PENGEMBANGAN KONTEN E-LEARNING MATAKULIAH MEDIA DAN SUMBER BELAJAR BERBASIS PROBLEM BASED LEARNING

2019 ◽  
Vol 5 (2) ◽  
Author(s):  
Muhammad Ragil Kurniawan ◽  
Nurul Hidayati Rofiah

This study intends to develop the potential of digital-based learning resources. This research aims to: a) Knowing the process of developing E-learning content course of Media and Learning Resources based on Problem Based Learning, b) Knowing the appropriateness of E-learning content course of Media and Learning Resources based on Problem Based Learning. This research is research and development. The object of this research is media and learning resources course based on problem based learning. The data collection method used was an assessment sheet, supported by the results of interviews with education experts and practitioners. The data in this study are the results of assessments from experts. The results of the research data were processed using descriptive statistical data. The results are: a) E-learning content development procedures through four stages: preliminary study, development of learning design, product development and product evaluation. b) Assessment results by material experts is 3,4 (good category), media expert judge by 3,5 (good category), and prospective users judge by 4,3 (very good category). Based on the assessment result E-learning quality course of Media and Learning Resources based on problem based learning for learning materials in elementary schools are considered suitable for use as learning resources. 

2018 ◽  
Vol 4 (2) ◽  
pp. 158
Author(s):  
Lovy Herayanti ◽  
Syifaul Gummah ◽  
Bq Azmi Sukroyanti ◽  
Gunawan Gunawan ◽  
Muh. Makhrus

E-learning is learning process through electronic media, especially internet. E-learning enables learners to learn or possess science no matter when and where. The goal of this study was to develop Moodle in problem-based learning in order to improve learners’ critical thinking skills. . The study was a research and development (R&D) study conducted in four stages, i.e. preliminary study, developing design, testing Moodle as media for problem-based learning, and result dissemination. Subjects of this study were students of physic education program of Faculty of Mathematics and Science Education of IKIP Mataram who enrolled in Wave course. Data on critical thinking skills is collected through tests, where tests have been validated by experts. The results of the study indicate an increase in students' critical thinking skills. Moreover, students gave positive response towards the use of Moodle developed as media in problem-based learning.


2011 ◽  
pp. 1557-1557
Author(s):  
Brian Mulligan

There is a major contrast in the Republic of Ireland between e-learning content production and the actual use of e-learning technologies. Per head of population, Ireland has one of the highest participation rates in e-learning content production in the world. CBT Systems was set up in Ireland in the mid-80s, and subsequently evolved into SmartForce and later SkillSoft. The original founders of CBT Systems later went on to set up other e-learning ventures such as Riverdeep. In addition to these well-known companies, there are many smaller content-development ventures that either trade under their own names or contract to larger e-learning content providers. There has been some investment in content-development operations by overseas companies. NETg recently closed a major operation in Ireland as part of a restructuring process after their acquisition by Thomson. However, several international corporations have located internal e-learning content development in Ireland. Indeed, Ireland’s industrial development agencies have identified e-learning content development as a growth opportunity, listing availability of software and pedagogy skills as well as excellent international broadband connections as competitive advantages for such investment (http://www.enterprise-ireland.com/ or http://www.idaireland.com/).


2018 ◽  
Vol 16 (2) ◽  
pp. 172-185
Author(s):  
Heni Rodiawati ◽  
Komarudin Komarudin

This study aims to produce teaching materials in the form of e-learning mathematics through interactive module based learning content development system on the material of building a flat side space. This research method is research and development (R&D) based on Sugiyono model that limits to 7 steps that are potential and problem, gather information, product design, product validation, product revision, product trial, and product revision. The feasibility of an interactive module based on a material expert is included in the “Very Decent” category with a percentage score of 82,83%. The media expert’s assessment of this interactive module belongs to the “Very Decent” category with a percentage score of 82,625%. The assessment of linguists to the media is included in the “Very Decent” category with a percentage score of 96%. In a small-scale trial at SMPN 6 Kotabumi it obtained a percentage score of 85,625%, in SMPN 11 Kotabumi scored 87,71%, and in SMP Hang Tuah Kotabumi scored 84,375%, these results place an interactive module on the “Very Interesting” criteria. In large-scale trials in the three schools scored 84,5%, 89,61%, dan 88,61% with the criteria of “Very Interesting.”


2020 ◽  
Vol 25 (2) ◽  
pp. 134-144
Author(s):  
Sintija Petrovica ◽  
Alla Anohina-Naumeca ◽  
Andris Kikans

AbstractNowadays, interoperability of learning management systems is still not very high. The authoring tools can help transfer e-learning content between different learning management systems. However, in this context, they should be able to produce learning content that is compliant with some industry standards. One of the most widely used standards is the SCORM 1.2 release. The research addresses the extension of the functionality of the previously developed content development tool EMMA by incorporating into it the support for the subset of SCORM 1.2 requirements. The paper describes the process of the acquisition, implementation, and validation of the defined requirements. Moreover, it presents the results of the analysis of 33 SCORM authoring tools and 16 SCORM players.


