scholarly journals QUIMI CRUSH: ATIVIDADE LÚDICA PARA O ENSINO DE QUÍMICA ORGÂNICA

2018 ◽  
Vol 3 (2) ◽  
pp. 625-642
Author(s):  
Diego Arantes Teixeira Pires ◽  
Leonardo Alves do Nascimento ◽  
Tatyana Mira Medeiros ◽  
Luiz Fernando Batista Loja

Resumo: Atualmente paira sobre a área de Ciências Naturais, e principalmente na disciplina de Química, uma grande preocupação em relação ao processo de ensino-aprendizagem de conceitos científicos. Uma solução, por parte dos estudiosos da Educação Química, para sanar essa problemática é desenvolver e apontar materiais que utilizem Novas Tecnologias para incrementar a metodologia das aulas ministradas pelos professores de Ciências. Alguns desses materiais, que podem contribuir com o êxito no processo de ensino-aprendizagem, são os softwares lúdicos educacionais. Nesse sentido, realizou-se o desenvolvimento de um aplicativo para dispositivo móvel, denominado Quimi Crush, para auxiliar na mediação do conteúdo de Funções Orgânicas no Ensino Médio. O jogo didático foi desenvolvido, testado e aplicado com alunos do Ensino Médio e alunos do Ensino Superior. Esse jogo foi bem avaliado por ambos os grupos. Além disso, Quími Crush foi validado como jogo didático, podendo ser uma ferramenta para auxiliar as aulas de Química, tornando-as mais dinâmicas e interessantes.Palavras-chave: Química Orgânica. Atividades Lúdicas. Tecnologias na Educação. Abstract: Nowaday, there is a great concern about the teaching and learning process of scientific concepts in the field of Natural Sciences, and especially in Chemistry classes. For education researchers, a solution to solve this problem is to develop and point out materials that use new technologies to increase the methodology of the classes. Some of these materials, which can contribute to the success in the teaching-learning process, are playful educational softwares. In this sense, it was developed a mobile device application, named Quimi Crush, to assist in mediating the content of Organic Functions in high school classes. The playful game was developed, tested and applied with High School and ungergraduate students. This game was well rated by both groups. In addition, Quimi Crush has been validated as an educational game and can be a tool to help in chemistry classes, making them more dynamic and interesting.Keywords: Organic Chemistry. Playful Activities. Educational Technologies.

2020 ◽  
Vol 5 (1) ◽  
pp. 172-192
Author(s):  
Ezequiel Santos Silva ◽  
Luiz Fernando Batista Loja ◽  
Diego Arantes Teixeira Pires

Resumo: Atualmente, existe uma preocupação em relação ao processo de ensino-aprendizagem de alguns conceitos científicos, como os conceitos iniciais de Química Orgânica, vistos no terceiro ano do Ensino Médio. Uma das alternativas para solucionar esse problema tem sido construir e apontar materiais didáticos para incrementar a metodologia das aulas ministradas pelos professores de Ciências. Alguns desses materiais, que podem contribuir com o êxito no processo de ensino-aprendizagem são os softwares lúdicos educacionais. Neste trabalho, apresentamos um aplicativo didático que foi desenvolvido, denominado Quiz Molecular, para dispositivos móveis, abordando o conteúdo de funções orgânicas. Além disso, relatou-se a aplicação, avaliação e validação do jogo com alunos de uma escola estadual de Ensino Médio e licenciandos em Química de uma instituição federal de ensino, utilizando-se questionários com perguntas objetivas e discursivas, em uma pesquisa qualitativa. Notou-se que o jogo proposto agradou aos alunos de Ensino Médio e aos futuros professores, demonstrando que pode ser uma boa alternativa para dinamizar as aulas de Química Orgânica.Palavras-chave: Tecnologias no Ensino; Ensino de Química; Química Orgânica. Abstract: Currently, there is a concern about the teaching-learning process of some scientific concepts, such as the initial concepts of Organic Chemistry, seen in the third year of high school. One of the alternatives to solve this problem has been to build and to point teaching materials to increase the methodology of the classes. Some of these materials, which can contribute to the success of the teaching-learning process, are educational software. In this work, an educational app for mobile devices was developed, named Molecular Quiz, and it addressed the content of organic functions.  It is also reported its application and validation with high school and graduation students. For theses analysis, it was used questionnaires with objective and discursive questions. It was noted that the proposed game pleased students and future teachers, demonstrating that it can be a good alternative to dynamize Organic Chemistry classes. In addition, the app has been validated as an educational game.Keywords: Educational Technologies; Chemistry teaching; Organic chemistry.


