scholarly journals Creative choices and fan practices in the transformation of theme park space

2016 ◽  
Vol 22 ◽  
Author(s):  
Carissa Ann Baker

This article describes and interprets fan activities within the theme park space related to a particular fan object. It examines an evolving paradigm wherein the role of theme park visitors is changed. Rather than being perceived as observers of spectacles, they can participate and interact with the environment in new ways. An example of this is Sorcerers of the Magic Kingdom (2012), an interactive role-playing quest and collector card game at Disney's Magic Kingdom Park in Florida. Fans participate in a variety of practices that have dynamically redefined theme park activities. Together, management, designers, and fans have cocreated and reconstructed the theme park experience as one of exploration and participation. Despite multiple levels of control, fans will likewise persist in engagement with activities (in park and online) that help shape and interrogate the theme park space.

2021 ◽  
pp. 027614672110201
Author(s):  
Swapan Deep Arora ◽  
Anirban Chakraborty

Contemporary existence presents a duality of sustained development and recurrent disasters. Whereas disaster studies have closely examined public policy and state initiative, the role of for-profits is under-explored. Stakeholder theory and its integration with marketing orientation provide a theoretical underpinning for understanding the behavior of firms across contingencies, including disasters. Accordingly, we traverse the range of actions that these market entities exhibit in aiding disaster management and develop a comprehensive typology. The current COVID-19 pandemic provides a context for illustrating the practical exemplar actions as mapped to the proposed typology. We add to theory by examining the role of marketing philosophy and for-profits in tackling disasters at multiple levels: from micro-aspects of maintaining relations with specific stakeholders to the macro-objective of building community resilience. Further, the proposed typology helps practice and research by highlighting the range of firms' responses contributing to disaster management and building community resilience.


Cells ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 98 ◽  
Author(s):  
Paola Infante ◽  
Ludovica Lospinoso Severini ◽  
Flavia Bernardi ◽  
Francesca Bufalieri ◽  
Lucia Di Marcotullio

Hedgehog signalling (Hh) is a developmental conserved pathway strongly involved in cancers when deregulated. This important pathway is orchestrated by numerous regulators, transduces through distinct routes and is finely tuned at multiple levels. In this regard, ubiquitylation processes stand as essential for controlling Hh pathway output. Although this post-translational modification governs proteins turnover, it is also implicated in non-proteolytic events, thereby regulating the most important cellular functions. The HECT E3 ligase Itch, well known to control immune response, is emerging to have a pivotal role in tumorigenesis. By illustrating Itch specificities on Hh signalling key components, here we review the role of this HECT E3 ubiquitin ligase in suppressing Hh-dependent tumours and explore its potential as promising target for innovative therapeutic approaches.


2007 ◽  
Vol 20 (4) ◽  
Author(s):  
Maaike Jongenelen ◽  
Roos Vonk

Individual differences in money-grabbing: The role of entitlement, social value orientation, and misuse of power Individual differences in money-grabbing: The role of entitlement, social value orientation, and misuse of power M. Jongenelen & R. Vonk, Gedrag & Organisatie, volume 20, November 2007, nr. 4, pp. 369-381 This research investigates the role of individual differences in money-grabbing. Feelings of entitlement, high scores on the Misuse of Power scale and a pro-self focus were expected to lead to grabbing behaviour in high-power individuals. While playing a manager in a role-playing game, participants had the opportunity to grab more valuable points then their equal share. Results showed that pro-self participants grabbed more than pro-socials. Among the pro-self participants, feelings of entitlement led to higher Misuse of Power scores which, in turn, led to more grabbing. Entitlement en Misuse of Power had no effect on grabbing in pro-socials. It is concluded that power does not corrupt absolutely: Individual differences predict how a powerful person will behave. Implications for business settings are dealt with in the discussion.


1975 ◽  
Vol 42 (2) ◽  
pp. 49-53
Author(s):  
Linda Perem ◽  
Rebecca Renwick

The three techniques of Role Playing, Paralleling, and Empathy are defined and illustrated as to their functions in an “Insight Group”, in relation to the three major group goals of: Heightening Openness and Self-Awarness Provision of Constructive Feedback. Group as a Ground for Using Constructive Feedback. It is hoped that the article will made its readers aware that Occupational Therapists are moving more intensively into the role of group therapists, and that the three techniques can be powerful tools for stimulating therapeutic group processes, and deepening insights.


