scholarly journals Association of Sports Participation and Diet with Motor Competence in Austrian Middle School Students

Nutrients ◽  
2018 ◽  
Vol 10 (12) ◽  
pp. 1837 ◽  
Author(s):  
Clemens Drenowatz ◽  
Klaus Greier

Physical activity and diet are important contributors to overall health and development in adolescents. There remains, however, limited research on the combined association of sports participation and dietary pattern on motor competence, which is crucial for an active lifestyle during and beyond adolescence. The present study, therefore, examined the association between sports participation, dietary pattern, and motor competence in 165 middle school students (55% male) between 11 and 14 years of age. Body weight and height were measured, and motor competence was determined via the German motor test during regular Physical Education (PE). Further, participants completed a food frequency questionnaire and reported their engagement in club sports. Of the total sample 20% were overweight/obese and 49% reported participation in club sports, with no differences between boys and girls. Interaction effects of sports participation and dietary pattern on motor competence were limited, but sports participation and healthy diet were independently associated with higher motor performance. Healthy dietary choices, along with participation in club sports, therefore, should be promoted in adolescents in order to facilitate motor development. As adolescence is a crucial time for the establishment of lifelong behaviors, such efforts could facilitate a healthy lifestyle throughout adulthood.

2021 ◽  
Vol 12 ◽  
Author(s):  
Hu Chunmei ◽  
He Lingling ◽  
Ge Ning ◽  
Li Yang

Objective: The aim was to investigate the relationships among extreme sports participation, sensation seeking, and negative risky behaviors (smoking, drinking alcohol, and gambling) for middle-school students.Methods: Using a convenience sampling procedure, all students from a middle school in a district of Chongqing were selected to participate in the survey, which included questions on their extreme sports participation rate, and smoking, drinking alcohol, and gambling behavior.Results: A sample of 2,987 middle-school students participated in this study. The results showed that the proportions of students participating in extreme sports, smoking, drinking alcohol, and gambling were 19.9, 4.8, 18.4, and 3.0%, respectively. There were significant differences between different genders, schools, place of residence, smoking, drinking, gambling, and sensation seeking of the participation rate of students of extreme sports, the rate of boys, junior middle-school students, urban students, smokers, alcohol drinkers, gamblers, and high-sensation-seeking students were relatively higher than that of girls, senior middle-school students, rural students, no-smokers, no-alcohol drinkers, no-gamblers, and low-sensation-seeking students. Alcohol drinking, gambling, and sensation seeking were associated with extreme sports participation, and the students who drank alcohol, who gambled, and who were high sensation seeking were more likely to participate in extreme sports than those who did not drink alcohol, who did not gamble, and who were low sensation seeking.Conclusion: Middle schools should integrate extreme sports education into physical education and risky-behavior education, strengthen relevant knowledge and safety training, and guide students to meet their sensation-seeking needs through participation in extreme sports instead of risky behaviors.


Children ◽  
2021 ◽  
Vol 8 (8) ◽  
pp. 699
Author(s):  
Sinyoung Choi ◽  
Kyung-Sook Bang ◽  
Da-Ae Shin

The coronavirus disease 2019 (COVID-19) pandemic is an unprecedented public health crisis worldwide. This pandemic has led to the spread of online misinformation, closure of schools, postponement of re-opening of schools, and restrictions on healthy outdoor activities. These, in turn, have caused a disruption in the daily life of middle school students. This study aimed to identify the relationships between eHealth literacy, awareness of pandemic infectious diseases, and healthy lifestyle in middle school students. For this purpose, we conducted a descriptive, correlational study in two cities in the capital of South Korea. A total of 138 middle school students completed self-reported questionnaires about eHealth literacy, awareness of pandemic infectious diseases, and healthy lifestyle. Middle school students displayed moderate levels of eHealth literacy (3.72 ± 0.97), awareness of pandemic infectious diseases (3.33 ± 0.92), and healthy lifestyle (2.98 ± 0.72). Positive correlations were found between eHealth literacy and awareness of pandemic infectious diseases (r = 0.44, p < 0.001), between eHealth literacy and healthy lifestyle (r = 0.52, p < 0.001), and between awareness of pandemic infectious diseases and healthy lifestyle (r = 0.38, p < 0.001). These findings suggest that eHealth literacy may be an important aspect of increasing the awareness about pandemic infectious diseases and forming healthy lifestyle habits in Korean middle school students during the COVID-19 pandemic.


