scholarly journals Augmented Chemical Reactions: 3D Interaction Methods for Chemistry

Author(s):  
Patrick Maier ◽  
Gudrun Klinker

Supporting chemistry students in learning and researchers in developing and understanding new chemical molecules is a task that is not that easy. Computer applications try to support the users by visualizing chemical properties and spatial relations. Thus far, there mostly exist applications that are controlled by using ordinary input devices as mice and keyboards. But these input devices have one problem: they always try to map a lower degree of freedom to 6-dimensional movements for the location and the orientation of the virtual molecules. Augmented Chemical Reactions is an application that uses Augmented Reality to visualize and interact with the virtual molecules in a direct way. With the introduced 3D interaction methods, the work of students and researchers is tried to be simplified to concentrate on the actual task.

2018 ◽  
Vol 218 ◽  
pp. 04012
Author(s):  
Finsa Nurpandi ◽  
Agung Gumelar

One of chemistry is the chemical element that is represented by the symbol on the periodic table. The low level of activity, interest, and the result of chemistry learning in school is caused by the students generally having difficulty in solving problems related to chemical reactions. In addition, most of the chemical concepts are abstract so it is difficult to imagine the structure of molecules clearly. Augmented Reality can integrate digital elements with the real world in real time and follow the circumstances surrounding environment. Augmented Reality can provide a new more interactive concept in the learning process because users can directly interact naturally. By using Augmented Reality, the atoms in the periodic table will be scanned using a camera from an Android-based smartphone that has installed this app. The scan results are then compared with existing data and will show the molecular structure in three-dimensional form. Users can also observe reactions between atoms by combining multiple markers simultaneously. Augmented Reality application is built using the concept of user-centered design and Unity with personal license as development tools. By using this app, studying chemical reactions no longer requires a variety of chemicals that could be harmful to users.


2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
Beata Medynska-Gulij ◽  
Maciej Smaczynski ◽  
Dariusz Lorek ◽  
Łukasz Halik ◽  
Łukasz Wielebski ◽  
...  

<p><strong>Abstract.</strong> The identification of geographical phenomena and relations between them are most frequently visualized, analyzed and interpreted indoor by the display screen. The difficulties with capturing basic spatial relations significant in the process of teaching cartography become the main problem. The objective of teachers from the Department of Cartography and Geomatics was to enrich typical classes carried out in computer rooms by adding the outdoor academic classes that would encourage students to observe those relations directly in the field. In October 2018 the outdoor station of the area of 15&amp;thinsp;&amp;times;&amp;thinsp;20&amp;thinsp;m by the university campus next to <i>Collegium Geographicum</i> was handed over to the disposal of students. The projects of the elements of the station were created on the basis of the lecturers experience as a part of subjects on the following courses: topographical cartography, survey techniques, cartographic design, virtual and augmented reality in cartography, geovisualization and geomatics. Sets of several constructions that can be used either separately, as tools for explaining specific principles or together, as instruments for teaching subsequent measurement, location and visualization relations occurring in cartography and geomatics, were placed on the premises of the station.</p><p>In order to study historical ways of marking borders, the erratic, a replica of the boundary stone from 1653 with the triangle engraved in the place in which three countries connect, was placed in the field. Contemporary ways of the stabilization of the border points and points of the grid reference are farther located. The point marked on the metal horizontal plate, on the spot in which the meridian and the parallel of latitude cross, inform about multiple ways of recording the exact location in space. The values of coordinates were calculated for that point and engraved on the board in several nation and global reference systems. Students, standing on other three plates with the points marked where meridians cross parallels of latitude, create basic elements of the grid of latitude and longitude of 0.2''.</p><p>On a single plate three directions of the north, i.e. the geographic, topographic and magnetic one, are visible. One of the meridians marks the line of analemmatic sundial to 12:00&amp;thinsp;a.m. and the student standing on the area of the specific month becomes a gnomon whose shadow indicates the hour of the local meridian. Two surveyor's levelling rods with two values differing by approximately 16&amp;thinsp;cm demonstrate different values of contour lines on topographic maps worked out in Poland. Properly oriented topographic table shows the same fragment of space in four ways: on the classic, north-oriented topographic map, on the orthophotomap at 1&amp;thinsp;:&amp;thinsp;10&amp;thinsp;000 scale, on the simplified visualization of a few layers from the national topographic base at enlarged 1&amp;thinsp;:&amp;thinsp;2&amp;thinsp;000 scale and on the 3D printout on which the height of buildings was determined from the attribute table.</p><p>Authors of the Academic Outdoor Station in Poznan prepared for the conference guests the multimedia presentation with the explanations of the aforementioned constructions and other elements, i.e. the wall of cartographic visualizations with perspective and optical illusions presented on 2D boards, virtual and augmented reality table, triangular signal, and others. We hope to receive feedback from cartographers and hear some ideas concerning new constructions for our station.</p>