2018 ◽  
Vol 10 (4) ◽  
pp. 23-30
Author(s):  
T.O. Yudina

Following the modern theoretical and empirical data on the problem of relation between the role-taking and empathy abilities we supposed that empathic behavior in early childhood could be realized through acquiring the role “mom” within the role playing. In order to test our suppose we have conducted the ingroup experiment with 36 toddlers (M=35 months) and compared the frequency of the empathic behavior under two conditions: 1) taking the role of mom and 2) taking the role of friend by the toddler withing the experimental story-play with toys. According to our hypothesis we expected that children would display the empathic behavior more frequent in the condition of taking the mom’s role. Our hypothesis was not confirmed since the difference between conditions has been not significant. Such results reveal that the parental models do not serve significant mediating role in the child’s learning of prosocial behavior.


Author(s):  
Eerik Mantere ◽  
Nina Savela ◽  
Atte Oksanen

Smartphone use has changed patterns of online and offline interaction. Phubbing (i.e., looking at one’s phone instead of paying attention to others) is an increasingly recognized phenomenon in offline interaction. We examined whether people who phub are more likely to have lower social intelligence, whether phubbing is considered more annoying than being ignored due to reading a magazine, and if people describe smartphones and magazines differently as sources of social distraction. We collected two survey samples (N = 112, N = 108) for a cartoon-based role-playing experiment (the Bystander Inaccessibility Experiment) in which a smartphone user and a person reading a magazine ignored the respondents’ conversational initiatives. Annoyance in each scenario was measured, and written accounts were collected on why the respondents rated the scenarios the way they did. Other measures used included the Generic Scale of Phubbing, Generic Scale of Being Phubbed, and Tromsø Social Intelligence Scale. The results showed that participants in both samples were more annoyed by phubbing than by being ignored due to reading a magazine. Linear regression analyses showed that phubbing was associated with lower social intelligence, even after adjusting for confounding factors. The annoyingness of phubbing was explained with negative attitudes toward smartphones, which were assumed to be used for useless endeavors, while magazines were more appreciated and seen as more cultivating. The role of bystanders’ epistemic access to the smartphone user’s activities is discussed.


Author(s):  
Yuan Lo

The character and status are presented together. Others have to play the role. The real situation is to be presented in a simple way. It can be understood how to adapt yourself to the real field. The role of the actress is to be revealed. Students get real-life education in the artificial environment. Performances of speech and expression are improved.


2018 ◽  
Vol 1 (1) ◽  
pp. 12-24
Author(s):  
Indah Fajrotuz Zahro ◽  
Nurul Azizah Ria Kusrini

Language is one of the important aspects for early childhood development. Language functions as a means of communication as well as being an important means for the lives of children. It is dangerous to be a means for children to be able to interact with each other, share their experiences, and be able to improve intellectually, namely in order to develop their language knowledge and skills. For early childhood it is a period of development that must be fostered and developed so that they can make full use of their language skills. If the guidance, direction, and handling are not appropriate or even not obtained by the child causes language development that is not in accordance with what is expected by parents at home or by educators at school. The methods that can be done to stimulate and optimize children's language intelligence, including the method of question and answer, storytelling, tourist visits and play play (dramatic play). The role playing method consists of playing the role of macro and micro by going through the stages of playing an artificial role, playing with the object, pretending to be related to actions and circumstances, perseverance and oral communication. Based on data analysis and discussion, information can be obtained that the method of playing drama (play dramatically) / role playing is carried out in several stages, namely identifying figures, determining story settings, interpreting stories and values ​​contained, reflection and observation. The application of this technique is expected to provide optimization of early childhood language intelligence.


Author(s):  
Jane Fulton Suri

To make effective contributions to design, human factors practitioners need ways to influence the thinking and behavior of people with very different priorities from their own. Practical insights and techniques developed in the course of work with many development teams are presented here. They are based upon three principles: facilitating empathy, making information visible, and providing inspiration. Techniques for creating empathy are emphasized and include character development, scenario-building, and role-playing. The creation of visual material includes use of graphical ways of presenting information, photography, video, model-making and sketching as data gathering and presentation tools. Throughout, suggestions are made for communicating human factors information in ways that are inspirational rather than restrictive to designers.


2016 ◽  
Vol 39 ◽  
Author(s):  
Tomás Cabeza de Baca ◽  
Rafael Antonio Garcia ◽  
Michael Anthony Woodley of Menie ◽  
Aurelio José Figueredo

AbstractOur commentary articulates some of the commonalities between Baumeister et al.'s theory of socially differentiated roles and Strategic Differentiation-Integration Effort. We expand upon the target article's position by arguing that differentiating social roles is contextual and driven by varying ecological pressures, producing character displacement not only among individuals within complex societies, but also across social systems and multiple levels of organization.


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