scholarly journals The Effect of Prophet Yusuf Storytelling on Students' Grammar Mastery

Author(s):  
Rianto Rianto ◽  
Febria Sri Artika ◽  
Loli Safitri

<p>The study of grammar has been shifting in language teaching classroom. However, the fact that the difficulty to understand grammar, especially past tense among the junior high school students has been an issue that needs to be solved. This study investigated the effect of using storytelling of Prophet Yusuf based on Quran verses towards students’ grammar mastery at the 8th grade in MTsS Diniyyah Pasia, Agam, West Sumatera. This quasi-experimental research involved 32 sample students who were treated as experimental class and taught by using storytelling of Prophet Yusuf and another 32 students as control class who were taught by using conventional technique. These two groups of samples were determined by using purposive sampling technique. To analyze the data from the students’ grammar test of pretest and posttest of experimental and control classes, the researcher used SPSS program.  The result of the post-test scores of both classes, experimental and control classes, showed that the t-obtained (3.557) was bigger than t table (1.67). It indicates that the use of Prophet Yusuf Storytelling which is based on Quran verses in learning Grammar can help the students to master the grammatical pattern effectively.</p>

Author(s):  
Dhiar Rachma Diyanthi ◽  
Melia Dewi Judiasri ◽  
Dianni Risda

AbstrakPenelitian ini dilatar belakangi oleh kurangnya kesempatan siswa untuk berbicara saat pembelajaran bahasa Jepang. Setengah dari sampel menyatakan bahwa selama ini kurang mendapatkan kesempatan berbicara bahasa Jepang dalam pembelajaran bahasa Jepang. Padahal saat ini siswa dituntut untuk dapat berbicara dan berkomunikasi secara global. Dan kemampuan berbicara adalah implementasi dari materi-materi pelajaran bahasa Jepang yang telah dipelajari. Untuk mengatasi masalah tersebut, peneliti mengujicobakan metode cooperative learning tipe inside-outside circle dalam pembelajaran bahasa Jepang terhadap siswa XII IPA 2 SMA Pasundan 2 Bandung. Tujuan dari dilaksanakannya pembelajaran dengan metode ini adalah agar siswa mampu untuk berbicara dengan bahasa Jepang secara aktif dan menguji efektivitas dari metode tersebut.Penelitian ini menggunakan metode eksperimen kuasi (pre-test and post-test one group). Teknik pengambilan sampling dengan cara random sampling. Populasi dalam penelitian ini adalah seluruh siswa SMA Pasundan 2 Bandung dan sampelnya adalah 16 orang siswa kelas XII IPA 2 sebagai kelas eksperimen. Instrumen dalam penelitian ini adalah tes dan angket.Dari hasil analisa data tes diperoleh nilai t-hitung sebesar 4,205. Dan dengan db 15 pada tahap signifikansi 5% diperoleh t-tabel sebesar 2,13 dan signifikansi 1% diperoleh t-tabel  sebesar 2,95. Karena nilai t-hitung  >  t-tabel , maka Hk diterima.  Hal tersebut berarti terdapat perbedaan yang signifikan pada kemampuan berbicara siswa sebelum dan sesudah diterapkannya metode cooperative learning tipe inside-outside circle. Hal tersebut diperkuat dengan hasil angket yang menyatakan bahwa lebih dari setengah responden merasakan pengaruh penerapan metode cooperative learning tipe inside-outside circle terhadap kemampuan berbicara bahasa Jepang. Keyword: kemampuan berbicara, metode cooperative learning tipe inside-outside circleAbstractThis research was motivated by the lack of opportunity to speak Japanese during the class. 50% of the sample stated that they are have a small opportunity to speak Japanese during learning Japanese. Yet, in this time students are required to be able to talk and communicate globally. And the ability to speak is the implementation of Japanese language lessons. To overcome these problems, researcher tested the method of cooperative learning type of inside-outside circle in learning the Japanese language to students XII IPA 2 SMA Pasundan 2 Bandung. The purpose of the implementation of learning with this method is the students are able to speak japanese actively and to test the effectiveness of the method. This research uses a quasi experimental (pre-test and post-test one group). Sampling technique by means of random sampling. The population in this study were all high school students of SMA Pasundan 2 Bandung and the sample was 16 students of class XII IPA 2 as the experimental class. Instruments for this research is a test and questionnaire. From the analysis of obtained data, value t-count of 4,205. And with 15 db at this stage of the 5% significance was obtained t-table by 2.13 and 1% significance obtained t-table by 2.95. Because the value of t count> t-table, then Hk accepted. This means that there are significant differences in their speaking ability before and after the implementation of cooperative learning type of inside-outside circle. This is reinforced by the results of a questionnaire which states that more than half of the respondents feel the effect of the application of cooperative learning type of inside-outside circle of the ability to speak Japanese. Keyword: speaking ability, cooperative learning method type of inside-outside circle