2011 ◽  
Vol 2 (1) ◽  
pp. 94
Author(s):  
Titik Haryati ◽  
Rosalina Ginting ◽  
Suwarno Widodo ◽  
Kiki Aryaningrum ◽  
Bambang Kumoro

Abstract There are still a few handouts created by the teachers. In fact, teachers feel lazy to make a handout to succeed their teaching and learning process, especially civic teachers who are still low in understanding how to make and design their own handout. A handout is an instrument that teachers supposed to writing it. By writing a handout, teacher can explore his material based on the problems faced in the class. That is way; the Team thought that we need to give them something to train them in writing their own teaching handout. This community service was given to civic teachers of senior high school who has the important role in tranfering knowledge about civic subject. This activity had some sessions, there were; lecturing, discussion, questions answer and feedback. It hopes that by understanding the way in designing a teaching handout, they will be encouraged to make their own handout to support their teaching learning process in the classroom. ?é?á Key words : a teaching handout, a civic subject ?é?á


2018 ◽  
Vol 1 (1-2) ◽  
pp. 156-167
Author(s):  
Nicoleta Sămărescu

The eLearning instruments that have been researched in the last few years represent a necessity for the Romanian primary school also within the development of the alternative learning sources. These cognitive instruments as D.H. Jonassen names them, are utilized in the USA and are researched in other countries, too (France) in order to be implemented. The aim of this article is to implement and to recommend the utilization of electronic models: text and image processing sheets, presentation sheets, spreadsheets in the teaching­learning process in primary school. According to this aim, the research hypothesis has been issued in keeping with which we anticipate to be able to offer a well thought training in the eLearning field by updating the teaching and learning process with the help of the implementation of a set of electronic models which will increase the intercepting coefficient, the motivation, stimulation, imagination and enthusiasm degree for the learning actors and will redefine the teacher-pupil relation. The main objectives which derive from the hypothesis of our study confine to establishing the impact of electronic models of the eLeaming Set that has been proposed to be implemented on the actors primary school in the teaching-learning process; rendering the teaching-learning process efficient by implementing cognitive models with electronic support; working out an operational guide that contains scientific-practical recommendations and lesson models that utilize PeL; enriching the mathematical thinking. The study sample covers a population that wishes to know, to participate in the implementing of the new technologies. The sample was composed as follows: 121 teachers in primary schools, most of them students of the University in Pite


