scholarly journals ANALISIS RANCANGAN TEKNOLOGI MOBILE APPLICATION PADA E-BOOKING RUANGAN UNTUK KEGIATAN UKM

2018 ◽  
Vol 4 (1) ◽  
Author(s):  
Agus Purwanto ◽  
Anggun Nugroho

ABSTRACT<br />Students Activity Unit or abbreviated UKM in STIKOM Bali is a student organization managed by<br />students under the coordination of Assistant III Chairman of Student Affairs. Activities undertaken<br />by SMEs is a non-academic activities that are useful to mediate interests and talents of students in<br />the field of non-academic. Currently more than 25 SMEs in STIKOM Bali are coordinated by PK<br />III. Activities undertaken are usually done on campus and off campus by utilizing the space and<br />fascities available on campus itself. To use the existing room and facilities SME managers must<br />place orders to the relevant sections so that their use can be controlled. Room reservation system<br />is done so far still using the manual way that SME managers come directly to units of Facilities<br />and Infrastructure (SARPRAS) to reserve the space to be used. Therefore, it is necessary to apply<br />for room rental booking with Android based for SME managers easier to book the room. but also<br />to facilitate SME managers to obtain information on the available space at the desired time. With<br />the application of this application later lending space can be resolved by using information and<br />communication technology (ICT), without having to come directly to the unit Sarpras so that the<br />relevant part easier to manage and monitor the use of the room by SMEs in STIKOM Bali. This<br />mobile app is built using android operating system using Android Studio. This application allows<br />customers to register and make room reservations in accordance with the time required and the<br />type of room in accordance with the capacity of the room. This application also uses My SQL for<br />database storage as well as using the application adobe dreamweaver to create a web server to be<br />easily dikelaola by the administrator in this Sarpras unit.<br />Keywords : ukm, booking, booking system, android<br />ABSTRAK<br />Unit Kegiatan Mahaiswa atau disingkat UKM di STIKOM Bali merupakan organisasi mahasiswa<br />yang dikelola oleh mahasiswa dibawah koordinasi Pembantu Ketua III Bidang Kemahasiswaan.<br />Kegiatan yang dilakukan oleh UKM ini adalah kegiatan non akademis yang berguna untuk<br />memediasi minat dan bakat para mahasiswa di bidang non akademis. Saat ini lebih dari 25 UKM<br />di STIKOM Bali yang dikoordinasi oleh PK III. Kegiatan-kegiatan yang dilakukan biasanya<br />dilakukan di kampus dan di luar kampus dengan memanfaatkan ruangn dan fasislitas yang tersedia<br />di kampus itu sendiri. Untuk menggunakan ruangan dan fasilitas yang ada para pengurus UKM<br />harus melakukan pemesanan ke bagian terkait agar penggunaannya dapat terkontrol. Sistem<br />pemesanan ruangan yang dilakukan selama ini masih menggunakan cara manual yaitu pengurus<br />UKM datang langsung ke unit Sarana dan Prasarana (SARPRAS) untuk memesan ruang yang<br />akan digunakan. Oleh karena itu, diperlukan aplikasi pemesanan peminjaman ruangan dengan<br />berbasis Android agar pengurus UKM lebih mudah untuk memesan ruangan. selain itu juga untuk<br />memudahkan pengurus UKM memperoleh informasi ruangan yang tersedia pada waktu yang<br />diinginkan. Aplikasi mobile ini dibangun dengan menggunakan sistem operasi android dengan<br />menggunakan Android Studio. Aplikasi ini memungkinkan pelanggan melakukan registrasi dan<br />melakukan pemesanan ruangan sesuai dengan waktu yang dibutuhkan serta jenis ruangan sesuai<br />dengan kapasitas ruangan. Aplikasi ini juga menggunakan My SQL untuk penyimpanan basis data<br />serta menggunakan aplikasi adobe dreamweaver untuk membuat web server agar dapat mudah<br />dikelaola oleh administrator dalam hal ini unit Sarpras.<br />Kata kunci : ukm,pemesanan, sistem booking, android

Author(s):  
Ton Tsang ◽  
Cheung Yip Kan

Along by a continuous improvement to composite electronic devices, a safety to technicians takes additionally become the matter to good concern, as a result to technicians' lives is in jeopardy while their work through shutting down circuit breakers, even that even once the breaker takes been switched off, someone will inadvertently flip to while a technician remains working. That should be a system to guarantee safety that technicians. Also, individuals do not love switching all the time toward turn on / off appliances like fans/lighting/air conditioners. It ends in wasted energy thanks to unnecessarily placing the instrument. To address these issues, we tend to come up through the system through mobile app-controlled circuit breakers that degrade wireless management to home appliances to hunt down a golem app. That replaces a traditional breaker through the mobile app-controlled system in the on / off system, where no one will activate the breaker, while not the word. The remote of home appliances helps a user to save electricity. That enhances a quality of life and luxury. Additionally, a system includes the home security mechanism against drone intrusion using the mobile app-controlled door lock system besides the mechanism that sleuthing dangerous gas leaks. A formation of the system subtracts the degree of victim associate ESP 32 microcontroller, the Bluetooth module, matrix 4x4 keyboards, and the paraffin gas detector associate with a golem mobile application. The entire system is usually compact systems.


