scholarly journals Participatory pattern workshops: a methodology for open learning design inquiry

2012 ◽  
Vol 20 (sup1) ◽  
pp. 19197 ◽  
Author(s):  
Yishay Mor ◽  
Steven Warburton ◽  
Niall Winters
2006 ◽  
pp. 281-290 ◽  
Author(s):  
Patrick McAndrew ◽  
Martin Weller

Author(s):  
Barbara Brown ◽  
Christie Hurrell ◽  
Verena Roberts ◽  
Michele Jacobsen ◽  
Nicole Neutzling ◽  
...  

This paper builds on student-instructor partnerships by describing how an instructor, students, program coordinator, and members of a research team were involved in the co-design of an open educational resource in a graduate program in education. A four-part open learning design framework was used to guide the course design: (a) clarifying the co-design process; (b) buildingand sharing knowledge, and making thinkingvisible; (c) building relationships; and (d) sustaininglearning beyond the course. The framework, alongwith the collaborative team effort that was part of alarger research project, enabled the developmentof an openly licensed and accessible digital book.The project brought together a collaborative teamwho were passionate about learning more aboutopen education and a small grant supported theadditional expense of professional copyediting torefine the book.


Comunicar ◽  
2011 ◽  
Vol 19 (37) ◽  
pp. 37-44 ◽  
Author(s):  
Carlos Marcelo-García ◽  
Carmen Yot-Domínguez ◽  
Cristina Mayor-Ruiz

Being a teacher means being involved in the design of learning activities. The teaching profession has become a «profession of knowledge», not because knowledge was or is the legitimate component of the profession, but because the teacher is the designer of learning environments and has the ability to design the spaces where knowledge is being produced. But these learning environments have long been regulated to the privacy of the classroom environment with student complicity. One positive aspect of the launch of the European Higher Education Area has been to bring greater transparency to the process of designing teaching and student learning. Our objective in this study was to identify, represent and document a wide variety of learning designs made by experienced and innovative teachers. We hope this repository will be available and accessible to every teacher through the Internet. The participants in this study were 58 teachers mainly from universities in Andalusia and the five branches of knowledge. From interviews we proceeded to represent all the learning sequences, available in the repository of sequences that we named «Ala cena». This repository is accessible on our research group’s website (http://prometeo.us.es/idea). The conclusions of our study were that there are innovative learning designs aimed at promoting a greater understanding of what students learn through their involvement in processes of inquiry and/or collaboration, and they are representative of good teaching practices in universities.Ser docente significa estar implicado en el diseño de actividades de aprendizaje. La profesión docente se ha transformado en una «profesión del conocimiento» no ya porque el conocimiento haya sido o sea el componente legitimador de la profesión, sino porque el docente es el diseñador de ambientes de aprendizaje y tiene la capacidad de rentabilizar los espacios donde se produce el conocimiento. Ahora bien, estos ambientes de aprendizaje durante mucho tiempo han quedado regulados en el ámbito de privacidad del aula y a la complicidad con el alumnado. Uno de los aspectos positivos que ha tenido la puesta en marcha del Espacio Europeo de Educación Superior ha sido aportar una mayor transparencia a los procesos de diseño del aprendizaje de los alumnos. Nuestro objetivo en este estudio consistió en identificar, representar y documentar una amplia variedad de diseños de aprendizaje realizados por docentes con amplia experiencia innovadora y que pudieran estar disponibles y accesibles a través de Internet. El profesorado que ha participado en este estudio lo han conformado un total de cincuenta y ocho docentes principalmente de las diferentes universidades andaluzas y de las cinco ramas de conocimiento. A partir de entrevistas procedimos a representar el total de secuencias de aprendizaje que están disponibles en el repositorio de secuencias que hemos denominado «Alacena». Este repositorio está accesible en la página web de nuestro grupo de investigación http://prometeo.us.es/idea. Como conclusiones del estudio se constata que existen diseños del aprendizaje innovadores y universitarios que pretenden promover en el alumnado una alta comprensión de lo aprendido a través de su implicación en procesos de indagación y/o colaboración y que son representación de buenas prácticas de enseñanza.