2019 ◽  
Vol 5 (2) ◽  
pp. 139-146
Author(s):  
Muliati Supandi ◽  
Senam Senam

Tujuan penelitian ini mengembangkan produk berupa Game ritual tumpe untuk peserta didik SMP Kelas VII. Penelitian menggunakan metode research and developement (R & D) yang dikembangkan oleh Thiagarajan. Penelitian mengacu pada model 4D: define (mendefinisikan), design (mendesain), develop (mengembangkan) dan disseminate (menyebarluaskan). Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan valid atau memenuhi kriteria kelayakan. Kategori kelayakan yang diperoleh dari ahli media dan juga guru adalah sangat valid. Implementasi media pembelajaran di dalam kelas dapat meningkatkan partisipasi aktif peserta didik sehingga berdampak pada peningkatan kemampuan berpikir kritis. Jenis penelitian menggunakan quasi eksperimen, menggunakan kelas kontrol dan kelas eksperimen. Gain score yang diperoleh pada saat pretest dan posttes pada kelas eksperimen menunjukkan perbedaan yang signifikan. Nilai gain score kelas eksperimen diperoleh 0,67 dan kelas kontrol 0,54 dengan kategori sedang. Efektivitas pembelajaran dilakukan dengan uji Manova dengan perolehan nilai sig. sebesar 0.000 (<0.05). Kondisi tersebut menunjukkan bahwa media yang dikembangkan valid, praktis dan efektif digunakan dalam proses pembelajaran sains di kelas VII SMP. Develop critical thinking skills with tumpe ritual games AbstractThe aim of this study was to develop product in the form of a Tumpe Ritual Game for Class VII junior high school students. The research used the research and developement (R & D) method developed by Thiagarajan. The research refers to the 4D model: define, design, develop and disseminate. The result of the study indicates that learning media developed is valid or meet the eligibility criteria. The feasibility category obtained from media experts and also the teacher is highly valid. The implementation of learning media in the classroom can increase students' active participation so that it has an impact on improving critical thinking skill. This type of research uses quasi-experimental, using the control class and the experimental class. Gain scores obtained at the pre-test and post-test in the experimental class showed significant differences. The  gain score of experimental class was 0.67 and the control class was 0.54 with the medium category. The effectiveness of learning was done by Manova test with the acquisition of sig values. amounting to 0,000 (<0.05). These condition indicated that the media developed was valid, practical and effective to be used in the process of learning science in class VII SMP.


Author(s):  
Faiz Hasyim ◽  
Tjipto Prastowo ◽  
Budi Jatmiko

<p class="16">Covid-19 spurs teachers to carry out online learning. This study aimed to analyze the improvement of students' critical thinking skills through online learning based on Android-based PhET Simulation. This research was Quasi-Experimental using one group pre-test and post-test design involving 27 students of class VIII who program science subjects at MTs Alif Laam Miim Surabaya, Indonesia. The research instrument used critical thinking skills tests that have met valid and reliable requirements. Before and after learning activities, students were given a pre-test and a post-test. The data collected was analyzed descriptively quantitatively. The results showed that there was an increase in students' critical thinking skills with an average N-gain of 0.57, in the medium category. The highest N-gain was achieved in the "interpretation" indicator, which is 0.83 in the high category and the lowest in the "analysis" indicator, which is 0.39 in the moderate category. This study concluded that learning science by using an Android-based PhET Simulation can improve the critical thinking skills of junior high school students.</p>


2020 ◽  
Vol 9 (1) ◽  
pp. 166
Author(s):  
Ratni Purwasih ◽  
Ratna Sariningsih ◽  
Indah Puspita Sari