2021 ◽  
Vol 80 (Suppl 1) ◽  
pp. 1021.1-1021
Author(s):  
L. Beyaztaş ◽  
E. Tonga

Background:Mobile health applications are frequently used to increase exercise adherence in patients with musculoskeletal problems. However, the usability of these health mobile applications mostly has not been proven. In our previous study, the usability of the mobile app, which includes postural correction and neck spinal stabilization exercises, has been proven. (M.U-NeckExercise application)Objectives:The aim of this study is to evaluate the effectiveness of the mobile application-based home exercise program for patients with chronic neck pain.Methods:60 people with chronic neck pain were participated in the our study. They were randomized into two groups. The first group (n:30) received home exercises via the novel mobile app, and the second group (n:30) received the same home exercises via the brochure. The exercise program consisted of neck and thoracic postural correction and neck spinal stabilization exercises. Participants has been requested to do the exercises 3 days in a week for 6 weeks. Participants’ pain levels were assessed by using the Visual Analogue Scale (VAS), their neck-related functional limitations were evaluated by Neck Pain and Disability Index (BADI). Exercise adherence was meausered with a ratio of total participated sessions compared with the target defined by patient activation monitor and exercise adherance questionnaire. Targeted participation were %60 of total sessions.Results:In both groups, the improvement in VAS and BADI scores was statistically significant (p<0.05). It was found that the pain parameters of VAS score decreased statistically more in the mobile application-based exercise group (p<0.05). While there was no statistically significant difference between the groups in the BADI score, the effect size results was higher in the mobile app group (effect size= 0.411). Our exercise commitment target in the mobile app group was an average of 10.5 sessions. The target session number has been reached 11.25 sessions.Conclusion:It has been observed that the mobile application-based exercise program is effective in reducing pain and increasing exercise adherence in people with chronic neck pain. The findings support M.U-NeckExercise-App could be recommended to health professionals for exercise prescription in patients with cronic neck pain.References:[1]Tonga E, Can M, Polat MG (2019). ”SAT0730-HPR development and design of smartphone application for postural alignment of cervical and thoracic spine for young adults.” Annals of the Rheumatic Diseases, 78,2.[2]Voth, E. C., Oelke, N. D., & Jung, M. E. (2016). A theory-based exercise app to enhance exercise adherence: a pilot study. JMIR mHealth and uHealth, 4(2), e62.VariableGroupX±SSzpPost-Exercise VAS Value (0-10 cm)Mobile app2,90±2,04-3,272**0,001Brochure4,63±1,69Post-Exercise BADI ValueMobile app38,86±12,380,0310,861Brochure32,23±12,35Disclosure of Interests:None declared


Author(s):  
Parasuram Krishnamoorthy ◽  
Andriy Vengrenyuk ◽  
Brian Wasielewski ◽  
Nitin Barman ◽  
Jeffrey Bander ◽  
...  

Abstract Technological advancements have transformed healthcare. System delays in transferring patients with ST- segment elevation myocardial infarction (STEMI) to a primary percutaneous coronary intervention (PCI) center are associated with worse clinical outcomes. Our aim was to design and develop a secure mobile application, STEMIcathAID, streamlining communication and coordination between the STEMI care teams to reduce ischemia time and improve patient outcomes. The app was designed for transfer of patients with STEMI to a cardiac catheterization laboratory (CCL) from an emergency department (ED) of either a PCI capable or a non-PCI capable hospital. When a suspected STEMI arrives to a non-PCI hospital ED, the ED physician uploads the EKG and relevant patient information. An instant notification is simultaneously sent to the on-call CCL attending and transfer center. The attending reviews the information, makes a video call and decides to either accept or reject the transfer. If accepted, on-call CCL team members receive an immediate push notification and begin communicating with the ED team via a HIPPA compliant chat. The app provides live GPS tracking of the ambulance and frequent clinical status updates of the patient. In addition, it allows for screening of STEMI patients in cardiogenic shock. Prior to discharge important data elements have to be entered to close the case. In conclusion, we developed a novel mobile app to optimize care for STEMI patients and facilitate electronic extraction of relevant performance metrics to improve allocation of resources and reduction of costs.


