scholarly journals STAD : A Suitable Technique for Increasing Students’ Vocabulary Mastery

2017 ◽  
Vol 4 (1) ◽  
pp. 51-61
Author(s):  
Muhammad Ilyas

Increasing students’ vocabulary mastery is not an easy way for English teacher in teaching English in the classroom. To realize the difficulties of increasing students’ vocabulary mastery, the English teacher should consider many strategies of teaching. The strategies that are used should be able to make students feel comfortable and enjoy in the classroom and also should be able to encourage and motivate them to learn. One of the strategies is STAD (Student Teams Achievement Divisions). This research focuses on the implementation of STAD to increase students’ vocabulary mastery. The writer would like to find out whether there is a suitable techniqueor not on students’ vocabulary mastery for junior high school students after applying STAD in teaching and learning process.This research is an experimental study in quantitative research. The research involved two equal qualification of sample groups, they are an experimental group and control group. The instrument that used in this research is vocabulary test.Pre-test were given for both groups, after applying STAD in treatment for experimental group, the pos-test was administered by the two groups, experimental group and control group. The writer found that the mean score of experimental group is 52.59 in pre-test and became 71.66 in post-test and control group is 51.52 in pre-test and became 55.81 in post-test. From the result of mean score from each groups, it can be seen that there is significant improvement from experimental group.Consequently, the useof STAD is more effective to increase vocabulary mastery for junior high school students. And the evidence indicates that teaching English vocabulary by using STAD has significant positive effectand become a suitable technique for increasing students’ vocabulary mastery.

2020 ◽  
Vol 4 (1) ◽  
pp. 31-39
Author(s):  
Defliyanto Defliyanto ◽  
Moch Asmawi ◽  
Ramdan Pelana ◽  
Yarmani Yarmani

The aims of this development research were to produce a learning model for basic technique of squat-style long-jump based on biomechanics with the game for junior high school students and to know the effectiveness, efficiency and attractiveness against learning model. This research used Deff model adopted from Research & Development by Borg and Gall. The subject used was junior high school students which consists of 45 students. The instruments used were need analysis, expert’s evaluation, small and large group test. Effectiveness test was to know junior high school students’ jump skill level before being given biomechanic treatment. The Pre-test obtained from the students’ jump result was about 540, and Post-test was about 812. The conducted t-test between the experiment group and the control group obtained was t = 10.152 and in the n-gain score test between the experiment group (biomechanic treatment) obtained by 76% (effective) and the control group obtained by 43.40% (less effective). Therefore, this game model is effective in increasing students’ jump learning. According to the result, it could be inferred that: (1) this model can be developed and applied in physical education, (2) the model proved that there are significant difference in pre-test and post-test between the experiment group (biomechanic treatment) and the control group after the treatment model, based on N-gain test.


Humaniora ◽  
2019 ◽  
Vol 10 (1) ◽  
pp. 19
Author(s):  
Michael Setiawan

This research aimed to see if learning by teaching (LBT) could really be implemented in classrooms. This case study intended to discover if LBT was applicable to teach tenses. This quantitative research involved 50 students from the two of 8th grade classes in one junior high school in Jakarta, one of which acted as the control group and the other one as the experimental group. This research focused on the learning of five tenses, namely the simple present tense, the simple past tense, the simple future tense, the simple present continuous tense, and the simple present perfect tense. A pre-test was employed before the research started and after the treatment had been given to the experimental group, a post-test was given a week after, and another post-test was given three months later. The results show that LBT helps the subjects learn better. Moreover, they also remember their materials longer. Therefore, LBT can be a good student-centered activity which has been proven successful.


2018 ◽  
Vol 1 (3) ◽  
pp. 338
Author(s):  
Juliati Juliati ◽  
Muhammad Firman ◽  
Derry Nugraha

The background of this study is the lack of mathematical communication skills (MCS) of junior high school students in Cimahi. This study aims to examine the achievement and improvement of MCS of junior high school students in Cimahi by realistic mathematical approaches. This study involved two groups, namely the experimental group and the control group. All groups were given a pretest and posttest. The experimental group obtained mathematics learning with realistic mathematical approaches as treatment and control groups obtained mathematics learning as usual as a treatment. This research method is an experimental research with pretest-posttest control group design, namely the design of the pretest posttest control group that involves two groups and randomly sampled classes. The population in this study were junior high school students in Cimahi, while the sample consisted of two randomly selected classes. Obtained class VIII M (experimental class) and class VIII K control class. The instrument used was a 5-item MCS description test, then the skills scores MCS students' were analyzed with descriptive and inferential statistics using assistance Minitab 17. Based on the results of the study, it was concluded that the achievement and improvement of students' MCS using mathematical realistic approaches were better than students who used ordinary learning.


