scholarly journals Pengembangan Buku Petunjuk Kinerja Siswa Ma/ Sma Kelas Xi Berbasis Phet Interactive Simulation Sebagai Sumber Belajar Mata Pelajaran Fisika Pada Materi Fluida Dinamis

2021 ◽  
Vol 3 (2) ◽  
pp. 98-111
Author(s):  
Arbaul Fauziah ◽  
Hasna Husniah ◽  
Ahmad Fahrudin

Penelitian ini bertujuan untuk mengembangkan buku petunjuk kinerja siswa MA/ SMA kelas XI berbasis PhET Interactive Simulation pada materi fluida dinamis sebagai sumber belajar siswa serta mengetahui tingkat validitas dan respon siswa terhadap buku petunjuk kinerja siswa berbasis PhET Interactive Simulation tersebut. Jenis penelitian ini adalah Research and Development (R&D), terdiri dari empat tahapan yaitu studi pendahuluan, pengembangan produk, penilaian dan uji produk terbatas, serta evaluasi produk. Subjek penelitian terdiri dari tiga orang expert judgement (ahli materi, ahli media, dan praktisi pembelajaran) serta 46 peserta didik mata pelajaran Fisika di SMAN 1 Rejotangan. Hasil studi pendahuluan menunjukkan bahwa lebih dari 95% responden belum mengenal aplikasi PhET dan setuju dengan penyusunan buku petunjuk kinerja siswa, sehingga dikembangkan buku petunjuk kinerja siswa berbasis PhET Interactive Simulation materi fluida dinamis. Hasil validasi ahli materi, ahli media, dan praktisi pembelajaran masing-masing diperoleh persentase sebesar 79.58% (valid), 82% (sangat valid), dan 85.83% (sangat valid) serta dinyatakan layak untuk digunakan. Hasil evaluasi produk oleh 46 responden menunjukkan respon positif yaitu 75% responden menyatakan bahwa langkah kerja pada buku kinerja siswa berbasis PhET Interactive Simulation pada materi fluida dinamis tersebut jelas dan menarik sehingga dapat digunakan dengan mudah.

2021 ◽  
Vol 5 (1) ◽  
pp. 12-22
Author(s):  
Ni Putu Sri Handayani ◽  
Ni Ketut Suarni ◽  
Ida Bagus Putu Arnyana

Penelitian ini bertujuan untuk mengetahui (1) validitas isi instrumen kemampuan berpikir kritis pada siswa kelas V SD, (2) validitas isi instrumen literasi sains pada siswa kelas V SD, (3) reliabilitas menurut expert instrumen kemampuan berpikir kritis pada siswa kelas V SD, (4) reliabilitas menurut expert instrumen literasi sains pada siswa kelas V SD. Penelitian ini adalah jenis penelitian dan pengembangan atau Research and Development (R&D). Penelitian ini menggunakan model pengembangan 4-D (Four D Model). Pengembangannya terdiri dari empat tahap yaitu define, design, develop dan disseminate. Validitas isi instrumen dibuktikan dengan expert judgement oleh ahli dan praktisi dan dianalisis menggunakan CVR dan CVI. Reliabilitas instrumen dianalisis menggunakan alpha Cronbach untuk instrumen kemampuan berpikir kritis dan KR-20 untuk instrumen literasi sains. Hasil penelitian menunjukan bahwa: (1) hasil validitas isi instrumen kemampuan berpikir kritis menunjukan perhitungan CVR didapatkan 10 butir instrumen yang valid dan CVI sebesar 0.88, (2) ) hasil validitas isi instrumen literasi sains menunjukan perhitungan CVR didapatkan 30 butir instrumen yang valid dan CVI sebesar 0.94, (3) hasil reliabilitas instrumen kemampuan berpikir kritis memiliki nilai sebesar 0,78 yang berada pada rentang 0,60 <r11 ≤ 0,80 atau berada pada kategori derajat reliabilitas tinggi (baik), (4) hasil reliabilitas instrumen literasi sains memiliki nilai sebesar 0,77 yang berada pada rentang 0,60 <r11 ≤ 0,80 atau berada pada kategori derajat reliabilitas tinggi (baik).


