scholarly journals Non-Cooperative Spectrum Access Strategy Based on Impatient Behavior of Secondary Users in Cognitive Radio Networks

Electronics ◽  
2019 ◽  
Vol 8 (9) ◽  
pp. 995 ◽  
Author(s):  
Zeng ◽  
Liu ◽  
Wang ◽  
Lan

In the cognitive radio network (CRN), secondary users (SUs) compete for limited spectrum resources, so the spectrum access process of SUs can be regarded as a non-cooperative game. With enough artificial intelligence (AI), SUs can adopt certain spectrum access strategies through their learning ability, so as to improve their own benefit. Taking into account the impatience of the SUs with the waiting time to access the spectrum and the fact that the primary users (PUs) have preemptive priority to use the licensed spectrum in the CRN, this paper proposed the repairable queueing model with balking and reneging to investigate the spectrum access. Based on the utility function from an economic perspective, the relationship between the Nash equilibrium and the socially optimal spectrum access strategy of SUs was studied through the analysis of the system model. Then a reasonable spectrum pricing scheme was proposed to maximize the social benefits. Simulation results show that the proposed access mechanism can realize the consistency of Nash equilibrium strategy and social optimal strategy to maximize the benefits of the whole cognitive system.

2019 ◽  
Vol 61 (4) ◽  
pp. 349-367
Author(s):  
M. FACKRELL ◽  
C. LI ◽  
P. G. TAYLOR ◽  
J. WANG

In 2015, Guglielmi and Badia discussed optimal strategies in a particular type of service system with two strategic servers. In their setup, each server can be either active or inactive and an active server can be requested to transmit a sequence of packets. The servers have varying probabilities of successfully transmitting when they are active, and both servers receive a unit reward if the sequence of packets is transmitted successfully. Guglielmi and Badia provided an analysis of optimal strategies in four scenarios: where each server does not know the other’s successful transmission probability; one of the two servers is always inactive; each server knows the other’s successful transmission probability and they are willing to cooperate.Unfortunately, the analysis by Guglielmi and Badia contained some errors. In this paper we correct these errors. We discuss three cases where both servers (I) communicate and cooperate; (II) neither communicate nor cooperate; (III) communicate but do not cooperate. In particular, we obtain the unique Nash equilibrium strategy in Case II through a Bayesian game formulation, and demonstrate that there is a region in the parameter space where there are multiple Nash equilibria in Case III. We also quantify the value of communication or cooperation by comparing the social welfare in the three cases, and propose possible regulations to make the Nash equilibrium strategy the socially optimal strategy for both Cases II and III.


2020 ◽  
Vol 61 ◽  
pp. 349-367
Author(s):  
Mark Fackrell ◽  
Cong Li ◽  
Peter Taylor ◽  
Jiesen Wang

In 2015, Guglielmi and Badia discussed optimal strategies in a particular type of service system with two strategic servers. In their setup, each server can be either active or inactive and an active server can be requested to transmit a sequence of packets. The servers have varying probabilities of successfully transmitting when they are active, and both servers receive a unit reward if the sequence of packets is transmitted successfully. Guglielmi and Badia provided an analysis of optimal strategies in four scenarios: where each server does not know the other’s successful transmission probability; one of the two servers is always inactive; each server knows the other’s successful transmission probability and they are willing to cooperate. Unfortunately, the analysis by Guglielmi and Badia contained some errors. In this paper we correct these errors. We discuss three cases where both servers (I) communicate and cooperate; (II) neither communicate nor cooperate; (III) communicate but do not cooperate. In particular, we obtain the unique Nash equilibrium strategy in Case II through a Bayesian game formulation, and demonstrate that there is a region in the parameter space where there are multiple Nash equilibria in Case III. We also quantify the value of communication or cooperation by comparing the social welfare in the three cases, and propose possible regulations to make the Nash equilibrium strategy the socially optimal strategy for both Cases II and III. doi:10.1017/S1446181120000048


2021 ◽  
Vol 10 (4) ◽  
pp. 2046-2054
Author(s):  
Mohammed Mehdi Saleh ◽  
Ahmed A. Abbas ◽  
Ahmed Hammoodi

Due to the rapid increase in wireless applications and the number of users, spectrum scarcity, energy consumption and latency issues will emerge, notably in the fifth generation (5G) system. Cognitive radio (CR) has emerged as the primary technology to address these challenges, allowing opportunist spectrum access as well as the ability to analyze, observe, and learn how to respond to environmental 5G conditions. The CR has the ability to sense the spectrum and detect empty bands in order to use underutilized frequency bands without causing unwanted interference with legacy networks. In this paper, we presented a spectrum sensing algorithm based on energy detection that allows secondary user SU to transmit asynchronously with primary user PU without causing harmful interference. This algorithm reduced the sensing time required to scan the whole frequency band by dividing it into n sub-bands that are all scanned at the same time. Also, this algorithm allows cognitive radio networks (CRN) nodes to select their operating band without requiring cooperation with licensed users. According to the BER, secondary users have better performance compared with primary users.