Artikel ini merupakan hasil penelitian terkait kemampuan self efficacy  matematis siswa SMP pada dua kelas.  Penelitian ini bertujuan untuk mengetahui interaksi antara penerapan pembelajaran worksheet berbasis softwere Geogebra terhadap kemampuan self efficacy matematis siswa ditinjau kemampuan awal matematis (KAM) siswa.  Melalui metode quasi eksperimen dengan desain pre test-post test, penelitian ini melibatkan 72 siswa SMP. Hasil penelitian menunjukkan adanya perbedaan peningkatan  rata-rata kemampuan self efficacy matematis ditinjau dari kemampuan awal matematis (KAM). Hasil penelitian juga menunjukkan adanya peranan kemampuan self efficacy matematis antara kelas konvensional dan kelas eksperimen dari kemampuan awal siswa. Hal ini menunjukan bahwa peranan pembelajaran matematika berbasis softwere Geogebra mampu meningkatkan self efficacy siswa dibandingkan pembelajaran tanpa menggunakan softwere Geogebra. AbstractThis article is the result of research related to the mathematical self efficacy of junior high school students in two classes. This study aims to determine the interaction between the application of Geogebra softwares-based worksheet learning on students 'mathematical self efficacy abilities in terms of students' initial mathematical abilities. Through the quasi-experimental method with the pre-post-test design, this study involved 72 middle school students. The results showed a difference in the average increase in mathematical self efficacy abilities in terms of initial mathematical abilities (KAM). The results of the study also showed the role of mathematical self efficacy abilities between conventional classes and experimental classes from students' initial abilities. This shows that the role of Geogebra software-based mathematics learning can improve students' self-efficacy compared to learning without using Geogebra software.


2019 ◽  
Vol 3 (2) ◽  
pp. 122
Author(s):  
Aditya Blangsinga ◽  
Ni Nyoman Padmadewi ◽  
Putu Adi Krisna Juniarta

This study aimed at investigating the implementation of the process based approach in teaching writing in order to know its effect to the improvement of students’ writing achievement Furthermore, the quantitative method was used in this research with quasi experimental design. The subjects involved in this study were 35 Junior High School students from VII A7 class in SMP Negeri 1 Singaraja, Bali, Indonesia. The proficiency test such as pretest and post test were conducted in this study in oder to collect the data. The students were given a treatment for about eight weeks. The data obtained were analysed by using descriptive and inferential statistics. It was analyzed using SPSS. As the result of statistical analysis, it was found that sig 2-tailed result in the paired samples t-test wast 0.00, which was below 0.05. In terms of the mean score, it was found the mean score in the post test (80.46) was higher than the mean score in the pretest (68.59). So, it can be concluded that process based approach had a significant effect on the seventh’ grade students writing achievement.


2019 ◽  
Vol 2 (1) ◽  
pp. 19 ◽  
Author(s):  
Febby Rizkamariana ◽  
Sariwulan Diana ◽  
Ana Ratna Wulan

This study aims to analyze the implementation of project based learning (PjBL) in improving high school students’ ability of 21st century botanical literacy. This study used quasi experimental method through non-equivalent control grup design. In the design of this study, there was a pre-test about botanical literacy before the treatment in experiment class and control, then it was done a treatment in experiment class with PjBL model and traditional learning in control class. After that, the students were given post-test about botanical literacy after learning activities. Sample in this study as much as 2 classes that belongs to class ten in one of High School in Cimahi City. The determination of study sample was conducted with purposive sampling technique because in choosing sample considering the condition of the students who have not learned yet about plants classification in school. Botanical literacy that was measured in this research is the ability to think critically to classify plants and solve the problem about plants. The result of the research is average of  N-gain in the experimental class  increased with moderate category, in the average of N-gain in the control class increased in low category. Overall, the activities in the stage of PjBL model has finished well by the teacher and students. Almost all the students agree that PjBL model give chances to the students to apply the knowledge on classifying plants, train on solving problem, and improve the learning motivation.


