scholarly journals Personilsed ranking with single source implicit information for recommendation tasks a similarity based Monte Carlo Bayesian Personlised Ranking

Author(s):  
Lak Parisa

Background: A recommender algorithm’s main goal is to learn user preferences from the user-system interactions and provide a list of relevant items to the user. In information retrieval literature this problem is formulated as learning to rank (LtR) problem. Bayesian Personalized Ranking (BPR) [1] is one of the popular LtR approaches based on pair-wise comparison using single source implicit information. Aim: In this work, we aim to design a recommender system algorithm that generates accurate recommendations. The system should only use a single source implicit user preference information. This is possible through a good approximation of the posterior probability in BPR optimization function. Method: We proposed a Similarity based Monte Carlo approximate solution for the posterior probability in BPR. We used four datasets from different recommendation application domains to evaluate the performance of our proposed algorithm. The input data was pre-processed to match with the requirements of the algorithm. Result: The result of the analysis shows a significant improvement in terms of mean average precision (MAP) for our proposed algorithm compared with the BPR and another alternative extension to BPR. Conclusion: We conclude that the proposed approximate solution is successful in providing the most informative samples to approximate BPR posterior probability. This is confirmed by the significant improvement of the accuracy of the provided ranked list of items for the users. i

2021 ◽  
Author(s):  
Lak Parisa

Background: A recommender algorithm’s main goal is to learn user preferences from the user-system interactions and provide a list of relevant items to the user. In information retrieval literature this problem is formulated as learning to rank (LtR) problem. Bayesian Personalized Ranking (BPR) [1] is one of the popular LtR approaches based on pair-wise comparison using single source implicit information. Aim: In this work, we aim to design a recommender system algorithm that generates accurate recommendations. The system should only use a single source implicit user preference information. This is possible through a good approximation of the posterior probability in BPR optimization function. Method: We proposed a Similarity based Monte Carlo approximate solution for the posterior probability in BPR. We used four datasets from different recommendation application domains to evaluate the performance of our proposed algorithm. The input data was pre-processed to match with the requirements of the algorithm. Result: The result of the analysis shows a significant improvement in terms of mean average precision (MAP) for our proposed algorithm compared with the BPR and another alternative extension to BPR. Conclusion: We conclude that the proposed approximate solution is successful in providing the most informative samples to approximate BPR posterior probability. This is confirmed by the significant improvement of the accuracy of the provided ranked list of items for the users. i


2020 ◽  
Vol 54 (2) ◽  
pp. 1-2
Author(s):  
Harrie Oosterhuis

Ranking systems form the basis for online search engines and recommendation services. They process large collections of items, for instance web pages or e-commerce products, and present the user with a small ordered selection. The goal of a ranking system is to help a user find the items they are looking for with the least amount of effort. Thus the rankings they produce should place the most relevant or preferred items at the top of the ranking. Learning to rank is a field within machine learning that covers methods which optimize ranking systems w.r.t. this goal. Traditional supervised learning to rank methods utilize expert-judgements to evaluate and learn, however, in many situations such judgements are impossible or infeasible to obtain. As a solution, methods have been introduced that perform learning to rank based on user clicks instead. The difficulty with clicks is that they are not only affected by user preferences, but also by what rankings were displayed. Therefore, these methods have to prevent being biased by other factors than user preference. This thesis concerns learning to rank methods based on user clicks and specifically aims to unify the different families of these methods. The first part of the thesis consists of three chapters that look at online learning to rank algorithms which learn by directly interacting with users. Its first chapter considers large scale evaluation and shows existing methods do not guarantee correctness and user experience, we then introduce a novel method that can guarantee both. The second chapter proposes a novel pairwise method for learning from clicks that contrasts with the previous prevalent dueling-bandit methods. Our experiments show that our pairwise method greatly outperforms the dueling-bandit approach. The third chapter further confirms these findings in an extensive experimental comparison, furthermore, we also show that the theory behind the dueling-bandit approach is unsound w.r.t. deterministic ranking systems. The second part of the thesis consists of four chapters that look at counterfactual learning to rank algorithms which learn from historically logged click data. Its first chapter takes the existing approach and makes it applicable to top- k settings where not all items can be displayed at once. It also shows that state-of-the-art supervised learning to rank methods can be applied in the counterfactual scenario. The second chapter introduces a method that combines the robust generalization of feature-based models with the high-performance specialization of tabular models. The third chapter looks at evaluation and introduces a method for finding the optimal logging policy that collects click data in a way that minimizes the variance of estimated ranking metrics. By applying this method during the gathering of clicks, one can turn counterfactual evaluation into online evaluation. The fourth chapter proposes a novel counterfactual estimator that considers the possibility that the logging policy has been updated during the gathering of click data. As a result, it can learn much more efficiently when deployed in an online scenario where interventions can take place. The resulting approach is thus both online and counterfactual, our experimental results show that its performance matches the state-of-the-art in both the online and the counterfactual scenario. As a whole, the second part of this thesis proposes a framework that bridges many gaps between areas of online, counterfactual, and supervised learning to rank. It has taken approaches, previously considered independent, and unified them into a single methodology for widely applicable and effective learning to rank from user clicks. Awarded by: University of Amsterdam, Amsterdam, The Netherlands. Supervised by: Maarten de Rijke. Available at: https://hdl.handle.net/11245.1/8ff3aa38-97fb-4d2a-8127-a29a03af4d5c.


