scholarly journals MEMBANGUN KETERAMPILAN ARGUMENTASI MAHASISWA MELALUIMODEL PEMBELAJARAN ARGUMENTATION REAL-WORLD INQUIRY

2019 ◽  
Vol 3 (2) ◽  
pp. 70-76
Author(s):  
Desti Herawati ◽  
Rita Istiana ◽  
Didit Ardianto

Penelitian ini merupakan penelitian Research and Development (R&D) yang bertujuan untuk mengembangkan model pembelajaran Argumentation Real-World Inquiry. Sebuah model pembelajaran yang dirancang dengan adanya sesi argumentasi disetiap tahapannya untuk melatih mahasiswa berargumen tentang isu-isu sosiosaintifik. Penelitian R&D yang dilaksanakan tersusun atas 3 tahapan, yang meliputi Tahap 1 (Perancangan model dan instrumen), Tahap II (Pre-Eksperimen), dan Tahap III (Implementasi Model). Artikel ini mengkaji tentang keterampilan argumentasi mahasiswa yang melaksanakan perkuliahan dengan model Argumentation Real-World Inquiry pada tahap pre-eskperimen. Pre-eksperimen dilaksanakan dengan desain penelitian one group pretest posttest design. Subjek penelitian melibatkan mahasiswa calon guru biologi semester 2 yang mengontrak mata kuliah Pengetahuan Lingkungan. Keterampilan argumentasi mahasiswa dijaring melalui instrumen esai yang mengandung konteks isu sosiosaintifik lingkungan. Hasil penelitian pada tahap uji coba menunjukkan bahwa model pembelajaran Argumentation Real-World Inquiry memberikan kesempatan kepada mahasiswa untuk mengembangkan keterampilan argumentasinya terhadap isu-isu sosiosaintifik lingkungan, sehingga kualitas argumentasi mahasiswa pun meningkat setelah melaksanakan perkuliahan dengan Argumentation Real-World Inquiry. Dalam pelaksanaan model ini, dosen memiliki penting dalam mengarahkan mahasiswa untuk berargumentasi terhadap isu-isu sosiosaintifik lingkungan. Kebiasaan berargumentasi dalam proses perkuliahan dapat dibangun melalui model pembelajaran yang menekankan mahasiswanya untuk menanggapi isu, mengajukan argumen, serta mencari bukti-bukti pendukung yang valid dan relevan untuk mendukung argumennya.

2021 ◽  
Vol 9 ◽  
Author(s):  
Mindy Levine

The detection of pesticides in real-world environments is a high priority for a broad range of applications, including in areas of public health, environmental remediation, and agricultural sustainability. While many methods for pesticide detection currently exist, the use of supramolecular fluorescence-based methods has significant practical advantages. Herein, we will review the use of fluorescence-based pesticide detection methods, with a particular focus on supramolecular chemistry-based methods. Illustrative examples that show how such methods have achieved success in real-world environments are also included, as are areas highlighted for future research and development.


Author(s):  
Muhammad Usman ◽  
Verena Kallhoff ◽  
Anjum Khurshid

Objective: To develop a research and development program to study factors that will support research, education and innovation using blockchain technology for health in an effective and sustainable manner. We proposed to conduct qualitative research to generate insights for developing a market strategy to build a research lab for the promotion of blockchain technologies in health in academic environments. The team aimed to identify the key barriers and opportunities for developing a sustainable research lab that generates research, education, and application of blockchain in healthcare at an academic medical institution and test those strategies in a real-world scenario. Methods: The research team identified potential customers and stakeholders through interviews and snowball sampling. The team conducted semi-structured interviews with 4 faculty researchers, 10 industry leaders, and 6 students from a variety of disciplines and organizations. The findings of these research activities informed our understanding of the needs of stratified customers and helped identify key assets and activities the lab will have to offer to meet those needs. Results: The research insights from data analysis were used to build the business model for establishing a blockchain in health impact lab. This systematic study of areas where blockchain technology can impact health will guide the future development of research agenda for the researchers on campus. Conclusion: Based on our learnings, we hope to design a Blockchain in Health Impact Lab to serve as a platform for students and faculty to come together with industry partners and explore current challenges of blockchain in healthcare. The academic medical center’s partnership with other healthcare providers will help create real-world opportunities to demonstrate and implement new technologies.


Author(s):  
David Zhang ◽  
Fengxi Song ◽  
Yong Xu ◽  
Zhizhen Liang

In the past decades while biometrics attracts increasing attention of researchers, people also have found that the biometric system using a single biometric trait may not satisfy the demand of some real-world applications. Diversity of biometric traits also means that they may have different performance such as accuracy and reliability. Multi-biometric applications emerging in recent years are a big progress of biometrics. They can overcome some shortcomings of the single biometric system and can perform well in improving the system performance. In this chapter we describe a number of definitions on biometrics, categories and fusion strategies of multi-biometrics as well as the performance evaluation on the biometric system. The first section of this chapter describes some concepts, motivation and justification of multi-biometrics. Section 12.2 provides some definitions and notations of biometric and multi-biometric technologies. Section 12.3 is mainly related to performance evaluation of various types of biometric systems. Section 12.4 briefly presents research and development of multi-biometrics.


