Penjumlahan dan Pengurangan Bilangan Bulat Interaktif Berbasis Komputer

Author(s):  
Jalinus ◽  
Jesi Alexander Alim

Tujuan penelitian yang dilakukan adalah untuk melahirkan media interaktif berbasis komputer yang dapat digunakan untuk materi penjumlahan dan pengurangan bilangan bulat oleh guru dan siswa karena media interaktif berbasis komputer ini dapat menyampaikan konsep matematika khususnya penjumlahan dan pengurangan bilangan bulat menggunakan animasi yang menyenangkan sesuai dengan tahap berpikir siswa SD yang masih berada pada tahap konkrit atau semi abstrak. Jenis penelitian ini adalah penelitian pengembangan (development research) dengan rancangan penelitian (langkah-langkah) berikut: 1. tahap analisis meliputi: a) melakukan wawancara dengan guru kelas IV SD tentang pembelajaran matematika; b) menganalisis silabus mata pelajaran matematika kelas IV SD; c) menganalisis buku teks matematika yang digunakan oleh guru SD; d) mereview literature tentang bahan ajar. 2. Tahap Prototype, meliputi: a) tahap validasi,, mliputi validitas isi dan konstruk; b) tahap paktikalita, dilakukan uji coba pada SD Babussalam Pekanbaru; 3. Tahap penilaian, meliputi kegiatan dipusatkan untuk engevaluasi apakah prototype (uji coba) dapat dipakai sesuai yang diharapkan dan efektif meningkatkan kualitas pembelajaran. Hasil validasi dari para validator menunjukkan bahan ajar matematika interaktif berbasis computer pada materi penjumlahan dan pengurangan bilangan bulat telah valid (bahan ajar telah sesuai dengan yang diharapkan). Hasil ujicoba yang dilakukan pada kelas IV SD Babussalam Pekanbaru menunjukkan bahwa bahan ajar interaktif berbasis komputer pada materi penjumlahan dan pengurangan bilangan bulat sudah praktis, terbukti dari hasil deskripsi dan analisis data yang diperoleh dapat disimplkan bahwa bahan ajar efektif dalam memunculkan aktivitas belajar siswa dan dapat membuat siswa belajar mandiri dan menyenangkan.   The purpose of the research is to construct computer-based interactive media that can be used for the addition and subtraction of integers by teachers and students because this computer-based interactive media can convey mathematical concepts in particular integers using fancy animations according to students' thinking stages (Elementary school) who is still at a concrete or semi-abstract stage. This research is developmental research with the design of the study (steps) following: 1. the analysis phase includes: a) conducting interviews with fourth grade teachers about mathematics learning; b) analyze the syllabus of 4th grade elementary school mathematics subjects; c) analyze mathematical textbooks used by elementary school teachers; d) reviewing the literature on teaching materials. 2. The Prototype stage, includes: a) validation stage, including content and construct validity; b) paktikalita stage, conducted a trial on Babussalam Pekanbaru Elementary School; 3. The assessment phase, including activities focused on evaluating whether the prototype (trial) can be used as expected and effectively improving the quality of learning. The validation results from the validators show that the computer-based interactive mathematics teaching material in integer addition and subtraction material has been validated (expected). The results of experiments conducted at the fourth grade of Babussalam Pekanbaru Elementary School showed that interactive computer-based teaching materials in integer addition and subtraction material were practical, as evidenced from the results of the description and analysis of the obtained data that it could be effective in generating student learning activities and promoting students self-learning and interests.

2018 ◽  
Vol 1 (1) ◽  
pp. 14
Author(s):  
Jalinus Jalinus ◽  
Jesi Alexander Alim

Problems faced today both teachers and students in learning mathematics, among others: the lack of variation of teaching methods teachers in the delivery of materials for students, still low student motivation in learning, the lack of media used by teachers in delivering the material. From the facts obtained, then the research team tried to provide solutions of these problems is the right to do the development of teaching materials / interactive media-based computer. Computer technology can be utilized to design interactive teaching materials/media. This computer-based interactive teaching material presents digital material with animations that are more interesting and fun for counting times, for, plus and less. The form of research conducted is Research and Development. This development is done based on elementary students’ characteristics. So they are quicker to grasp the lessons of concrete matters combined with animation. Validation results from expert show that computer-based interactive mathematical teaching materials on integer material have been valid (teaching material has been in accordance with the forbidden). The results of trials conducted in the fourth class of elementary school showed that computer-based interactive learning materials on digital material have been practical. It can be concluded that the teaching materials effective in generating student learning activities and can make students learn independent and fun.


2020 ◽  
Vol 3 (2) ◽  
pp. 62
Author(s):  
Rachmaniah Mirza Hariastuti ◽  
Mega Teguh Budiarto ◽  
Manuharawati Manuharawati

House of Using Banyuwangi is one of the cultural components of the Using tribe in Banyuwangi-Indonesia which contains a lot of mathematical concepts. The existence of mathematical concepts in culture, commonly known as ethnomathematics, can be the basis for the development of mathematics teaching materials for elementary school. In addition to the application of cultural components in the form of Using traditional houses, the use of Using language as a language of learning can also be a bridge for students to be able to more easily understand mathematical concepts that are still abstract.


