scholarly journals An Improved A-Star Algorithm Considering Water Current, Traffic Separation and Berthing for Vessel Path Planning

2019 ◽  
Vol 9 (6) ◽  
pp. 1057 ◽  
Author(s):  
Chenguang Liu ◽  
Qingzhou Mao ◽  
Xiumin Chu ◽  
Shuo Xie

A traditional A-Star (A*) algorithm generates an optimal path by minimizing the path cost. For a vessel, factors of path length, obstacle collision risk, traffic separation rule and manoeuvrability restriction should be all taken into account for path planning. Meanwhile, the water current also plays an important role in voyaging and berthing for vessels. In consideration of these defects of the traditional A-Star algorithm when it is used for vessel path planning, an improved A-Star algorithm has been proposed. To be specific, the risk models of obstacles (bridge pier, moored or anchored ship, port, shore, etc.) considering currents, traffic separation, berthing, manoeuvrability restriction have been built firstly. Then, the normal path generation and the berthing path generation with the proposed improved A-Star algorithm have been represented, respectively. Moreover, the problem of combining the normal path and the berthing path has been also solved. To verify the effectiveness of the proposed A-Star path planning methods, four cases have been studied in simulation and real scenarios. The results of experiments show that the proposed A-Star path planning methods can deal with the problems denoted in this article well, and realize the trade-off between the path length and the navigation safety.

Author(s):  
Li Zhaoying ◽  
Shi Ruoling ◽  
Zhang Zhao

Due to the complexity of map modeling, the massive computation and high redundancy of the traditional A* algorithm will greatly reduce the efficiency of pathfinding, resulting in huge performance consumption. Meanwhile, limited by neighborhood search strategy in grid map, the traditional A* algorithm is actually unable to achieve the optimal path in the global sense. To solve these problems, this paper proposes an improved A* algorithm based on graph preprocessing. First, the free space on the map was decomposed into several polygon regions using the improved convex decomposition method based on Maklink. Then, each region was coded into feature nodes according to A* algorithm. Finally, an optimal region passage was found based on the principle of A* algorithm, in which the global optimal path solution was obtained. Compared with the traditional A* algorithm and other classical path planning algorithms, the proposed algorithm has significant advantages in planning speed, path cost, stability, and completeness.


2021 ◽  
Vol 18 (3) ◽  
pp. 172988142110264
Author(s):  
Jiqing Chen ◽  
Chenzhi Tan ◽  
Rongxian Mo ◽  
Hongdu Zhang ◽  
Ganwei Cai ◽  
...  

Among the shortcomings of the A* algorithm, for example, there are many search nodes in path planning, and the calculation time is long. This article proposes a three-neighbor search A* algorithm combined with artificial potential fields to optimize the path planning problem of mobile robots. The algorithm integrates and improves the partial artificial potential field and the A* algorithm to address irregular obstacles in the forward direction. The artificial potential field guides the mobile robot to move forward quickly. The A* algorithm of the three-neighbor search method performs accurate obstacle avoidance. The current pose vector of the mobile robot is constructed during obstacle avoidance, the search range is narrowed to less than three neighbors, and repeated searches are avoided. In the matrix laboratory environment, grid maps with different obstacle ratios are compared with the A* algorithm. The experimental results show that the proposed improved algorithm avoids concave obstacle traps and shortens the path length, thus reducing the search time and the number of search nodes. The average path length is shortened by 5.58%, the path search time is shortened by 77.05%, and the number of path nodes is reduced by 88.85%. The experimental results fully show that the improved A* algorithm is effective and feasible and can provide optimal results.


2016 ◽  
Vol 78 (6-6) ◽  
Author(s):  
R. N. Farah ◽  
Amira Shahirah ◽  
N. Irwan ◽  
R. L. Zuraida

The challenging part of path planning for an Unmanned Ground Vehicle (UGV) is to conduct a reactive navigation. Reactive navigation is implemented to the sensor based UGV. The UGV defined the environment by collecting the information to construct it path planning. The UGV in this research is known as Mobile Guard UGV-Truck for Surveillance (MG-TruckS). Modified Virtual Semi Circle (MVSC) helps the MG-TruckS to reach it predetermined goal point successfully without any collision. MVSC is divided into two phases which are obstacles detection phase and obstacles avoidance phase to compute an optimal path planning. MVSC produces shorter path length, smoothness of velocity and reach it predetermined goal point successfully.


2014 ◽  
Vol 1030-1032 ◽  
pp. 1588-1591 ◽  
Author(s):  
Zong Sheng Wu ◽  
Wei Ping Fu

The ability of a mobile robot to plan its path is the key task in the field of robotics, which is to find a shortest, collision free, optimal path in the various scenes. In this paper, different existing path planning methods are presented, and classified as: geometric construction method, artificial intelligent path planning method, grid method, and artificial potential field method. This paper briefly introduces the basic ideas of the four methods and compares them. Some challenging topics are presented based on the reviewed papers.


