scholarly journals Using SPADA Brightspace to Enhance Pedagogical Skills in Teacher Professional Program

Author(s):  
Bayu Kurniawan ◽  
Agus Purnomo ◽  
Idris Idris ◽  
Khofifatu Rohmah Adi ◽  
I Dewa Putu Eskassnanda

SPADA Brightspace is an e-learning platform designed for online Teacher Professional program learning activities. This platform has become a virtual learning environment with no boundaries of space and time between educators and students for a long time. It is equipped with various learning features and learning progress recorded by the system. This paper aims to determine the effectiveness of using SPADA Brightspace in improving pedagogical skills of participants in the Teacher Professional program. This research uses a quantitative approach using One Group Pretest-Posttest Design. Also, the effectiveness was measured by the result of pre and post-test given to the participants based on several indicators such as the ability to design course plan (RPP), to compile teaching materials, to produce learning media, to create student activity sheets (LKPD), and to make evaluation instruments. By using descriptive statistical analysis, this study found that the SPADA Brightspace platform was effectively used for improving pedagogical skills of participants.

Author(s):  
Orlando De Pietro

The paper presents a technique of interrogation, in mobile technology, of a knowledge base contained in an e-Learning platform. The query is done through the integrated use of an adaptive search engine (ASE) and QR codes. The QR-Code are used to label objects in real environments of cultural matter (eg: museums, art galleries, archaeological sites, etc.). These objects can then be analyzed in more detail during a real learning activity (situated learning and authentic learning). The knowledge base of the virtual learning environment (VLE), is interrogated through a mobile device (smartphone or tablet) which, through an appropriate decoder software, interprets the instructions contained in a QR label previously positioned on the object actually observed by the learner (eg, during a visit to a museum). ASE combines to the data contained in the QR-Code those relating to the user who performs the query (previously recognized via the log-in on the e-Learning platform), therefore, extracts information about the observed object, adapting to the profile of the user-learner. With the help of these tools the learner can expand his real learning experience, while interacting with a virtual learning environment. In this way, situated and authentic learning activities can be upgraded and virtualized, maturing a significative educational experience with the use of intuitive and user friendly digital tools.


2016 ◽  
Vol 28 (4) ◽  
pp. 67-67 ◽  
Author(s):  
Marilena Bambaci ◽  
Federica Vignali ◽  
Fulvio Ricceri ◽  
Anna Persico ◽  
Maria Chiara Ariotti ◽  
...  

2020 ◽  
Vol 17 (9) ◽  
pp. 4585-4592
Author(s):  
Nidhi Gupta ◽  
Neeraj Sharma ◽  
Sanjay Sood

The teaching-learning process, especially in higher education has always been a matter of great concern in developing countries as it makes the nation’s youth capable and is a mainstay towards its development. With the introduction of ICT, it has become even more important to change the learning methodology using the latest technologies like e-Learning, m-Learning, Cloud Computing etc., to match with the education standards of developed countries. This aim of this paper is to provide an insight about the use of e-Learning and cloud computing in HEIs. The paper also discusses the various cloud based adoption technologies used for HEIs and illustrates the comparative analysis of the web based and cloud based e-Learning system.


Author(s):  
Sri Linuwih Menaldi ◽  
Hanny Nilasari ◽  
Githa Rahmayunita ◽  
Siti Farida ◽  
Nanda L. Prasetya

Background: Dermatotherapy is an important topic in Dermatology and Venereology module. The time allocated for dermatotherapy topic is limited, so that the development of learning method is needed to achieve the learning objectives. Blended learning is a combination of e-learning and face to face lecture session. This method is often used when there is less time available for lecturing and limited number of teachers. This learning method is expected to be more effective and efficient for the students and also the teachers. This study was conducted to examine the effectiveness of blended learning method used in dermatotherapy topic, and to identify the obstacle of using this method. Methods: This study is a cross sectional study, using quantitative and qualitative approach, involving 22 fifth-year medical students of Faculty of Medicine Universitas Indonesia who enrolled in dermatology and venereology module. We collected data from questionnaire, pre and post-test, and feedback from the students. Comparison of pre-test and post-test results were analysed using paired T test, and followed by bivariate test of students’ characteristic, gadget usage and e-learning activities associated with the increased post-test score.Results: An increased in post-test score was found to be statistically significant (p<0.05). Approximately 95,4% of students passed the final exam on the dermatotherapy subject. Bivariate analysis revealed that the number of gadgets owned, digital usage and e- learning activities did not have a significant effect on the post-test score. Based on the students’ feedback, blended learning had a positive impact on helping their learning process; however, the materials of e-learning must be interactive, informative and comprehensive. Face-to-face lecture is still an important component in learning hence it is irreplaceable. Conclusion: Blended learning is an effective method of learning and should be considered if there is limitation of lecture time and number of teachers available. By using this method, medical students are more flexible in their study and it can be adjusted to their own learning style hence heling them understand better. Further development and improvement are needed for this method as to achieve the learning objectives.  Keywords: blended learning, dermatotherapy, medical students


2021 ◽  
Vol 4 (1) ◽  
pp. 26
Author(s):  
Indra Primahardani ◽  
Dedi Futra ◽  
Riki Apriyandi Putra