2018 ◽  
Vol 1 (2) ◽  
pp. 36
Author(s):  
Hamidah Suryani Lukman ◽  
Ana Setiani

Abstract. This paper describes the validity analysis of applied statistical teaching materials based on ICT and project integrated which one of the first step of research and development, namely expert judgment. The instruments used in this study are the validation sheet of materials and ICT experts. The material expert validation sheet comprises 44 statements covering 4 aspects of the assessment, namely the feasibility of the material aspect, the feasibility of the language aspect, the feasibility of the teaching materials presentation aspect, and the feasibility of teaching effects on the student learning process. The ICT expert validation sheet consists of 15 statements regarding the assessment of the feasibility of teaching materials in terms of ICT aspects. Validator involved in this research is 3 experts. Data of this research are analyzed descriptively. The result of research indicate that 86,60% criteria of material aspect have been fulfilled and categorized as very good (4,33), 86% criteria of language aspect have been fulfilled and categorized as very good (4,30), 90% has been fulfilled and categorized as excellent (4.50), 96.60% criteria of the effects of the teaching materials on the learning process of students have been fulfilled and categorized as excellent (4.83), and 94.60% criteria of ICT aspects have been met and categorized as excellent (4.73). Based on these data, 91.60% of the criteria for the assessment of the feasibility of applied statistical teaching materials based on ICT and project integrated developed have been fulfilled, classified as excellent category (4.58) and appropriate for use in learning. Keywords: Validity, Teaching Materials, ICT, Project Abstrak. Artikel ini berisi tentang analisis validitas bahan ajar statistka terapan berbasis ICT terintegrasi proyek yang merupakan salah satu bagian dari penelitian pengembangan (research and development) tahap pertama, yaitu expert judgement. Intrumen yang digunakan pada penelitian ini adalah lembar validasi ahli materi dan ahli ICT. Lembar validasi ahli materi terdiri 44 pernyataan yang mencakup 4 aspek penilaian, yaitu kelayakan aspek materi, kelayakan aspek penggunaan bahasa, kelayakan aspek penyajian bahan ajar, dan kelayakan efek bahan ajar terhadap proses belajar mahasiswa. Lembar validasi ahli ICT terdiri dari 15 pernyataan mengenai penilaian kelayakan bahan ajar ditinjau dari aspek ICT. Validator yang terlibat dalam penelitian ini adalah 2 orang ahli di bidang pendidikan matematika dan 1 orang ahli bidang ICT. Data hasil penelitian ini dianalisis secara deskriptif. Adapun hasil penelitian menunjukkan bahwa 86,60% kriteria kelayakan aspek materi sudah terpenuhi dan tergolong kategori sangat baik (4,33), 86% kriteria kelayakan aspek kebahasaan sudah terpenuhi dan tergolong kategori sangat baik (4,30), 90% kriteria kelayakan aspek penyajian sudah terpenuhi dan tergolong kategori sangat baik (4,50), 96,60% kriteria kelayakan efek bahan ajar terhadap proses belajar mahasiswa sudah terpenuhi tergolong kategori sangat baik (4,83), serta 94,60% kriteria kelayakan aspek ICT sudah terpenuhi dan tergolong kategori sangat baik (4,73). Berdasarkan data tersebut, 91,60% kriteria penilaian kelayakan bahan ajar statistika terapan berbasis ICT terintegrasi proyek yang dikembangkan secara keseluruhan sudah terpenuhi dan tergolong kategori sangat baik (4,58) serta layak digunakan dalam pembelajaran. Kata kunci: Validitas, Bahan Ajar, ICT, Proyek


2002 ◽  
Vol 14 (1) ◽  
pp. 1-2
Author(s):  
Shigeki Suganoand Takanori Shibata ◽  
◽  