2021 ◽  
pp. neurintsurg-2021-017365
Author(s):  
Mais Al-Kawaz ◽  
Christopher Primiani ◽  
Victor Urrutia ◽  
Ferdinand Hui

BackgroundCurrent efforts to reduce door to groin puncture time (DGPT) aim to optimize clinical outcomes in stroke patients with large vessel occlusions (LVOs). The RapidAI mobile application (Rapid Mobile App) provides quick access to perfusion and vessel imaging in patients with LVOs. We hypothesize that utilization of RapidAI mobile application can significantly reduce treatment times in stroke care by accelerating the process of mobilizing stroke clinicians and interventionalists.MethodsWe analyzed patients presenting with LVOs between June 2019 and October 2020. Thirty-one patients were treated between June 2019 and March 2020 (pre-app group). Thirty-three patients presented between March 2020 and October 2020 (post-app group). Mann–Whitney U test and Kruskal–Wallis tests were used to examine variables that are not normally distributed. In a secondary analysis we analyzed interhospital time metrics between primary stroke centers and our comprehensive stroke center.ResultsBaseline demographic and vascular risk factors were similar in both groups. Use of Rapid Mobile App resulted in 33 min reduction in DGPT (P=0.02), 35 min reduction in door to first pass time (P=0.02), and 37 min reduction in door to recanalization time (P=0.02) in univariate analyses when compared with patients treated pre-app. In a multiple linear regression model, utilization of Rapid Mobile App significantly predicted shorter DGPT (P=0.002). In an adjusted model, National Institutes of Health Stroke Scale (NIHSS) 24 hours after procedure and at discharge were significantly lower in the post-app group (P=0.03). Time of transfer between primary and comprehensive stroke center was comparable in both groups (P=0.26).ConclusionIn patients with LVOs, the implementation of the RapidAI mobile application was independently associated with reductions in intrahospital treatment times.


Circulation ◽  
2018 ◽  
Vol 138 (Suppl_2) ◽  
Author(s):  
Andrew Murray ◽  
Shaun McGovern ◽  
Marion Leary ◽  
Benjamin Abella ◽  
Audrey L Blewer

Introduction: Hands-only CPR training via a video self-instruction (VSI) kit (DVD & manikin) or a mobile application (app, video-only) allows trainees to share the training materials with others (“secondary training”). This secondary training can amplify the number of individuals trained in CPR, thus increasing the chances of bystander intervention in an out-of-hospital cardiac arrest. Health apps are an emerging tool through which public health information and education can be disseminated. No study has examined whether laypersons trained in CPR via an app share the training as frequently as those trained via VSI. Hypothesis: We hypothesized that laypersons trained via mobile app will share the training material more than those trained with VSI. Methods: This work represents a sub-investigation of an in-hospital CPR training study for families of cardiac patients. Subjects were trained with either a VSI kit or a mobile app and completed an interview 6-month post-training that measured whether training materials were shared and with how many others they were shared. Multivariate logistic regression was performed controlling for age, race and level of education to determine the likelihood that an individual shared the training. Results: Of 697 participants who completed the interview between 6/2016-5/2018, 281 stated they shared the training with at least 1 person (VSI n=213/356, App n=68/341). Subjects who received VSI training were more likely to share than those trained with the app (OR: 7.16, 95% CI: 4.91-10.43, p<0.01). Subjects trained with VSI had an average multiplier rate of 2.27 ±4.13 versus 0.56 ±1.66 (p<0.01) for those trained with the app. Subject-level analysis revealed that increased age is associated with decreased likelihood that an individual shared the training in both training arms (App OR: 0.98, 95% CI: 0.96-0.99, VSI OR: 0.98, 95% CI: 0.97-0.99). Conclusion: Subjects in the app arm were less likely to share CPR training. While it has been widely assumed that app-based solutions may afford unique dissemination opportunities, these results suggest the most effective solution to increasing hands-only CPR training may lie in kit-based options currently available. Further work is needed to determine why app-based training is shared less.


