"The Design Intervention of Eco-feedback Information for Induction of Pro-environmental Behavior ; Case Development of Eco-feedback System for Air Compressor"

2019 ◽  
Vol 47 ◽  
pp. 57-68
Author(s):  
Sunyoung Kim ◽  
Jeongshick Yoon ◽  
Joohyun Sim
2014 ◽  
Vol 513-517 ◽  
pp. 2334-2338
Author(s):  
Hai Jing Lv ◽  
Zhen Kun Han

Under the background of information era, we use WEB2.0, which has rich feedback system of users, to analyze the diversification of information transfer mode. It will make the performance results of the system more intelligent and systematization. Therefore, we use the manifestation of architecture planning art as an example, in the WEB2.0 environment, presents a multi hot spot mining algorithm, to analyze the diversification and individuation. We use the established transferring model to do data modeling. Then extracting and evaluating the content of text. The experimental results show that the data hot mining algorithm based on diversification can use the feedback information of users effectively, adapting to the WEB2.0 environment. Therefore, in the spreading development of internet information today, based on the internet resources, this paper presents a new algorithm to analyze diversification and individuation manifestation of architecture planning art. It provides a technical innovation and theoretical reference.


2021 ◽  
Vol 271 ◽  
pp. 04026
Author(s):  
Xiaohan Hong

The bionic prosthesis is a more advanced research direction in the prosthesis, but there are still many shortcomings. One of them is the lack of an effective perceptual feedback system, which included the feedback of position, force, texture, roughness, temperature, and other environmental information, as well as the information perception ability of the prosthesis itself[1]. This defect limits the normal operation of the prosthesis and endanger the safety of users. By analyzing the sensory feedback mechanism of the human body, it is found in this paper, the main reason for the lack of an effective perceptual feedback system of the bionic prosthesis is that there is no structure connected with the internal nerves of the human body in the mechanical prosthesis. Therefore, the perceptual signals collected by artificial sensors cannot be transmitted to the cerebral cortex by invasive method, or lack specific in vitro devices to stimulate patients to produce specific perceptual feedback by non-invasive methods. At present, through the use of invasive and non-invasive technology, we have mastered the form of electrical stimulation, vibration stimulation, and other forms of perceptual feedback. Due to the larger amount of feedback information, shorter training time than other methods, non-invasive electrical stimulation feedback has become a promising research area in this field.


Author(s):  
Aparajithan Sivanathan ◽  
Mohamed Abdel-Wahab ◽  
Frederic Bosche ◽  
Theodore Lim

Introducing serious gaming systems (SGS) has the potential to enhance trainee experience and performance across the construction industry and its supply chain, such as mechanical engineering services. SGS as an ‘enabler’ in architectural engineering has received limited research in its role to assess and enhance the performance of its workforce. In a personnel high-risk environment, improving training standards to eliminate or reduce health and safety risks, in addition to providing an understanding of workers’ ergonomics, ensures sustainability of both the project and its workforce. This paper presents an activity tracking and feedback system that captures the physical activity of a construction worker climbing a ladder. Climbing is captured with a 3D motion capture system and processed in real-time to identify potential areas of underperformance. A simple and representative scoring method was established as a reporting method (game statistics) for giving feedback about the correctness of the activity. It can nonetheless be tuned to characterise and adjust to various complexity levels in-line with the required training standards. Furthermore, the motion data and feedback information are fed into a virtual gaming environment enabling the real-time visualisation of the trainee’s motion and experiential learning of the performance through visual and audio feedback. The gaming concepts are employed here with multiple purposes, particularly for accelerating and facilitating the learning process of the trainee. In addition to the 3D motion capturing system, this paper outlines and tests a proposed serious cyber-physical gaming system that incorporates wearable technologies that has the potential to support both construction training and practice.


