scholarly journals Place and Cyberspace

Author(s):  
Mark Lemley

For cyberlibertarians, the other shoe is rapidly dropping. In a curiousinversion, those who argued less than a decade ago that cyberspace was aplace all its own - and therefore unregulable by territorial governments -are finding their arguments and assumptions used for a very different end.Instead of concluding that cyberspace is outside of the physical world,courts are increasingly using the metaphor of cyberspace as a "place" tojustify application of traditional laws governing real property to this newmedium. Dan Hunter's excellent article explains how and why this ishappening with uncanny accuracy, pointing to the power of metaphor ininfluencing legal thinking and the particular strength of metaphor inmaking the new seem familiar. He also quite correctly observes thatreliance on the cyberspace as place metaphor is leading courts to resultsthat are nothing short of disastrous as a matter of public policy. Finally,he concludes that there is no way for the Internet to escape the firmlyentrenched spatial metaphor, either by substituting another metaphor or byeschewing metaphor altogether. Already, he concludes, the idea ofcyberspace as a place is too well-established in our minds. The result is apaper that is both extraordinarily important and profoundly depressing.In this essay, I do not challenge Hunter's argument that the cyberspace asplace metaphor is rampant, nor his conclusion that judicial use of themetaphor has had pernicious consequences. Rather, I focus on the logicalsteps that courts seem to be missing as they move from metaphor todecision. Thus, in Part I, I explain why the cyberspace as place metaphoris not a particularly good one. In Part II, I suggest some ways courtsmight take account of these differences between the real world and theInternet. In Part III, I observe that even if one accepts the placemetaphor in toto, it need not follow that everything in this new place mustbe privately owned. Nor must it follow that private ownership rightsinclude complete rights of exclusion. My conclusion is somewhat moreoptimistic than Hunter's. While acknowledging the dangers of the cyberspaceas place metaphor and the fact that courts have already started down thewrong road, I suggest that courts and commentators who think seriouslyabout the nature of the Internet still have ample room to make reasonedpolicy decisions. Though we may easily be misled by metaphor, we need notbe its slaves.

2022 ◽  
pp. 116-133
Author(s):  
Müge Bekman

This study shows that digital media increases internet addiction and FoMO due to the impact of digitalization. As digitalization expands day by day and becomes a platform that can be addressed in its needs such as socialization, people's dependence on the internet is also increasing. Currently, digitalization also uses digital citizenship and digital identity as auxiliary elements. Without digital citizenship and digital identity, the impact of digitalization will also decrease. Digital citizenship and digital identity separate people from the normal and physical world and involve them in the digital plane. In this process, internet addiction is exposed due to the need to socialize, and individuals become even more dependent for socializing reasons. FoMO, on the other hand, is another indicator that addiction is growing. FoMO is increasing digital needs as there is a fear of missing out on the processes that are happening. As a result, internet addiction and FoMO are directly proportional to the increase in digital citizenship and digital identity.


Author(s):  
M. Amparo Navarro-Salvador ◽  
Ana Belén Sánchez-Calzón ◽  
Carlos Fernández-Llatas ◽  
Teresa Meneu

The evolution of the Internet has been spectacular in recent decades. However, the Internet is still a linear scenario, focused on showing contents and dissociated from the physical world. On the other hand, there are many social groups that don’t know how to use the opportunities that ICT can offer them, such as children. In this scenario, Project Enjoy.IT! designs, develops, and validates an entertainment platform with advanced contents that will set up a practical realization of the new products and services from the Future Internet. Project Enjoy.IT! integrates the physical world as an extension of the virtual world and vice versa. Thus, the project creates an AmI system that is able to act depending on the children’s knowledge and necessities. The platform is based on a Services Choreography that allows an easy, simple integration of the necessary elements to give support to interactive entertainment activities.


Author(s):  
Adam Henschke

The internet of things (IoT), where objects can communicate with each other in a way that affects the physical world, will likely have a great impact on people and society at large. Like a massively distributed set of robots, its effects will be felt on both physical and information realms. After describing key elements of the IoT, this chapter summarizes major ethical concerns. For the physical layer, the primary ethical concerns center on safety, while the informational layer’s primary concerns are about controlling information. Given the two layers’ distinct ethical concerns, we face a problem of moral pluralism—which of these layers should take priority? Recognizing this pluralism, the chapter argues that designers, policymakers, and users not only must not pay attention to both layers, but may also have to prioritize one layer over the other.