2018 ◽  
Vol 30 (4) ◽  
pp. 503-503 ◽  
Author(s):  
Yoshihiro Takita ◽  
Shin’ichi Yuta ◽  
Takashi Tsubouchi ◽  
Koichi Ozaki

Tsukuba Challenge, which started in 2007, has contributed to the development of novel control technologies for autonomous navigation. The second stage of this challenge was completed in 2017, and now, the time is ripe for exploring new ideas and avenues. This is the fifth Special Issue on Real World Robot Challenge in Tsukuba, and it seems that the technological elements required for autonomous navigation are almost complete. However, it is obvious that such navigation capabilities are still at a significantly lower level of development compared to human capabilities. The need for automatic and self-driving vehicles has increased rapidly in recent years; many companies and researchers have been making great strides in research and development in the field of automatic driving. The Tsukuba Challenge pursues and encourages both student education and advanced research and development, focusing on automatic driving as an application technology. The essential capabilities required for a robot to reach the designated goal in the Tsukuba Challenge are self-localization and obstacles avoidance, and many studies have been conducted on these features. To complete the designated task, unification of these technologies and other qualities such as searching for persons, traveling on crosswalks, and recognizing traffic signals is required. This special issue concentrates on control technologies of autonomous mobile robots and expects to contribute toward future studies and development in this field.


Due to the superfluous growth of IoT devices in the current digital world, where lots of devices are becoming smart by being able to connect internet with many smart features, IoT devices have become the main target of cyber-attacks for the hackers these days. Since the IoT devices are very light in terms of processing power and memory, it has become an easy target for hackers to intrude in to the network easily. The file-less attacks, that usually doesn’t require any files to be downloaded and installed gets bypassed by anti-malwares. Very less effort has been put to learn the characteristics of attack patterns in IoT devices to do the research and development efforts to defend against them. This paper deep dives to understand the attacks on IoT devices in the network. HoneyNetCloud has been made with four hardware honeypots and hundred software honeypots setup that are meant to attract wide variety of attacks from the real world. Huge range of data was recorded for the span of 12 months. This study leads to multifold insights towards developing the IoT Network Forensics Methodology.


2021 ◽  
Vol 12 (1) ◽  
Author(s):  
Tim Leiner ◽  
Edwin Bennink ◽  
Christian P. Mol ◽  
Hugo J. Kuijf ◽  
Wouter B. Veldhuis

AbstractAI provides tremendous opportunities for improving patient care, but at present there is little evidence of real-world uptake. An important barrier is the lack of well-designed, vendor-neutral and future-proof infrastructures for deployment. Because current AI algorithms are very narrow in scope, it is expected that a typical hospital will deploy many algorithms concurrently. Managing stand-alone point solutions for all of these algorithms will be unmanageable. A solution to this problem is a dedicated platform for deployment of AI. Here we describe a blueprint for such a platform and the high-level design and implementation considerations of such a system that can be used clinically as well as for research and development. Close collaboration between radiologists, data scientists, software developers and experts in hospital IT as well as involvement of patients is crucial in order to successfully bring AI to the clinic.


2013 ◽  
Vol 9 (4) ◽  
pp. 321-332 ◽  
Author(s):  
Robert M. Bowen ◽  
Jane Jollineau ◽  
Loren Margheim

Founded by MIT scientists in 1990, iRobot Corporation designed, developed, and sold consumer and military robots to help people complete dull, dirty or dangerous tasks in real-world situations. The purpose of this case study is to stimulate discussion about intellectual property and how it should be measured and reported. Under U.S. generally accepted accounting principles (GAAP), iRobot reported no asset related to their internally generated intellectual property despite over 20 years of intensive research in robotics. In contrast, international financial reporting standards (IFRS) permitted firms to treat certain research and development (R&D) activities as an asset. By comparing U.S. GAAP and IFRS treatments of R&D, we provide an interesting example of the range of potential financial reporting effects across alternative accounting methods. Further, the case requires that students wrestle with the implications of moving from more rule-based accounting (U.S. GAAP) to more principles-based accounting (IFRS). How might U.S. managers, auditors, and investors likely respond? A teaching note is available.


Author(s):  
Katherine Ira ◽  
Zane Berge

Augmented reality is a technology system that enhances one’s perceptions and experiences by overlaying digitized images onto real world environments. By looking through the display lenses of special eyewear, the seamless, information-rich, composite view that can be seen enhances understanding of the real world. As the technology that enables augmented reality evolves, auditory and haptic information overlays will be added, making the user’s experience far more vivid. Augmented reality has enormous potential for workplace e-learning and productivity improvement. Prototypes are currently in research and development for military, K-12, and university application. It is anticipated that advances in technology will make augmented reality a common learning tool within the next decade (Azuma, Baillot, Reinhold, Feiner, Julier, & MacIntyre, 2001).


Author(s):  
Vika Rachmania Hidayah

The background of this research is the emergence of an era of disruption which is a phenomenon when society shifts the acarity-activity that was originally done in the real world, into cyberspace. The research methods used are literature and Research and Development (R&D). Researchers compiled a game formula for monopoly SCIENCE that will be used as a media learning Kingdom Animalia material. This game is composed because there are still many students who struggle to learn Animalia Kindom material because of its many and very complex material. The Media is very much needed for students to understand the material presented by the teacher. In order to achieve the learning objectives that correspond to the present era, the era of disruption. Then it takes a method of learning with the media that establishes the values of Indonesian traditions as well as mutual cooperation, please help, sense of empathy, not individualist etc. Thus, researchers have been able to identify the learning media that is antractive by using a monopoly game with a not boring design and foster the tradition of the nation's cultural values that began to be displaced by the development of the era of disruption.


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