scholarly journals Remediasi Miskonsepsi Mahasiswa Calon Guru Fisika Pada Materi Mekanika Melalui Penerapan Model pembelajaran Inkuiri dan Creative Problem Solving

2020 ◽  
Author(s):  
Iqbal Nurhidayat ◽  
Nana

: This research was conducted to identify misconceptions of students of Physics education related to the material "Mechanics" by applying the Inquiry model and Creative Problem Solving (CPS) model. The research was conducted by using the literature study method. In line with this, this research was conducted on students majoring in Physics education. This study aims to (1) determine the level of misconceptions that occur in students of the Department of Physics Education (2) determine the effectiveness of the Creative Problem Solving Model to reduce the level of misconceptions that occur in physics education students

2020 ◽  
Author(s):  
Asep Ilham Juliansyah ◽  
Nana

This research uses the bit.ly application as a medium in learning strategies using virtual simulations aimed at increasing students' mastery and understanding in understanding a material. The purpose of this research is motivated by the lack of mastery of the material so that the learning applied is not yet maximal, because it is necessary for innovation in learning by applying the creative problem solving model based on bit.ly application. Creative problem solving model as a problem solving process is accompanied by the use of bit.ly applications so that students are motivated in learning and can improve their learning outcomes and also hone the creativity of a teacher. The method used in this paper is literature study by examining some literature to be analyzed and made conclusions. the results of this study prove that the application of a creative problem solving model based on bit.ly applications as learning innovations can be one of the solutions to problems encountered in the teaching and learning process in the classroom and also facilitate the teacher in delivering a material. The creative problem solving model is applied in high school with several steps: students clarify various problems to solve, then emphasize to better understand students using the bit.ly application. Creative problem solving learning that uses the bit.ly application can activate the creativity of teachers and students so that students become more active in learning. Therefore, the need for a teacher's readiness to always innovate in providing material and also the readiness of a student to accept all forms of innovation.


2020 ◽  
Vol 3 (1) ◽  
pp. 106-116
Author(s):  
Widya Widya ◽  
Yeni Nurpatri ◽  
Ena Suma Indrawati ◽  
Khairul Ikhwan

The purpose of this study is to review the development and application of creative problem solving learning model especially in the last 1 decades. Research method used in this study was literature review. We collected  more than 20 references related to the history, development, and application of the CPS model.  Data collection technique used was through literature study. The results of this study obtained some types of CPS models such as CPS version Treffinger, CPS version Osborn, and CPS published by Creative Education Foundation. The CPS model proposed by the Creative Education Foundation is the latest and best model because it was developed to improve the previous CPS model. Each CPS Model has different steps with some similar goals. CPS is applied at several levels of education for learning Natural Sciences and Mathematics. CPS has a significant influence on the achievement of cognitive competence and problem solving skills


2019 ◽  
Vol 2 (4) ◽  
pp. 183
Author(s):  
Gusti Ayu Dessy Sugiharni

The main purpose of this research was to result Interactive Instructional Media Oriented to Creative Problem Solving Model. The method of this research used research and development method by 4-D of development model those were consisted by Define Stage, Design Stage, Develop Stage and Disseminate Stage. However, this research was limited to Develop. The research subjects on individual limited test were as much 2 students, on field trials were as much 20 students. Instrument those were used to get the data in this research were questionnaire and documentation. Technical that was used to analyse the data was percentage descriptive counting. The result of this research showed that development of Interactive Instructional Media Oriented to Creative Problem Solving Model had gone well that was proved by means of learning result was 81.10 when the simulation of using interactive instructional media


