scholarly journals The Potential of Open Data to Automatically Create Learning Resources for Smart Learning Environments

Proceedings ◽  
2019 ◽  
Vol 31 (1) ◽  
pp. 61 ◽  
Author(s):  
Adolfo Ruiz-Calleja ◽  
Miguel Bote-Lorenzo ◽  
Guillermo Vega-Gorgojo ◽  
Sergio Serrano-Iglesias ◽  
Juan Asensio-Pérez ◽  
...  

Smart Education requires bridging formal and informal learning experience. However, how to create contextualized learning resources that support this bridging remains a problem. In this paper, we propose to exploit the open data available in the Web to automatically create contextualized learning resources. Our preliminary results are promising, as our system creates thousands of learning resources related to formal education concepts and physical locations in the student’s local municipality. As part of our future work, we will explore how to integrate these resources into a Smart Learning Environment.

2021 ◽  
Vol 37 (2) ◽  
pp. 1-23
Author(s):  
Eduardo Oliveira ◽  
Paula Galvao de Barba ◽  
Linda Corrin

Smart learning environments (SLE) provide students with opportunities to interact with learning resources and activities in ways that are customised to their particular learning goals and approaches. A challenge in developing SLEs is providing resources and tasks within a single system that can seamlessly tailor learning experience in terms of time, place, platform, and form. In this paper we introduce the iCollab platform, an adaptive environment where learning activities are moderated through conversation with an intelligent agent who can operate across multiple web-based platforms, integrating formal and informal learning opportunities. Fifty-eight undergraduate computer science students were randomly assigned to either an intervention or control group for the 12 weeks of the pilot study. Learning analytics were used to examine their interactions with iCollab, while their course performance investigated the impact of using iCollab on learning outcomes. Results from the study showed a high level of interaction with iCollab, especially social interaction, indicating an interweaving of formal learning within their informal network spaces. These findings open up new possibilities for ways that SLEs can be designed to incorporate different factors, improving the ability of the system to provide adaptive and personalised learning experiences in relation to context and time.


2019 ◽  
Vol 6 (1) ◽  
Author(s):  
Hiran Ferreira ◽  
Guilherme P. de Oliveira ◽  
Rafael Araújo ◽  
Fabiano Dorça ◽  
Renan Cattelan

AbstractIn Smart Learning Environments, students need to be aware of their academic performance so they can self-regulate their learning process. Likewise, the teaching process can also be improved if instructors are able to supervise the progress of students, both individually and globally, and anticipate proper pedagogical strategies. Thus, effective Student Models, capable of identifying and predicting the level of knowledge of students, are a key requirement in modern educational systems. In this article, we revisit OSM-V, an Open Student Model with Information Visualization capabilities that allow students and instructors to assess performance-related information in educational systems. We detail its architecture and how it was integrated into Classroom eXperience, a Smart Learning Environment with multimedia capture capabilities. We also present extended results from experiments that evaluate both the perception of utility and behavioral changes in students who used OSM-V, showing that it can positively impact students’ learning and positively influence their study habits.


2021 ◽  
Vol 13 (4) ◽  
pp. 1801 ◽  
Author(s):  
Nazir Ullah ◽  
Waleed Mugahed Al-Rahmi ◽  
Ahmed Ibrahim Alzahrani ◽  
Osama Alfarraj ◽  
Fahad Mohammed Alblehai

The conventional education system in developing countries has been enhanced recently by implementing the latest technology of distributed ledger. Disruptive technology is a fundamental requirement for greater accountability and visibility. We explored the key factors affecting the intentions of educational institutions to use blockchain technology for e-learning. This study proposed an expanded model of Technology Acceptance Model by integrating the diffusion of innovation theory. Based on an online survey, the conceptual model was tested and validated using structural equation modeling. The results showed that compatibility had a significant impact on blockchain use in smart learning environments. Other significant effects were also found on adoption of blockchain technology. This study offers an expanded Technology Acceptance Model for implementing blockchain that could assist decision makers in building a smart learning environment for the educational institutes for the emerging economies.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Azzam Alobaid