2021 ◽  
Vol 11 (3) ◽  
pp. 1064
Author(s):  
Jenq-Haur Wang ◽  
Yen-Tsang Wu ◽  
Long Wang

In social networks, users can easily share information and express their opinions. Given the huge amount of data posted by many users, it is difficult to search for relevant information. In addition to individual posts, it would be useful if we can recommend groups of people with similar interests. Past studies on user preference learning focused on single-modal features such as review contents or demographic information of users. However, such information is usually not easy to obtain in most social media without explicit user feedback. In this paper, we propose a multimodal feature fusion approach to implicit user preference prediction which combines text and image features from user posts for recommending similar users in social media. First, we use the convolutional neural network (CNN) and TextCNN models to extract image and text features, respectively. Then, these features are combined using early and late fusion methods as a representation of user preferences. Lastly, a list of users with the most similar preferences are recommended. The experimental results on real-world Instagram data show that the best performance can be achieved when we apply late fusion of individual classification results for images and texts, with the best average top-k accuracy of 0.491. This validates the effectiveness of utilizing deep learning methods for fusing multimodal features to represent social user preferences. Further investigation is needed to verify the performance in different types of social media.


2021 ◽  
pp. 1063293X2110195
Author(s):  
Ying Yu ◽  
Shan Li ◽  
Jing Ma

Selecting the most efficient from several functionally equivalent services remains an ongoing challenge. Most manufacturing service selection methods regard static quality of service (QoS) as a major competitiveness factor. However, adaptations are difficult to achieve when variable network environment has significant impact on QoS performance stabilization in complex task processes. Therefore, dynamic temporal QoS values rather than fixed values are gaining ground for service evaluation. User preferences play an important role when service demanders select personalized services, and this aspect has been poorly investigated for temporal QoS-aware cloud manufacturing (CMfg) service selection methods. Furthermore, it is impractical to acquire all temporal QoS values, which affects evaluation validity. Therefore, this paper proposes a time-aware CMfg service selection approach to address these issues. The proposed approach first develops an unknown-QoS prediction model by utilizing similarity features from temporal QoS values. The model considers QoS attributes and service candidates integrally, helping to predict multidimensional QoS values accurately and easily. Overall QoS is then evaluated using a proposed temporal QoS measuring algorithm which can self-adapt to user preferences. Specifically, we employ the temporal QoS conflict feature to overcome one-sided user preferences, which has been largely overlooked previously. Experimental results confirmed that the proposed approach outperformed classical time series prediction methods, and can also find better service by reducing user preference misjudgments.


2020 ◽  
Vol 34 (04) ◽  
pp. 6127-6136
Author(s):  
Chao Wang ◽  
Hengshu Zhu ◽  
Chen Zhu ◽  
Chuan Qin ◽  
Hui Xiong

The recent development of online recommender systems has a focus on collaborative ranking from implicit feedback, such as user clicks and purchases. Different from explicit ratings, which reflect graded user preferences, the implicit feedback only generates positive and unobserved labels. While considerable efforts have been made in this direction, the well-known pairwise and listwise approaches have still been limited by various challenges. Specifically, for the pairwise approaches, the assumption of independent pairwise preference is not always held in practice. Also, the listwise approaches cannot efficiently accommodate “ties” due to the precondition of the entire list permutation. To this end, in this paper, we propose a novel setwise Bayesian approach for collaborative ranking, namely SetRank, to inherently accommodate the characteristics of implicit feedback in recommender system. Specifically, SetRank aims at maximizing the posterior probability of novel setwise preference comparisons and can be implemented with matrix factorization and neural networks. Meanwhile, we also present the theoretical analysis of SetRank to show that the bound of excess risk can be proportional to √M/N, where M and N are the numbers of items and users, respectively. Finally, extensive experiments on four real-world datasets clearly validate the superiority of SetRank compared with various state-of-the-art baselines.