Advances in society have enriched lifestyles, making them more comfortable and increasing spare time. People spend more time and money on entertainment 'and amusement, purchasing more than basic necessities and spending time at recreational facilities. Devices used in entertainment and amusement frequently interact with people, making it important to design them emphasizing subjective evaluations by people who interact with them rather than objective evaluations such as speed and accuracy. This makes technologies on entertainment and amusement interdisciplinary, going beyond the scope of conventional engineering with consideration of human sensitivities. Sugeno describes this interdisciplinary technology and discusses its possibilities in ""Engineering and Amusement."" This special edition presents information on Japanese mechatronics technologies for entertainment and amusement to overseas people. Included are papers on scholarly- and technologically-de novo research and developments and technologies already put into practical use as commercially available products. Devices for entertainment and amusement must interact with people in different ways, and as such, they take a wide variety of shapes and have a broad array of controllers to suitably accommodate different human needs. It is therefore of critical importance to give special consideration to human sensitivity, which makes this area of engineering difficult to standardize and generalize. It is, however, becoming increasingly important in different fields of engineering to take interaction between machinery and people into consideration. This special edition provides perspectives and technologies that hold clues for the field of entertainment and amusement and also for many other areas of research and development. Kuroki et al. discuss the structure and the control architecture of SDR-X, a humanoid robot developed for entertainment, and detail the dancing performance of this robot in ""A Small Biped Entertainment Robot."" Shibata et al. statistically analyze the findings of subjective evaluation of the Mental Commit Robot Paro, a robot shaped like a baby seal developed to provide positive psychological effects such as pleasure and comfort to people through interaction, and considers the results in ""Subjective Evaluation of Seal Robot Paro."" Mitsui et al. tell about the results of physiological experiments and subjective evaluations of psychophysiological effects of interactions with a seal-shaped Mental Commit Robot on people in ""Psycho-physiological Effects by Interaction with Mental Commit Robot."" Nakata et al., in ""Analysis of Impression of Robot Bodily Expression,"" suggest a method for setting up physical characteristics of movements based on the theory of Laban in Choreologia as a way of quantitatively evaluating impressions of movement of a robot a person gets during interaction, and discuss the method's effectiveness. Tanaka et al., in ""Principle of Stable Running of A Unicycle Robot,"" describe the research and development of a unicycle robot modeled after the movement of a person riding a unicycle. They analyzed the mechanism of complex and skillful movements to have the robot make comical human-like movements. These findings could be applied to controlling robots in general. Kobayashi et al., in ""A New Concept of the Robotic Technology Applicable to Human Physical Support,"" describe a muscle suit to support human muscles with the help of air tube actuators. Because this suit enables people to move about naturally, its technology is applicable as component technology for new types of entertainment. Yamamoto et al., in ""Conversation with a Communication Robot Named Wonder - for the Mental Support of the Elderly Living Alone,"" discuss results of a validation experiment for a robot developed with several objectives, including the 'reduction of the psychological burden on elderly people who live alone and applications as a pet and/or a speech partner and as an interface for outside communication through CATV to make their daily life safer. Fuj ita, in ""Personal Robot PaPeRo,"" tells about the objective of the development, design, function, and structure of the autonomous robot PaPeRo developed for communication with people in private households and reports the results of an experiment in which 12 families lived together with the robot for about 2 months. Miyake et al., in ""Interactive Simulation Ride System,"" present a simulation system with a high degree of virtual sense capability being achieved by a 3-6 mensional audiovisual perception data display using virtual reality technology and a ride system with 4 degrees of freedom. This system is already being used in amusement facilities and museums. Haga, in ""WonderBorg and BN-l,"" describes the concept of development, system structure, and control of an insect-shaped robot ""WonderBorg"" and a cat-like robot BN-I developed with the objective of offering interactive entertainment to people through assembling and programming robot. Nagasu, in ""Dream Force O1,"" tells about the concept of development and the structure of Dream Force 01, a bipedal locomotion robot that can be operated by the user for pleasure with the help of a robot controller. Omshi, in ""POO-CHI,"" discusses the design and the function of a dog-shaped robot toy POO-CHI that has become a hot seller all over the world. We thanks Japan Toy Culture Foundation on supports for preparation of developments reports.


2017 ◽  
Vol 2 (2) ◽  
pp. 159-166
Author(s):  
Hamidah Suryani Lukman ◽  
Yanti Mulyanti

This paper explains about the analysis of validity of abstract algebra teaching materials based on abductive-deductive strategy which is the first stage on research and development study, expert judgement. The instrument used in this research is validation sheet consisting of five aspects of the assessment, namely the feasibility of the material aspect, the feasibility of the language aspect, the feasibility of the presentation aspect, the feasibility of teaching effect on the student learning process, and the feasibility of the overall display aspect. Validator involved in this research is four experts in mathematics education. The data of this research are analyzed descriptively. The result of this research shows that 80% of eligibility criteria of the material aspect have been fulfilled are categorized as very good (4.21), 90% of language aspect eligibility criteria have been fulfilled and categorized excellent (4.81), 85% of the presentation aspect eligibility criteria have been fulfilled and categorized as very good (4.50), 80% of the criteria for the effect of teaching materials on the students' learning process have been fulfilled as very good category (4.25), and 80% of eligibility criteria of the overall display aspect have been fulfilled and categorized as very good (4.25). Based on these data, 85% of the criteria for the assessment of the feasibility of Abstract algebra teaching materials based on the abductive-deductive strategy have been fulfilled, categorized as very good (4.35), and suitable for use in learning.


