Mobile Computing

Author(s):  
Hakikur Rahman ◽  
Senthil Kumar

With the advent of complex but user friendly mobile communications technologies and transformation of mobile devices being handy for usage, the applications and utilities of mobile devices have come into the palm of almost each and every human being of this modern world. Furthermore, with the unprecedented growth of the Internet and its outreach, the demand and requirement of users are growing fast, ranging from basic livelihood support, to infotainment, to social networking. Applications of mobile devices nowadays do not include only the facilities for calling another cell phone and text messaging, but also connecting to social networks, service providers networks, and servers of various organizations, like academic or business or health sector, thus providing appropriate services to users, meeting daily demands including emergencies . However, all these are dependent on technologies, social, cultural, and economic issues, which this study has explored. This chapter is based on a survey of concurrent literatures on mobile computing, its applications, and challenges. This study has put forwards three applications of mobile computing: learning, health, and GIS. In this aspect, by exploring the background on mobile computing, the chapter discusses a few constraints and challenges that have emerged in terms of design and application issues. Thereafter, before the conclusion, the chapter puts forward a few future research hints.

Author(s):  
Antonio Miguel Rosado da Cruz ◽  
Sara Paiva

Mobile computing and Cloud computing are two of the most growing technologies in number of users, practitioners and research projects. This chapter surveys mobile technologies and applications, along with cloud computing technologies and applications, presenting their evolution and characteristics. Then, building on mobile devices limitations and mobile apps increasing need of resources, and on the cloud computing ability to overcome those limitations, the chapter presents mobile cloud computing, and characterizes it by addressing approaches to augment mobile devices capabilities. The chapter is settled after some views about future research directions and some concluding remarks.


Author(s):  
Tim A. Majchrzak ◽  
Jan C. Dageförde ◽  
Jan Ernsting ◽  
Christoph Rieger ◽  
Tobias Reischmann

Applications for mobile devices – apps – have seen unprecedented growth in importance. Ever better apps keep propelling the proliferation of mobile computing. App development is rather easy, particularly if it is based on Web technology. However, implementing apps that are user friendly and useful in the long-run is cumbersome. Thereby, it typically is expensive for corporate developers. Nonetheless, business apps are embraced by enterprises. To overcome the overhead of developing separately for multiple platforms and to mitigate the problems of device fragmentation, cross-platform development approaches are employed. While many such approaches exist, few have found widespread usage. In this chapter, we argue what the path towards future solutions could look like. We thereby take a rather technological look, but always keep business-orientation in mind. Our findings suggest that much effort is needed to enable the next generations of business apps. However, such apps will provide many merits and possibilities. Moreover, they provide the chance to master several of today's challenges.


2009 ◽  
pp. 796-804
Author(s):  
Panjak Kamthan

Mobile applications today face the challenges of increasing information, diversity of users and user contexts, and ever-increasing variations in mobile computing platforms. They need to continue being a successful business model for service providers and useful to their user community in the light of these challenges. An appropriate representation of information is crucial for the agility, sustainability, and maintainability of the information architecture of mobile applications. This article discusses the potential of the Semantic Web (Hendler, Lassila, & Berners- Lee, 2001) framework to that regard. The organization of the article is as follows. We first outline the background necessary for the discussion that follows and state our position. This is followed by the introduction of a knowledge representation framework for integrating Semantic Web and mobile applications, and we deal with both social prospects and technical concerns. Next, challenges and directions for future research are outlined. Finally, concluding remarks are given.


2020 ◽  
Vol 5 (17) ◽  
pp. 12-19
Author(s):  
L. Thaneshan ◽  
Fadhilah Mat Yamin ◽  
Siti Norezam Othman

Our lifestyle has changed and keeps changing with emerging software and hardware technologies. In the same way, mobile devices are changing the way people accessing the Internet. More users have changed from using desktop computers to mobile devices. A mobile device such as smartphones and tablets are widely used devices in accessing the Internet all over the world. From an early investigation, it is found that although mobile devices are highly flexible, accessible, and convenient, their usage to access websites is still average. The objective of this study is to conceptualize the factors that drive users to access websites through mobile devices. This study presents the scenario and the current situation of mobile web usage among mobile device users. It further critically discusses the role of three constructs namely, convenience, compatibility, and media richness in explaining the user’s intention to use the mobile web. The study adopts the Technology Acceptance Model (TAM) to understand what factors affect usage intention of the mobile web, an important topic for current and future research. The limitations lie in the depth of investigation where the empirical investigation should be conducted in future studies to prove the findings of this conceptual study. This study aims to explain the factors that will influence the intention to access mobile websites. Determining those factors will help web designers to develop mobile web pages that will be preferred by its users. Improving user’s experience of accessing the web through mobile devices will enable web service providers to offer web services more effectively that will satisfy the needs of the users.