2012 ◽  
Vol 3 (2) ◽  
pp. 122-140
Author(s):  
Magaly Rodríguez-Calvo

Las Olimpiadas Costarricenses de Ciencias Biológicas (OLICOCIBI) potencian el nivel cognitivo mediante competencias académicas dirigidas a estudiantes y docentes de secundaria, donde se optimiza el proceso de enseñanza aprendizaje mediante la aplicación biotecnológica de la biología. Parte de los objetivos es que la población académica segundaria, mediante este tipo de actividades,pueda fortalecer y mejorar la educación científica en Costa Rica. Estas olimpiadas promueven el estudio activo, participativo y significativo de las ciencias biológicas a nivel de la enseñanza media y preuniversitaria. Además, es una actividad que abre espacios de participación a todas los centros educativos, tanto públicos, como privados, y abarca todas las sedes regionales del país. Estas justas se dividen en dos categorías;la A para estudiantes de X, XI y XII nivel y la B para estudiantes de VIII, IX y X nivel.La organización de este evento requiere de la estructuración y coordinación de un trabajo integral y en equipo de varias instancias del gobierno como lo son: Universidad Nacional (UNA), Universidad Estatal a Distancia (UNED), Universidad de Costa Rica (UCR), Ministerio de Ciencia y Tecnología (MICIT), Ministerio de Educación Pública (MEP) y otras instituciones emblemáticas en el campo social, científico y biológico del país.Los antecedentes de OLICOCIBI se iniciaron en el 2007 y la recalcada labor que se ha realizado año tras año, ha impulsado la participación de Costa Rica en la Olimpiada Iberoamericana de Biología (OIAB), obteniendo desde el año 2008 destacados resultados como medallas de bronce, plata y oro, logrando posicionar a Costa Rica en los más altos niveles cognitivos. Es por ello que esta actividad fue declarada de interés institucional por las Universidades Públicas, y de interés educativo por el Ministerio de Educación.Palabras clave: Olimpiadas de Biología, educación secundaria, calidad educativa, estrategias metodológicas, procesos de enseñanza y aprendizaje, docentes y estudiantes.Abstract The Costa Rican Biological Sciences Olympics (OLICOCIBI), enhance the cognition level through academic competitions directed by students and high school teachers, where the teaching learning process is optimized through the biotechnology application of biology. Part of the goal is that the academic high school population can increase and develop a better scientific education in Costa Rica with those kinds of activities.The Olympics promote an active, participatory and significant study method of biological sciences when it comes to middle or secondary and pre-university education. Also, is an activity that opens up alcoves of participation to every single educational school both public and private ones, as well as regional headquarters of the country. The same are divided in two categories; A for students of X, XI, XII level and B for students of VII, IX and X level. The organization of this event, requires the structuring and coordination of an integral unity and a team of several government agencies such as: Universidad Nacional (UNA), Universidad Estatal a Distancia (UNED), Universidad de Costa Rica (UCR), Ministerio de Ciencia y Tecnología (MICIT) Ministeria de Educación Pública (MEP) and other emblematic institutions from the social, scientific and biological field. The background of OLICOCIBI stared in 2007 and the crimped work that has been done year after year, has increase the partaking of Costa Rica in the Iberoamerican Biology Olympics (OIAB); acquiring since the year of 2008, distinguish results like bronze, silver and gold medals, achieving to put Costa Rica as one of the highest cognitive levels; therefore, this type of activity was declared as an institutional interest by Public Universities and also as an education interest by the Ministry of Education (MEP). Keywords: Biology olympics, high school education, education quality, methodological strategies, teaching and learning process, teachers and students.


2017 ◽  
Author(s):  
William Manoel Menezes ◽  
Jorge Correia Neto ◽  
Moacyr Cunha Filho ◽  
Guilherme Villar

BACKGROUND While traditional video games provide amusement, with the advent of serious games (SG), it has raised the potential and the results that can be achieved from the games, these artifacts, whose main differentials are the fact that they are naturally playful and motivators. While in the 1990s, the games aimed only at entertainment, nowadays teaching and learning combine with entertainment and become the main goals to be achieved through the SG. A strong example of SG application is for motivation and help in the formal or special teaching-learning process acting as a pedagogical tool. In this sense, the following question arises: What are the characteristics and interface resources considered adequate to compose the interface of a serious game that have educational objectives directed to people with Williams-Beuren Syndrome? Here's the motivation guide for this article. OBJECTIVE Elementary mathematics education for people with Williams Syndrome METHODS An exploratory and descriptive study,using qualitative and quantitative approaches. RESULTS The results portfolio obtained from the WBS user experience assessment presents the confidence rectangle within the "desirable" quadrant. This is what a project program is, since scientifically this is one of the biggest difficulties reported by unlock authors, it is not possible to teach content and maintain playfulness. CONCLUSIONS The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public. But we did not just develop; we decided to go beyond and document the entire process of engineering and gamification, based on data obtained throughout this study of design and design of a serious educational game prototype that contained in its layout the ideal characteristics to mediate a teaching-learning process from its use, as well as document and outline a methodological process that may serve as the basis for further studies. Thus, we believe that the results and reflections raised from this study may, in the future, broaden the knowledge about the design of serious games for people with cognitive disabilities. The prototype of the game here called SoundMath, was intended to meet a demand for learning elementary arithmetic for people with WBS, from a playful and immersive process. Through the results of the evaluations carried out, this work provides relevant information that can encourage the development of this game, as well as help companies in the educational segment, and contribute to the improvement of the quality of the applications targeted to this type of public. Other important point to be highlighted from this work is with regard to the social aspect that this work encompasses, because it is the development of a solution applied to a daily problem of this public.