Author(s):  
Yu. Veriuzhsky ◽  
O. Hrynko ◽  
V. Tokarevsky

Problems in the treatment of radioactive waste contaminated by cesium nuclides are considered in the paper. Chornobyl experience in the management of contaminated soil and contaminated forests is analyzed in relation to the accident at Fukushima-1. The minimization of release of cesium aerosols into atmosphere is very important. Radiation influence of inhaling atmosphere aerosols polluted by cesium has damage effect for humans. The research focuses on the treatment of forests contaminated by big volumes of cesium. One of the most important technologies is a pyro-gasification incineration with chemical reactions of cesium paying attention to gas purification problems. Requirements for process, physical and chemical properties of treatment of radioactive waste based on the dry pyro-gasification incineration facilities are considered in the paper together with the discussion of details related to incineration facilities. General similarities and discrepancies in the environmental pollution caused by the accidents at Chornobyl NPP and Fukushima-1 NPP in Japan are analyzed.


2021 ◽  
pp. 797-804
Author(s):  
Monica Daniela Gomez Rios ◽  
Juan Javier Trujillo Villegas ◽  
Miguel Angel Quiroz Martinez ◽  
Maikel Yelandi Leyva Vazquez

Author(s):  
Alicia A. Perez ◽  
Maartje Hidalgo ◽  
Irina Lediaeva ◽  
Mustapha Mouloua ◽  
P. A. Hancock

Implementation of augmented reality (AR) devices in production floors is becoming increasingly popular for its creative potential in facilitating training and development. From a human factors perspective, there is thus a need to further examine the usability issues and design guidelines of these emerging augmented reality technologies especially with regard to various manufacturing industries. Such assessment efforts will serve to ensure that the fit between human and machine allows for user self-actualization and a safe and productive work environment. Despite the widespread interest in augmented reality, there is no clear set of principles yet established. Many usability models are based on traditional desktop-based computer applications which means unique augmented reality characters are overlooked including the physical ergonomics, expanded field of view, and device mobility features. Here, we review the fit of user-centered usability models to propose a set of criteria to serve as a guideline to implement augmented reality technologies efficiently in the production environment.


Robotica ◽  
1994 ◽  
Vol 12 (1) ◽  
pp. 45-53 ◽  
Author(s):  
W.Edward Red ◽  
Shao-Wei Gongt

Automated methods are developed to classify a robot's kinematic type and select an appropriate library inverse-kinematic solution based on this classification. These methods automatically generate DenavitHartenberg joint frame parameters, given any frame representation that can mathematically be represented as a homogeneous transformation.To reduce the number of closed-form inverse-kinematics solutions required for a broad class of serial robots, additional methods account for differences in robot zero state, base frame location, and joint polarity. Further generalization results from using joint frame decoupling to map lower degree-of-freedom robots into the inverse-kinematics solutions of higher degree-offreedom robots.


Robotica ◽  
2014 ◽  
Vol 34 (3) ◽  
pp. 652-670 ◽  
Author(s):  
Chyi-Yeu Lin ◽  
Chun-Chia Huang ◽  
Li-Chieh Cheng

SUMMARYThe goal of this research is to develop a low-cost face robot which has a lower degree-of-freedom facial expression mechanism. Many designs of facial robots have been announced and published in the past. Face robots can be classified into two major types based on their respective degrees of freedom. The first type has various facial expressions with higher degrees of freedom, and the second has finite facial expressions with fewer degrees of freedom. Due to the high cost of the higher-degree-of-freedom face robot, most commercial face robot products are designed in the lower-degrees-of-freedom form with finite facial expressions. Therefore, a face robot with a simplified facial expression mechanism is proposed in this research. The main purpose of this research is to develop a device with a lower degree-of-freedom mechanism that is able to generate many facial expressions while keeping one basic mouth shape variation. Our research provides a new face robot example and development direction to reduce costs and conserve energy.


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