Representation, Image, and Identity

Throughout this book, the authors have disproved the dominant White, heterosexual, teen gamer image through highlighting current gamer facts and figures, as well as the research and literature in the area. However, despite these facts, figures, and previous research findings, it is apparent that the industry designs games for a White, heterosexual, male audience. Females tend to be underrepresented in games. This chapter looks at how female characters are often missing from games, especially as main characters, and when females are represented in games, they are often secondary characters and stereotypically represented most often in a hyper-sexualised way. This chapter identifies how computer games are designed for a male audience leaving female gamers as “other” within computer games and the wider gaming culture. It Discusses how females are underrepresented in games and the wider gaming culture reinforcing the “otherness” of the female gamer. It Reviews how the industry sexualises and eroticises women, and it considers how this might impact both male and female gamers as well as perpetuate the image that computer games are for boys.

2015 ◽  
Vol 2 (1) ◽  
Author(s):  
Kyle Landon Jossy

This study looked at how males and females were portrayed, based on the amount of skin shown in the clothing worn.  A Content analysis was performed on a sample of 20 randomly selected popular comics from the last 3 years.  Both male and female characters were rated on how much skin they showed in three clothing categories; neck line, sleeve length, and lower body.  Results showed that in all 3 categories, women consistently wore more revealing clothing.  The findings demonstraetd that the comic book industry is comparable to other forms of media, in the sexualization of female characters, by having them wear more revealing clothing.


Zootaxa ◽  
2018 ◽  
Vol 4521 (2) ◽  
pp. 265 ◽  
Author(s):  
RANJANA JAISWARA ◽  
JIAJIA DONG ◽  
TONY ROBILLARD

Pseudolebinthus is an intriguing genus of the tribe Xenogryllini with a distribtuion restricted to southeast Africa and characterized by unique morphological features such as asymmetrical male forewings and harp veins shaped as elongated balloons. It is sister group to the widely distributed genus Xenogryllus and has been known by two species, P. africanus Robillard, 2006 and P. whellani Robillard, 2006. The genus was initially diagnosed based exclusively on male morphological features. In this study, we add a new species to the genus, P. gorochovi Robillard sp. nov. and revise the diagnostic features using both male and female characters. We also update identification keys for the species of the genus. 


2021 ◽  
pp. 351-380
Author(s):  
Jack Bauer

The developmental path of the transformative self is not straightforward, easy, or uniform. This chapter charts how the transformative self itself develops over time, from the theoretical perspectives of Eriksonian identity development and eudaimonic growth. The chapter provides an overview of how one’s degrees of identity exploration and commitment in a world of others shape one’s development over time. High versus low degrees of exploration and commitment yield four identity statuses or pathways: searchers, traditionalists, pathmakers, and drifters. This chapter surveys recent research and theoretical adjustments on the Eriksonian ideal, notably regarding non-idealized pathways of development. Excerpts from the bildungsroman genre illustrate the internal and interpersonal conflicts of eudaimonic growth that arise along all four pathways, plus non-ideal developments, from the perspectives of male and female characters, and then in the contexts of relationships, work, and religious views.


Author(s):  
Filiz Cicek

This study explores the elements of Orientalism in German-Turkish director Fatih Akin's films Head-On (2004) and The Edge of Heaven (2007). Utilizing Homi Bhabha's theory of “third spaces,” which immigrants often inhabit, and Edward Said's lens of the postcolonial gaze, I analyze the degree to which the bodies of immigrants willingly embody the mysterious “oriental,” and how and when it is projected upon male and female characters in these two films. Akin's characters dwell between a perceived and imaginary Occident and Orient, while living and traveling in the soil of both Germany and Turkey.


Author(s):  
Mohinder Chand Dhiman ◽  
Sunil Kumar

This study attempts to explore the tourists' satisfaction within a tourism context, specifically with reference to the destination-based attributes. The study was conducted in India with a sample of Chinese tourists. Gathering data was analyzed by using t-tests. The research findings indicated that the dimension of accommodation services was the strongest predictor of the Chinese tourists' satisfaction, followed by incoming travel agency services and facilities in India. The dimension of accommodation services also was the strongest predictor of the female tourists' overall holiday satisfaction, followed by destination facilities and incoming travel agency services. Moreover, the mean scores of all the items within the main dimensions were above the neutral point. These results revealed that both male and female tourists were generally satisfied with their holiday in India.