Author(s):  
M. Amparo Navarro-Salvador ◽  
Ana Belén Sánchez-Calzón ◽  
Carlos Fernández-Llatas ◽  
Teresa Meneu

The evolution of the Internet has been spectacular in recent decades. However, the Internet is still a linear scenario, focused on showing contents and dissociated from the physical world. On the other hand, there are many social groups that don’t know how to use the opportunities that ICT can offer them, such as children. In this scenario, Project Enjoy.IT! designs, develops, and validates an entertainment platform with advanced contents that will set up a practical realization of the new products and services from the Future Internet. Project Enjoy.IT! integrates the physical world as an extension of the virtual world and vice versa. Thus, the project creates an AmI system that is able to act depending on the children’s knowledge and necessities. The platform is based on a Services Choreography that allows an easy, simple integration of the necessary elements to give support to interactive entertainment activities.


Author(s):  
Leith H Campbell

The effect of the COVID-19 crisis on the digital economy has been profound. How and whether the widespread adoption of teleworking, telehealth and remote learning will continue after the crisis subsides is a matter for policy debate. Digital inclusion will, in any case, be important. This issue of the Journal publishes four public policy papers, two of which arise from the NBN Futures Forum in February 2020. The other two provide contrasting views on the rising influence of China on the Internet. The issue also contains five more technical papers and a historical reprint. The Journal welcomes contributions on telecommunications and the digital economy.


Author(s):  
Hind Mohammed Abdul Jabbar Ali

Connecting to the  electronic information network (internet) became the most characteristic that distinguish this era However , the long hours which young men daily spend on the internet On the other hand ,there are many people who are waiting for the chance to talk and convince them with their views This will lead the young people to be part in the project of the “cyber armies “that involved with states and terrorist organizations  This project has been able  to recruitment hundreds of people every day to work in its rank . It is very difficult to control these websites because we can see the terrorist presence in all its forms in the internet   In addition there are many incubation environments that feed in particular the young people minds                                                                                         Because they are suffering from the lack of social justice Also the unemployment, deprivation , social and political repression So , that terrorist organizations can attract young people through the internet by convincing them to their views and ideas . So these organizations will enable to be more  stronger.


Author(s):  
Lemcia Hutajulu ◽  
Hery Sunandar ◽  
Imam Saputra

Cryptography is used to protect the contents of information from anyone except those who have the authority or secret key to open information that has been encoded. Along with the development of technology and computers, the increase in computer crime has also increased, especially in image manipulation. There are many ways that people use to manipulate images that have a detrimental effect on others. The originality of a digital image is the authenticity of the image in terms of colors, shapes, objects and information without the slightest change from the other party. Nowadays many digital images circulating on the internet have been manipulated and even images have been used for material fraud in the competition, so we need a method that can detect the image is genuine or fake. In this study, the authors used the MD4 and SHA-384 methods to detect the originality of digital images, by using this method an image of doubtful authenticity can be found out that the image is authentic or fake.Keywords: Originality, Image, MD4 and SHA-384


2021 ◽  
Author(s):  
Helen Margetts ◽  
Vili Lehdonvirta ◽  
Sandra González‐Bailón ◽  
Jonathon Hutchinson ◽  
Jonathan Bright ◽  
...  

Network ◽  
2021 ◽  
Vol 1 (1) ◽  
pp. 28-49
Author(s):  
Ehsan Ahvar ◽  
Shohreh Ahvar ◽  
Syed Mohsan Raza ◽  
Jose Manuel Sanchez Vilchez ◽  
Gyu Myoung Lee

In recent years, the number of objects connected to the internet have significantly increased. Increasing the number of connected devices to the internet is transforming today’s Internet of Things (IoT) into massive IoT of the future. It is predicted that, in a few years, a high communication and computation capacity will be required to meet the demands of massive IoT devices and applications requiring data sharing and processing. 5G and beyond mobile networks are expected to fulfill a part of these requirements by providing a data rate of up to terabits per second. It will be a key enabler to support massive IoT and emerging mission critical applications with strict delay constraints. On the other hand, the next generation of software-defined networking (SDN) with emerging cloudrelated technologies (e.g., fog and edge computing) can play an important role in supporting and implementing the above-mentioned applications. This paper sets out the potential opportunities and important challenges that must be addressed in considering options for using SDN in hybrid cloud-fog systems to support 5G and beyond-enabled applications.


1986 ◽  
Vol 51 ◽  
pp. 15-17 ◽  
Author(s):  
Marcus D. Pohlmann

PurposeI wish to describe a role-playing simulation, as opposed to an educational game. A game normally has an elaborate set of rules and requires participants to function within the logic of its own reality. A role-playing simulation, on the other hand, allows the participants to maintain their own personalities and values as they interact within far more general roles and rules, creating a unique reality each time. The goal of this particular simulation is to overcome a public policy problem within a simulated political environment.


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