Information ◽  
2019 ◽  
Vol 10 (3) ◽  
pp. 99 ◽  
Author(s):  
Haiyan Wang ◽  
Zhiyu Zhou

Path planning, as the core of navigation control for mobile robots, has become the focus of research in the field of mobile robots. Various path planning algorithms have been recently proposed. In this paper, in view of the advantages and disadvantages of different path planning algorithms, a heuristic elastic particle swarm algorithm is proposed. Using the path planned by the A* algorithm in a large-scale grid for global guidance, the elastic particle swarm optimization algorithm uses a shrinking operation to determine the globally optimal path formed by locally optimal nodes so that the particles can converge to it rapidly. Furthermore, in the iterative process, the diversity of the particles is ensured by a rebound operation. Computer simulation and real experimental results show that the proposed algorithm not only overcomes the shortcomings of the A* algorithm, which cannot yield the shortest path, but also avoids the problem of failure to converge to the globally optimal path, owing to a lack of heuristic information. Additionally, the proposed algorithm maintains the simplicity and high efficiency of both the algorithms.


2019 ◽  
Vol 16 (6) ◽  
pp. 172988141988674
Author(s):  
Jonghoek Kim

This article introduces time-efficient path planning algorithms handling both path length and safety within a reasonable computational time. The path is planned considering the robot’s size so that as the robot traverses the constructed path, it doesn’t collide with an obstacle boundary. This article introduces two virtual robots deploying virtual nodes which discretize the obstacle-free space into a topological map. Using the topological map, the planner generates a safe and near-optimal path within a reasonable computational time. It is proved that our planner finds a safe path to the goal in finite time. Using MATLAB simulations, we verify the effectiveness of our path planning algorithms by comparing it with the rapidly-exploring random tree (RRT)-star algorithm in three-dimensional environments.


Robotica ◽  
2019 ◽  
Vol 37 (11) ◽  
pp. 1956-1970 ◽  
Author(s):  
Xin-Yi Yu ◽  
Zhen-Yong Fan ◽  
Lin-Lin Ou ◽  
Feng Zhu ◽  
Yong-Kui Guo

SummaryRobots often need to accomplish some complex tasks such as surveillance, response and obstacle avoidance. In this paper, a dynamic search method is proposed to generate optimal robot trajectories satisfying complex task requirement in uncertain environment. The LTL-A* algorithm is presented to generate a global optimal path and the A* algorithm is provided to modify the global optimal path. The task is specified by a linear temporal logic (LTL) formula, and a weighted transition system according to the known information in uncertain environment is modeled to describe the robot motion. Subsequently, a product automaton is constructed by combining the transition system with the task requirement. Based on the product automaton, the LTL-A* algorithm is proposed to generate a global optimal path. The local path planning based on the A* algorithm is employed to deal with the environment change during the process of tracking the global optimal path for the robot. The results of the simulation and experiments show that the proposed method can not only meet the complex task requirement in uncertain environment but also improve the search efficiency.


2007 ◽  
Vol 61 (1) ◽  
pp. 31-43 ◽  
Author(s):  
Ki Yin Chang ◽  
Gene Eu Jan ◽  
Chien-Min Su ◽  
Ian Parberry

This article presents efficient and practical methods for path planning of optimal interceptions on two-dimensional grids with obstacles, such as raster charts or non-distorted digital maps. The proposed methods search for optimal paths from sources to multiple moving-targets by a novel higher geometry wave propagation scheme in the grids, instead of the traditional vector scheme in the graphs. By introducing a time-matching scheme, the optimal interception paths from sources to all the moving-targets are obtained among the combinations with linear time and space complexities. Two optimal path planning methods for multiple one-to-one interceptions, the MIN-MAX and MIN-AVG, are applied to emulate the real routing.


Author(s):  
Chen Huang ◽  
Jiyou Fei

Path planning is the essential aspect of autonomous flight system for unmanned aerial vehicles (UAVs). An improved particle swarm optimization (PSO) algorithm, named GBPSO, is proposed to enhance the performance of three-dimensional path planning for fixed-wing UAVs in this paper. In order to improve the convergence speed and the search ability of the particles, the competition strategy is introduced into the standard PSO to optimize the global best solution during the process of particle evolution. More specifically, according to a set of segment evaluation functions, the optimal path found by single waypoint selection way is adopted as one of the candidate global best paths. Meanwhile, based on the particle as an integrated individual, an optimal trajectory from the start point to the flight target is generated as another global best candidate path. Subsequently, the global best path is determined by considering the pre-specified elevation function values of two candidate paths. Finally, to verify the performance of the proposed method, GBPSO is compared with some existing path-planning methods in two simulation scenarios with different obstacles. The results demonstrate that GBPSO is more effective, robust and feasible for UAV path planning.


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