2018 ◽  
Vol 8 (6) ◽  
pp. 665 ◽  
Author(s):  
Arash Hashemifardnia ◽  
Ehsan Namaziandost ◽  
Sajad Shafiee

This study investigated the effect of implementing flipped classrooms on Iranian junior high school students' reading comprehension. To this end, 50 Iranian pre-intermediate students were choosen and randomly assigned into two equal groups; one experimental group (flipped classroom) and one control group (traditional classroom). After that, both groups were pretested through a reading comprehension test. Then, the researchers put the respondents of the experimental group in a flipped classroom. The flipped classroom was equipped with Internet, computer and projector. The students were required to read each text before coming the class and discuss it with their classmates. On the other hand, the control group was taught in the traditional classroom. Before teaching each text, the researchers provided background knowledge for the control group and after teaching each text, the students were required to answer some questions related to the text. The whole treatment lasted 8 sessions of 50 minutes. In the last session, the post-test of reading comprehension was administered. The results of paired and independent samples t-tests indicated that there was a significant difference between the post-tests of the experimental and the control groups. The findings revealed that the experimental group significantly outperformed the control group (p < .05) on the post-test.


2021 ◽  
Vol 6 ◽  
Author(s):  
Ngoc-Huy Tran ◽  
Chin-Fei Huang ◽  
Jeng-Fung Hung

The purpose of this study is to explore the effectiveness of a STEAM (Science, Technology, Engineering, Arts, Mathematics) -based curriculum on junior high school students’ scientific creativity. The main topic of the STEAM-based curriculum in this study is an ancient mechanical clock that was designed and produced by the authors’ team. Further, the main concept of the ancient mechanical clock is about a gear wheel. Hence, this study designed two stages of courses which were gear wheel science courses (2 weeks) and STEAM-based courses (2 weeks). A total of 62 junior high school students from two different courses participated in this study and were divided into a control group and an experimental group. This study adopted a counterbalance design. The control group joined gear wheel science courses first and joined STEAM-based courses second. In contrast, the experimental group joined STEAM-based courses first. Both groups were asked to complete a pre-test, a middle-test, and a post-test by completing the “Scientific Creativity Test (Cronbach’s α 0.87)”. The results from paired t-test analyses showed that control group students did not show significant differences in scientific creativity before and after joining the gear wheel science courses, but they got significantly higher scores after joining STEAM-based courses than before. On the other hand, the experimental group students got higher scores in scientific creativity after joining STEAM-based courses than before, and persisted in getting higher scores after joining the gear wheel courses than before. Furthermore, the results implied that the STEAM-based courses might help students maintain or continue their scientific creativity. Further discussion is provided.


2016 ◽  
Vol 6 (7) ◽  
pp. 1466 ◽  
Author(s):  
Elham Kavandi ◽  
Reza Kavandi

Teaching in high schools needs specific techniques, methods and skills in order to motivate the students (Ss) properly. In this study, the aim was to explore the effect of humor on students' grammar performance and their motivation. The study was designed as true-experimental research-randomized control experimental group, pre-test, post-test design. The participants were second grade high school students (120 students) in four classes. So, the researcher gave them a Nelson test in order to homogenize them. Out of 120 Ss, only 60 Ss who could get 50% percent of score were selected. Then, the Ss randomly were assigned one member of each pair to the experimental group and the other to the control group containing 30 Ss male in each cause-effect relationship between the independent and dependent variables. Then, the data analysis was done by SPSS version 21. The results indicated that there were statistically significant differences between the gained scores in the groups, namely experimental group in comparison to the control group. A questionnaire was also given to the participants to gather their opinions about humor and its effect on their motivation. The finding showed that a large number of students agree of using humor, because it is enjoyable and motivator. It can be concluded that there is significance relationship between using humor and the Ss grammar performance, and their motivations. . Then, through giving the treatment and placebo to the experimental and control groups, respectively, the researcher tried to observe the direct


2014 ◽  
Vol 3 (1) ◽  
Author(s):  
Steve G. Zacal

Modernization means advancement of technology.  Since technology is now fast growing in any instance, it also affects student’s behavior in their studies. This study was conducted to determine the effect of interactive multimedia instruction on the achievement of junior-high-school students in the subject Trigonometry.  Design 10, the non-equivalent control-group format was used to conduct the experiment during the fourth quarter of school year 2010-2011.  The section, third-year Mayon with 35 students made up the experimental group, while that of third-year Apo with 35 students became the control group comprising of 70 third-year students of Daniel R. Aguinaldo National High School as the subjects of the study.  The experimental group was evaluated based on treatment X, which used the interactive multimedia instruction.  The traditional method of teaching was used by control group and isolated from the experimental intervention and was evaluated during the pre-test and post-test periods.  Data were retrieved using the test made by the investigator.  It came out that both groups displayed learning improvement at the end of the study, but the magnitude of an increase significantly differed. The study concludes that interactive multimedia instruction led to higher improvement of teaching trigonometry than the conventional method adopted by the control group.Keywords— Multimedia Instruction, academic achievement, non-equivalent control group design, Davao City, Philippines


