scholarly journals Support of Mobile Phones in a Private Network for Science Teaching

Author(s):  
Sakunthala Yatigammana Ekanayake ◽  
Kamalanath Samarakoon

The potential of mobile phones to facilitate students’ science learning, when they are engaging in group activities, was investigated. To minimize the disciplinary issues emerged from the previous research on mobile devices and to enhance the quality of learning, a set of mobile phones that are connected to a private network was used. The lesson planning and implementation through these mobile phones were facilitated by a web based Application. A purposively selected group of teachers developed three lessons while integrating mobile phones in a private network into learning activities. Then the lessons were implemented in real classroom settings. This paper is based on one of the lessons ‘Waves and their Characteristics’ that was implemented for Grade 11 students. The data were collected through observations using audio, video and field notes and were analyzed using thematic analysis technique with the help of NVivo10 qualitative data analysis software. Based on the thematic analysis, two assertions were derived. Notably teachers appreciated the support of the private network in enhancing the quality of group learning activity while minimizing the students’ misuse of mobile phones.

2017 ◽  
Vol 10 (1) ◽  
Author(s):  
Basori Basori ◽  
Dona Asm’ul Khusnawan

<p>The background of this study is the lack of students activity in the conventional learning on desktopbased<br />visual programming subjects. As a result, many students do not understand the material provided by the<br />teacher. The purpose of this study is to determine the enhancement in the learning activity of student by<br />utilizing props inventory application program for students of SMK Negeri 5 Surakarta.<br />The research was conducted by using class action research with 2 cycles. The subject of study taken is<br />the class XI RPL A in SMK Negeri 5 Surakarta. The research object is the quality of the learning process, ie the<br />activity of learning. The experiment was conducted on 2nd semester academic year 2013/2014. The data<br />collection techniques used were observation and interviews. The Data analysis technique using the qualitative<br />analysis refers to the analysis model Miles and Huberman.<br />Based on the result of the research , we can conclude that an increase in the learning activity of precycle<br />student learning is 34,43%, in cycle 1 is 71,65%, and increased to 77,04% in cycle 2. It is proved that the<br />props inventory application program helps students to increase the learning activity on a desktop-based visual<br />programming subject .</p>


TAMAN VOKASI ◽  
2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Muslimin Annas ◽  
Pairun Roniwijaya

This study aims to improve the learning activity through the hydraulic system of Jigsaw Learning method in class X TKR SMK Muhammadiyah 1 KarangmojoThis study is an action research (PTK). The subjects were students of class X of SMK Muhammadiyah 1 Karangmojo TKR. Data was collected through observation, interviews, field notes, and nontes testing, documentation, and analysis of documents. This study consisted of three cycles. Each cycle consists of four stages, namely (1) the action plan; (2) the implementation of the action; (3) observation; and (4) reflection and revision. Data analysis was performed by descriptive qualitative and quantitative skills is to describe the hydraulic system before and after the implementation of the action. The validity of the data obtained through validity (the validity of the results, the validity of the process, the validity of the dialogic, democratic validity) and reliability.The results showed that there is an increase in the hydraulic system of learning activities in class class X TKR SMK Muhammadiyah 1 Karangmojo through Learning through Jigsaw method. This increase is reflected by an increase in the quality of the process and outcomes of learning activities hydraulic system. The increase reflected the quality of the increasing activity of students during the lesson. Improved quality of results reflected increased average value of the hydraulic system of students' learning activities before and after the action. Average ability of students before and after the action was 63.33 subject to measures for cycle three times the average value of students rose to 78.93. This shows that there has been growing positive attitude in students' learning activities so that the ability of the hydraulic system began to increase. Hydraulic system enhancements increase of 15.6 or 24.63%.


