scholarly journals Teaching English through Educational Games in Yemeni High School Classes

Author(s):  
Ameen Ghyama

This study is an investigation of the educational games used in Yemeni high school classes. The main objective is to find out the extent to which Yemeni teachers are aware of the utility described in the theoretical part and whether they make use of EFL games in their classes while teaching English. Equally, this study tries to probe into some of the Yemeni EFL learners’ viewpoints towards using EFL games in the learning process-besides shedding light on the types of games they generally prefer. The approach I used was purely quantitative in nature, but I also relied on the qualitative approach. Twenty teachers and one hundred high school students were given a questionnaire about using games in English teaching and learning. The results were analyzed and show that games can be a unique opportunity for teachers to teach meaningfully and communicatively English in real-life contexts as well as the learners encourage and increase cooperation and collaboration among them and acquire the vocabulary easily. Using English teaching EFL games, in my opinion, can mitigate such difficulties facing Yemeni teachers in teaching English. Carefully choosing the right games can help a great deal in encouraging students to learn avidly. Furthermore, good EFL games have a great role to play in creating a stress-free learning atmosphere, and at the same time make it possible for students to practice the desired language skills. The key significance is that games are not mere time-fillers; rather, this study tries to guide and help teachers see when to use games, how to choose games that cater to students’ needs and interests. Based on these results, some practical recommendations were formulated in order to enhance Yemeni EFL teaching and learning through using games.

Author(s):  
Noemí Pena Miguel ◽  
Máximo Sedano-Hoyuelos

ABSTRACTThe introduction of new technologies in society has created a need for interactive contents that can make the most of the potential that technological advances offer. Serious games as educational games are such content: they can be defined as video games or interactive applications whose main purpose is to provide not only entertainment but also training and enhancing skills in areas such as health, marketing, education, etc. The game was associated with childhood and youth but serious games search for promoting, strengthening and giving added value to the teaching and learning process for all ages. One of the most crucial factors for successful educational games is their ability to maintain an individual learner’s motivation and interest by adapting the individual learning and gaming experience to each learner’s needs, preferences, goals, and abilities. For this reason, Serious Games need tutoring and dynamization. The aim of this paper is to analyze a specific experience success in the use of Serious Games for training. It details how this serious game can enhance different skills in each of the phases of the game. This Serious Game was used to promote innovation among High School students and students at Vocational Training Centres. The users must manage a supermarket trying to get the best results possible by taking a series of both strategic and operational decisions. Through an econometric regression model, we have analyzed the results of its use by a group of High School students and Vocational Training School students.RESUMENLos Serious Games son juegos cuyo fin va más allá del mero entretenimiento y persiguen transmitir contenidos, valores, potenciar habilidades y competencias e incluso servir como herramienta de marketing al utilizarse como medio publi-citario. En los últimos años, las TIC han ido tomando protagonismo en el ámbito educativo y formativo y los Serious Games están jugando un papel fundamental como herramientas formativas. El juego anteriormente se asociaba a las etapas de la infancia y la juventud pero los Serious Games pretenden potenciar, reforzar y dar un valor añadido importante al proceso de enseñanza y al proceso de aprendizaje para todas las edades. No obstante, para que los Serious Games alcancen todo su potencial como herramienta en el proceso de aprendizaje, es necesario complementarlos con una buena tutorización y dinami-zación que guíe dicho aprendizaje. Sin duda, sin la labor tutorial, los Serious Games pierden eficacia en su objetivo de poten-ciar el aprendizaje. El objeto de estudio del presente trabajo es analizar una experiencia de éxito concreta en el uso de los Serious Games para el ámbito formativo. En él se detalla cómo a través de un juego que se ha utilizado entre los alumnos de Bachillerato y Formación Profesional se pueden potenciar diferentes competencias en cada una de las fases del mismo. En él, el usuario debe gestionar un supermercado tratando de obtener los mejores resultados posibles tomando una serie de decisio-nes tanto estratégicas como operativas. A través de un modelo econométrico de regresión de elaboración propia analizaremos los resultados obtenidos en su utilización por un grupo de estudiantes de Formación Profesional y Bachillerato. Contacto principal: [email protected]


2015 ◽  
Vol 1 (1) ◽  
pp. 7
Author(s):  
Josilda Papajani

The Albanian Education System is currently undergoing several changes, one of which is the Foreign Languages Curriculum implementation. One of the main External Factors in implementing the EFL curriculum is even the kind of Textbook it is chosen to be used in the EFL teaching and learning process. As long as a book is considered ‘food for thought’, an EFL textbook could be easily considered as ’a milestone’ in the students’ education. According to this, choosing the right textbook to teach English to High School students is as important as designing the curriculum itself. It is needed to think about the students' needs, interests, ability and level. Choosing a course book is not a frivolous matter, so it should be made clear what kind of English textbook fits best for the students of the High Schools in Albania. This will come out according to the analyses of what the curriculum asks for, the currently used textbooks, as well as according to the observations among teachers and students in the High Schools of Elbasan, Albania.