2021 ◽  
Vol 3 (2) ◽  
pp. 288-297
Author(s):  
Devi Septiani ◽  
Laily Rochmawati Listiyani

Selama pandemi, bahan ajar yang digunakan dalam pembelajaran jarak jauh belum bervariasi dan tervalidasi. Selain itu, ditemukan bahwa jamu bukan hal asing bagi mahasiswa, namun banyak mahasiswa Pendidikan IPA yang belum mengetahui kandungan kimia yang terdapat dalam jamu. Penelitian ini bertujuan untuk menentukan kelayakan modul etnosains seri sains jamu tradisional yang telah dikembangkan sehingga dapat tercipta pembelajaran berbudaya dan melek sains. Penelitian yang dilakukan adalah research and development. Penelitian menggunakan model Plomp R&D (Research and Development), namun belum dilakukan langkah implementasi. Teknik pengumpulan data menggunakan lembar penilaian expert judgement. Kategori kelayakan mengacu pada skala kelima yang dinilai dari penilaian ahli. Teknik analisis data menggunakan reduksi data, penyajian data, dan pengambilan kesimpulan. Hasil penilaian ahli modul etnosains layak pada empat aspek penilaian yaitu bahasa, penyajian, grafika, dan materi. Skor masing-masing aspek adalah 3,9, 4,1, 4,5 dan 4,1. Dengan demikian, modul etnosains sangat layak pada aspek grafika dengan skor 4,5. Hasil penelitian menunjukkan bahwa modul etnosains berbasis pengobatan tradisional layak untuk dijadikan bahan pembelajaran peningkatan budaya dan literasi sains dalam pembelajaran jarak jauh


Author(s):  
G.A.P Suprianti ◽  
N. W. S. Mahayanti ◽  
I. P. I. Kusuma

This research aimed at (1) developingflashcards and its manual book for teaching English in grade sixin Buleleng regency, and (2) finding out the quality of developed flashcards and its manual book. The subject of this research werethree English teachers and eighty students in grade six fromthree schools, that is,the students at SDN 4 Banyuasri, SDN 3 Jagaraga and SDN 9 Banjar. This research was R & D (research and development) which followed threesteps based on ADDIE model, namely Analyze, Design and Development. Since only three steps were undergone in this research, the developed media were still in the form of prototype. The data of this research were obtained by syllabus analysis, using observation sheet, students’ questionnaire, teachers’ questionnaire, teachers’ interview guide, and expert judgement rubric. The result of the present research are flashcards and its manual book. The flashcards and its manual book were developed based on four topics mentioned in the syllabus, namely fruits, vegetables, foods and beverages. Each topic developed consisted of 10 flashcards. Moreover, for the manual book developed, there were five activities provided. For the quality of the media, it was found that flashcards and its manual book developed were categorized as excellent media. Thus, it is proper to be used as media for teaching English vocabulary in grade six. Keywords: flashcards, manual book, teaching English for young learners


2020 ◽  
Vol 5 (4) ◽  
pp. 559
Author(s):  
Irene Maya Simon ◽  
Diniy Hidayatur Rahman ◽  
Nugraheni Warih Utami ◽  
Eko P. Laksana