Abstract This work seeks to determine if and how much the smart learning environment of Information and Communications Technology (ICT) tools like YouTube can help improve learners’ fluency of language use and expression in their daily written communication. This research highlights and takes advantage of the potential role and features of multimedia brought to the language learner by the ICT tools, taking YouTube online English learning resources as an example of this smart learning environment. This work hypothesizes that learners who engage with, expose themselves more to and leverage such online language materials could develop their fluency of daily language use and expression in writing over time. The findings of this research show that there is a statistically significant difference in some but not all aspects of the learners’ writing fluency; basically, the accuracy and organization of ideas as qualitative dimensions of fluency improved after the actual exposure to YouTube over five months as long as factors like engagement, enhancement and intelligibility are provided by its multi-mediated input. However, other aspects of fluency in writing could develop slightly but with no statistically significant difference. Also, compared to other sources of language learning in the learners’ environment, multimedia educational tools developed by ICT like the widely known platform YouTube can be more effective and thus strongly recommended equally for language learners and teachers where optimization of writing fluency is the target of learning. This paper is a work-in-progress that investigates the role and impact of smart learning environment of ICT multi-media on English language learners’ fluency and accuracy of use and expression in speaking and writing.


2021 ◽  
Vol 8 (1) ◽  
Author(s):  
Friday Joseph Agbo ◽  
Solomon Sunday Oyelere ◽  
Jarkko Suhonen ◽  
Markku Tukiainen

AbstractThis study examines the research landscape of smart learning environments by conducting a comprehensive bibliometric analysis of the field over the years. The study focused on the research trends, scholar’s productivity, and thematic focus of scientific publications in the field of smart learning environments. A total of 1081 data consisting of peer-reviewed articles were retrieved from the Scopus database. A bibliometric approach was applied to analyse the data for a comprehensive overview of the trend, thematic focus, and scientific production in the field of smart learning environments. The result from this bibliometric analysis indicates that the first paper on smart learning environments was published in 2002; implying the beginning of the field. Among other sources, “Computers & Education,” “Smart Learning Environments,” and “Computers in Human Behaviour” are the most relevant outlets publishing articles associated with smart learning environments. The work of Kinshuk et al., published in 2016, stands out as the most cited work among the analysed documents. The United States has the highest number of scientific productions and remained the most relevant country in the smart learning environment field. Besides, the results also showed names of prolific scholars and most relevant institutions in the field. Keywords such as “learning analytics,” “adaptive learning,” “personalized learning,” “blockchain,” and “deep learning” remain the trending keywords. Furthermore, thematic analysis shows that “digital storytelling” and its associated components such as “virtual reality,” “critical thinking,” and “serious games” are the emerging themes of the smart learning environments but need to be further developed to establish more ties with “smart learning”. The study provides useful contribution to the field by clearly presenting a comprehensive overview and research hotspots, thematic focus, and future direction of the field. These findings can guide scholars, especially the young ones in field of smart learning environments in defining their research focus and what aspect of smart leaning can be explored.


2020 ◽  
Vol 11 (2) ◽  
pp. 353-375
Author(s):  
Judita Kasperiuniene ◽  
Ilona Tandzegolskiene

Aim. The modern museum becomes an attractive learning place and space where the visitor, depending on age and competence, develops personal experience, and constructs the learning process based on personalized goals. The article aims to reveal how spaces in museums are exploited, in what ways visitors are involved in a narrative that connects the present and the past. Concept. The research uses a case-study method to investigate the POLIN Museum of the History of Polish Jews (Poland), Ruhr Museum (Germany), and Vienna Technical Museum (Austria). Within the smart learning environment context, this study explains how to encourage museum visitors to learn and seek answers. Results and conclusion. Four main directions are emphasized: the construction of a narrative through the creation of spaces and places, the creation of a historical narrative through simulacra, the educational effect of smart solutions, and the edutainment. The findings show that change in the museum by combining design solutions, historical narrative, time experience, and smart technologies leads to cognitive, engaging learning, touching, feeling, and experiencing different emotions, encouraging a return to the museum, inviting to learn, and shaping one's personal experience. Cognitive value. Contemporary museums invite visitors to a new experience combining artistic space design, storytelling, individual time management, and the use of smart learning environments. These challenges are shifting museum narratives and influencing non-formal learning programs. Authors raise a discussion of how, by exploiting museum spaces, the visitors are involved in the stories, and how the smart learning environment is created in a modern museum.