Author(s):  
Sylwia Romaszko ◽  
Petri Mähönen

In the case of Opportunistic Spectrum Access (OSA), unlicensed secondary users have only limited knowledge of channel parameters or other users' information. Spectral opportunities are asymmetric due to time and space varying channels. Owing to this inherent asymmetry and uncertainty of traffic patterns, secondary users can have trouble detecting properly the real usability of unoccupied channels and as a consequence visiting channels in such a way that they can communicate with each other in a bounded period of time. Therefore, the channel service quality, and the neighborhood discovery (NB) phase are fundamental and challenging due to the dynamics of cognitive radio networks. The authors provide an analysis of these challenges, controversies, and problems, and review the state-of-the-art literature. They show that, although recently there has been a proliferation of NB protocols, there is no optimal solution meeting all required expectations of CR users. In this chapter, the reader also finds possible solutions focusing on an asynchronous channel allocation covering a channel ranking.


2016 ◽  
Vol 8 (2) ◽  
pp. 94-110
Author(s):  
Danda B. Rawat ◽  
Sachin Shetty

Opportunistic Spectrum Access (OSA) in a Cognitive Radio Network (CRN) is regarded as emerging technology for utilizing the scarce Radio Frequency (RF) spectrum by allowing unlicensed secondary users (SUs) to access licensed spectrum without creating harmful interference to primary users (PUs). The SUs are considerably constrained by their limited power, memory and computational capacity when they have to make decision about spectrum sensing for wide band regime and OSA. The SUs in CRN have the potential to mitigate these constraints by leveraging the vast storage and computational capacity of cloud computing approaches. In this paper, the authors investigate a game theoretic approach for opportunistic spectrum access in cognitive networks. The proposed algorithm leverages the geo-locations of both SUs and spectrum opportunities to facilitate OSA to SUs. The active SUs using game theory adapt their transmit powers in a distributed manner based on the estimated average packet-error rate while satisfying the Quality-of-Service (QoS) in terms of signal-to-interference-noise-ratio (SINR). Furthermore, to control greedy SUs in distributed power control game, the authors introduce a manager/leader through a Stackelberg power adaptation game. The performance of the proposed approaches is investigated using numerical results obtained from simulations.


Author(s):  
Swetha Reddy ◽  
Isaac Cushman ◽  
Danda B. Rawat ◽  
Min Song

The popularity of cloud-assisted database-driven cognitive radio network (CRN) has increased significantly due to three main reasons; reduced sensing uncertainties (caused by the use of spectrum scanning and sensing techniques), FCC mandated use of a database for storing and utilizing idle channels, and leveraging cloud computing platform to process big data generated by wideband sensing and analyzing. In database-driven CRN, secondary users periodically query the database to find idle channels for opportunistic communications where secondary users use their geolocation (with the help of Global Positioning System - GPS) to find idle channels for given location and time. Use of GPS makes the overall CRN vulnerable where malicious users falsify their geolocations through GPS spoofing to find more channels. The other main drawback of GPS is estimation error while finding location of users and idle bands. Due to this there will be probability of misdetection and false alarm which will have its effect on overall performance and efficiency of the system. In this paper, the authors present a three-stage mechanism for detecting GPS spoofing attacks using angle of arrival, received signal strength and time of arrival. They also evaluate the probability of misdetection and probability of false alarm in this system while detecting location of secondary users. The authors evaluate the performance of the proposed approach using numerical results.


2017 ◽  
Vol 4 (11) ◽  
pp. 171361 ◽  
Author(s):  
Ramón Alonso-Sanz

This article studies correlated two-person games constructed from games with independent players as proposed in Iqbal et al. (2016 R. Soc. open sci. 3 , 150477. ( doi:10.1098/rsos.150477 )). The games are played in a collective manner, both in a two-dimensional lattice where the players interact with their neighbours, and with players interacting at random. Four game types are scrutinized in iterated games where the players are allowed to change their strategies, adopting that of their best paid mate neighbour. Particular attention is paid in the study to the effect of a variable degree of correlation on Nash equilibrium strategy pairs.


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