A Method of Musical Production through Interpretation of Installation Art Works: Focused on Musical Experience through Sound Performance

2021 ◽  
Vol 43 (10) ◽  
pp. 441-462
Author(s):  
Hiyeon Kim
Author(s):  
Hannah M. Brown

Robots have been a source of both intrigue and anxiety for artists and a lively apparatus for study by scientific researchers for several decades. Though many people view robots as being cold, unemotional, and frightening, there is a growing field in robotics specifically focused on social applications including therapy, elder care, and the arts. Robots have been utilized extensively in installation art works and sculpture, but the performing arts have been somewhat more resistant to them. Machines which have all the technical abilities to perform tasks, such as playing an instrument or executing choreography without fatiguing or making errors, can be threatening to human performers who have honed these abilities and rely upon them for creative expression and their livelihoods. By synthesizing studies in the scientific field of social robotics, philosophical insight into technology and the arts, and case studies of robots used in dance and other art forms, I seek to provide an alternative point of view of robotic integration into performance. Robots do not need to act only as avatars of human beings, they can be effectively utilized in dance to expand upon the capabilities of the human body, act as automatic ‘puppets’ for choreography, integrate into human performance, and be ‘autonomous’ performers in their own right. Robot dancers do not inherently replace or devalue human artists; instead, they can provide complex insight into the understanding of human bodies, emotions, and technology.


2021 ◽  
Author(s):  
Simon Twose ◽  
Anastasia Globa ◽  
Lawrence Harvey ◽  
Jules Moloney

In this article we introduce a body of research on drawing in the extended field and discuss a recent outcome – Reef, an installation at the Tin Shed gallery, Sydney. The research agenda has evolved from architectural sketch drawing. The research extends the open, evocative capacity of drawing through experimental installation art works, deploying sculptural sketch objects, VR, AR and soundscapes. Reef is the second in a series exploring the landscape phenomena of seismic shock. It is a sketch of a section of seabed in Kaikōura, Aotearoa New Zealand.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yuan Cao ◽  
Zhi Han ◽  
Rui Kong ◽  
Canlin Zhang ◽  
Qiu Xie

Interactive installation art is a kind of art that uses specific software and computer hardware as a platform, a platform for interaction between humans and machines or different people through computer hardware. It is an interactive art that uses material installations in nature as a medium. Traditional interactive installation art is not safe and convenient, in order to solve the shortcomings of traditional interactive installation art. This article introduces artificial intelligence technology by studying the overview, development, and application of artificial intelligence. The encryption algorithm for artificial intelligence data protection and the BP neural network prediction model under artificial intelligence are also introduced to ensure the safety of interactive installation art works. The part also introduces the creation tools and creation process of interactive installation art works. Finally, in the analysis part, a questionnaire analysis of the World Expo is carried out. The results of this article show that the art of connecting inserts is the most complete and open design era. Advances in science and technology, the development of digital art, and the needs of human life have led to the development of interconnected input technologies. In addition, in the survey of people’s satisfaction with artificial intelligence, we can conclude that 89% of people think that the security of artificial intelligence technology is very high. Yes, 92% of people think that artificial intelligence technology has a fast computing speed, 86% of people think that artificial intelligence technology is low in cost.


2019 ◽  
pp. 59-96
Author(s):  
Kriss Ravetto-Biagioli

“Uncanny Affect” examines ghostly gestures that we cannot consciously experience but only perceive through digital technologies. The work of Bill Viola, one of today’s best-known video artists, focuses on the intersections of new media and the metaphysics of human experiences like death, consciousness, spirituality, and emotion. Many of his recent installations manipulate our sense of time by using a “Phantom camera” that is able to create an extreme slow-motion effect when played back at normal speed. These high-definition installation art works produce the simultaneous disappearance of the readable (intentional movements, iconic gestures, and performative emotions) and the appearance of previously imperceptible micro-movements (facial tics and gestural twitches). They visualize what we cannot experience as embodied perception. This generates uncanny visceral affects. Rather than offering us a new understanding of human interiority (suffering, elation, anger and spirituality), Viola’s work leaves us only with uncertainty as a visceral affect.


