scholarly journals An Influence of Game Avatar on Real World

The aim of this study is to examine the influence of gamers’ avatar self-identification in massively multiplayer online role playing game (MMORPG) play on their real lives. By proposing the concepts of avatar self-identification, this study explores a model that develops the antecedents of avatar self-identification and the role in influencing gamers’ real lives. For empirical analysis, this study gathered data from 228 university students in South Korean by a survey method and analyzes the data with AMOS 24. The results show as follows. First, social interaction and social support that gamers perceive in MMORPGs increase their avatar self-identification. Second, the gamers’ avatar self-identification increases their social capital and self-esteem in real lives. Finally, social interaction that gamers perceive in MMORPGs increases their social capital in real lives through their avatar self-identification. And, social support that gamers perceive in MMORPGs increases their self-esteem in real lives through their avatar self-identification. The research contribution on game research is to pay scholarly attention to the positive effect of MMORPGs in the perspective of avatar self-identification

This study is to investigate the motivation factors in the massively multiplayer online role-playing game (MMORPG). This study suggests the integrative model of intrinsic and extrinsic motivators, and includes environmental moderators for the engagement in multiplayer online role-playing game. For empirical analysis, this study gathered data from 228 university students in South Korean by a survey method. The results showed the followings. First, the results of intrinsic motivation show that the more fantasy, diversion or arousal participants pursue in MMORPG play, the more they are engaged in MMORPG. Second, the results of extrinsic motivation show that the more completion, challenge or social interaction participants pursue in game MMORPG, the more likely they are to be engaged in MMORPG. Third, regarding social presence, the positive relationship between diversion and engagement in game is shown to be stronger for gamers in MMORPG platform higher rather than lower in social presence. Finally, regarding social capital, the positive relationship between challenge and engagement in game is shown to be stronger for gamers in MMORPG platform higher rather than lower in social capital.


2021 ◽  
Vol 11 ◽  
Author(s):  
Shupeng Heng ◽  
Huanfang Zhao ◽  
Minghui Wang

Background and Aims: Social interaction in the online games has been found to predict gaming disorder, but little research has examined the mechanism of this association. Drawing on the social capital theory, the present study investigated the mediating role of online social capital on the relationship between in-game social interaction and gaming disorder and the moderating role of alienation on the relationship between online social capital and gaming disorder.Methods: A sample of 457 Chinese massively multiplayer online role-playing game gamers was recruited to complete the In-game Social Interaction Questionnaire, Online Social Capital Scale, Alienation Scale, and Pathological Gaming Scale.Results: The results showed that online social capital was a mediator in the relationship between in-game social interaction and gaming disorder. Moreover, for individuals with low alienation, the effect of online social capital on gaming disorder was weaker than for those with high alienation.Conclusions: The present study provides new insight into the complex processes involved in the effect of in-game social interaction on gaming disorder, and the results have important theoretical and practical implications.


Author(s):  
Dwi Kusuma ◽  
I Nyoman Djinar Setiawina ◽  
I Made Suyana Utama

This study aims to analyze the influence of social capital on income, analyze the factors of production to income, analyze the influence of social capital to the welfare of fishermen, analyze the influence of production factors to fisherman's welfare in Jembrana regency, and analyze the influence of social capital and production factors through income mediator to fisherman's welfare in Jembrana District. In this research use survey method by taking sample 98 responden from population of 4,876 people, with technique of descriptive statistical data analysis and analysis of SEM PLS. The results of testing in the study showed: 1) Social capital positively affects the income of fishermen; Factor of Production have positive effect to fisherman's income; 2) Social capital has a positive effect on fishermen's welfare in Jembrana Regency; Factor of Production have positive effect to fisherman's prosperity in Jembrana Regency; 3) Revenues mediate the influence of social capital and production factors on fishermen's welfare in Jembrana District.