2018 ◽  
Vol 2 (2) ◽  
pp. 71
Author(s):  
Ilham Sukma Taufikurohman

This study was investigated the effects of Padlet on students’ descriptive text writing of Senior High School students as well as to find out their perceptions of using Padlet for learning descriptive text writing. In doing so, the subjects consisted of 54 students who were in tenth grade. Then they were divided into two equal experimental and control groups (N=27). Their age ranged between 16 and 17 years old. Gender of participants was not considered as a variable in the study. This study used convergent parallel mixed-method whereas pre-test and post-test were administrated to collect quantitative data and questionnaire was given to collect qualitative data. The experimental group was taught descriptive text writing via Padlet application, whereas the control group was taught by conventional media. Analyzing the data through the independent sample t-test revealed that with the help of Padlet application, the experimental group outperformed the control group in terms of writing descriptive text. Furthermore, the students had a positive attitude toward utilization of Padlet application.Keywords: Padlet, students, descriptive text writing


2021 ◽  
Vol In Press (In Press) ◽  
Author(s):  
Nasrin Mohammadi Nasab ◽  
Gholamreza Manshaee ◽  
Mohammad Ali Nadi

Background: High mobile-phone dependency may cause cognitive, emotional, and academic impairments among students; hence, proper therapies should be performed to prevent the risk. Objectives: The present study aimed to investigate the effectiveness of the nomophobia therapy package on self-esteem and nomophobia symptoms in high school students. Methods: The research method was quasi-experimental with a pre-test, post-test, and follow-up design and a control group. The statistical population included all the students showing nomophobia symptoms who were in high schools in Isfahan in the academic year of 2018 - 2019. Using purposive sampling, we selected 30 students willing to participate in the project and randomly divided them into experimental (n = 15) and control (n = 15) groups. The research instrument included Nomophobia Questionnaire and Self-Esteem Questionnaire. The experimental group underwent eight sessions (75-minute sessions per week) of nomophobia therapy. The follow-up was performed after two months. Data were analyzed by descriptive and inferential statistics, such as mean, standard deviation, and repeated measures ANOVA. SPSS version 23.0 was further used to analyze the data. Results: The mean ± SD of the post-test scores of self-esteem and nomophobia symptoms were (19.26 ± 3.34) and (50.60 ± 5.07) in the experimental group and (13.46 ± 2.47) and (71.63 ± 8.47) in the control groups. The difference between the scores of the experimental and control groups in the pre-test was not significant (all P-values were > 0.05). Also, the post-test scores did not have a significant difference from the follow-up scores (all P-values were > 0.05). Nomophobia therapy effectively increased self-esteem in students with nomophobia symptoms in the experimental group (P = 0.0001). The training intervention sessions decreased the nomophobia symptoms of high school students in the experimental groups compared to the control group (P = 0.0001). Conclusions: According to research findings, nomophobia therapy was an efficient therapy for improving self-esteem and reducing nomophobia symptoms in students who suffer from the syndrome.


2019 ◽  
Vol 2 (2) ◽  
pp. 58
Author(s):  
Dwi Rahayu Lestari Noviani

The achievement of students science process skills in Indonesia is relatively low, this is partly because learning has not yet explored and facilitated students science process skills. This study aims to identify the effect of interactive demonstrations to basic science process skills of senior high school students in environmental change concept, with global warming sub concept. The subjects of this study were X grade of science in second semester, academic year 2017/2018. The method used in this research was quasi experiment with non equivalent pre-test post-test control group design. The research data was collected by using basic science process skills test, observation form, and questionnaire. The results of data analysis using the Mann Whitney test with a significance level of 0,05 to the value of the post-test of basic science process skills showed a significant difference in basic science process skills of students between experimental group and control group. N-gain of basic science process skills in the experimental group is 0,56, while in the control group is 0,43. Improved basic science process skills in the experimental group and control group are in the medium category. Neverthless, the average of N-gain in the experimental group is higher than the control group. The results of this study indicate that 97,5% of learning activities performed well. Based on the results of the research, it can be concluded that the interactive demonstrations learning trains to improve students basic science process skills.


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