Author(s):  
Sergio Gutierrez-Santos

In the complex world of e-learning, there are many aspects to consider: administrative issues (e.g. keeping track of the courses of a student), technical issues (e.g. packaging learning content in a platform-independent way), and academic issues. This chapter concentrates on one of the latter, namely the problem of adaptive sequencing. This problem can be stated like: given a student and a set of learning resources, find the optimum sequence for his or her special characteristics, goals, needs, and background. An appropriate sequencing, adapted to the student, has a positive impact on motivation and learning, hence its importance. However, this is a problem that has not been yet carefully considered in any standard or specification, hindering interoperability among platforms that adapt the sequencing of learning content to their users. This chapter reviews the two specifications most relevant for the standard expression of adapted sequencings: IMS Simple Sequencing and IMS Learning Design. The strong and weak points of each specification are highlighted, showing their implications on adaptive sequencing interoperability.


2018 ◽  
Vol 37 (2) ◽  
Author(s):  
Bambang Sumardjoko

Abstract: The objectives of this study are to describe the existing civic education learning, develop the model of civic education learning, and measure the effectiveness of the model of civic education learning based on the local wisdom. This research and development study was carried out in three stages, i.e., preliminary study, development, and model effectiveness test. The data in this study were collected through interview and observation. The results of the research are, first, there are strength, weaknesses, chances, and obstacles in civic education learning. Second, the development of the model of civic education learning based on the local wisdom is presented in the form of the syntax of learning model through the practice of cooperative learning of Problem Based Learning and Value Clarification. Third, the model of civic education learning can be categorized as “effective” based on the criteria of validity, practicality, and effectiveness. The model of civic education learning based on the local wisdom is able to improve the score of character and nation identity by 80% and the mastery learning at least 75%. Keywords: effectiveness of learning model, local wisdom, civics learning MODEL PEMBELAJARAN PENDIDIKAN KEWARGANEGARAAN BERBASIS KEARIFAN LOKAL SEBAGAI STRATEGI REVITALISASI NILAI-NILAI PANCASILA Abstrak: Tujuan penulisan ini untuk mendeskripsikan pemataan pembelajaran PKn yang tengah berlangsung selama ini, pengembangan model pembelajaran PKn, dan efektivitas model pembelajaran PKn berbasis kearifan lokal. Data diperoleh melalui penelitian pengembangan, dimulai dari studi pendahuluan, pengembangan, dan uji efektivitas model. Hasil penelitian sebagai berikut, pertama, dalam pembelajaran PKn terdapat kekuatan, kelemahan, peluang, dan ancaman. Kedua, pengembangan model pembelajaran PKn berbasis kearifan lokal dikemas dalam sintak model pembelajaran, melalui praktik pembelajaran kooperatif Problem Based Learning dan Value Clarification. Ketiga, model pembelajaran PKn tergolong efektif berdasarkan kriteria kevalidan, kepraktisan, dan keefektifan. Model pembelajaran PKn berbasis kearifan lokal mampu meningkatkan skor karakter dan jati diri bangsa sebesar 80% serta ketuntasan belajar sekurang-kurangnya 75%. Kata kunci: efektivitas model pembelajaran, kearifan lokal, pembelajaran PKn


2021 ◽  
Vol 4 (1) ◽  
pp. 85
Author(s):  
Sri Suryanti ◽  
Deni Sutaji ◽  
Muyasaroh . ◽  
Yudhi Arifani ◽  
Muhammad Zamzamy

This Community Service activity was backgrounded by three things namely 1) obtained SPADA Grant for the development and impelementation of online learning in 2018; 2) the results of evaluation of devotion activities in 2018 and 2019 namely 80% of teachers understand mobile learning based on Augmented Reality; 3) the fact that there is a gap in the quality of education that occurs in remote areas with urban areas, so it is necessary to increase the competence of teachers in terms of learning innovation through the development of e-learning content for teachers in remote areas of Bawean Island located 80 miles or 135 km north of Java island. The geographical location and transport conditions connecting Bawean island with Gresik are the main obstacles for teachers on Bawean island to keep up with the development of science and technology.This Community Service Program  was implemented through the stage of Strengthening the concept of e-learning followed by needs analysis workshop, e-learning system design workshop, e-learning content development workshop, Upload development results to LMS system, then implementation with assistance from the service team and continued implementation independently by the school. The result of this activity were 1) increased teacher understanding of e-learning and examples of its implementation; 2) produced an e-learning design consisting of the design of the materials of each meeting, video tutorials, discussion activities for students, and evaluation tools; 3) teachers are able to implement e-learning independently.


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