3D Reconstruction for the Interpretation of Partly Lost or Never Accomplished Architectural Heritage

Author(s):  
Paola Casu ◽  
Claudia Pisu

During the past years there has been the birth of significant projects about digitization and virtual preservation of cultural heritage. Such panorama offers great chance to develop 3D modeling for cultural heritage. 3D reconstruction offers a chance to digitize historic objects which are still extant, and also to reconstruct and visualize objects which are no longer extant and that can only be known from historic descriptions or depictions. The chapter focus on the latter aspect. In fact, 3D modeling of extant objects is technologically or logistically challenging but virtual reconstruction of non- or no longer- existent items adds more importance to interpretation of historic sources. This chapter illustrates the current situation taking into account the state of the art, the different suggestions in solving such kind of problem, and through up to date examples will suggest a possible unified method to give life to both lost buildings and never built ones. The goal is to find common points with other similar cases, to obtain a common procedure an to suggest ways of development.

2019 ◽  
pp. 1522-1558
Author(s):  
Paola Casu ◽  
Claudia Pisu

During the past years there has been the birth of significant projects about digitization and virtual preservation of cultural heritage. Such panorama offers great chance to develop 3D modeling for cultural heritage. 3D reconstruction offers a chance to digitize historic objects which are still extant, and also to reconstruct and visualize objects which are no longer extant and that can only be known from historic descriptions or depictions. The chapter focus on the latter aspect. In fact, 3D modeling of extant objects is technologically or logistically challenging but virtual reconstruction of non- or no longer- existent items adds more importance to interpretation of historic sources. This chapter illustrates the current situation taking into account the state of the art, the different suggestions in solving such kind of problem, and through up to date examples will suggest a possible unified method to give life to both lost buildings and never built ones. The goal is to find common points with other similar cases, to obtain a common procedure and to suggest ways of development.


2021 ◽  
Vol 12 (25) ◽  
pp. 114
Author(s):  
Josefina García-León ◽  
Jesús A. González-García ◽  
Pedro E. Collado-Espejo

<p class="VARKeywords">The accurate graphic survey of an archaeological site is fundamental for its analysis and research. Furthermore, if this site is to be covered by a building and will not be accessible or visible, its documentation is essential, not only to continue with the research, but also to disseminate and enhance the discoveries. An example of this is the "<em>Hoya de los Molinos</em>" archaeological site in Caravaca de la Cruz (Region of Murcia, Spain). This is where the first mark of the wheel of a Roman vertical watermill in the Iberian Peninsula has been found. This fact is crucial because remains of Roman vertical-wheeled watermills have been found across the Mediterranean but not in the Iberian Peninsula. Moreover, the fact that this watermill still has all its structural elements makes this archaeological site in Caravaca de la Cruz very interesting. Due to these facts, it is essential to disseminate this discovery, so that it can be recognized and considered as archaeological and cultural heritage. To that end, the researchers have carried out a three-dimensional (3D) reconstruction of the most characteristic elements, such as the vertical wheel, the gears that allowed grinding the grain, and the building protecting them. A virtual recreation was carried out, based on the historical and building research, which is displayed in an explanatory video. Furthermore, two reproductions were created: one made to scale of the archaeological site with a 3D printer and another one of the hypothetical structure of the Roman watermill. To achieve this result, historians, archaeologists and engineers have collaborated, thus enabling not only its adequate dissemination, but also its accurate documentation, in an inclusive manner. Thanks to all the work that this paper describes, the Roman watermill found in Caravaca de la Cruz can be known, studied and assessed.</p><p><strong>Highlights:</strong></p><ul><li><p>The first Roman watermill in the Iberian Peninsula has been found with all its structural elements, from the imprints left in the stone by the wheel.</p></li><li><p>Virtual reconstruction of the first vertical wheel watermill discovered in Hispania has been made.</p></li><li><p>An animated video of the hydraulic watermill gears performance has been created for documentation and dissemination.</p></li></ul>


2014 ◽  
Vol 5 (10) ◽  
pp. 6
Author(s):  
Florencia Vázquez ◽  
Elena Díaz Pais

This is a first approach to the application of virtual reconstruction techniques of a colonial house. In Argentina it is still uncommon to perform 3D modeling of archaeological sites and especially in historical archeology. As a first step, we used the Google SketchUp to model the country house located on the banks of the Río de la Plata (Buenos Aires). It has historical significance because it belonged to a Spanish councilman, housed hundreds of slaves and was the place where stayed the troops that carried out the Second British Invasion of Buenos Aires. In this case, the 3D modeling was useful for evaluating the future excavationa and activities of preservation of cultural heritage.


Author(s):  
Luís G. Magalhães ◽  
Telmo Adão ◽  
Emanuel Peres

Accurate modeling/reconstruction and visualization of real environments, particularly archaeological sites, is both a major challenge and a crucial task. This work will address the entire process of the virtual reconstruction of archaeological sites, since the construction of the virtual model until its visualization. The chapter begins with an introduction to the process of virtual reconstruction of archaeological sites, where the several stages that should take place to obtain a faithful virtual representation of an archaeological site and its artifacts are identified. Moreover, each stage is characterized and its main methods and techniques are identified, in dedicated sections. The authors' contribution for the state of the art will be highlighted in each stage. The chapter ends with the authors' vision about future trends for this field and unveils what could be their contributions to this vision.


