scholarly journals Social networks at Spanish High Schools

Author(s):  
Carmen Álvarez Álvarez
Keyword(s):  
Kybernetes ◽  
2022 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Yang Li ◽  
Jiaze Li ◽  
Qi Fan ◽  
Zhihong Wang

PurposeThe teenager community is the most affected community by cybercrime in the COVID-19 era. Increasing social networks and facilitating teenager access to the Internet have increased the probability of cybercrimes. On the other hand, entertainment such as mobile and computer games is top-rated among teenagers. Teenagers' tendency to cybercrime may be influenced by individual, parent, social, economic and political factors. Studying the impact of social networks, mobile games and parents' religious attitudes on teenagers' tendency to cybercrimes in the COVID-19 era is the primary goal of this paper.Design/methodology/approachThe outbreak of COVID-19 caused a considerable change in the world and the lifestyle of all people. Information and Communication Technology (ICT) was also affected by the special conditions of this virus. Changes in ICT and rapid access to it have empowered individuals and organizations, and people have increased civic participation and interaction through ICT. However, the outbreak of COVID-19 has created new challenges for the government and citizens and may cause new crimes. Cybercrime is a type of crime that occurs in a cyber environment. These crimes range from invasions of privacy to crimes in which the offender vaguely paralyzes the macroeconomic. In this research, 265 students of high schools and universities are used for collecting data by utilizing a survey. Measuring actions have been done in all surveys employing a Likert scale. The causal pattern is assessed through a constructional equation modeling procedure to study the scheme's validity and reliability.FindingsThe outcomes have indicated that social networks have no significant relationship with teenagers' tendency to cybercrimes in the COVID-19 era. Mobile games have a mild effect on teenagers' tendency to cybercrimes in the COVID-19 era, and parents' religious attitudes significantly impact teenagers' tendency to cybercrimes in the COVID-19 era.Research limitations/implicationsCurrent research also has some restrictions that must be noticed in assessing the outcomes. First, sample research was selected from high schools and universities in one city. So, the size of the model is small, and the generalization of results is limited. Second, this research may have ignored other variables that affect the tendency of teenagers' to cybercrime. Future researchers intend to investigate the parents' upbringing system's impact on teenager's trend to cybercrime in the COVID-19 era. Future research can also examine practical factors such as parental upbringing, attitudes toward technology development and virtual addiction in the COVID-19 era.Originality/valueIn this study, teenagers' tendency to cybercrimes in the COVID-19 era is investigated, and a procedure is applied depending on a practical occasion. This article's offered sample provides a perfect framework for influencing parents' social networks, mobile games and religious attitudes on teenagers' tendency to cybercrimes in the COVID-19 era.


2021 ◽  
Vol 17 ◽  
pp. 244-258
Author(s):  
Naser Rugova

The purpose of this paper is to evaluate the impact of social media on adolescents aged 15-19 years through the qualitative, quantitative, comparative and statistical method, while analyzing, monitoring and evaluating important parameters of the direct effect of these media on the behavior and the building of personality and identity types of these adolescents. This study aims to assess and analyze the level of the impact of social networks on personality traits in 377 adolescents in three high schools of Kosovo where we conducted the research  


Author(s):  
Eva Silva Daltio ◽  
◽  
José Antonio Aguiar Gama ◽  
George França ◽  
David Nadler Prata ◽  
...  

2021 ◽  
Vol 29 (3) ◽  
pp. 597-610
Author(s):  
Cristina Gabarda ◽  
Nuria Cuevas ◽  
Antonia Marti ◽  
Ana Rodríguez ◽  
Ana Agustí

This study focuses on analyzing different issues related to violence, such as the presence of violence through the Internet, the phenomenon of Cyberbullying and its relationship with the perpetration of violence against the partner, also through information technologies (ICT). The study takes into account the type of violence exercised through ICT, whether it is violence against the peer group, or violence against the partner. The sample is made up of 639 adolescents, between 12 and 18 years old, studying at four high schools. The results show that there is a relationship between the exercise of both forms of violence through the Internet. It can be inferred that those adolescents who exert violence towards their peers through social networks have a greater probability of attacking their partners through this same channel. Finally, the practical implications of these results are discussed.


2021 ◽  
Vol 12 (1) ◽  
pp. 17-32
Author(s):  
Livia Fugalli

The massive use of social networks by adolescents is a challenging phenomenon which created, in response to a range of psychological and social problems, the development of educational interventions aimed at making adolescents more aware, competent, and responsible. The research identifies and analyzes, on the basis of appropriate documentation, 22 educational projects having the aims and scope mentioned above, which took place in the last decade in several middle and high schools in Italy. Through a set of previously established criteria, an evaluation is carried out in order to describe the most widespread methods applied by such educational interventions. Based on the results, a method of analysis is built through critical comparison, aimed at examining the strengths and weaknesses of the examined projects and at guiding teachers, educators and other specialists in evaluating and designing further projects about the relationship between social networks and adolescents, inside and outside schools.


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