◽  
Vol 2 (1) ◽  
pp. 171-177
Author(s):  
Nina Maftukha ◽  
Ariani Wardhani ◽  
Pandan Jati

Art Therapy is one of the solutions that might be applied in the movement of pursuing mental health awareness within the Indonesian society. The methods in Art Therapy combine the approaches from art, design and psychology altogether with the other disciplines. One of the examples is the line and colour-creation art therapy. This method might be applied to the patients of mental health disorder such as psychotic. The introduction of line and colour-creation into the art therapy has been inspired by the visual introduction that the infants experience for the very first time. Within the line and colour, there are light intensity, thin and thick line intensity, hand pressure intensity during the sketching activities, emotion intensity that goes after the thick and thin line intensity and also colour intensity altogether with the colour category namely hot, warm and cold. All of these aspects might be benefitted for the recovery process in terms of emotion, self-expression and selfactualization. Then, the line and colour creation-art therapy integrates all kinds of art under comfortable and non judgmental situationin order to facilitate the recovery process of the psychotic patients. To use art expressively means to enter the inner space within an individual’s heart in orderto find the inner feelings and to express these inner feelings in the form of visual art, movement, voice, writings and drama. This process encourages the freedom, the self-understanding, the insight and also trigger the creativity and the transpersonal awareness so that the recovery period might be increased byexpressing the feelings onto a sheet of paper. In this case, the position of art as an existential phenomenon becomes a bridge that unites rite, imagination and fantasy in such a way that other activities might be unable to perform since the objective of art is to represent the significance of an individual’s inner feeling instead of outer appearance. In other words, art might be considered as a symbolic form of human’s feelings. Departing from this elaboration, the researcher would like to initiate the implementation of a Community Service Program in UILS (Unit Informasi Layanan Sosial, Unit of Social Service Information) Meruya Selatan under the authority of Bina Laras Harapan Sentosa 1 Social Homes Cengkareng. The results of the Community Service Program are expected to increase the rate of psychotic patients’ recovery process by means of expression painting therapy for overcoming the mental health disorders.


2013 ◽  
Vol 25 (3) ◽  
pp. 118-128 ◽  
Author(s):  
Florian Rehbein ◽  
Dirk Baier

In recent years, a variety of epidemiological studies have provided empirical data on the prevalence of video game addiction (GA) in different age groups. However, few studies investigated the causes of GA and could explain why video game playing as a widespread phenomenon leads to a comparatively small percentage of addicted players. Additionally, the existing longitudinal studies mainly consider psychological trait variables and neglect the possible explanatory value of predictors in socialization regarding media availability, media use, and family and everyday school life. In this paper, the results of a two-wave longitudinal study comprising a sample of students from Grades 4 to 9 (N = 406) are presented. The data show that 15-year-old video game addicts had already exhibited a number of specific risk factors at the age of 10. Students from single-parent families seem to be particularly at risk, as are students with low experienced school well-being and with a weaker social integration in class. The data also indicate that problematic use of video games in childhood increases the risk of GA in adolescence. Male students are especially vulnerable for developing GA. The results of this study are an important contribution to understanding risk factors for GA in adolescents, thereby laying the groundwork for effective prevention measures.


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