2019 ◽  
Vol 3 (2) ◽  
pp. 187-193
Author(s):  
Suyanta Suyanta ◽  
Endang W. Laksono ◽  
Novia Fitri Fadhilah ◽  
Ihwan Rizky

Chemistry learning in high school that trains and develops students’ self-sufficiency and independence has not been done optimally because learners still depend on getting information and knowledge from teachers. Problem-based learning method used in the teaching and learning process is expected to facilitate students’ with self-reliance and learning independence. This method is a problem-oriented learning method that makes students be accustomed to solving problems in order to train their ability in discoveringa concept in the learning process. Teaching learning process with PBL model is done for the subject matter of acid & base solution and electrolyte & non electrolyte solution. Learning independence assessed in this study were self-management, motivation, and confidence. The data of the study were in the form of descriptive quantitative data and analyzed using Anava / Anacova test. The research findings showed that there was a difference of students’ learning independence through the application of problem-based learning method and control method in teaching and learning process. 


2020 ◽  
Vol 2 (1) ◽  
pp. 29-39 ◽  
Author(s):  
Muhammad Mustangin ◽  
Beny Riswanto

This study are focused in : (1) how the context of the Online teaching learning process program on Covid-19 outbreak. (2) how the input of the Online teaching learning process program on Covid-19 to the success program, (3) how far the challenge and the opportunities of the Online teaching learning process program on Covid-19 pandemic. The objects of this study were: the English teacher in government’ schools and private school of junior high school and senior high school, and the students. The data were obtained from interview, classroom observation, and document analysis. Those data were analyzed by using Context, Input, Process, Product (CIPP) Model by Kellaghan and Stufflebeam (2003). The findings revealed some facts. First, in the context evaluation, it can be concluded that the online teaching and learning program are relevant and formulated in order to meet the students’ needs on this pandemic. Second, in term of input evaluation, the teacher did not fulfill the requirements of a qualified teacher yet. Therefore, this pandemic has become a challenge for educators especially for English teachers and students in higher education level. It impacted classrooms to be hardly. Here, the researcher advice the government to conduct a training and workshop in order to improve the quality and the professionalism.