This study aims to describe and analyze about: forms of e-learning-based distance learning activities carried out at the Department of Social Studies FKIP Riau. This type of research is descriptive qualitative research. The data to be collected is ordinal data, which comes from the results of e-questionnaires(google form). The data collected is summative response scale,using a modified Likert scale with 3 answer options. Student responses are organized based on 3 levels of Likert Scale: 1 = Yes; 2 = No; 3 = Hesitation. The data obtained is then analyzed through a descriptive statistical analysis of percentages. The results showed that the form of implementation of distance learning activities carried out in the department of Social Sciences FKIP Riau University refers to the indicators of distance learning, namely: clear learning objectives, relevant to the needs, quality of education, efficient and effectiveness of the program, equality and expansion of learning opportunities, independence, integration and sustainability.


2021 ◽  
Vol 21 (1) ◽  
Author(s):  
Francis Gachanja ◽  
Nyawira Mwangi ◽  
Wagaki Gicheru

Abstract Background E-learning has been widely adopted as a teaching and learning approach in medical education internationally. However, its adoption in low- and middle-income countries is still at an infantile stage. The use of e-learning may help to overcome some of the barriers to access to quality education and provide flexible, low-cost, user-centred, and easily updated learning. To address the need for research education during the COVID-19 pandemic, we developed and implemented an e-learning course for students enrolled in higher diploma courses at the Kenya Medical Training College (KMTC). In this paper, we report our experience teaching the online research course in resource-constrained settings to enable other medical educators, students and institutions in similar settings to understand the most appropriate approaches to incorporating e-learning interventions. Methods This was a cross-sectional study that reviewed the experiences of learners and lecturers on a research course at Kenya Medical Training College. All higher diploma students admitted to the college in the 2020/21 academic year were invited to take part in the study. We also included all lecturers that were involved in the coordination and facilitation of the course. We analysed qualitative and quantitative data that were collected from the e-learning platform, an online course-evaluation form and reports from course lecturers. Results We enrolled 933 students on the online research course. These students had joined 44 higher diploma courses in 11 campuses of the college. The students struggled to complete synchronous e-learning activities on the e-learning platform. Only 53 and 45% of the students were able to complete the pretest and the posttest, respectively. Four themes were identified through a thematic analysis of qualitative data (1) Students gained research competencies (2) Students appreciated the use of diverse e-learning technologies (3) Students felt overwhelmed by the research course (4) Technological challenges reduce the effectiveness of online learning. Conclusion Our results suggest that e-learning can be used to teach complex courses, such as research in resource-constrained settings. However, faculty should include more asynchronous e-learning activities to enhance teaching and learning and improve student experiences.


2020 ◽  
Author(s):  
Caspar Groeneveld ◽  
Elia Kibga ◽  
Tom Kaye

In April 2020, the MoEVT and the World Bank approached the EdTech Hub to explore the feasibility of implementing a Virtual Learning Environment (VLE). The parties agreed on three deliverables to support this work. 1. A practical and actionable report analysing key factors to be considered in deploying an e-learning platform in Zanzibar. 2. A report documenting the process of sourcing appropriate digital content, aligning this content with the curriculum and populating the e-learning system accordingly. 3. An implementation plan to guide the deployment of an e-learning system in Zanzibar. This presentation deck is the third deliverable.


2017 ◽  
Vol 2 (1) ◽  
Author(s):  
Agustina Agustina ◽  
Uji Niantari ◽  
Roza Linda

This study aims to determine the implementation of process and activity learning used chemical poster elements to improve students learning activities in senior high school 1 in Pekanbaru in chemical elements subject. The method used an action research that consists of four stages: planning, implementation, observation and reflection. Responden were students of class XII MIA 7 Senior high school 1 in Pekanbaru. The indicators research was the implementation of chemical elements according to the poster as syntax, student activities during the learning process was able to achieve both categories. The research instrument used question for post test and student activity observation sheet. The results showed that the learning activities using chemical poster elements are at a good stage with achievement, in the first cycle was 60.67% and the second cycle was 68.08%.


2019 ◽  
Vol 14 (1) ◽  
pp. 60
Author(s):  
I Gusti Nyoman Suardeyasa ◽  
Putu Kussa Laksana Utama

Based on preliminary data, out of 24 students showed low student learning activities. And only 6 students who have successfully completed grades above KKM 75. This study was designed with Two Cycles namely Cycle I and Cycle II, the method of data collection was carried out by observation, test and literature study. Data were analyzed by descriptive statistical analysis. The results of the study were achieved in the pre-cycle of facitious students in learning and even minimal in the activity of skills, in the first cycle students in the less active category were 33.3%, quite active was 44.4%, and those already in the active category in learning were 22.2 %. In the second cycle, there was a significant increase, namely 20.8% of students were in the quite active category 19.4%, 27.8% active category and 58.8% very active category. the acquisition of student scores increased significantly, from 6 people (16.7%) getting 75 increased in cycle I to 22 (61.1%) and in cycle II increasing to 36 people (100%) achieving mastery learning grades above KKM 75. The application of multimedia can be used effectively in increasing student activity and learning outcomes in class III SDN 2 Tejakula.


Sign in / Sign up

Export Citation Format

Share Document