2020 ◽  
Author(s):  
luthfi rahman ◽  
Nana

Tujuan Penulisan ini untuk mendeskripsikan model pembelajaran inkuiri dalam Pembelajaran Ekstrakulikuler Pramuka sebagai inovasi dalam penyampaian ketika ekstrakulikuler dilaksanakan. Penulisan ini di latar belakangi karna ketika penyampaian materi kepramukaan itu peserta didik merasa bosan dan juga jenuh, sehingga menghasilkan ekstrakulikuler pramuka itu tidak di sukai. Maka dari itu perlu adanya inovasi dalam pembelajaran nya, yaitu dengan Model Pembelajaran Inkuiri berbasis Creative Problem Solving. Model Pembelajaran Inkuiri merupakan mengatakan model pembelajaran inkuiri berarti suatu rangkaian kegiatan belajar yang melibatkan secara maksimal seluruh kemampuan siswa untuk mencari dan menyelidiki secara sistematis, kritis, logis, analitis, sehingga mereka dapat merumuskan sendiri penemuannya dengan penuh percaya diri. Metode yang digunakan dalam penulisan ini yaitu dengan studi kepustakaan dengan mengkaji beberapa literatur untuk dianalisis dan dibuat kesimpulan. Hasil penulisan menunjukkan bahwa penerapan model pembelajaran inkuiri terbimbing berbasis Creative Problem Solving sebagai inovasi pembelajaran yang dapat menjadi solusi dari permasalahan yang ditemui dalam proses Latihan Ekstrakulikuler Kepramukaan di Sekolah. Model Pembelajaran Inkuiri Terbimbing diterapkan kepada siswa di Sekolah Menengah Pertama dengan beberapa langkah antara lain; siswa melalukan suatu percobaan materi yang telah di sampaikan, setelah itu mempraktikan melalui dengan kreativitas mereka, selanjutnya melakukan proses evaluasi dan seleksi untuk menemukan solusi dari masalah yang ditemukan.


2020 ◽  
Author(s):  
Ariq Nurmahmuddin ◽  
Nana

ABSTRAK: Tujuan penulisan ini untuk mendeskripsikan inovasi pembelajaran rangkaian listrik menggunakan media software proteus 8 professional dengan penerapan model creative problem solving. Penulisan ini dilatar belakangi oleh kurangnya penguasaan materi sehingga pembelajaran yang diterapkan belum maksimal serta pelu adanya media dalam mensimulasikan pembelajaran rangkaian listrik. Untuk itu perlu adanya inovasi baru dalam pembelajaran yaitu dengan menerapkan inovasi pembelajaran rangkaian listrik menggunakan media software proteus 8 professional dengan penerapan model creative problem solving. Model creative problem solving sebagai proses pemecahan masalah yang diiringi media software proteus 8 professional dalam pembelajaran rangkaian listrik agar siswa menjadi termotivasi dan meningkatkan hasil belajarnya. Metode yang digunakan dalam penulisan ini yaitu dengan studi kepustakaan dengan mengkaji beberapa literatur untuk dianalisis dan dibuat kesimpulan. Hasil penulisan menunjukkan bahwa inovasi pembelajaran rangkaian listrik menggunakan media software proteus 8 professional dengan penerapan model creative problem solving dapat menjadi solusi dari permasalahan yang ditemui dalam proses belajar mengajar di kelas.


2021 ◽  
Vol 4 (3) ◽  
pp. 333-342
Author(s):  
Widya Widya ◽  
Dini Maielfi ◽  
Alfiyandri Alfiyandri ◽  
Wanda Hamidah

Teachers as facilitators in learning are expected to develop learning that integrates 21st-century skills so that students are ready to compete in this era. One of the things teachers can do is develop e-modules based on the Creative Problem Solving (CPS) model. This research is research and development with 4D models. The purpose of this study is to produce an integrated 21st-century physics e-module based on the CPS model. Data analysis using descriptive analysis. Research results: E-module physics based on CPS model integrated 21st-century skills have met the valid criteria: for the content, feasibility component is in the very valid category with a value of 93.18, the presentation component is in the very valid category with a value of 85, the graphic component is in the category very valid with a value of 95.45, and the language component is in the very valid category with a value of 83. Therefore, this CPS-based e-module has met the criteria to be piloted in schools.


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