1970 ◽  
Vol 8 (2) ◽  
pp. 113-128
Author(s):  
Muh. Hanif

Paulo Freire and Ivan Illich are prominent figures in contemporary education, who broke the stable system of education. Paulo Freire suggests to stop bank style education and to promote andragogy education, which views both teacher and students equally. Education should be actualized through facing problems and should be able to omit naïve and magic awareness replaced with critical and transformative awareness. Different from Freire, Illich offers to free the society from formal schools. Education should be run in an open learning network. Technical skills can be taught by drilling. In addition, social transformation will happen only if there are epimethean people that are minority in existence.


Author(s):  
Theodora Aruan ◽  
Abdul Hamid K ◽  
Samsidar Tanjung

Abstrak: Penelitian ini bertujuan untuk: (1) mengembangkan multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan yang layak digunakan pada mahasiswa program studi Tata Boga. (2) mengetahui efektifitas multimedia pembelajaran pada mata kuliah Pengetahuan Alat Pengolahan dan Penyajian Makanan program studi Tata Boga. Penelitian menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model desain pembelajaran dari Dick and Carey. Metode penelitian ini terdiri dari dua tahapan, yang mana pada tahap I merupakan tahap uji coba produk yang terdiri dari: (1) validasi ahli desain pembelajaran, (2) validasi ahli materi pelajaran, (3) validasi ahli media pembelajaran, (4) uji coba perorangan, (5) uji coba kelompok kecil, dan (6) uji coba lapangan terbatas. Hasil penelitian menunjukkan: (1) uji ahli desain pembelajaran berada pada kualifikasi sangat baik (82,17%), (2) uji ahli materi berada pada kualifikasi sangat baik (89,5%), (3) uji ahli media berada pada kualifikasi sangat baik (85%), (4) uji coba perorangan berada pada kualifikasi sangat baik (87%),  (5) uji coba kelompok kecil berada pada kualifikasi sangat baik (86%), dan (6) uji coba lapangan terbatas berada pada kualifikasi sangat baik (83,8%). Kata Kunci: multimedia, pembelajaran, pengetahuan alat pengolahan dan penyajian makanan Abstract: This study aims to: (1) develop learning multimedia in the subject of Knowledge Processing and Presentation Tools that are suitable for use in culinary study program students. (2) knowing the effectiveness of learning multimedia in the subject of Food Processing and Food Processing Program Knowledge and Processing Tools. The study used the Borg and Gall product development model combined with learning design models from Dick and Carey. This research method consists of two stages, which in stage I is the product testing phase which consists of: (1) validation of learning design experts, (2) expert material validation, (3) validation of learning media experts, (4) test try individuals, (5) small group trials, and (6) limited field trials. The results showed: (1) the learning design expert test was in very good qualification (82.17%), (2) the material expert test was in very good qualification (89.5%), (3) the media expert test was in the qualification very good (85%), (4) individual trials are in very good qualifications (87%), (5) small group trials are in very good qualifications (86%), and (6) limited field trials are at very good qualification (83.8%). Keywords: multimedia, learning, knowledge of processing and serving food


2019 ◽  
Author(s):  
POHSUN WANG

Basic shape is one of the most important components of the learning design process. Using Western design thinking to understand shape, color and composition layout and attempting to reinterpret the application of traditional calligraphy from a design point of view—whether it is the expression of form or the meaning of content—are both important aspects of design thinking. The writing patterns of traditional calligraphy and the design creation of modern experiments may have different biases. If the artistic value of "the brush and ink of the time" is compared to the science and technology of innovation as the main appeal, the expressiveness of the traditional writing mode is obviously difficult to achieve. Using science and technology as an option for design creation is a difficult way to proceed; however, technology, ideas and thinking can still be in sync with the cultural issues of an entire era. This is also the test of the times to which contemporary creations are subjected. There are infinite possibilities for development, and it is worthwhile to explore these possibilities together with artistic aspirants. On the other hand, if we follow the well-beaten path of the status quo, the creativity of traditional calligraphic art will wither, it will deviate from the larger environment of the era in which it operates, and it will inevitably be neglected and pushed out by other art categories. The design and creation process uses the traditional calligraphy characters and drums as the theme, assisted by digital tools in the creation, and finally transforms the traditional calligraphy visual form into an expression of the art of science and technology.


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