2022 ◽  
Vol 9 (1) ◽  
Author(s):  
Gaana Jayagopalan ◽  
Sweta Mukherjee

AbstractThis paper qualitatively analyses the implication of urban sensorium as a pedagogic mode in the teaching of Urban Studies. Underpinned by the frames of smart learning environments, the paper reiterates experiencing urban ontologies as spatial learning environments. By drawing from a range of transdisciplinary and experiential modes of learning, this paper maps how an undergraduate course on Bangalore city in India served learners to critically engage with and experience spatial urban ontologies both digitally, and in real-world experiences of learning, furthering learner autonomy and reflection. The methodological prisms of this paper are autoethnography and critical reflection. It is organised around enabling learners recognize the experiential, embodied urban spaces through the urban sensorium via real-life engagements with urban spaces, and creation of digital portfolios that map this learning. Findings from the learners’ knowledge of sensory learning, the city’s intersectional aspects, and the student’s embodied and emplaced self in built environments and digital spaces are analysed via cognitive and affective-reflection levels; the course instructor's reflection is analysed via a process-reflection level. These reflections hold implications for the pedagogy of urban studies in undergraduate classrooms by foregrounding spatiality and urban sensorium as significant critical and affective pedagogic tools. The paper has also accommodated critical engagement with an external faculty member as a co-author, in order to manage any bias or researcher subjectivity in the design.


Author(s):  
Saurabh Pal ◽  
Pijush Kanti Dutta Pramanik ◽  
Prasenjit Choudhury

The popularity of smart learning has soared due to its flexibility, ubiquity, context-awareness, and adaptiveness. In particular, video-based m-learning has the biggest impact on the learning process. Its live and realistic features make learning interactive, easy, and fast. This article establishes the importance of video-based learning and m-learning in smart learning while discussing the basics of a smart learning environment and requirements. A framework and model for smart learning is presented. A streaming video adaptation model is also proposed for mobile devices. Based on the model, an interactive video-based smart learning system has been designed, which allows for the streaming video of live as well as prerecorded lecture sessions offering an interactive teaching-learning experience. The application supports both mobile devices and desktop computers. The model is practically implemented with a group of students and their feedback shows a high rate of acceptance of the system while a sizable percentage of them acknowledged that it improved their teaching-learning process significantly.


Author(s):  
Edward Robeck ◽  
Shriram Raghunathan ◽  
Abtar Darshan Singh ◽  
Bibhya Sharma

The design of learning environments has greatly influenced learning approaches and strategies, and has traditionally been considered to exist within the physical walls of a learning institution. In recent years, learning environments have evolved alongside advances in the internet, technology, and mobile devices and have given rise to smart learning environments to better accommodate a new generation of learners and learning behaviors. This chapter presents an exploration of the possibilities of smart learning environments in distinct and diverse environments, across varying learner locations, profiles, and demographics. The authors explore and analyze technology and pedagogy elements that make up an effective smart learning environment, through different cases and viewpoints of the contributing authors of this book. Based on the findings, they propose a framework for the design and implementation of smart learning environments that will effectively create engaging, personalized, and effective learning moments for individual learners.


Author(s):  
Polyxeni Kaimara ◽  
Sofia Maria Poulimenou ◽  
Andreas Oikonomou ◽  
Ioannis Deliyannis ◽  
Antonia Plerou

During ages, new and innovative learning technologies are often criticized or rejected, while their full acceptance is commonly delayed. As a result, the progress of Smart Learning Environments is noticed nowadays to be delayed, while educator debate about the technology used in classroom effectiveness. Author’s objective is to explore potential factors in order to render modern communication devices such as mobile phones and tablets suitable for learning in schools, taking into consideration possible advantages or disadvantages. In the case that students use mobile devices during learning procedure, a shortage of suitable content as well as adequate integration of educational and edutainment systems employing gamification techniques within the school framework. These factors are considered to be sufficient enough to strengthen and improve learning experience and effectiveness.


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