2019 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Georgi Nikolov Georgiev

The research of historical heritage is related to creation, storage and distribution of visual information about them. With the development of digital technologies, the three-dimensional scanning and visual regeneration of buildings of cultural heritage combined with 3D virtual reconstruction is becoming increasingly important tool for understanding and reconstructing the past. Instead of expensive laser scanning, cheaper photogrammetric methods for creating and processing of spatial (3D) images of historical and architectural monuments are finding a growing application. The article analyses the opportunities for use of different ICT tools, including inexpensive digital imaging options for preservation and exhibiting of large and diverse Bulgarian cultural heritage.


Author(s):  
S. Deggim ◽  
T. P. Kersten ◽  
M. Lindstaedt ◽  
N. Hinrichsen

Many Cultural Heritage (CH) monuments are destroyed in the past and they are often lost forever. If there is no contemporary metric documentation of the historic objects available, the monument and the information about this monument could be disappeared and forgotten forever. The Siegesburg (also known as Segeberg castle) located on the "Kalkberg" (Chalk Mountain) in Bad Segeberg in Northern Germany, is a typical example for such a monument, which was destroyed by Swedish troops at the end of the Thirty Years' War in 1644. This important monument was only documented by a few historic isometric maps, but the castle and even the later castle ruin were totally destructed and demolished over the last centuries and disappeared forever. Furthermore, this significant memorial is even forgotten in many people's mind. <br><br> This contribution describes the physical and virtual return of the Siegesburg by 3D reconstruction using historic sources. The laboratory for Photogrammetry &amp; Laser Scanning of the HafenCity University Hamburg conducted this project in co-operation with the museum Alt-Segeberger Bürgerhaus (Old-Segeberg town house). The process of the 3D reconstruction and visualisation of both the Kalkberg and the castle is presented in this paper.


Electronics ◽  
2022 ◽  
Vol 11 (2) ◽  
pp. 195
Author(s):  
Nikolaos Partarakis ◽  
Xenophon Zabulis ◽  
Nikolaos Patsiouras ◽  
Antonios Chatjiantoniou ◽  
Emmanouil Zidianakis ◽  
...  

An approach to the representation and presentation of spatial and geographical context of cultural heritage sites is proposed. The goal is to combine semantic representations of social and historical context with 3D representations of cultural heritage sites acquired through 3D reconstruction and 3D modeling technologies, to support their interpretation and presentation in education and tourism. Several use cases support and demonstrate the application of the proposed approach including immersive craft and context demonstration environment and interactive games.


Author(s):  
Dario Allegra ◽  
Giovanni Gallo ◽  
Laura Inzerillo ◽  
Marcella Lombardo ◽  
Filippo L. M. Milotta ◽  
...  

In the last years 3D scanning has become an important resource in many fields, in particular it has played a key role in study and preservation of Cultural Heritage. Moreover today, thanks to the miniaturization of electronic components, it has been possible produce a new category of 3D scanners, also known as handheld scanners. Handheld scanners combine a relatively low cost with the advantage of the portability. The aim of this chapter is two-fold: first, a survey about the most recent 3D handheld scanners is presented. As second, a study about the possibility to employ the handheld scanners in the field of Cultural Heritage is conducted. In this investigation, a doorway of the Benedictine Monastery of Catania, has been used as study case for a comparison between stationary Time of Flight scanner, photogrammetry-based 3D reconstruction and handheld scanning. The study is completed by an evaluation of the meshes quality obtained with the three different kinds of technology and a 3D modeling reproduction of the case-study doorway.


Author(s):  
T. Kouimtzoglou ◽  
E. K. Stathopoulou ◽  
P. Agrafiotis ◽  
A. Georgopoulos

Μodern advances in the field of image-based 3D reconstruction of complex architectures are valuable tools that may offer the researchers great possibilities integrating the use of such procedures in their studies. In the same way that photogrammetry was a well-known useful tool among the cultural heritage community for years, the state of the art reconstruction techniques generate complete and easy to use 3D data, thus enabling engineers, architects and other cultural heritage experts to approach their case studies in an exhaustive and efficient way. The generated data can be a valuable and accurate basis upon which further plans and studies will be drafted. These and other aspects of the use of image-based 3D data for architectural studies are to be presented and analysed in this paper, based on the experience gained from a specific case study, the Plaka Bridge. This historic structure is of particular interest, as it was recently lost due to extreme weather conditions and serves as a strong proof that preventive actions are of utmost importance in order to preserve our common past.


Author(s):  
Carl E. Henderson

Over the past few years it has become apparent in our multi-user facility that the computer system and software supplied in 1985 with our CAMECA CAMEBAX-MICRO electron microprobe analyzer has the greatest potential for improvement and updating of any component of the instrument. While the standard CAMECA software running on a DEC PDP-11/23+ computer under the RSX-11M operating system can perform almost any task required of the instrument, the commands are not always intuitive and can be difficult to remember for the casual user (of which our laboratory has many). Given the widespread and growing use of other microcomputers (such as PC’s and Macintoshes) by users of the microprobe, the PDP has become the “oddball” and has also fallen behind the state-of-the-art in terms of processing speed and disk storage capabilities. Upgrade paths within products available from DEC are considered to be too expensive for the benefits received. After using a Macintosh for other tasks in the laboratory, such as instrument use and billing records, word processing, and graphics display, its unique and “friendly” user interface suggested an easier-to-use system for computer control of the electron microprobe automation. Specifically a Macintosh IIx was chosen for its capacity for third-party add-on cards used in instrument control.


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