Author(s):  
Mazlan Mohd Sappri Et.al

Social media application (SMA) shows several important functions that causing theincrement of usage among mobile application or mobile app users, especially among18 to 28 years-old users. This causing several developers to create their own SMA thathave been targeted to mobile app users. However, only several SMA managed tobecome popular and successful in term of usage, leaving other unpopular SMA in thelower rank of the Google PlayStore. SMA created by developer in Malaysia face thesame situation as mentioned before where those SMA were supposed to attractMalaysian mobile users more. To assess this situation, this study aims to identify thesuccess factors of SMA usage and develop a set of metric based on the success factorsusing research model that have been developed in the past. Information SystemSuccess Model (ISSM) were studied and chosen as the reference model for this studybecause the model is suitable and have been used by other researchers in studiesregarding social media and SMA. ISSM contains several success factors like systemquality, service quality and information quality that affect the user satisfaction and useof a system, where this model were modified in this study with the addition ofnetworking quality and perceive privacy factors. This study were conducted on 380Universiti Utara Malaysia (UUM) students and after analysing the data collected, allproposed success factors except of service quality were found to have a positive impacttowards user satisfaction and usage. The success factors were included in the metricdesign and the metric were presented in an evaluation form for SMA developer inMalaysia to evaluate and applied the metric in their SMA.


Academia Open ◽  
2021 ◽  
Vol 3 ◽  
Author(s):  
Muhammad Manggarai Rameli Sutikno ◽  
Mohammad Suryawinata

CSDW is one restaurant that sells various kinds of fish dishes. As the development of the mobile application finally impacts on various areas of our lives. One of them is the trade sector. Considering that many customers are lazy to go out and buy food, researchers take the initiative to build online ordering applications at CSDW restaurants online with smartphones to make it easier for customers. The aim of this study is to produce an Android-based sales application for ordering food and transactions that can be done anywhere without having to come and queue, accompanied by images to be easily understood.Data collection techniques used are by observing and studying literature. Researchers hope to be able to help customers to be able to facilitate food and transactions easily without having to queue and come to the place.The results of the study are that it makes it easier for customers to buy food quickly and efficiently without having to wait in line or come to the CSDW restaurant.


2021 ◽  
Vol 7 (1) ◽  
pp. 61-70
Author(s):  
Henderi Henderi ◽  
Praditya Aliftiar ◽  
Alwan Hibatullah

Information technology has developed rapidly from time to time. One of the technologies commonly owned by many people today is smartphones with the Android and IOS platforms. By knowing this factor, mobile developers compete with each other to design applications with attractive user interfaces so that users are interested in using them. At this stage in mobile application development, starting from designing a user interface prototype. This stage aims to visualize user needs, improve user experience and simplify the coding process by programmers. In this study, researchers applied the prototype method. This research produces a prototype design for the e-learning application user interface which consists of a high fidelity prototype.


2021 ◽  
Vol 50 (4) ◽  
pp. 786-807
Author(s):  
Alen Salkanovic ◽  
Sandi Ljubic ◽  
Ljubisa Stankovic ◽  
Jonatan Lerga

This paper evaluates the performances of numerous encryption algorithms on mobile devices running the Android operating system. The primary objective of our research was to measure and compare the relative performances of tested algorithm implementations (Data Encryption Standard (DES), 3DES, Advanced Encryption Standard (AES), ChaCha20, Blowfish, and Rivest Cipher 4 (RC4)) on the Android platform. The algorithms were compared in terms of CPU utilization by measuring the time required to encrypt and decrypt variable size text files. Besides evaluating the six common symmetric encryption ciphers, a comparison has been conducted for several Password-Based Encryption (PBE) algorithms. Diverse cipher transformations were evaluated for each algorithm by utilizing various feedback modes and padding schemes. Two smartphone devices were used for testing, with different versions of the Android operating system and hardware specifications. The summarized performance outcomes for various cipher transformations are presented to demonstrate the effectiveness of each algorithm.


2021 ◽  
Author(s):  
Tanweer Alam ◽  
Abdirahman Ahmed Hadi ◽  
Rayyan Qari Shahabuddin Najam ◽  
Shamimul Qamar

Child Tracking System is a mobile application where the parent can monitor their children location in crowded environments. In addition to children, there is also the elderly people, and the disabled people, so the guidance or the person responsible of them can use this application to track their location. The parent or guidance side will have the application in which they can track, and on the other side, the child or the old person or the disabled person will have device that includes the GPS chip. The main goal of this research is to design an application with system that will help parents to keep track of their children, eventually reducing the cases in which the children or the other mentioned categories of people could be lost. The current used solution to this problem is that the children first have a wearable hand wrist in which they print their parent phone number, so when the child is lost there is a center in which the child is being taken and dealt with care till they contact the parent to come and pick the child up. The problem with the current way that it takes time, and there is a risk that child get totally lost or kidnapped before even reaching to any help, so the new way is better to even prevent them to go far away or to be lost for hours, thus the recovery here will be fast unlike the regular used way nowadays. That goal will be achieved throw systematically objectives starting from studying the existed systems, to planning and analysing, going to designing and implementing, and lastly, testing our own system.


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