scholarly journals An overview of the 2020 NISO plus inaugural annual conference: A grand experiment

2020 ◽  
Vol 40 (3) ◽  
pp. 131-156
Author(s):  
Bonnie Lawlor

This paper offers an overview of the highlights of the 2020 NISO Plus inaugural conference that was held in Baltimore, MD from February 23–February 25, 2020. This conference replaced what would have been the 62nd Annual NFAIS conference. However, NISO and NFAIS merged in June 2019, resulting in the conference being renamed NISO Plus and taking on a new format. The goal was to continue some of the best traditions of past NFAIS conferences while building in time for discussions. With two and a half days of networking and education on tap, attendees had the opportunity to learn about emerging and exciting areas of change and development such as Artificial Intelligence and Machine Learning and new content types such as Augmented Reality/Virtual Reality. There were very practical sessions that focused on the status of standards, current issues and problems, with the goal of working towards innovative solutions and developing plans for moving forward.

2020 ◽  
pp. 40-47
Author(s):  
Robbie Bremner ◽  
Austin Gibbs ◽  
Andrew R. J. Mitchell

Immersive health technologies are revolutionising the delivery of frontline healthcare, therapeutic techniques, and research. They also offer great potential to improve the training of healthcare professionals through reality-simulation training. This review paper summarises the current developments and uses of four types of immersive health technology: augmented reality, virtual reality, machine learning, and artificial intelligence. Current examples of their use in healthcare, opportunities and pitfalls, and how the use of these technologies could be improved further in the future are highlighted. How technology that once appeared to be only visionary is now part of day-to-day life for many patients and consumers is also addressed.


2021 ◽  
Vol 11 (7) ◽  
pp. 3253
Author(s):  
Umile Giuseppe Longo ◽  
Sergio De Salvatore ◽  
Vincenzo Candela ◽  
Giuliano Zollo ◽  
Giovanni Calabrese ◽  
...  

Background: The application of virtual and augmented reality technologies to orthopaedic surgery training and practice aims to increase the safety and accuracy of procedures and reducing complications and costs. The purpose of this systematic review is to summarise the present literature on this topic while providing a detailed analysis of current flaws and benefits. Methods: A comprehensive search on the PubMed, Cochrane, CINAHL, and Embase database was conducted from inception to February 2021. The Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines were used to improve the reporting of the review. The Cochrane Risk of Bias Tool and the Methodological Index for Non-Randomized Studies (MINORS) was used to assess the quality and potential bias of the included randomized and non-randomized control trials, respectively. Results: Virtual reality has been proven revolutionary for both resident training and preoperative planning. Thanks to augmented reality, orthopaedic surgeons could carry out procedures faster and more accurately, improving overall safety. Artificial intelligence (AI) is a promising technology with limitless potential, but, nowadays, its use in orthopaedic surgery is limited to preoperative diagnosis. Conclusions: Extended reality technologies have the potential to reform orthopaedic training and practice, providing an opportunity for unidirectional growth towards a patient-centred approach.


2021 ◽  
pp. 49-52
Author(s):  
Gaurvi Vikram Kamra ◽  
Ankur Sharma

The concept of "articial intelligence" (AI) refers to machines that are capable of executing human-like tasks. AI can also be dened as a eld concerned with computational models that can reason and act intelligently. Perspicacious software for data computation has become a necessity as the amount of documented information and patient data has increased dramatically. The applicability, limitations, and potential future of AI-based dental diagnoses, treatment planning, and conduct are described in this concise narrative overview. AI has been used in a variety of ways, from processing of data and locating relevant information to using neural networks for diagnosis and the introduction of augmented reality and virtual reality in dental education. AI-based apps will improve patient care by relieving the dental workforce of tedious routine duties, improving population health at lower costs, and eventually facilitating individualized, anticipatory, prophylactic, and collaborative dentistry. The convergence of AI and digitization has ushered in a new age in dentistry, with tremendously promising future prospects.The applicability, limitations, and potential future of AI-based dental diagnoses, treatment planning, and conduct are described in this concise narrative overview.


Author(s):  
Giuliana Guazzaroni

Virtual reality (VR), augmented reality (AR), and artificial intelligence (AI) are increasingly being used by educational institutions and museums worldwide. Visitors of museums and art galleries may live different layers of reality while enjoying works of art augmented with immersive VR. Research points out that this possibility may strongly affect human emotions. Digital technologies may allow forms of hybridization between flesh and technological objects within virtual or real spaces. They are interactive processes that may contribute to the redefinition of the relationship between identity and technology, between technology and body (Mainardi, 2013). Interactive museums and art galleries are real environments amplified, through information systems, which allow a shift between reality, and electronically manipulated immersive experiences. VR is emotionally engaging and a VR scenario may enhance emotional experience (Diemer et al., 2015) or induce an emotional change (Wu et al., 2016). The main purpose of this chapter is to verify how art and VR affect emotions.


2019 ◽  
Vol 76 (6) ◽  
pp. 1681-1690 ◽  
Author(s):  
Alexander Winkler-Schwartz ◽  
Vincent Bissonnette ◽  
Nykan Mirchi ◽  
Nirros Ponnudurai ◽  
Recai Yilmaz ◽  
...  

2021 ◽  
Vol 2021 ◽  
pp. 1-7
Author(s):  
Li Ma

With the development of language research and language teaching, people realize that grammatical competence is an important part of communicative competence. In foreign language teaching, grammar teaching is not only necessary but also the main way to achieve the goal of communicative competence. This article mainly studies the virtual reality technology college English immersive context teaching method based on artificial intelligence and machine learning. The purpose is to improve students’ English learning ability. Through the comparative teaching experiment of two classes of freshmen in a university, the experimental class conducted VR technology-based immersive virtual context teaching from the perspective of constructivism, while the control class adopted common multimedia equipment and traditional teaching methods. In the classroom, teachers occupy most of the time, students only passively receive a lot of information from teachers, they have little chance to participate in the exchange of information and express ideas in the target language, and most of the time they are “immersed” in the Chinese environment. The overall English level was also better than that of the control class, with an average score of 2.8 points higher. This shows that college English immersive context teaching combining constructivism theory and VR technology can indeed improve students’ English level.


Author(s):  
Arnold Japutra ◽  
Ricardo Godinho Bilro ◽  
Sandra Maria Correia Loureiro

The chapter presents how Artificial Intelligence (AI) is combining with Virtual Reality and Augmented Reality. The evolution of AI is discussed, as well as its consequences. The chapter also provides an overview of the four types of intelligence in AI, and provides positive and negative impacts for society. The discussion on positive and negative effects of AI brings to light how it can help humans, but at the same time, how it can also transform society and firms. The rise of hybrid humans may be a turning point to develop a new global order, with new laws, justice, rights, and duties.


Tap ◽  
2017 ◽  
Author(s):  
Anindya Ghose

This chapter discusses emerging technologies, including wearable technologies, artificial intelligence, instant messaging and apps, smart homes and connected cars, smart wallets, and virtual reality/augmented reality. It concludes that there is a lot to explore with the technology and capabilities at hand today in the mobile world. At the same time, there is a lot in the future to be excited about as well. Within a few years, the mobile ecosystem and related technologies will transform our lives beyond recognition and usher in a new age. It will without doubt be recognized as one of the hallmark advancements that society has seen in the 21st century.


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