Author(s):  
Robert Gibson ◽  
Ann Miller

Emporia State University recently implemented a web-based presentation capture application for use in both a graduate and undergraduate counselor education program. Presentation capture, sometimes referred to as course capture or lecture capture, is most often used in traditional classrooms to record lectures by faculty for playback and review by students following class. However, in this educational scenario the students record sessions with assigned clients from the Emporia, Kansas community that are later played back by the faculty for review and evaluation – most often in a classroom environment where all the students gather to review and discuss the client recordings. The faculty critique the interview techniques, interview questions, and client engagement with the students as part of their training, research, and coursework. One of the unique needs of this approach is that the recordings conform to Health Insurance Privacy and Accountability Act (HIPAA) requirements and thus can only be replayed outside the counseling facility using an encrypted Virtual Private Network (VPN) access. Although this is a very small academic program at a modest-sized university, an empirical research study was conducted to gauge the effectiveness of capturing client sessions using a presentation capture application. Results from that study indicate that both students and faculty found the software and hardware to be very easy to use, and believed it significantly enhanced the quality of the counseling program.


10.2196/13833 ◽  
2019 ◽  
Vol 21 (9) ◽  
pp. e13833 ◽  
Author(s):  
Nuša Faric ◽  
Henry W W Potts ◽  
Adrian Hon ◽  
Lee Smith ◽  
Katie Newby ◽  
...  

Background Physical activity (PA) is associated with a variety of physical and psychosocial health benefits, but levels of moderate-to-vigorous intensity PA remain low worldwide. Virtual reality (VR) gaming systems involving movement (VR exergames) could be used to engage people in more PA. Objective This study aimed to synthesize public reviews of popular VR exergames to identify common features that players liked or disliked to inform future VR exergame design. Methods We conducted a thematic analysis of 498 reviews of the 29 most popular exergames sold in the top 3 VR marketplaces: Steam (Valve Corporation), Viveport (Valve Corporation), and Oculus (Oculus VR). We categorized reviews as positive and negative as they appeared in the marketplaces and identified the most common themes using an inductive thematic analysis. Results The reviews were often mixed, reporting a wide variety of expectations, preferences, and gaming experiences. Players preferred highly realistic games (eg, closely simulated real-world sport), games that were intuitive (in terms of body movement and controls), and games that provided gradual increases in skill acquisition. Players reported feeling that they reached a high level of exertion when playing and that the immersion distracted them from the intensity of the exercise. Some preferred features included music and social aspects of the games, with multiplayer options to include friends or receive help from experienced players. There were 3 main themes in negative reviews. The first concerned bugs that rendered games frustrating. Second, the quality of graphics had a particularly strong impact on perceived enjoyment. Finally, reviewers disliked when games had overly complex controls and display functions that evoked motion sickness. Conclusions Exergames prove to be a stimulating avenue for players to engage in PA and distract themselves from the negative perceptions of performing exercise. The common negative aspects of VR exergames should be addressed for increased uptake and continued engagement.


2019 ◽  
Author(s):  
Nuša Farič ◽  
Henry W W Potts ◽  
Adrian Hon ◽  
Lee Smith ◽  
Katie Newby ◽  
...  

BACKGROUND Physical activity (PA) is associated with a variety of physical and psychosocial health benefits, but levels of moderate-to-vigorous intensity PA remain low worldwide. Virtual reality (VR) gaming systems involving movement (VR exergames) could be used to engage people in more PA. OBJECTIVE This study aimed to synthesize public reviews of popular VR exergames to identify common features that players liked or disliked to inform future VR exergame design. METHODS We conducted a thematic analysis of 498 reviews of the 29 most popular exergames sold in the top 3 VR marketplaces: Steam (Valve Corporation), Viveport (Valve Corporation), and Oculus (Oculus VR). We categorized reviews as positive and negative as they appeared in the marketplaces and identified the most common themes using an inductive thematic analysis. RESULTS The reviews were often mixed, reporting a wide variety of expectations, preferences, and gaming experiences. Players preferred highly realistic games (eg, closely simulated real-world sport), games that were intuitive (in terms of body movement and controls), and games that provided gradual increases in skill acquisition. Players reported feeling that they reached a high level of exertion when playing and that the immersion distracted them from the intensity of the exercise. Some preferred features included music and social aspects of the games, with multiplayer options to include friends or receive help from experienced players. There were 3 main themes in negative reviews. The first concerned bugs that rendered games frustrating. Second, the quality of graphics had a particularly strong impact on perceived enjoyment. Finally, reviewers disliked when games had overly complex controls and display functions that evoked motion sickness. CONCLUSIONS Exergames prove to be a stimulating avenue for players to engage in PA and distract themselves from the negative perceptions of performing exercise. The common negative aspects of VR exergames should be addressed for increased uptake and continued engagement.


