INTERACTIVE INTERVENTIONS TO ENHANCE ATTENTION OF 1ST YEAR MBBS STUDENTS DURING PHYSIOLOGY LECTURE SESSIONS

2020 ◽  
pp. 1-3
Author(s):  
Jolly Bhattacharjya ◽  
Bobyjeet Goswami

Background: Physiology is the core component of medical curriculum. It is usually taught using didactic lectures. But didactic lectures are usually monotonus. Interactive lecturing can be an effective strategy towards active learning by the students. AIM:To introduce interactive teaching in Physiology to make learning more interesting. Methodology: Few sessions of interactive teaching were conducted during lecture classes on a particular topic of Physiology. Responses of students and faculties were recorded on prevalidated feedback questionnaires on 5 point Likert scale Results: Students showed positive response towards interactive teaching learning method. Faculty members were in agreement that interactive teaching increases active learning, condence of students and help them in better learning of the subject. Conclusions:It can be concluded from present study that interactive teaching is well accepted by both faculties and students.

2021 ◽  
pp. 63-65
Author(s):  
Anuradha Mokkapati

Background & objectives: Traditional teaching is passive and also lacks feedback to the students. Active learning methods have gained importance in medical education. Team Based Learning (TBL) promotes active learning among the students, with limited faculty. The objectives of the study were to compare TBL with Traditional teaching method and obtain feedback regarding TBL sessions from the students. Materials and Methods: Fifth semester students were divided into two groups- Students in A group were included in the TBL session, and those in B group in the traditional tutorial group. An assessment was conducted for both the groups at the end. Feedback was also taken from the students participating in TBL. Results: Mean score for TBL group was signicantly high compared to the traditional tutorial group. Most students opined that TBL promoted active participation and cooperative learning in the students. Many students felt that the session was stressful. Interpretation & Conclusions: TBL is an active and effective interactive teaching-learning method, which encourages students to work cooperatively.


2006 ◽  
Vol 3 (9) ◽  
Author(s):  
Virginia Anne Taylor

Today, some faculty members are trying to show students how to learn, not just teach them the subject matter. These faculty members believe that the acquisition of life-long learning skills will enhance a student's intellectual growth well beyond the semester's coursework. A typical active learning approach emphasizes the students' role in constructing knowledge by engaging in inquiry, critical thinking, and problem solving. The first part of this paper discusses what active learning is and why it is desirable; the second part suggests how to use two sided pedagogical approach, the A is for Analysis model (Taylor, 1998 ) and problem-based learning (Gallagher, 1997), to implement the concepts and help students recognize that context creates complexity. It is an experiential learning exercise that focuses on interpersonal relationships, goal conflicts, self­ awareness and social awareness of relationships.


2015 ◽  
Vol 3 (1) ◽  
pp. 11
Author(s):  
Mumtazah Maulida ◽  
Mustika Wati ◽  
Syubhan An'nur

The purpose of education in Indonesia is creating someone who is not only qualified but also has character. This is consistent with the base conceptual of the curriculum 2013which based on competency and character. To support this research was conducted to develop teaching material based character education that specifically aimed to: (1) describe the validity of developed teaching material, (2) describe the achievement of students on the desired character, and (3) describe the response of students to the developed teaching material. This research is a research and development which is referred to the model of learning development Kemp. The subject of this research are 32 students of VII D class in Junior High School 31 Banjarmasin. Data is collected using the result of pretest, validity paper of teaching-learning, observation paper for the character, and student’s response questionnaire. The teaching material on the thermal expansion based character education is valid with little revision and can made the students achieve the desired character and also got the positive response by students with the category is very well. This case be brace that the teaching material developed able to support the implementation of curriculum 2013, which is curriculum based character and competency.  


2019 ◽  
Vol 8 (2) ◽  
pp. 128-135
Author(s):  
Parmi Parmi

Vocabulary is the basic of English that is very important and difficult to master. Vocabulary will help students to master the four skills of language. Therefore, teacher have to make creative and interesting a way for teaching vocabulary.This study concern about how cue card and cooperative learning is used for teaching vocabulary. This study focused on theuse cue card as learning media and cooperative learning as learning method. The subject of this study was seven grade student of SMP N 41 Semarang. The aim of this study was to describe the implementation of cue card with cooperative learning in teaching vocabulary to the students in the classroom. This study was a qualitative case research. The observation, questionnaire, interview, and document analysis was used to collect the data. The questionnaire was given at the end of the study. The observation sheet used to monitor the students and teacher’s activities during the teaching learning process. The intrview was done at the end of the meeting.Based on the result, the researcher concluded that the use of cue card for teaching English vocabulary is interesting, effective, efficient, and arffordable. In addition, cooperative learning was helpfull to increase the student’s confidence.   Keywords: Cue Card, Cooperative Learning, English Vocabulary