2018 ◽  
Vol 35 (7) ◽  
pp. 5-10 ◽  
Author(s):  
Saleeq Ahmad Dar ◽  
Margam Madhusudhan

Purpose Travel time is considered as the wastage of time, but the ubiquitous nature of mobile devices with Internet has made it possible to use the time for productive activities. This paper aims to focus primarily on the use of mobile devices while travelling in Metrorail and how travel time is being used “productively” as study time and what resources are the students accessing from their mobile devices. In total, 820 students from different colleges in Delhi were randomly chosen for the survey. Using the survey method, the paper explores how students use travel time productively as activity time. The study revealed that browsing internet, communication, text messaging, accessing social media, etc., are the frequent activities by students while travelling. Majority of respondents stated that their travel time is never productive for value of time. Thinking on different issues that occupy their mind is the most frequent personal activity. “Poor Wi-Fi” connectivity is the highly rated impediment faced by students for uses of mobile devices. Design/methodology/approach A survey was administered to students of different colleges in Delhi who commute daily and consume information while commuting to colleges and back in the month of November and December 2017. The Yellow line that connects most of the colleges of Delhi University was boarded during early and evening hours; a questionnaire was handed out and collected back during the travel. Moreover, a visit was made to different colleges and universities of Delhi. Of the 1,000 questionnaires, only 820 were returned (a response rate of 82%); so a good number of student commuters’ population of Delhi was sampled. Findings The study found that majority of the students that responded to the survey use smartphones while travelling. The study indicated that many students face different impediments in consuming the information of their need. Originality/value The paper provides insight of how travel time is used by the students in Delhi Metro and what activities they do on their miniature devices to make their travel time productive. The study will serve as a template for policy makers and information service providers to realize the need of the hour.


2009 ◽  
pp. 1584-1592
Author(s):  
Anastasis Sofokleous ◽  
Marios C. Angelides ◽  
Christos Schizas

The ubiquitous nature of modern mobile computing has made “any information, any device, any network, anytime, anywhere” a well-known reality. Traditionally, mobile devices are smaller, and data transfer rates are much lower. However, mobile and wireless networks are becoming faster in terms of transfer rates, while mobile devices are becoming smaller, more compact, less power consuming, and, most importantly, user-friendly. As more new applications and services become available every day, the number of mobile device owners and users is increasing exponentially. Furthermore, content is targeted to user needs and preferences by making use of personal and location data. The user profile and location information is becoming increasingly a necessity. The aim of this article is to present an overview of key mobile computing concepts, in particular, those of relevance to m-commerce. The following sections discuss the challenges of mobile computing and present issues on m-commerce. Finally, this article concludes with a discussion of future trends.


Author(s):  
Anastasis Sofokleous ◽  
Marios Angelides ◽  
Christos Schizas

The ubiquitous nature of modern mobile computing has made “any information, any device, any network, anytime, anywhere” a well-known reality. Traditionally, mobile devices are smaller, and data transfer rates are much lower. However, mobile and wireless networks are becoming faster in terms of transfer rates, while mobile devices are becoming smaller, more compact, less power consuming, and, most importantly, user-friendly. As more new applications and services become available every day, the number of mobile device owners and users is increasing exponentially. Furthermore, content is targeted to user needs and preferences by making use of personal and location data. The user profile and location information is becoming increasingly a necessity.


Author(s):  
Boaventura DaCosta ◽  
Soonhwa Seok ◽  
Carolyn Kinsell

The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime, anywhere, and on-any-device characteristics of mobile computing has ignited mounting interest in the use of mobile games in educational contexts, as illustrated by a growing number of articles on this topic. This chapter offers a review of the research on mobile game-based learning (mGBL), citing mobile games that have been experimented with and/or used to explore learning. Although many of the studies to date have emphasized the location-based capabilities of mobile devices, the emerging research focused on mGBL is promising, showing that learning can take place through the use of these games. Future research, however, should look beyond individual devices and functionality, and place greater importance on pedagogy.


Author(s):  
Boaventura DaCosta ◽  
Soonhwa Seok ◽  
Carolyn Kinsell

The massive spread of mobile computing is undeniable with the draw of mobile games reaching epic proportions. This popularity, along with the anytime-, anywhere-, and on-any-device characteristics of mobile computing has ignited mounting interest in the use of mobile games in educational contexts, as illustrated by a growing number of articles on this topic. This chapter offers a review of the research on mobile game-based learning (mGBL), citing mobile games that have been experimented with and/or used to explore learning. Although many of the studies to date have emphasized the location-based capabilities of mobile devices, the emerging research focused on mGBL is promising, showing that learning can take place through the use of these games. Future research, however, should look beyond individual devices and functionality, and place greater importance on pedagogy.


Author(s):  
Robert A. Nelson ◽  
Chad C. Tossell ◽  
Philip Kortum

Following the ubiquitous spread of smartphones across the world, an increasing amount of communications are conducted through text-based media (e.g., text messaging, email, social media, etc.). As such, important non-verbal information ordinarily conveyed through means such as facial expressions and body language can be absent. This can have a profound effect on the connectedness of a group, and can contribute to misunderstanding in interpersonal communications. However, emoticons have been used to provide this missing socio-emotional information and to help enhance the subtle interpretation of electronic communications. This article describes the content of current research into emoticon-use, including the parallels between emoticons and face-to-face non-verbal communications, the effect of gender and cultural differences on emoticon-use, and emoticon usage in media accessed through mobile technology. Given the high volume of mobile communications—and well-documented usability problems with regard to typing long messages on small screens—this article concludes with the suggestion of deeper integration of emoticons and mobile communication, as well as indications for future research.


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