Author(s):  
ChunYan Yin ◽  
YongHeng Chen ◽  
Wanli Zuo

AbstractPreference-based recommendation systems analyze user-item interactions to reveal latent factors that explain our latent preferences for items and form personalized recommendations based on the behavior of others with similar tastes. Most of the works in the recommendation systems literature have been developed under the assumption that user preference is a static pattern, although user preferences and item attributes may be changed through time. To achieve this goal, we develop an Evolutionary Social Poisson Factorization (EPF$$\_$$ _ Social) model, a new Bayesian factorization model that can effectively model the smoothly drifting latent factors using Conjugate Gamma–Markov chains. Otherwise, EPF$$\_$$ _ Social can obtain the impact of friends on social network for user’ latent preferences. We studied our models with two large real-world datasets, and demonstrated that our model gives better predictive performance than state-of-the-art static factorization models.


2009 ◽  
pp. 284-313
Author(s):  
Edgar Jembere ◽  
Matthew O. Adigun ◽  
Sibusiso S. Xulu

Human Computer Interaction (HCI) challenges in highly dynamic computing environments can be solved by tailoring the access and use of services to user preferences. In this era of emerging standards for open and collaborative computing environments, the major challenge that is being addressed in this chapter is how personalisation information can be managed in order to support cross-service personalisation. The authors’ investigation of state of the art work in personalisation and context-aware computing found that user preferences are assumed to be static across different context descriptions whilst in reality some user preferences are transient and vary with changes in context. Further more, the assumed preference models do not give an intuitive interpretation of a preference and lack user expressiveness. This chapter presents a user preference model for dynamic computing environments, based on an intuitive quantitative preference measure and a strict partial order preference representation, to address these issues. The authors present an approach for mining context-based user preferences and its evaluation in a synthetic m-commerce environment. This chapter also shows how the data needed for mining context-based preferences is gathered and managed in a Grid infrastructure for mobile devices.


2018 ◽  
Vol 2018 ◽  
pp. 1-12 ◽  
Author(s):  
Seokhee Jeon ◽  
Hongchae Lee ◽  
Jiyoung Jung ◽  
Jin Ryong Kim

This study focuses on design of user-adaptive tactile keyboard on mobile device. We are particularly interested in its feasibility of user-adaptive keyboard in mobile environment. Study 1 investigates how tactile feedback intensity of the virtual keyboard in mobile devices affects typing speed and user preference. We report how different levels of feedback intensity affect user preferences in terms of typing speed and accuracy in different user groups with different typing performance. Study 2 investigates different tactile feedback modes (i.e., whether feedback intensity is linearly increased, linearly decreased, or constant from the centroid of the key, and whether tactile feedback is delivered when a key is pressed, released, or both pressed and released). We finally design and implement user-adaptive tactile keyboards on mobile device to explore the design space of our keyboards. We close by discussing the benefits of our design along with its future work.


AI Magazine ◽  
2008 ◽  
Vol 29 (4) ◽  
pp. 93 ◽  
Author(s):  
Pearl Pu ◽  
Li Chen

We address user system interaction issues in product search and recommender systems: how to help users select the most preferential item from a large collection of alternatives. As such systems must crucially rely on an accurate and complete model of user preferences, the acquisition of this model becomes the central subject of our paper. Many tools used today do not satisfactorily assist users to establish this model because they do not adequately focus on fundamental decision objectives, help them reveal hidden preferences, revise conflicting preferences, or explicitly reason about tradeoffs. As a result, users fail to find the outcomes that best satisfy their needs and preferences. In this article, we provide some analyses of common areas of design pitfalls and derive a set of design guidelines that assist the user in avoiding these problems in three important areas: user preference elicitation, preference revision, and explanation interfaces. For each area, we describe the state-of-the-art of the developed techniques and discuss concrete scenarios where they have been applied and tested.


PLoS ONE ◽  
2017 ◽  
Vol 12 (9) ◽  
pp. e0183486
Author(s):  
Obioma Nwankwo ◽  
Gerhard Glatting ◽  
Frederik Wenz ◽  
Jens Fleckenstein

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