2021 ◽  
pp. 51-53
Author(s):  
Karanpreet Bhutani ◽  
Suvarna Prasad ◽  
Kirti Sharma ◽  
Upinder Singh

Introduction: Active learning model using cooperative techniques such as Case Based Learning (CBL) has increased. In CBL, the instructor acts as a facilitator in the construction of knowledge. Clinical Biochemistry is concerned with methodology and interpretation of biochemical tests performed on the body uids and tissues, 1 to support diagnosis, treatment and monitoring of disease. Some change in the teaching learning method can enhance the interest of the students in the subject and they can apply the knowledge of the subject in diagnosis, treatment and follow up of a disease in their professional career. Aims and Objectives:To introduce CBL as teaching learning method and then:-1. Compare score of students by two methods of teaching- Traditional didactic lectures and case based approach.2. Evaluate student's and Faculty's feedback regarding their perception of case based learning. Method: The study was conducted in the Department of Biochemistry, MMIMSR, Mullana (Ambala) during six months period. 150 First professional MBBS students (Batch 2018-19) of MMIMSR, Mullana were included in the study.Pre and Post Test and prevalidated questionnaire (Based on Likert's scale) were used as tools for data collection. The students were divided into two groups: - Group A (n=75) (Study group): case based learning (CBL) was used as teaching learning method. Group B (n=75) (Control group): Traditional didactic lecture method was used as teaching learning method. Result: The Post- test scores of both the learning methods were statistically signicantly higher when compared to their respective Pre- test scores. (p<0.05). The Post- test score of CBL group was higher than that of Didactic lecture group (p <0.05). Conclusion: Both faculty and students wanted CBL sessions to be held in future as this makes Biochemistry a very interesting subject .So CBL should be incorporated along with Didactic lectures in the curriculum for MBBS students.


Author(s):  
Beatriz Corchuelo Martínez-Azúa

University education is currently the object of numerous changes related to the implementation of the European Higher Education Area (EHEA). One of them involves placing the student at the core of the teaching-learning process through the use of active methodologies. During the academic year 2018/2019, with this objective in mind, Gamification was introduced in the subject of Microeconomics as an innovative teaching experience. This was carried out through the use of Kahoot. At the end of the course, the experience was evaluated through an online questionnaire combined with the analysis of the academic results. In general, the innovative experience was positive for the students because it increased their motivation and participation in the classroom, and improved the learning process. The experience also positively affected final results of the participating students.


Author(s):  
Suwartono Suwartono ◽  
Zainal Rafli

Suprasegmentals are of paramount importance in spoken English. Yet, these pronunciation features are marginalised in EFL/ESL teaching-learning. This article deals with a study through reflective learning method and That aims to describe the increase in supramental english skill find out if the improvements achieved in the english pronounciation. Kemmis and Taggart’s model of action research was adopted. The study involved twenty-four undergraduate students at Muhammadiyah University of Purwokerto, Indonesia. The investigation contained two cycles, each of which comprised three sessions. Data were gathered through observation, recorded conversation, diary, interview, and test. Overall, the study has shown that reflective method using video integrated into communicative activities enhanced student involvement in learning the pronunciation of English suprasegmentals. Students got involved in monitoring and evaluating their own learning. In addition, a majority of the students gave positive response to the instruction. Level of pronunciation mastery rose sharply from only 4.16% of students passing the test in the pre-intervention (baseline) to 65.21% in first cycle, and 73.9% in second cycle. Most students’ pronunciation to some degree sounded “more English”.


2022 ◽  
pp. 84-101
Author(s):  
Beatriz Corchuelo Martínez-Azúa

University education is currently the object of numerous changes related to the implementation of the European Higher Education Area (EHEA). One of them involves placing the student at the core of the teaching-learning process through the use of active methodologies. During the academic year 2018/2019, with this objective in mind, Gamification was introduced in the subject of Microeconomics as an innovative teaching experience. This was carried out through the use of Kahoot. At the end of the course, the experience was evaluated through an online questionnaire combined with the analysis of the academic results. In general, the innovative experience was positive for the students because it increased their motivation and participation in the classroom, and improved the learning process. The experience also positively affected final results of the participating students.


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