2020 ◽  
Vol 21 (3) ◽  
pp. 250-256
Author(s):  
Paula Viviana Queiróz Dantas ◽  
Ana Graciela Voltolini ◽  
José Bertoloto

ResumoO presente trabalho tem como objetivo estabelecer um diálogo oportuno sobre as orientações e recomendações oferecidas pela Base Nacional Comum Curricular — BNCC no tocante ao Ensino Médio com relação às tecnologias digitais e a mídia na área de Linguagens e suas tecnologias. As Tecnologias Digitais de Informação e Comunicação — TDIC estão presentes em todas as esferas da sociedade contemporânea. Esses recursos configuram novos hábitos, com os quais são estabelecidas relações e se executam tarefas, como o acesso à informação e o ato de ensinar e aprender. Em observância a BNCC e o contexto, o artigo apresenta as perspectivas pensadas a respeito deste assunto. Este trabalho tem como base teórica Recuero (2009), Freire e Guimarães (2011), Gabriel (2013), entre outros. Para tanto, está em desenvolvimento pesquisa qualitativa com alunos do Ensino Médio de uma escola pública de Cuiabá/MT, utilizando o grupo focal como técnica para a coleta de dados. É possível concluir, de modo preliminar, que há influência do conteúdo das redes sociais digitais em vários aspectos da vida social dos estudantes, bem como a necessidade de desenvolver habilidades para reconhecer as nuances das mensagens das redes. Dessa maneira, se espera que a pesquisa possa auxiliar a escola e os professores, inseridos nesse contexto de sociabilidade digital, a buscar alternativas e proposições com o objetivo de uma relação saudável e crítica com o universo cibernético. Palavras-chave: Redes Sociais Digitais. Ensino Médio. TDIC. AbstractThis paper has as its main purpose to establish a proper dialogue about the orientation and recommendation offered by BNCC, regarding the High School and related to digital technologies besides the media in the Language area and its technologies. The Information and Communication Digital technologies - TDIC are present in all groups of contemporary society. These resources configure new habits, which ones we establish a relation with and execute tasks, like the information access and the teaching and learning act. Considering the BNCC and its context, the paper presents the viewed perspective withing this subject. This essay has as a theoretical basis Recuero (2009), Freire and Guimarães (2011), Gabriel (2013), and others. Therefore, a qualitative research was developed with High School students from a public school of Cuiabá/ MT, using the focused group collecting data technique. It is possible to conclude in a preliminary way, that there is an influence of digital social web in many sources of student's real life, as well the need to develop skills to help recognize features in the web messages. Thus, there is an expectation over this research as a support to teachers and students, included in the context of digital sociability, looking for alternatives and choices focused on a healthy and critical relationship with cybernetic universe. Keywords: Digital Social Networks. High School. TDIC


2019 ◽  
Author(s):  
Rohani Ganie ◽  
Deliana . ◽  
Rahmadsyah Rangkuti

In the English teaching and learning process, there are four skills that are identified as very important; listening, speaking, reading and writing. The Indonesian government places English as a compulsory subject for junior and senior high school. But in practice, teaching English is not too maximal. Reading skills in this case reading English texts is very important because by reading it is open the opportunity to absorb other existing knowledge. Reading comprehension is an advanced level of reading skills. Senior high school students are expected to have mastered the comprehension skills of reading English texts at an advanced level. This is because most likely at the level of lectures these students are required to read English reference books. Therefore, research that reveals the problems that exist in the teaching and learning process of Reading Comprehension English texts needs to be done. Data sources were the articles about teaching English, focusing in the problem of reading comprehension. Data were words and sentences from the articles. The analysis technique used was thematic analysis. Based on the research, problem face by student in reading comprehension of English text was majoring in three theme; 1. Problems from the student self, 2. Problems from the teacher, and 3.External problems. Problems from the student self consist of three part; student basic English ability, less attraction on the subject and not motivated. Problems from the teacher were not using any method while teaching and used inappropriate method. External problems were material and environment.


Author(s):  
Pham Thi Thu Hien ◽  
Ha Thanh Hang

Vietnamese poems in the Medieval period have been taught in high schools for a long time. However, many students find difficult to read/receive these works because they have been around for a long time and have unique characteristics. At the same time, the teacher's reading comprehension method also does not help students to link the reading content from the text to their current life. The paper proposes a way to overcome the aforementioned limitation, which is to build and use connected and integrated questions in teaching reading comprehension of Vietnamese poems in the Medieval period for high school students, in order to connect activities teaching and learning these works with real life and develop some general competencies as well as specific competencies for learners.