2017 ◽  
Vol 7 (1) ◽  
pp. 80 ◽  
Author(s):  
Sitti Nurfaidah ◽  
Nenden Sri Lengkanawati ◽  
Didi Sukyadi

This article delineates a case study investigating the development of levels of reflection encapsulated in reflective teaching practice of four Indonesian EFL pre-service teachers during their field teaching. Data were garnered mainly through their reflective teaching journals and were analysed using thematic analysis technique to identify the emerging themes in level of reflection and to extract their narratives of experience. The findings indicated that regarding framework of level of reflection, the EFL pre-service teachers’ level of reflectivity is mostly in the range of dialogic reflection Level 3 and dialogic reflection Level 4. Within the range of dialogic reflection, the pre-service teachers revealed the ability to further describe, analyse and evaluate their instructional practices. No one, however, indicated the quality of critical reflection since it requires more experiences as invested in time and field teaching exposure.


2020 ◽  
Vol 8 (2) ◽  
pp. 176-185
Author(s):  
Yanti Nurdiyanti ◽  
Neneng Nurmalasari

This study aims to determine the pattern of skill management at the Community Learning Activity Center in increasing the competence of graduate learning citizens so that the results of this study are expected to be a reference for the community in an effort to improve the quality of human resources who are competing for people who have not completed formal education up to the school level. Senior High (SMA). This study uses qualitative methods to explore individual behavior in groups and understand the meaning of social problems. The data collection technique was carried out by the method of observation and semistructured interviews on research subjects consisting of PKBM managers, PKBM tutors, and PKBM learning citizens. The data analysis technique used the miles and Huberman model. The results showed: the management of the skills program at PKBM Aykos Nusa Ilmu was carried out by planning, organizing, implementing, and evaluating stages. With the achievement level of competency skills, 80% of graduates meet competency standards, and as many as 20% of graduates show abilities in skills that exceed graduate competency standards.


2013 ◽  
Vol 15 (1) ◽  
Author(s):  
Mark Tomlinson ◽  
Mary Jane Rotheram-Borus ◽  
Tanya Doherty ◽  
Dallas Swendeman ◽  
Alexander C. Tsai ◽  
...  

Background: We will be unable to achieve sustained impact on health outcomes with community health worker (CHW)-based interventions unless we bridge the gap between small scale efficacy studies and large scale interventions. Effective strategies to support the management of CHWs are central to bridging the gap. Mobile phones are broadly available, particularly in low and middle income countries (LAMIC), where the penetration rate approaches 100%.Objectives: In this article, we describe how mobile phones and may be combined with mobile web-based technology to assist in the management of CHWs in two projects in South Africa.Methods: This article is a descriptive study, drawing lessons from two randomised controlled trials outlining how a mobile phone information system can be utilised to enhance the quality of health interventions. We organised our comprehensive management and supervision system around a previously published management framework. The system is composed of mobile phones utilised by CHWs and a web-based interface utilised by CHW supervisors. Computerised algorithms were designed with intervention and assessment protocols to aid in the real-time supervision and management of CHWs.Results: Community health workers used mobile phones to initiate intervention visits and trigger content to be delivered during the course of intervention visits. Supervisors used the web-based interface for real-time monitoring of the location, timing and content of intervention visits. Additional real-time support was provided through direct support calls in the event of crises in the field.Conclusion: Mobile phone-based information system platforms offer significant opportunities to improve CHW-delivered interventions. The extent to which these efficiency gains can be translated into realised health gains for communities is yet to be tested.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Anja Hesnia Kholis ◽  
Nurul Hidayah ◽  
Ratna Puji Priyanti ◽  
Asri Asri ◽  
Agusta Dian Ellina