2021 ◽  
Author(s):  
Simon Twose ◽  
Anastasia Globa ◽  
Lawrence Harvey ◽  
Jules Moloney

In this article we introduce a body of research on drawing in the extended field and discuss a recent outcome – Reef, an installation at the Tin Shed gallery, Sydney. The research agenda has evolved from architectural sketch drawing. The research extends the open, evocative capacity of drawing through experimental installation art works, deploying sculptural sketch objects, VR, AR and soundscapes. Reef is the second in a series exploring the landscape phenomena of seismic shock. It is a sketch of a section of seabed in Kaikōura, Aotearoa New Zealand.


2021 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Muhammad Haqqin Nazily

Gresik dahulu merupakan wilayah Agraris, dahulu masyarakat gresik dikenal sebaagai petani sawah dan tambak. akan tetapi seiring berjalannya waktu kini gresik berubah menjadi kota industri. Pembangunan pabrik terjadi dimana-mana. Lahan-lahan seperti: persawahan, tambak, serta tempat tinggal masyarakat gresik kini telah tersisihkan. Berangkat dari masalah tersebut, penulis ingin menyuarakan melalui visualisasi gagasan ke dalam karya seni instalasi yang berjudul perubahan sosial masyarakat gresik pasca industrialisasi dalam Karya Seni Instalasi. Instalasi divisualisasikan menggunakan obyek/benda-benda yang tersemen. Dalam hal itu penulis ingin menyampaikan suatu kondisi dimana berdirinya pabrik-pabrik tersebut secara tidak langsung sudah memberi dampak yang sangat signifikan baik merubah tatanan sosial maupun perilaku masyarakat gresik. Penulis ingin menjadikan instalasi sebagai media suara dan ruang baru untuk berfikir dalam melihat fenomena praktek kekuasaan yang ada di gresik. Metode yang digunakan merujuk pada lima tahap kreatifitas dari David Campbell: 1. Persiapan, 2. Konsentrasi, 3. Inkubasi, 4. Iluminasi, 5. Verivasi.Gresik used to be an agricultural area, before the Gresik people were known as rice and pond farmers. however over time Gresik has now turned into an industrial city. Factory construction is happening everywhere. Lands such as: rice fields, ponds, and where the Gresik community lives have now been marginalized. Departing from this problem, the writer wants to voice through the visualization of ideas into the installation art work entitled social change of the post-industrialization gresik society in installation art works. The installation is visualized using cemented objects / objects. In that case the author would like to convey a condition in which the establishment of these factories indirectly had a very significant impact, both changing the social order and the behavior of the Gresik community. The author wants to make the installation a medium for sound and a new space for thinking in seeing the phenomenon of the practice of power in Gresik. The method used refers to David Campbell's five stages of creativity: 1. Preparation, 2. Concentration, 3. Incubation, 4. Illumination, 5. Verification.


2020 ◽  
Vol 31 (2) ◽  
pp. 81-86
Author(s):  
Wido Nager ◽  
Tilla Franke ◽  
Tobias Wagner-Altendorf ◽  
Eckart Altenmüller ◽  
Thomas F. Münte

Abstract. Playing a musical instrument professionally has been shown to lead to structural and functional neural adaptations, making musicians valuable subjects for neuroplasticity research. Here, we follow the hypothesis that specific musical demands further shape neural processing. To test this assumption, we subjected groups of professional drummers, professional woodwind players, and nonmusicians to pure tone sequences and drum sequences in which infrequent anticipations of tones or drum beats had been inserted. Passively listening to these sequences elicited a mismatch negativity to the temporally deviant stimuli which was greater in the musicians for tone series and particularly large for drummers for drum sequences. In active listening conditions drummers more accurately and more quickly detected temporally deviant stimuli.


2016 ◽  
Vol 26 (1) ◽  
pp. 43-55
Author(s):  
José María Esteve-Faubel ◽  
Benjamín Francés-Luna ◽  
Jonathan P. Stephens ◽  
Lee Bartel
Keyword(s):  

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