2020 ◽  
Vol 7 (9) ◽  
pp. 664-672
Author(s):  
Eiman Nather

This preliminary study investigates the Saudi public high school student deficiencies in speaking English and seeks ways to improve the curriculum opportunities for students in English-speaking classrooms. Saudi public schools aim to educate students to use English in real-life communication. However, the majority of Saudi high school students graduate with low levels of understanding and competence in communicating in English. This pilot study examines the strategies that Saudi high school teachers and students have followed to teach and learn English in public schools and investigates their beliefs about effective teaching and learning strategies. The study is based on a questionnaire. Ninety female students of years seven, eight, and nine and their six teachers were drawn from two public schools in Riyadh. The findings of this study reflect the importance of collaborative work between stakeholders including supervisors, teachers, parents, and students. In addition, they emphasize that besides the teachers’ beliefs, learners’ needs and expectations should be taken into account, to increase the likelihood of a more productive and successful learning environment. The consensus was that the best results are achieved when interesting activities and interactive teaching strategies are used to support the mandatory course-book.


ForScience ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. e00920
Author(s):  
Paula Cristina de Paula Caldas ◽  
Venilson Luciano Benigno Fonseca

Inúmeras são as ferramentas que o professor pode usar no processo de ensino e aprendizagem. Dentre elas, a avaliação formativa, aquela que ocorre ao longo do processo e que tem por finalidade o acompanhamento do desenvolvimento dos alunos, sendo seus resultados um guia para as futuras ações do professor. Este trabalho apresenta os benefícios e as dificuldades da aplicação do Kahoot! Quiz como um modelo de avaliação formativa. Por meio deste jogo, os alunos puderam ser avaliados divertindo-se ao longo do processo, sem que a parte educativa fosse preterida. É uma pesquisa de caráter qualitativo na qual foi feito um estudo de caso com os alunos do primeiro ano do Ensino Médio do IFMG - Campus Congonhas no ano de 2019, na disciplina de Química I. Palavras-chave: Kahoot! Quiz. Avaliação formativa. Jogos didáticos Online. Continuous learning assessment and the use of educational games in chemistry classes: quiz with high school students Abstract The teacher can use countless tools in the teaching and learning processes. Among them, the formative assessment, the one that occurs throughout the process, has the purpose of monitoring the students' development and its result is a guide for the teacher future actions. This research will present the benefits and difficulties of applying Kahoot! Quiz as a formative assessment. Through this game, students could be evaluated and having fun throughout the process, without the educational part being neglected. It is a qualitative research in which a study was conducted with the students of the first year of high school at IFMG-campus Congonhas in 2019, in the Chemistry I discipline. Keywords: Kahoot Quiz. Formative assessment. Educational Online Games.      


2012 ◽  
Vol 18 (1) ◽  
pp. 30
Author(s):  
Anni Holila Pulungan

The study deals with the Contextual Teaching and Learning of the students’ reading comprehension at junior high school. Contextual Teaching and Learning is a new alternative for every teachers to relate the materials to the real world. The aims of the research are to analyze the effect of non and CTL method of the students’ reading comprehension.  The research method is an experimental method. The data analysis is taken from the two classess. Then, they divided into two  groups, the control and experimental group. The major findings of the study shows that the effect of Contextual Teaching and Learning on the students’ reading comprehension is better than the non CTL method-lecture method for the junior high school students.


2013 ◽  
Vol 19 (1) ◽  
pp. 28
Author(s):  
Hamda Situmorang ◽  
Manihar Situmorang

Abstract Implementation of demonstration method in the teaching of chemistry is assigned as the right strategy to improve students’ achievement as it is proved that the method can bring an abstract concept to reality in the class. The study is conducted to vocational high school students in SMKN1 Pargetteng getteng Sengkut Pakfak Barat at accademic year 2013. The teaching has been carried out three cycles on the teaching of chemistry topic of colloid system. In the study, the class is divided into two class, experiment class and control class. The demontration method is used to teach students in experimental class while the teaching in control class is conducted with lecture method. Both are evaluated by using multiple choise tests before and after the teaching procedures, and the ability of students to answer the problems are assigned as students’ achievements. The results showed that demonstration method improved students’ achievement in chemistry. The students in experimental class who are taughed with demonstration method (M=19.08±0.74) have higher achievements compare with control class (M=12.91±2.52), and both are significantly different (tcalculation 22.85 > ttable 1.66). The effectivity of demostration method in experimental class (97%) is found higer compare to conventional method in control class (91%).


Sign in / Sign up

Export Citation Format

Share Document