Author(s):  
Leonardo Mendes Bezerra ◽  
Marcos Nicolau Santos da Silva

WHY SHOULD PHILOSOPHY TEACHERS TEACH THE RIGHT TO EQUALITY IN THE CLASSROOM?¿POR QUÉ LOS PROFESORES DE FILOSOFÍA DEBERÍAN ENSEÑAR EL DERECHO A LA IGUALDAD EN LA SALA DE CLASE?O artigo trata a respeito da possibilidade de trabalhar, com estudantes do ensino médio, um dos principais direitos fundamentais do homem, o direito à igualdade, arrolado no art. 5º da Constituição Federal de 1988. Símbolo da democracia, esse direito consiste formalmente em tratar de maneira igual os iguais, desigual os desiguais, ciente de que a desigualdade do tratamento aumenta na proporção em que as pessoas se desigualam entre si. Diante disso, realizou-se uma pesquisa por meio da qual se reuniram professores de Filosofia com o escopo de apresentar métodos com que pode ser trabalhado o tema em questão. Metodologicamente, partindo de uma fundamentação em estudos teóricos, utilizou-se a análise de conteúdo como forma de sintetizar as principais categorias discutidas e promover contribuições para uma aplicabilidade da temática no processo de ensino e aprendizagem. Os resultados apontaram a necessidade de trabalhar com questões legais nas aulas de Filosofia no ensino médio como forma de esclarecer os alunos acerca da importância social e pessoal do direito à igualdade entre as pessoas e ampliar as reflexões sobre a realidade que o cerca.Palavras-chave: Igualdade; Metodologia de Ensino-Aprendizagem; Filosofia.ABSTRACTThe article deals with the possibility of working with students of high school, one of the main fundamental rights of man, the right to equality, listed in art. The symbol of democracy, this right consists formally of treating equals equally, unequal and unequal, aware that inequality of treatment increases in the proportion in which people are unequal to each other. Faced with this, a research was carried out whereby Philosophy teachers met with the purpose of presenting methods with which the theme in question could be worked out. Methodologically, based on a theoretical basis, content analysis was used as a way to synthesize the main categories discussed and to promote contributions to an applicability of the theme in the teaching and learning process. The results pointed out the need to work with legal issues in Philosophy classes in high school as a way to clarify the students about the social and personal importance of the right to equality between people and to broaden the reflections about the reality that surrounds it.Keywords: Equality; Teaching-Learning Methodology; Philosophy.RESUMENEl artículo trata de la posibilidad de trabajar, con los estudiantes de secundaria, uno de los principales derechos fundamentales del hombre, el derecho a la igualdad, arrollado en el artículo 5º de la Constitución Federal de 1988. Símbolo de la democracia, este derecho consiste formalmente en tratar equitativamente a las personas iguales, y desigual a las desiguales, conscientes de que la desigualdad del tratamiento aumenta en proporción a la que las personas son diferentes entre sí. En vista de ello, se realizó una encuesta mediante la cual se reunieron profesores de filosofía con el alcance de la presentación de métodos con los que se puede trabajar el tema en cuestión. Metodológicamente, basándose en una lógica en los estudios teóricos, se utilizó el análisis del contenido como forma de sintetizar las principales categorías discutidas y promover contribuciones a una aplicabilidad de la temática en el proceso de enseñanza y aprendizaje. Los resultados señalaron la necesidad de trabajar con cuestiones jurídicas en las clases de filosofía en la escuela secundaria como una manera de clarificar a los estudiantes sobre la importancia social y personal del derecho a la igualdad entre las personas y ampliar las reflexiones acerca de su realidad.Palabras clave: Igualdad; Metodología de Enseñanza-Aprendizaje; Filosofía.


2020 ◽  
Vol 10 (1) ◽  
pp. 89
Author(s):  
Dwi Rahmanto

Abstract The Interaction Pattern of Teachers and Students of Class X of SMAN 1 Jorong. This study aims to describe (1) the pattern of intervention, (2) the pattern of adjacent pairs, and (3) the pattern of preference in the interaction discourse of teachers and students of class X at Jorong 1 Public High School during the teaching and learning process. The approach used in this study is a qualitative approach with descriptive methods. Sources of data collected in the form of oral speeches that occur during teaching-learning interactions. Data collection uses documentation techniques. Data analysis techniques use qualitative analysis techniques. From the results of data analysis and research conclusions, the findings are as follows: Interruptive patterns in teacher discourse and class x students at Jorong 1 State Senior High School during the teaching and learning process. The teacher's interruption pattern to students is due to weak student volume and to stop doubts or reinforce the answers to the teacher's questions. The pattern of contiguous pairs occurs normally or naturally according to the stimulus-response process and meets the structure of adjacent pairs which creates habits and regularity. This pattern of well-implemented preferences can be seen from the structure of the preferred action expected to be in the next action and not to be expected to be expected in the next action. Key words: teacher and student interaction, interrupt pattern, contiguous pair pattern, preference pattern … Pola Interaksi Guru dan Siswa Kelas X SMAN 1 Jorong. Penelitian ini bertujuan untuk mendeskripsikan (1), pola interupsi (2),pola pasangan berdekatan, dan (3), pola preferensi dalam wacana interaksi guru dan siswa dalam kelas X di SMA Negeri 1 Jorong pada waktu proses belajar-mengajar. Pendekatan yang digunakan dalam penelitian ini adalah pendekatan kualitatif dengan metode deskriptif. Sumber data yang dikumpulkan berupa tuturan-tuturan lisan yang terjadi saat interaksi belajar-mengajar. Pengumpulan data menggunakan teknik dokumentasi. Teknik analisis data menggunakan teknik analisis kualitatif. Dari hasil analisis data dan kesimpulan penelitian, diperoleh temuan antara lain sebagai berikut: Pola interupsi dalam wacana guru dan siswa kelas X di SMA Negeri 1 Jorong pada waktu proses belajar-mengajar. Pola interupsi guru kepada siswa dikarenakan volume suara siswa lemah dan untuk menghentikan keraguan atau mempertegas jawaban atas pertanyaan guru. Pola pasangan berdekatan terjadi dengan normal atau alamiah sesuai dengan proses stimulus-respon dan memenuhi struktur pasangan berdekatan yang menimbulkan kebiasaan dan keteraturan.Pola preferensi terlaksana dengan baik ini bisa dilihat dari adanya struktur tindakan yang disukai diharapkan ada pada tindakan berikutnya dan tidak disukai diharapkan tidak ada pada tindakan berikutnya. Kata-kata kunci: interaksi guru dan siswa, pola interupsi, pola pasangan berdekatan, pola preferensi


