scholarly journals Amar Munkar Nahi Ma’ruf: Studi Lirik Lagu Dangdut Koplo Jaran Goyang dan Parodinya

2019 ◽  
Vol 3 (1) ◽  
pp. 15
Author(s):  
Farhan Farhan

Abstrak:Tulisan ini mengkaji dinamika perkembangan musik dangdut koplo di Nusantara dalam perspektif dakwah dan komunikasi. Perkembangan Produksi music dangdut (koplo) semakin mendapatkan tempat dikalangan masyarakat kekinian. Didukung dengan Industri media musik yang semakin meningkat setiap tahun seiring perkembangan konvergensi media konvensional terkoneksi dengan new media (internet). Penciptaan lirik lagu dangdut koplo berjudul ‘jaran Goyang’ dan parodinya memiliki pengaruh cukup kuat dalam mengubah paradigma pendengar/penonton. Efek lirik lagu dangdut koplo ‘jaran goyang’ tidak hanya merubah pola berpikir dan berperilaku. Melalui paradigma Amar Ma’ruf Nahi Mungkar dan kajian media dengan pendekatan etnografi virtual di media sosial You tube, penelitian menyimpulkan  bahwa lirik lagu dangdut koplo berjudul ‘jaran goyang’ mengandung pesan perilaku tidak terpuji (Amar ‘Munkar’) dan bertentangan dengan dokrin agama Islam. Sedangkan parodi lirik lagu ‘Jaran Goyang’ menunjukkan pesan-pesan kebenaran dan kebajikan selaras dengan ajaran Islam (Amar Ma’ruf), sekaligus merupakan praktik metode dakwah kekikian kepada objek dakwah dari komunitas pecinta musik. Tantangan pendakwah masa depan diperlukan kontinuitas massif dalam mensinergikan pesan-pesan dakwah dengan dinamisasi seni musik dangdut.  Abstract:This paper examines the dynamics of the development of music dangdut koplo in Indonesia through perspective of da'wah and communication. The progress of production dangdut music (koplo) is increasingly gaining around today's society. Supported by the music media industry which is every year increasingly as the development of conventional media convergence is connected to the new media (internet). The creation of the lyrics of the song dangdut koplo entitled 'jaran Goyang' and its parody has quite a powerful influence in changing the listener / audience paradigm. The effect of the lyrics of the song dangdut koplo 'jaran goyang' not only changes the pattern of thinking and behaving. Through the Amar Ma'ruf Nahi Mungkar paradigm and media studies using a virtual ethnographic approach on social media You Tube, the study concluded that the lyrics of the song dangdut koplo titled 'jaran goyang' contain messages of dishonorable behavior (Amar 'Munkar') and are contrary to Islamic religious doctrine . Whereas the parody of the song 'Jaran Goyang' shows the messages of truth and virtue in harmony with the teachings of Islam (Amar Ma'ruf), as well as the practice of the method of preaching to the object of preaching from the music lovers community. The challenge of future preachers requires massive continuity in synergizing the messages of da'wah with the dynamics art of the dangdut music

2018 ◽  
Vol 15 (1) ◽  
Author(s):  
Jimi Narotama Mahameruaji ◽  
Lilis Puspitasari ◽  
Evi Rosfiantika ◽  
Detta Rahmawan

This study explores the phenomenon of Vlogger as a new business in the digital media industry in Indonesia. Vlogger refer to social media users who regularly upload a variety of video content with various themes. We used case study to describe and analyze Youtube’s significant role in managing Vlogger communities, and also design support systems to make the communities growth and sustainable. We also explore Vlogger role as Online Influencer. This study is expected to be one of the references related to Vlogger phenomenon in the context of digital media studies in Indonesia.