Author(s):  
Yam San Chee ◽  
Kenneth Yang Teck Lim

This chapter considers the use of computer games to help students construct their personal identity and develop dispositions that become active and responsible citizenship. It argues that the construction of identity requires both performative and narrative components and that these elements can be realized in a learning environment that affords students the opportunity to engage in a dialectic interplay between role playing in a game world and dialogic interaction outside of the game world. Research findings from an initial data set showing how students project their identities onto in-game characters are shared. The findings suggest that role playing in computer games can be effective in fostering attitudes, values, and beliefs desired of citizenship education.


2000 ◽  
Vol 14 (3) ◽  
pp. 247-253
Author(s):  
Colin Butler

This article describes a multi-part approach to Shakespeare's playwriting, including his conception of comedy, his method of characterisation, aspects of staging, and the relative status of male and female characters. It can accommodate all types of Shakespearean play. A Midsummer Night's Dream is treated as seminal. Other plays discussed include Much Ado About Nothing, The Merry Wives of Windsor, Othello and Twelfth Night. The approach is cumulative in effect and derives from teaching English 17–18 year olds working on the coursework unit of their Advanced Level English Literature certificate. Its unitised structure suits college and classroom workshops. It can be modified for younger students.


2017 ◽  
Vol 7 (2) ◽  
pp. 65
Author(s):  
Mohammed Mahameed ◽  
Majed Abdul Karim

The question of alienation has always been a pervasive theme in the history of modern thought, and it occupies a considerable place in contemporary work. Literature in general, and fiction in particular, raise this issue to reveal its influence on human beings and communities. Novelists have been trying to unravel its complexities and concomitant consequences. The paper aims to explore the experience of alienation through depicting the issue not as a purely racial reality, or something restricted to the colour of the skin or gender of the victim. It is rather presented as a distressing state which cripples the victims and makes them susceptible captives of the dominant forces. In the selected novels, Toni Morrison has delved deep into the experience of alienation through her male and female characters, showing the different forms of this experience. The present research investigates Morrison’s portrayal of the issue from an African-American prospect. References will be made to novels such as Tar Baby, Sula, The Bluest Eye, Song of Solomon, and Beloved.


2019 ◽  
Vol 29 (Supplement_4) ◽  
Author(s):  
M Boeckmann ◽  
M Noor ◽  
R Zahid ◽  
F Firoze ◽  
P Shresthra ◽  
...  

Abstract Background In South Asia, dual epidemics of smoking and tuberculosis (TB) have contributed to a high burden of lung disease. To address these health risks, the TB & Tobacco study uses the TB diagnosis as a teachable moment and implements a behaviour support counselling intervention, conducted by TB health workers, for patients in Bangladesh, Nepal and Pakistan. In this region, smoking tobacco is perceived as problematic for women, and being confronted with questions on smoking from a health professional may be uncomfortable for men and women. Anticipating these challenges, we incorporated gender sensitivity into training of health workers. Methods During implementation of the cessation support in routine TB care, a process evaluation assessed interactions between participants and the intervention through interviews with health workers and patients with TB participating in the cessation program. This presentation focusses on a retrospective self-reflection on how we conceptualized gender roles based on prior research, and how research findings partially challenged these assumptions. Findings While parts of our interview findings point towards smoking as a stigmatized practice for women and some men in South Asia as expected, several male and female respondents across socio-economic and geographical spheres contradicted this assumption. We discovered that health workers’ self-efficacy and perceived smoking stigma among health workers influenced whether they discussed smoking with women or minors. Many patients, on the other hand, told us that they were interested in receiving help to cure their TB and were willing to talk to about smoking with their health workers and their family members. Conclusions Patients in this study were more open to talking about smoking than anticipated. When including gender sensitivity into the standard training for health workers, we should be careful not to increase doubts in health workers about addressing smoking with women.


Leonardo ◽  
2001 ◽  
Vol 34 (3) ◽  
pp. 221-226 ◽  
Author(s):  
Anne-Marie Schleiner

The subject matter of this article emerged in part out of research for the author's thesis project and first game patch, Madame Polly, a “first-person shooter gender hack.” Since the time it was written, there has been an upsurge of interest and research in computer games among artists and media theoreticians. Considerable shifts in gaming culture at large have taken place, most notably a shift toward on-line games, as well as an increase in the number of female players. The multidirectional information space of the network offers increasing possibilities for interventions and gender reconfigurations such as those discussed at the end of the article.


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