scholarly journals LESSONS LEARNED IN THE DEVELOPMENT OF AN ONLINE 6-3-5 DIGITAL DESIGN TOOL FOR DISTRIBUTED IDEA GENERATION

Author(s):  
Ross Brisco ◽  
Hilary Grierson ◽  
Andrew Lynn
i-com ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 19-32
Author(s):  
Daniel Buschek ◽  
Charlotte Anlauff ◽  
Florian Lachner

Abstract This paper reflects on a case study of a user-centred concept development process for a Machine Learning (ML) based design tool, conducted at an industry partner. The resulting concept uses ML to match graphical user interface elements in sketches on paper to their digital counterparts to create consistent wireframes. A user study (N=20) with a working prototype shows that this concept is preferred by designers, compared to the previous manual procedure. Reflecting on our process and findings we discuss lessons learned for developing ML tools that respect practitioners’ needs and practices.


Author(s):  
Matt Devendorf ◽  
Kemper Lewis ◽  
Timothy W. Simpson ◽  
Robert B. Stone ◽  
William C. Regli

Recent cyberinfrastructure initiatives seek to create ubiquitous, comprehensive, interactive, and functionally complete digital environments that consist of people, data, information, tools, and instruments for research communities. With product dissection as our unifying theme, we are forging a cyberinfrastructure to support undergraduate design engineering education through CIBER-U: Cyber-Infrastructure-Based Engineering Repositories for Undergraduates. CIBER-U pairs two of the nation’s leading design repository developers with several active users and their students to realize a high-impact application of cyberinfrastructure in engineering undergraduate curricula involving freshmen through seniors. Specifically, CIBER-U combines product dissection activities at three universities with two digital design repositories, CAD modeling and animation, video, MediaWiki technology, multimedia, and undergraduate summer research experiences to enable cyberinfrastructure-based product dissection activities. Nearly 700 students have participated in the Phase I efforts of CIBER-U, which have focused primarily on generating, capturing, and storing data in two digital design repositories. Lessons learned from these efforts are presented from the students’ perspectives as well as that of the faculty in both engineering and computer science. The implications for implementing CIBER-U on a national scale are discussed along with ongoing research.


2021 ◽  
pp. 147807712110300
Author(s):  
Ali Baghi ◽  
Saleh Kalantari ◽  
Aryan Baghi

The design and manufacturing of concrete elements need to be reconsidered in light of current trends in architectural geometry. Today, there is a movement toward greater customization and adaptability of concrete elements using “reconfigurable formworks” and “additive manufacturing.” Our study approached the issue of fabricating non-standardized concrete elements from the perspective of a “reconfigurable fabrication platform.” Specifically, we developed a method of fabricating geometrically diverse concrete joints by combining flexible pressure-enduring tubes with a rigid mechanism, resulting in an adaptive concrete-casting machine. This platform, which we named “Flexi-node,” can be used in conjunction with a relevant fabrication-aware digital design tool. Users can computationally design and fabricate a great variety of concrete joints using just one mold, with a minimum of material waste and with no distortion from hydrostatic pressure as would typically occur in a fully flexible formwork.


Author(s):  
Jan Baum

The ubiquity of digital technology and the pervasiveness of the Web have led to a paradigm shift in life and work. Never before have so many tools for communication, contribution, and collaboration been so globally interconnected. The Object Design program at Towson University engages the network effect of emergent technologies developing pedagogy to keep pace with global developments. Students learn 21st century skills as they engage virtual immersive environments as a digital design tool, for iterative prototyping, as a virtual presence augmenting traditional studio practice, to engage new economic platforms, and as a virtual learning environment for global dialogue and collaboration. Steady growth in virtual immersive environments support a burgeoning virtual goods market and further exploration for learning, training, and innovation across social sectors: enterprise, education, and government in the evolution of society.


Author(s):  
Anette Bengs ◽  
Annika Wiklund-Engblom ◽  
Joachim Majors ◽  
Minna Teirilä ◽  
Tanja Oraviita

Author(s):  
C. F. Chuang ◽  
H. P. Chou

The Lungmen Nuclear Power Station (LNPS) is currently under construction in Taiwan, which consists of two advanced boiling water reactor (ABWR) units. The instrumentation and control (I&C) systems of the LNPS are based on the state-of-the-art modernized fully integrated digital design. This paper presents regulatory overviews, regulatory requirements, current major regulatory issues, as well as the areas of regulatory concerns and the lessons learned on the digital I&C systems in the Lungmen Project.


2018 ◽  
Author(s):  
Tânia S. M. Pinheiro ◽  
Ingrid Teixeira Monteiro ◽  
Danilo A. Felipe ◽  
Andréia Libório Sampaio

Integrated Project is a type of course offered in the Digital Design program of the Federal University of Ceará, Quixadá Campus. It has the challenge of integrating into a single project some concepts from the areas of Computer Science, Design, Communication and Arts. For the interdisciplinarity to be productive, it was specified PD3 (Digital Disruptive Design Process), a design process based on HCI, Design, and Software Engineering methodologies. In this paper, we present the PD3 applied to the Integrated Project courses, describing how it has been used and evolved, as well as giving lessons learned.


2020 ◽  
Author(s):  
Anggi Cecilia Safaningrum

Numerous studies in the last two decades have attempted to explain the significant relationship between effects of freehand sketching especially in the initial phase of idea generation in engineering design process approach. However, freehand sketches are not favoured by novice designer while generating design task. This paper aim to map how sketching skills benefit STEM-enriched learning environment and enabling visually communicated ideas to craft novelty solutions. This systematic review analysed nine papers that use sketch as design tool in STEM enriched engineering design activities. The literature is retrieved from established online database such as SCOPUS and EBSCOHOST. Sketch significantly proves as powerful tool in prompting visual ideas, reflect prior knowledge, aid communication and collaborative practise and engage active learning. The infancy of research using matured student sample, different ethnic and social economic background will create interesting research opportunities in multiracial nation.


Author(s):  
Remon Pop-Iliev ◽  
Scott Nokleby ◽  
George Platanitis

Since 2005, with the endowment of the NSERC-GMCL Chair in Innovative Design Engineering at UOIT, and the Laptop-based, web-centric teaching approach, an ideal setting for the creation, prompt adoption, and implementation of advanced and innovative practices in teaching design engineering have been implemented, in addition to the use of traditional methods. A pilot program was recently completed to evaluate the use of Tablets in an engineering course. Tablets are currently used by faculty for teaching purposes at UOIT, but the program aims to integrate the use of Tablets within courses in the engineering design curriculum, namely for using CAD/CAM/CAE software. As CAD software capabilities improve, greater memory and computer speed is required, making the currently used conventional Laptops less useful for engineering design. In addition, Laptops do not lend themselves to graphical, free-form idea generation. It is intended that Tablets, with improved memory and processing speed, will facilitate CAD software usage, and hence, improve and enhance the overall design learning and application experience. Also, students can take advantage of software such as Microsoft OneNote to create preliminary sketches of designs and improve record-keeping of decisions during team meetings. In this pilot program, Tablet computers were issued to students and instruction personnel in a fourth-year Advanced Mechatronics course at UOIT. In this context, students were able to more efficiently carry out design assignments for term design projects, and students and instructors were able to evaluate the benefits of using Tablets. Overall, it was determined that Tablets were better as an engineering design tool compared to traditional Laptops.


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