2021 ◽  
Vol 7 (4) ◽  
pp. 80-106
Author(s):  
Arcelia Gutiérrez

In 2016, Buzzfeed announced the creation of Pero Like, a Facebook page and YouTube channel that would “look at the myriad identities under the ‘Latinx umbrella,’” including “[B]laxicans in LA, Tejanos in Corpus Christi, Cubans in Miami (and their abuelitas), and everyone who’s been told they don’t ‘look Latina.’” Pero Like followed the footsteps of mitú, a new media multi-channel network created in 2012 to target younger, bicultural Latinx audiences who are avid internet users and overlooked by legacy media. This article analyzes how Latina millennial digital content creators negotiate, mediate, and contest Latinidad through social media entertainment. It focuses on four of the most popular Latina creators featured on mitú and Pero Like: Jenny Lorenzo, Kat Lazo, Julissa Calderon, and Maya Murillo. In doing so, the article explores how these creators articulate the politics of Latinx millenniality through a focus on cultural specificity, panethnicity, generational differences, language practices, race and racism, and beauty standards.


Author(s):  
Andréa Belliger ◽  
David John Krieger

In the network society and the age of media convergence, media production can no longer be isolated into channels, formats, technologies, and organizations. Media Studies is facing the challenge to reconceptualize its foundations. It could therefore be claimed that new media are the last media. In the case of digital versus analog, there is no continuity between new media and old media. A new and promising proposal has come from German scholars who attempt the precarious balance between media theory and a general theory of mediation based on Actor-Network Theory. Under the title of Actor-Media Theory (Akteur-Medien-Theorie) these thinkers attempt to reformulate the program of Media Studies beyond assumptions of social or technical determinism. Replacing Actor-Network Theory with Actor-Media Theory raises the question of whether exchanging the concept of “network” for the concept of “media” is methodologically and theoretically advantageous.


2017 ◽  
Vol 20 (4) ◽  
pp. 1506-1522 ◽  
Author(s):  
Sahana Udupa

On the rapidly expanding social media in India, online users are witness to a routine exchange of abusive terms and accusations with choicest swearwords hurled even for the seemingly non-inflammatory political debates. This article draws upon anthropology of insult to uncover the distinctness, if at all, of online abuse as a means for political participation as well as for the encumbering it provokes and relations of domination it reproduces as a result. In so doing, the article critiques the conception of ludic as anti-hegemonic in the Bakhtin tradition, and develops an emic term “gaali” to signal the blurred boundaries between comedy, insult, shame, and abuse emerging on online media, which also incite gendered forms of intimidation. Gaali, it argues, is best conceptualized through the metaphor of “sound” as distinct from what recent new media studies theorize as “voice.”


2020 ◽  
Vol 9 (S1) ◽  
pp. S20-S25
Author(s):  
Seungbum Lee ◽  
Yongjae Kim ◽  
Tang Tang

To successfully evolve, organizations should change at the same pace as the environment changes. It is particularly important when adapting and utilizing new media technology is a huge part of an organization’s success. Presently, media professionals in all industries including intercollegiate athletics are experiencing a significant change in their work environment due to the ever-changing nature of new media technology. In particular, media convergence, an integration of production by combining both old (e.g., television) and new media (e.g., the Internet), has been one of the most influential phenomena creating unexpected changes and complex dynamics in the current media industry. Nonetheless, what have been previously overlooked in sport communication literature are challenges generated by media convergence, which affects the nature of sport communication. This case study provides a scenario based on semi-fictitious information so that students can critically examine the dynamic nature as well as the effect of media convergence facing sport communication in intercollegiate sport. Further, the students are provided with an opportunity to practice decision-making skills to address the challenges stemming from media convergence. By doing so, discussion regarding media convergence in the context of intercollegiate sport could be better presented to relevant classroom discussion.