2019 ◽  
Vol 6 ◽  
pp. 205566831881368 ◽  
Author(s):  
Goeran Fiedler ◽  
Krista Kutina

Gait retraining in people with musculoskeletal and/or neurological impairments requires sustained dedicated efforts by the patient and the rehabilitation therapist. Various technical approaches have been proposed and utilized to improve the effectiveness of training interventions. Among the most promising approaches is the provision of real-time feedback information to the patient, which has been used with success on treadmill-based interventions in the past. We are describing a mobile visual feedback system that is intended to work in the user’s everyday-life environment. The data are captured by a small mobile load cell, processed in a wearable computer, and displayed to the user via smart-glasses. Preliminary testing of the initially selected feedback variable stance/step ratio (i.e., the duration of a step’s stance phase in relation to the overall step’s duration) confirmed that data quality is sufficient for purposes of generating feedback information and that the chosen variable is responsive to changes in gait symmetry. The presented work may inform future studies and developments on the topic of mobile visual feedback for gait rehabilitation.


2017 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Afrizal Afrizal ◽  
Fitriani Fitriani

a b s t r a c tOne of the tasks of e-padi.com company is to make customer friendly service that is by making service feedback for product or service that have been bought by customer. At this time the feedback service that has been run still using the system of phone calls and sms. Service using the phone is a practical service performed by the customer and get a fast response from the service provider. However, the service using the phone or sms does not provide a recap or record of feedback from customers or companies. The purpose of this information system development is to design and build a customer feedback system based computer hosting systematic, structured and directed at the CV. E-Padi Corporation. Customer feedback information system generated to process Domain data and hosting customers, especially on the corporate environment CV. E-Padi Corporation with the results of form data user, Domain, hosting and feedback. The resulting report is customer feedback data and overall customer data. Web-based presentation with PHP programming and mySQL database.Keywords:Information systems, feedback, hosting, Domains a b s t r a kSalah satu tugas dari dari perusahaan e-padi.com adalah membuat pelayanan pelanggan yang user friendly yaitu dengan membuat layanan feedback atas produk maupun jasa yang telah dibeli pelanggan. Pada saat ini layanan feedback yang telah dijalankan masih menggunakan sistem panggilan telepon maupun sms. Layanan menggunakan telepon merupakan layanan praktis yang dilakukan oleh pelanggan dan mendapatkan respon yang cepat dari penyedia layanan. Akan tetapi layanan menggunakan telepon maupun sms tidak menyediakan rekap atau record dari feedback dari pelanggan maupun perusahaan. Tujuan dari pengembangan sistem informasi ini adalah merancang dan membangun suatu sistem informasi feedback pelanggan hosting berbasis komputer yang sistematis, terstruktur dan terarah pada CV. E-Padi Corporation. Sistem informasi feedback pelanggan yang dihasilkan dapat mengolah data Domain dan hosting pelanggan khususnya pada lingkungan perusahaan CV. E-Padi Corporation dengan hasil berupa form data user, Domain, hosting dan feedback. Laporan yang dihasilkan adalah data feedback pelanggan dan data pelanggan secara keseluruhan. Penyajiannya berbasiskan web dengan pemrograman PHP dan database mySQL.Kata Kunci:Sistem Informasi, feedback, hosting, Domain


Author(s):  
Oliver C. Wells ◽  
Mark E. Welland

Scanning tunneling microscopes (STM) exist in two versions. In both of these, a pointed metal tip is scanned in close proximity to the specimen surface by means of three piezos. The distance of the tip from the sample is controlled by a feedback system to give a constant tunneling current between the tip and the sample. In the low-end STM, the system has a mechanical stability and a noise level to give a vertical resolution of between 0.1 nm and 1.0 nm. The atomic resolution STM can show individual atoms on the surface of the specimen.A low-end STM has been put into the specimen chamber of a scanning electron microscope (SEM). The first objective was to investigate technological problems such as surface profiling. The second objective was for exploratory studies. This second objective has already been achieved by showing that the STM can be used to study trapping sites in SiO2.


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