<p class="Abstrak"><strong>Abstract:</strong> This study aims to develop a training package of coping self-talk for pre-service counselors that has high acceptability, i.e. meeting the criteria of appropriateness, usefulness, easiness, attractiveness and clarity. The study applied a research and development design and procedure adapted from Borg &amp; Gall. The evaluation of the training package was carried out through expert judgement and field testing. Two experts in guidance and counseling and one expert in instructional media were asked to validate the training package. Next, a lecturer and ten undergraduate students majoring in guidance and counseling were involved in small group testing. After making the necessary revisions, a lecturer and 39 other students were involved in operational field testing. The series of examinations produced a training package of coping self-talk that meets the criteria of appropriateness, usefulness, easiness, attractiveness and clarity.</p><strong>Abstrak:</strong> Penelitian ini bertujuan untuk menghasilkan paket pelatihan <em>coping self-talk </em>bagi calon konselor yang mempunyai akseptabilitas tinggi, yaitu memenuhi kriteria ketepatan, kegunaan, kemudahan, kemenarikan, dan kejelasan. Penelitian ini menggunakan desain dan prosedur penelitian pengembangan yang diadaptasi dari Borg &amp; Gall. Pengujian bahan pelatihan dilakukan dengan uji ahli dan uji lapangan. Dua ahli bimbingan dan konseling dan seorang ahli media pembelajaran diminta untuk memvalidasi paket pelatihan. Berikutnya, seorang dosen dan sepuluh mahasiswa BK terlibat dalam pengujian kelompok kecil. Setelah dilakukan revisi produk yang diperlukan, pengujian lapangan operasional dilakukan oleh seorang dosen dan 39 mahasiswa BK lainnya. Serangkaian uji coba tersebut menghasilkan produk paket pelatihan <em>coping self-talk</em> yang memiliki kriteria sangat tepat, sangat berguna, sangat mudah, sangat menarik, dan sangat jelas.


2019 ◽  
Vol 3 (1) ◽  
pp. 79-92
Author(s):  
Andri Paranoan ◽  
Ardi Nur Prastya

ABSTRAK Penelitian ini bertujuan untuk mengembangkan model latihan Build up menyerang pada permainan futsal menjadi sesuai dengan teori prinsip-prinsip Build up menyerang. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Subjek pada penelitian ini adalah 15 anggota tim futsal Kiangsantang sebagai subjek uji coba kelompok kecil dan 45 anggota tim futsal Universitas Negeri Jakarta sebagai subjek uji coba kelompok besar. Pada penelitian ini peneliti bekerja sama dengan 3 ahli dalam bidang olahraga futsal sebagai expert judgement. Uji validitas yang digunakan pada penelitian ini adalah dengan menggunakan uji justifikasi ahli. Berdasarkan uji validasi dari 25 item model latihan Build up menyerang pada permainan futsal didapat 20 model latihan Build up yang valid berdasarkan uji justifikasi ahli Kata Kunci : Model Latihan, Build Up, Futsal ABSTRACT  This study aims to develop a Build up attacking model on futsal games to be in line with the theory of Build up attacking principles. The method used in this research is the method of research and development (research and development). Subjects in this study were 15 members of Kiangsantang futsal team as the subject of small group trials and 45 members of futsal team of Universitas Negeri Jakarta as subject of large group trials. In this study the researchers worked together with 3 experts in the field of futsal sport as an expert judgment. Validity test used in this research is by using expert justification test. Based on the validation test of 25 items of training model Build up attack on futsal game obtained 20 models of valid Build up exercise based on expert justification test.  Keywords: Exercise Model, Build Up, Futsal


2013 ◽  
Vol 12 (2) ◽  
Author(s):  
Yulia Ayriza

Penelitian ini dengan tujuan: (1) penyusunan modul ”social life skill” bagi pendidik TK; (2) pengujian validitas modul, baik isi maupun keterbacaannya; (3) penyempurnaan modul atas dasar hasil ujicoba keterbacaan. Penelitian menggunakan pendekatan research and development. Modul yang disusun ada 3, dan masing-masing terdiri dari 3 sub modul. Subjek penelitian adalah pendidik TK di DIY dengan berbagai latar belakang, tingkat pendidikan dan lama pengalaman kerja. Validitas modul diuji dari segi isi oleh para pakar dalam bidangnya dan keterbacaannya oleh para pengguna dengan menggunakan teknik cloze. Modul dapat diterima dari sisi validitas isi melalui expert judgement; sedang validitas keterbacaan pada ujicoba kedua menunjukkan semua sub modul terkategori mudah, sehingga dapat dilepas untuk pembaca tanpa membutuhkan pendamping instruktur; (3) Penyempurnaan dilakukan dengan merevisi kata-kata yang masih dipandang cukup sulit dan menyertakan glosari pada sub modul yang bersangkutan. Kata kunci: modul, social life skill, prasekolah


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