Author(s):  
Regina Yung Lee ◽  
Una McCormack

This introductory essay provides the context for the present volume, establishing Lois McMaster Bujold as a multiple award-winning writer of science fiction and fantasy worthy of scholarly attention; providing an overview of extant scholarship; and identifying the twin aims of the book, to extend scholarship on Bujold’s fantasy novels, and to account for the wealth of cultural production inspired by Bujold’s corpus (e.g. fan fiction, fan discussion or meta, and the GURPS: Vorkosigan role-playing game in depth). The essay concludes by identifying gaps that might be fruitfully explored in ‘Bujold Studies’: perspectives from Indigenous science fiction studies on The Sharing Knife series; critical engagement with wider scholarship on race in sf; analysis of artworks inspired by Bujold’s writing, both ‘official’ cover art and fan art; and comparative analysis of her reception beyond Anglophone countries, particularly the immense fannish engagement from Eastern Europe.


2020 ◽  
Vol 16 (2) ◽  
pp. 1-11
Author(s):  
Youngkeun Choi

The purpose of the present study was to examine the relationships between motivation factors and game engagement and explore the moderating effect of self-identity on those relationships. For this, the present study collected data from 228 college students in South Korean through a survey method and used hierarchical multiple regression analyses. In the results, first, the more competition, challenge, or social interaction participants pursue in gameplay, the more they are engaged in a game. Second, a positive relationship between social interaction and game engagement is stronger for participants in high rather than low in interdependent self-view. However, interdependent self-view was found to have no significance in the relationship between other motivators and game engagement. This study is the first one to examine the integral model of motivation factors of game engagement by including the moderating effect of self-identity.


Author(s):  
Peiwen Guo ◽  
Dong Zeng ◽  
Haina Yan ◽  
Kin-Sun Chan ◽  
Yifen Yin

Social distancing restrictions for COVID-19 epidemic prevention have substantially changed the field of youths’ social activities. Many studies have focused on the impact of epidemic-preventative social distancing on individual physical and mental health. However, in the field of social distancing for epidemic prevention, what are the changes in youth anti-epidemic action and states caused by their interpersonal resources and interactions? Responding to this question by studying the impact of the elements of social capital in youths’ anti-epidemic actions and anti-epidemic states could help identify an effective mechanism for balancing social distancing for effective epidemic prevention and sustainable social-participation development among youth. Bourdieu’s field theory holds that the elements of social capital change with a change in the field. Therefore, we introduced the specific elements of social capital as independent variables and used a multinomal logistic model to analyze and predict the levels of youth anti-epidemic action through an empirical investigation of 1043 young people in Guangdong Province, China. The results show that, first, level of social distancing for epidemic prevention shows differences by occupation status and income level and correlates with social support. Second, social support and social norms play positive roles in promoting youth participation in anti-epidemic activities when social distance is certain. Third, social capital has a significant positive effect on youth social satisfaction and core relationships; however, social trust has a significant negative effect on youth physical and mental health. This study emphasized that social distancing for epidemic prevention is a special social situational state, which is a field where social capital has an impact on the differential changes in the public-participating actions and habitus of youth.


Author(s):  
Hary Murcahyanto ◽  
Moch. Asmawi ◽  
R. Madhakomala

The purpose of this study was to know how was the influence of democratic leadership style, organizational culture, commitment to the organization, confidence, and lecturers’ performance. How did the organizational culture affect organizational commitment, self-confidence, and lecturer performance. How did the organization's commitment to self-esteem, and how did it affect the learners’ performance.This paper was based on the results of research conducted at STKIP Hamzanwadi Selong college which was domiciled in Pancor Selong Sub-district, Lombok Timur regency of Nusa Tenggara Barat Province using survey method, taking samples from one population and using questionnaire as the instrument. Data collection technique was done through questionnaire with descriptive-verification design. The grain validity test is performed through empirical tests of instrument grains. The collecting data were analyzed using F- test and t-test. The results of testing hypothesis and data analysis showed that the democratic leadership style had a significantly influence on organizational culture, commitment to the organization, confidence and lecturers’ performance. Organizational culture had a significantly effect on commitment to the organization, confidence and lecturers’ performance. Commitment to the organization did  not have a positive effect on self-confidence, and confidence did not affect the lecturers’ performance.


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