FONDATIA ◽  
2017 ◽  
Vol 1 (2) ◽  
pp. 93-115
Author(s):  
Suparlan Suparlan

Elementary school (SD) Of Muhammadiyah Demangan Yogyakarta is featured SD. It is seen from the miraculous achievements of students both at provincial and national levels, adequate infrastructure, a spirit of community to send their children in elementary school. Accordingly, of course, can not be separated from the role of teachers as educators and counselors to provide services in the classroom and outside the classroom. Muhammadiyah elementary schools including one school are designated by the ministry of religion (MORA) to implement the curriculum by 2013. Therefore it is necessary to do research on the implementation of the scientific approach in science (IPA) learning curriculum in 2013. Type of research is qualitative lookups. As for the subject of this research is that teachers and students in the fourth grade (IV) of Muhammadiyah elementary school Demengan Yogyakarta. data collection by interview, documentation and observation. the process of data analysis, namely: examining the data, data reduction, and data presentation. he results of this research : (1) teachers in SD Muhammadiyah alreadyunderstand and know the theory of scientific approach, steps in learning. As for the understanding of the scientific approach according to the fourth grade (IV) of Muhammadiyah elementary school teachers, Mr Kastowo "approach that starts from the observation first, continue to question, then the experiment, then summed and later would know that better results". (2) scientific approach in SD Muhammadiyah Yogyakarta new Demengan already implemented, but not perfect, because in their implementation more teachers using students' understanding and not exposed to the medium of learning. (3) As for the obstacles faced by teachers in the application of scientific approaches, namely, first a very short time per sub-theme. Both enormous costs required to confront instructional media. Third when teachers find students who are less active during learning.


Author(s):  
Luigi F. Cuturi ◽  
Giulia Cappagli ◽  
Nikoleta Yiannoutsou ◽  
Sara Price ◽  
Monica Gori

AbstractIt is well known that primary school children may face difficulties in acquiring mathematical competence, possibly because teaching is generally based on formal lessons with little opportunity to exploit more multisensory-based activities within the classroom. To overcome such difficulties, we report here the exemplary design of a novel multisensory learning environment for teaching mathematical concepts based on meaningful inputs from elementary school teachers. First, we developed and administered a questionnaire to 101 teachers asking them to rate based on their experience the learning difficulty for specific arithmetical and geometrical concepts encountered by elementary school children. Additionally, the questionnaire investigated the feasibility to use multisensory information to teach mathematical concepts. Results show that challenging concepts differ depending on children school level, thus providing a guidance to improve teaching strategies and the design of new and emerging learning technologies accordingly. Second, we obtained specific and practical design inputs with workshops involving elementary school teachers and children. Altogether, these findings are used to inform the design of emerging multimodal technological applications, that take advantage not only of vision but also of other sensory modalities. In the present work, we describe in detail one exemplary multisensory environment design based on the questionnaire results and design ideas from the workshops: the Space Shapes game, which exploits visual and haptic/proprioceptive sensory information to support mental rotation, 2D–3D transformation and percentages. Corroborating research evidence in neuroscience and pedagogy, our work presents a functional approach to develop novel multimodal user interfaces to improve education in the classroom.


2019 ◽  
Vol 10 (2) ◽  
Author(s):  
Nyai Cintang

Factual conditions require the development of teaching materials in thematic learning using a scientific approach to improve the available teaching materials. This study aims to: 1) examine the factual conditions for the use of teaching materials in thematic learning in the 2013 curriculum; 2) knowing the development of scientific based thematic teaching materials for fourth grade elementary students; 3) knowing expert judgment on the feasibility of scientific-based thematic teaching materials for fourth grade elementary students; 4) knowing the effect of the use of scientifically based thematic teaching materials on the learning achievement of fourth grade elementary school students; 5) knowing the teacher's assessment of learning using thematically based thematic teaching materials for grade IV elementary school students; 6) knowing the response of students to learning using thematically based thematic teaching materials for fourth grade elementary school students. This study uses Development Research with qualitative and quantitative research designs. The development process uses the 4-D model of Thiagarajan, Semel and Semel which has been modified to be the stage of defining, designing, and developing. Teaching materials that have been validated by experts get the category of "very valid and without revision" from expert responses and teacher evaluations with agreed criteria, student responses to the use of teaching materials in learning get very good responses from students. The results of the trials using the experimental design The Before And After Design show that there is an effect of the use of scientifically based thematic teaching materials on the learning achievement of PPKn; 2) there is the influence of the use of scientifically based thematic teaching materials on social studies learning achievements; 3) there is the influence of the use of scientifically based thematic teaching materials on the learning achievement of science. Scientific based thematic teaching materials for Grade IV Primary School students can be used in learning.


1991 ◽  
Vol 39 (1) ◽  
pp. 7-9
Author(s):  
James V. Bruni

NCTM's development of the Curriculum and Evaluation Standards for School Mathematics (NCTM 1989) and the recent companion document, Professional Standards for Teaching Mathematics (NCTM 1991), is an extraordinary achievement. At a time when many agree that we urgently need change in mathematics education, these sets of standards project an exciting vision of what mathematics learning can be and how all students can develop “mathematical power.” They establish a broad framework to guide reform efforts and challenge everyone interested in the quality of school mathematics programs to work collaboratively to use them as a basis for change. How will we meet this challenge? The Editorial Panel believes that translating that vision into reality at the elementary school level will be possible only if elementary school teachers are involved in taking leadership roles as agents of change.


1984 ◽  
Vol 32 (4) ◽  
pp. 16-28
Author(s):  
William H. Doyle

This journal has recently featured articles that stressed the importance of having elementary school teachers and students learn to write simple computer programs. This emphasis suggests the need to share successful strategies for helping teachers to gain elementary programming skills. Teachers will then be more likely to introduce or offer direction for students' programming in their classrooms. One successful approach uses discovery learning and leads naturally to programming without creat ing inhibiting anxiety. The objective is not to produce expert computer programmers but rather to help teachers understand the elementary constructs of BASIC and to begin writing simple programs. The approach uses short programs that illustrate educationally sound uses of computers in the classroom. The central, elementary constructs of BASIC are taught through the simultaneous study of program listings on paper and program output on the monitor.


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