Author(s):  
Beatriz Sánchez-Hernando ◽  
Isabel Antón-Solanas ◽  
Raúl Juárez-Vela ◽  
Vicente Gea-Caballero ◽  
María Inmaculada Carboneres-Tafaner ◽  
...  

A healthy lifestyle is important to the present and future development and health of school age people. This study aims to analyze the relationship between daily lifestyle habits and academic performance in a sample of adolescents from the autonomous community of Aragon (Spain). We performed a cross-sectional study to analyze the lifestyle habits and academic performance of a total of 1745 7th and 8th grade middle school students during the academic year 2018–2019; the participants were selected from a random sample of 43 middle schools from the region of Aragon. The following data were collected through an anonymized, previously validated questionnaire: diet, sleep, physical activity, use of screens, use of toxic substances, and academic performance. We found a statistically significant association between all the lifestyle habits analyzed and academic performance (p < 0.001) in our sample. Based on our findings, we suggest that health promotion and education in healthy lifestyles should be integrated in middle school curricula to improve academic performance and, more importantly, to promote both present and future health outcomes of adolescents.


2021 ◽  
Author(s):  
Olufunmilola Abraham ◽  
Lisa Szela ◽  
Mahnoor Khan ◽  
Amrita Geddam

BACKGROUND Cancer in the United States is a leading cause of mortality. Educating adolescents about cancer risks can improve awareness and introduce healthy lifestyle habits. Public health efforts have made significant progress in easing the burden of cancer through the promotion of early screening and healthy lifestyle advocacy. However, there are limited interventions that educate the adolescent population about cancer prevention. Previous studies have demonstrated the effectiveness of serious games (SGs) to teach adolescents about healthy lifestyle choices, but limited research has examined the utility of using SGs to educate youth specifically on cancer prevention. OBJECTIVE This study aimed to investigate middle school students’ preferences for the use of SGs for cancer prevention education. The study also characterized the students’ perceptions of desired game design features for a cancer prevention SG. METHODS Focus groups were conducted to allow adolescents to review a game playbook and discuss gaming behaviors and preferences for a SG for cancer education. The game playbook was developed based on Cancer, Clear & Simple, a curriculum intended to educate individuals about cancer, prevention, self-care, screening, and detection. In the game, the player learns that they have cancer and is given the opportunity to go back in time to reduce their cancer risk. A focus group discussion guide was developed and consisted of questions about aspects of the playbook and participants’ gaming experience. Adolescents were eligible to participate if they were ages 12 to 14 years, could speak and understand English, and had parents who could read English or Spanish. Each focus group consisted of five to ten adolescents. Focus groups were audio-recorded and professionally transcribed, then content and thematically analyzed by two study team members. Intercoder reliability (kappa coefficient) among the coders was reported as 0.97. Prevalent codes were identified and categorized into themes and subthemes. RESULTS A total of 18 focus groups were conducted with 139 participants from a Wisconsin middle school. Five major themes were identified: educational video games, game content, purpose of game, video gaming experience, and trends in the gaming community. Participants preferred customizable characters and realistic storylines that allowed players to make choices that affect the characters’ outcomes. Middle school students also preferred SGs over other educational methods such as lectures, books, videos, and websites. Participants designed SGs to be available across multiple platforms and suggested the use of SGs for cancer education in their school. CONCLUSIONS SGs can be a useful tool to educate adolescents about cancer prevention and risk factors. A cancer education SG should aim to teach adolescents about cancer and cancer prevention while incorporating design preferences of youth in creating the educational intervention. CLINICALTRIAL Not applicable


2001 ◽  
Vol 20 (4) ◽  
pp. 314-323 ◽  
Author(s):  
Judith H. Placek ◽  
Linda L. Griffin ◽  
Patt Dodds ◽  
Cheryl Raymond ◽  
Felix Tremino ◽  
...  

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