2017 ◽  
Vol 4 (1) ◽  
pp. 51-61
Author(s):  
Muhammad Ilyas

Increasing students’ vocabulary mastery is not an easy way for English teacher in teaching English in the classroom. To realize the difficulties of increasing students’ vocabulary mastery, the English teacher should consider many strategies of teaching. The strategies that are used should be able to make students feel comfortable and enjoy in the classroom and also should be able to encourage and motivate them to learn. One of the strategies is STAD (Student Teams Achievement Divisions). This research focuses on the implementation of STAD to increase students’ vocabulary mastery. The writer would like to find out whether there is a suitable techniqueor not on students’ vocabulary mastery for junior high school students after applying STAD in teaching and learning process.This research is an experimental study in quantitative research. The research involved two equal qualification of sample groups, they are an experimental group and control group. The instrument that used in this research is vocabulary test.Pre-test were given for both groups, after applying STAD in treatment for experimental group, the pos-test was administered by the two groups, experimental group and control group. The writer found that the mean score of experimental group is 52.59 in pre-test and became 71.66 in post-test and control group is 51.52 in pre-test and became 55.81 in post-test. From the result of mean score from each groups, it can be seen that there is significant improvement from experimental group.Consequently, the useof STAD is more effective to increase vocabulary mastery for junior high school students. And the evidence indicates that teaching English vocabulary by using STAD has significant positive effectand become a suitable technique for increasing students’ vocabulary mastery.


Author(s):  
Ikhsanudin Ikhsanudin

This research is a quasi-experimental with pre-test and post-test non-equivalent group design. The population in this research is all of the students on class X in SMA Negeri 1 Marga Tiga and the sampling technique is total sampling. Data are collected by documentation and test. Data are analyzed with descriptive statistics to compare the mean scores of N-Gain  obtained by each student.  The results of the analysis shows that (1) the student’s geometry problem solving ability with cooperative learning STAD is higher than the conventional learning, (2) the student’s geometry problem solving ability with wingeom software in cooperative learning STAD is higher than the conventional learning, (3) the student’s geometry problem solving ability with wingeom software in cooperative learning STAD is higher than without using wingeom software. This research shows that the cooperative learning STAD by using the wingeom software has a significant effect on the high school students’ geometry problem-solving ability. The finding of this research shows that the students are still having difficulties in solving the problems, especially when the students have to look back whether the finishing is right or not.


2018 ◽  
Vol 7 (2) ◽  
pp. 172-186
Author(s):  
Hermariyanti Kusumadewi

Learning a foreign language is not so tedious and troublesome through the internet software to be the easiest platform, lots to avail and reach, such as Duolingo. Duolingo deliberately carry the concept of "playing while learning" to make it more fun and easier to use by all ages. This research aim is to find out the effects of using Duolingo towards student’s vocabulary mastery. It also expected to enable tutors to utilize electronic media such as Duolingo to support more modern and interesting teaching activities such as mobile or web-based applications. This research is an experimental research to find effects of using Duolingo (x) towards student’s vocabulary mastery (y) in controlled condition. The experimental method used is true-experimental design, the researchers used Post-test Only Control. The sampling technique used by the researcher is simple random sampling, which is the experimental class VIII consisting of 30 students, as well as the control class VIII consisting of 30 students. The result of student learning English with media Duolingo's Android Application has a positive effect compared to conventional student approaches. 


2019 ◽  
Author(s):  
Dodi Widia Nanda

Reading comprehension has been considered as a major issue in the Indonesian EFL context including in the junior high schools. Whereas in fact, Indonesian junior high school students have been asked by the Indonesian Ministry of Education and Culture to understand various English texts effectively. Therefore, in an attempt to comply with the required criteria above, this paper proposes a possible solution to cope with Indonesian students’ reading comprehension issue. In this sense, CIRC proposed as a possible technique to enhance Indonesian junior high school students’ reading comprehension. Specifically, this research attempts to measure the effectiveness of CIRC technique on students’ reading comprehension at grade seven of a junior school located in West Sumatera, Indonesia namely the MTsN Koto Baru Junior High School. Accordingly, the study employed a quasi-experimental design, comparing students’ pre-test and post-test scores to measure the effectiveness of CIRC towards students’ reading comprehension. The different result between the pre-test and post-test tested using the paired sample t-test. It was found that students’ scores on pre-test (before treatment) was lower than post-test (after treatment). Thus, it can be inferred that CIRC was effective to increase students’ reading comprehension.


Sign in / Sign up

Export Citation Format

Share Document