DESIGNING E-LEARNING RESOURCES FOR TEACHING MATHEMATICS IN PRIMARY SCHOOL WITH ADOBE FLASH AND HTML5 SYSTEMS

2018 ◽  
pp. 49-57
Author(s):  
N. A. Gluzman

In the modern educational space regarding the realities of the information society special importance is attached to issues related to the provision of a high level of informatization of education, which implies teachers’ mastering the necessary competencies and the ability to introduce e-learning resources into educational and training practice. Adobe Flash as one of the platforms for creating web applications and multimedia presentations enjoys greatest popularity with users including teachers. However, in connection with the announcement of discontinuing Adobe Flash support in 2020, the issue of choosing an analog to create web applications and presentations for use in teaching purposes is becoming particularly relevant. The article provides a comprehensive analysis of developing electronic educational resources by teachers using Adobe Flash and HTML5 for teaching math in primary school.

Author(s):  
A. S. Christochevskaya ◽  
S. A. Christochevsky

Informatization of education has been going on for 30 years. During this time, a good material and technical base appeared in schools, there are repositories of e-learning resources to which teachers have access. However, it is difficult to use these e-learning resources due to their too large number and not always high level. It is advisable to introduce a system of reviews and recommendations, to conduct a comparative analysis, as well as to make reviews of resources on a particular subject/topic. In addition, the demand for e-learning resources is affected by the fact that education authorities encourage not so much the use of e-learning resources as their development by the teacher himself. In general, the load on teachers has increased instead of the promised saving of time and effort when using the e-learning resources. At the same time, many e-learning resources are not very effective, since they do not meet the requirements of cognitiveness (they contribute not to learning, but to simple memorization of the material). It is necessary to explore the process of learning new material: this will allow you to create cognitive e-learning resources and other resources that would help you with equal probability to successfully acquire new knowledge for students belonging to different psycho-types. At the initial stage of the study of any subject, it is more expedient to use the usual “paper” method, that is, a textbook and not overload the student’s brain with excessive information. Only when he has mastered the basic provisions, we can turn to e-learning resources, bearing in mind that they must be cognitive, that is, they are aimed at logical perception and rapid intuitive learning, only in this case e-learning resources can be considered effective. The conclusion is formulated that cognitiveness is the next stage of informatization of education after the stage of electronization.


Author(s):  
Schruck Gillantes ◽  
Stephan Yreck

The fast advancement in information technology stimulates educational creativity as well. Learning and training practices are often not only carried sout in the traditional manner, but also with the usage of a multitude of learning technologies options. The zoom program is one of the learning resources used in online courses. Zoom was an application developed during the Covid-19 timeframe to address the limitations between educators and students, especially in terms of space and time. With E-learning, educators and students are not limited to one dimension of time and space, and learning will run and neglect both. Learning by simulated children's attention, on the other hand, causes disruption in the learning phase. During the learning phase, students must maintain a high level of concentration. The level of concentration of students has a significant impact on the learning process' outcomes. Since attitude and focus have a beneficial association, high focus may often affect a person's attitude in a learning phase in order to produce optimal performance. Many factors may affect a person's attention, one of which is the learning environment. A peaceful atmosphere can undoubtedly improve a person's concentration level, while a silent / noisy environment will exacerbate one's focus during the learning phase.


2018 ◽  
Vol 7 (2.13) ◽  
pp. 464
Author(s):  
Rosida Tiurma Manurung ◽  
Ainna Amalia ◽  
Anik Vega Vitianingsih ◽  
Swaditya Rizky ◽  
Eko Susanto

The development of education world at this time no doubt has entered a new era, namely the era of global economy, and the era of science and information in various fields including in the field of education that gave birth to the concept of e-learning. The learning process is the result of the synergy of the three main components of learning, namely learners, teacher competence, and learning facilities and from these three components then the learning of mathematics algebra will be more meaningful and appealing to students if teachers can convey and present issues more easily understood and close to the daily life of students by providing material in the form of animated multimedia designed using Adobe Flash CS6.  


2010 ◽  
pp. 38-51 ◽  
Author(s):  
Helen Durham ◽  
Katherine Arrell ◽  
David DiBiase

Collaborative learning activity design (CLAD) is a multi-institution approach to the creation of e-learning material from the design phase through the development stage and onto the embedding of learning activities into existing modules at higher education institutions on both sides of the Atlantic. This was the approach taken by a group of academic and e-learning material developers at the Pennsylvania State University and the University of Leeds to develop a series of learning activities to support the use and understanding of the global positioning system (GPS). Aided by concept mapping, a Guidance Toolkit and Web conferencing facilities, the group worked seamlessly at producing a series of e-learning resources, including the basics of turning on a GPS unit and obtaining a spatial location, GPS data properties and GPS components, differential correction, and sources of GPS error and error correction. This chapter reflects on the success of this project, which, authors believe, hinged on the following: a clear vision in defining the learning outcomes of the collaborative resources; appropriate tools and technologies to support and facilitate the collaboration; excellent communication and a high level of trust between collaborators; and the identification of a robust iterative methodology to produce reusable e-learning resources.


2015 ◽  
Vol 6 (2) ◽  
pp. 79
Author(s):  
Kristanto . ◽  
Agus Suharno ◽  
Arri Handayani ◽  
Muniroh Munawar

Abstract ?é?á The activities of devotion to the community it was implemented to cadres PAUD post in RW XX Meteseh village, Tembalang district, Semarang city to understand?é?á that?é?á :?é?á (1)?é?á of?é?á the?é?á importance?é?á of?é?á play?é?á as?é?á stimulation?é?á holistic?é?á early childhood; (2) Three types of play to learning oriented play in early childhood . This IbM is using a method of counseling and training. The counseling is about to give : (1) Technically the implementation of the PAUD post (2) Standard primary school curriculum grade 1. While training given to practice of three types of play in early childhood, that is:?é?á?é?á play sensorimotor area, play the role and play development. Mentoring also given as an application from the training practice of playing in PAUD post. The results of the implementation of activities IbM can be concluded that training oriented learning play introduce to cadres PAUD post about the types of play high quality in PAUD very useful in giving the image and equip cadre on the opening?é?á PAUD?é?á post?é?á Sekar?é?á Melati?é?á Jaya?é?á?é?á ?é?áRW?é?á XX?é?á Meteseh?é?á village,?é?á Tembalang district, Semarang city. Keyword: mindset, calistung, play


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