Author(s):  
Yendry Llorente Guilera ◽  
Nelsy Perfecto Pérez Ponce de León

  Las Matemáticas en el preuniversitario cubano exigen de los estudiantes la capacidad de enfrentar y resolver problemas, y que los mismos sean pertinentes y respondan a las necesidades sociales (Aprender a Hacer, Aprender a Ser, Aprender a Convivir, y Aprender a Aprender). Esto sin duda alguna, implica desarrollar la creatividad desde la escuela, ya que la apropiación del conocimiento puede resultar inútil si no se sabe emplear este para crecer como persona y hacer frente a los problemas de hoy y del futuro con eficacia y creatividad. Este trabajo tiene como objetivo estimular el desarrollo de la creatividad, en particular la flexibilidad del pensamiento, de los estudiantes del preuniversitario. El estudio epistemológico permitió revelar limitaciones teórico-metodológicas en presupuestos teóricos que sustentan el objeto de estudio y proponer ideas tendentes a la superación de esas limitaciones. Se parte del análisis de los fundamentos teóricos de la creatividad y de los diferentes enfoques para su estudio. Se realiza una caracterización del concepto creatividad y se determinan las regularidades del mismo en un ambiente sociocultural del proceso de enseñanza-aprendizaje de las Matemáticas en la Educación Preuniversitaria Cubana. El enfoque de aprendizaje que se fundamenta teóricamente toma como referente práctico el proceso de aprendizaje de las Matemáticas en el IPUEC “Ismael Ricondo Fernándezˮ, en el municipio Sagua de Tánamo de la provincia de Holguín.   Palabras clave: estimulación, creatividad, potencialidades creadoras, enfoque creativo, enseñanza aprendizaje.   Abstract   Mathematics in Cuban Senior High School require students with capacity to face and solve problems, and they should be relevant and should respond to social needs (learning how to do), (learning to be), (How to Live Together), and (How to Learn). This certainly means developing creativity from school, because the appropriation of knowledge can be useless, if you do not know how to use it in order to grow up as a person and to deal with today and future problems, effectively and creatively. This paper is aimed to stimulate the development of creativity, particularly the flexibility of thought from pre-university students. This epistemological study allowed revealing theoretical and methodological limitations in theoretical assumptions that support the subject of study, and proposing ideas aimed to overcome these limitations. Starting from the analysis of the theoretical foundations of creativity and different approaches for their study, a characterization of the concept of creativity is made and its regularities are determined within a socio-cultural environment in the teaching-learning process of Mathematics in Cuban High School Education. The learning approach theoretically supported, takes as a practical referent the learning process of mathematics in the IPUEC "Ricondo Ismael Fernandez", in the municipality of Sagua de Tánamo Holguin.   Key words: stimulation, creativity, creative potential, creative approach, teaching and learning.


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