2021 ◽  
pp. 002190962110491
Author(s):  
Phillip Mpofu

Storytelling is ordinarily trivialised as an antiquated oramedia genre, and of less significance in Zimbabwean mainstream media and communication studies, hence it is understudied. Recent studies largely take a literary gaze on storytelling, and do not theorise it from an indigenous media viewpoint or appreciate its convergence with social media. Drawing on concepts of media convergence and the digital public sphere, this netnographic study examines the adaptation of storytelling on Twitter, SoundCloud and YouTube, focusing on patterns of production, delivery, participation, language forms, reception and audiences. The article shows inventive re-embodiment and adaptation of storytelling on online spaces, that is, the endurance and remaking of indigenous media in the context of new media and communication technologies. The manifestation of the folktale narrative style on social media exhibits the rise of a secondary form of orality recreated, reproduced and applied in the digital form and on social media. While digital and social media are perceived as threatening the continued existence of indigenous media, this article attests social media as breathing spaces for indigenous media.


Author(s):  
Şadiye Deniz

One of the concepts that have a strong and dominant effect in transforming the culture, individual, and society of social media has been privacy. Everything that belongs to our domestic space in modern times, which should not be known/seen by others, is made public by ourselves in the postmodern age with new media tools. In social networks focusing on vision and surveillance, privacy is restricted, eliminated, or stretched by individuals themselves for the creation of ideal profiles. The privacy settings that a person thinks are under his control seriously affect the way he uses social media. This chapter will try to determine which subject/situation/images are perceived as intimate among university students, and how the boundaries of social media and privacy are drawn and transformed. The study is based on the assumption that the level of privacy awareness and the level of knowledge control influence the quality and frequency of social media sharing of users.


2017 ◽  
Vol 20 (1) ◽  
pp. 36-55 ◽  
Author(s):  
Tingting Liu

In the relatively young field of new media studies, both video games and online dating platforms are identified as being important and popular genres of digital products, which are often discussed separately. This article argues that these two genres of digital products are not so much separate but entangled elements of the same processes of technological shifts in media industry, development of people’s online leisure activities, and the convergence of digital genres. To provide empirical evidence, this article examines a Chinese dancing video game, QQ Dazzling Dance (QQ Xuan Wu), which creatively juxtaposes these two genres of participatory digital culture and recognizes the analytical and critical values in doing so.


Author(s):  
Noor Aini Rachmawati ◽  
Oryza Devi Salam ◽  
Giovani Anggasta Setiawan ◽  
Regina Geovania Anggasita Izaak

The essence of man in life is to conduct communication activities. An individual is said to communicate with others if both have an understanding of the meaning of the message conveyed in his interaction. Advances in information communication technology provide opportunities for individuals to more easily interact over the internet. Of the recorded internet users, 130 million are active on social media. New Media Communication, or communication based on information technology, makes social media a prima donna for individuals to interact socially in cyberspace. Text-based communication platforms such as WhatsApp and LINE make it easier for individuals or those in cyberspace referred to as digital natives to interact. These digital natives in their interactions do the continuous thing as a habit that eventually becomes a culture of communication.             In this research, the focus of research is the evolution of communication between users in the new media era in LINE users as a text application-based social media with a constructivist approach, qualitative research methodology with virtual ethnographic research methods and descriptive analysis levels. Data collection with online interviews, as well as chat history observations and the use of LINE sticker features. The purpose of the study is: (1) to find out the communication of digital natives on the LINE application platform, (2) to find out the evolution of interpersona communication formed from the results of native digital interactions on the LINE application platform using a virtual ethnographic approach.


2017 ◽  
Vol 4 (2) ◽  
pp. 77 ◽  
Author(s):  
Dominic Walker

In recent years archaeologists have asserted the value of social media for achieving goals such as ‘shared authority’ and the ‘empowerment’ of various communities. These assertions often resemble techno-utopian discourse. However, it is essential to critically consider these assertions with reference to the important studies emerging from the fields of new media studies and Indigenous and collaborative archaeology, which have particularly emphasised the need for a greater awareness of sociopolitical contexts. Informed by this literature, this paper surveys some of the emerging and established uses of social media by archaeologists and museums, and proceeds to introduce factors that challenge the broadly positive discourses about the impact of social media on various communities. It also highlights the need for short- and long-term impact studies.


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