 ABSTRACTEmergency monitoring in the hospital is very important to be carried out, as one form of responsibility for early detection of deterioration patients. The implementation of the Early Warning System in Hospital is still being evaluated by the quality of service to find out its effectiveness. The purpose of this study was to explore the experiences and perceptions of nurses about the implementation of emergency monitoring in hospital. This study was a qualitative design. Participants were 6 female team leader  nurses, with average age 35.3 y.o, and average working experience 11.3 years, used purposive sampling. Data were collected by in-depth interviews and field notes. Data were analyzed using thematic analysis method by Flick. The findings of the study identified 3 themes: (1) personal themes; (2) environmental themes; (3) Patient themes. The results showed that the implementation of emergency monitoring in the inpatients units in hospital was still not optimal. The implementation of the Early Warning System is expected to be carried out on an ongoing basis so that its implementation is effective. Socialization, training, supervision, and adequate infrastructure are needed as well as consistency algorithms for early identification of the patient's condition and getting immediate assistance.ABSTRAK Pemantauan kedaruratan di rumah sakit sangat penting dilakukan, sebagai salah satu bentuk tanggung jawab untuk deteksi dini kemunduran pasien. Penerapan Sistem Peringatan Dini di Rumah Sakit masih terus dievaluasi kualitas pelayanannya untuk mengetahui efektivitasnya. Penelitian ini bertujuan untuk mengetahui pengalaman dan persepsi perawat tentang pelaksanaan pemantauan kegawatdaruratan di rumah sakit. Penelitian ini merupakan penelitian kualitatif. Peserta penelitian adalah 6 perawat ketua tim wanita, dengan usia rata-rata 35,3 tahun, dan pengalaman kerja rata-rata 11,3 tahun, menggunakan purposive sampling. Pengumpulan data dilakukan dengan wawancara mendalam dan catatan lapangan. Data dianalisis menggunakan metode analisis tematik oleh Flick. Temuan penelitian mengidentifikasi 3 tema: (1) tema pribadi; (2) tema lingkungan; (3) Tema pasien. Kesimpulan: Hasil penelitian menunjukkan bahwa pelaksanaan pemantauan kegawatdaruratan di unit rawat inap rumah sakit masih belum optimal. Penerapan Sistem Peringatan Dini diharapkan dapat dilakukan secara berkesinambungan agar pelaksanaannya efektif. Dibutuhkan sosialisasi, pelatihan, supervisi, dan infrastruktur yang memadai serta konsistensi algoritme untuk identifikasi awal kondisi pasien dan mendapatkan bantuan segera.


TAMAN VOKASI ◽  
2015 ◽  
Vol 1 (1) ◽  
Author(s):  
Muslimin Annas ◽  
Pairun Roniwijaya

This study aims to improve the learning activity through the hydraulic system of Jigsaw Learning method in class X TKR SMK Muhammadiyah 1 KarangmojoThis study is an action research (PTK). The subjects were students of class X of SMK Muhammadiyah 1 Karangmojo TKR. Data was collected through observation, interviews, field notes, and nontes testing, documentation, and analysis of documents. This study consisted of three cycles. Each cycle consists of four stages, namely (1) the action plan; (2) the implementation of the action; (3) observation; and (4) reflection and revision. Data analysis was performed by descriptive qualitative and quantitative skills is to describe the hydraulic system before and after the implementation of the action. The validity of the data obtained through validity (the validity of the results, the validity of the process, the validity of the dialogic, democratic validity) and reliability.The results showed that there is an increase in the hydraulic system of learning activities in class class X TKR SMK Muhammadiyah 1 Karangmojo through Learning through Jigsaw method. This increase is reflected by an increase in the quality of the process and outcomes of learning activities hydraulic system. The increase reflected the quality of the increasing activity of students during the lesson. Improved quality of results reflected increased average value of the hydraulic system of students' learning activities before and after the action. Average ability of students before and after the action was 63.33 subject to measures for cycle three times the average value of students rose to 78.93. This shows that there has been growing positive attitude in students' learning activities so that the ability of the hydraulic system began to increase. Hydraulic system enhancements increase of 15.6 or 24.63%.


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