scholarly journals Multi-Scale Presentation of Spatial Context for Cultural Heritage Applications

Electronics ◽  
2022 ◽  
Vol 11 (2) ◽  
pp. 195
Author(s):  
Nikolaos Partarakis ◽  
Xenophon Zabulis ◽  
Nikolaos Patsiouras ◽  
Antonios Chatjiantoniou ◽  
Emmanouil Zidianakis ◽  
...  

An approach to the representation and presentation of spatial and geographical context of cultural heritage sites is proposed. The goal is to combine semantic representations of social and historical context with 3D representations of cultural heritage sites acquired through 3D reconstruction and 3D modeling technologies, to support their interpretation and presentation in education and tourism. Several use cases support and demonstrate the application of the proposed approach including immersive craft and context demonstration environment and interactive games.

2021 ◽  
Vol 11 (8) ◽  
pp. 3635
Author(s):  
Ioannis Liritzis ◽  
Pantelis Volonakis ◽  
Spyros Vosinakis

In the field of cultural heritage, three-dimensional (3D) reconstruction of monuments is a usual activity for many professionals. The aim in this paper focuses on the new technology educational application combining science, history, and archaeology. Being involved in almost all stages of implementation steps and assessing the level of participation, university students use tools of computer gaming platform and participate in ways of planning the virtual environment which improves their education through e-Learning. The virtual 3D environment is made with different imaging methods (helium-filled balloon, Structure for motion, 3D repository models) and a developmental plan has been designed for use in many future applications. Digital tools were used with 3D reconstructed buildings from the museum archive to Unity 3D for the design. The pilot study of Information Technology work has been employed to introduce cultural heritage and archaeology to university syllabuses. It included students with a questionnaire which has been evaluated accordingly. As a result, the university students were inspired to immerse themselves into the virtual lab, aiming to increasing the level of interaction. The results show a satisfactory learning outcome by an easy to use and real 3D environment, a step forward to fill in needs of contemporary online sustainable learning demands.


2017 ◽  
Vol 8 (17) ◽  
pp. 31
Author(s):  
Ana Paula Cláudio ◽  
Maria Beatriz Carmo ◽  
Alexandre Antonio De Carvalho ◽  
Willian Xavier ◽  
Rui Filipe Antunes

From historical advice to 3D modeling and programming, the process of reconstructing cultural heritage sites populated with virtual inhabitants is lengthy and expensive, and it requires a large set of skills and tools. These constraints make it increasingly difficult, however not unattainable, for small archaeological sites to build their own simulations. In this article, we describe our attempt to minimize this scenario. We describe a framework that makes use of free tools or campus licenses and integrates the curricular work of students in academia. We present the details of methods and tools used in the pipeline of the construction of the virtual simulation of the medieval village of Mértola in the south of Portugal. We report on: a) the development of a lightweight model of the village, including houses and terrain, and b) its integration in a game engine in order to c) include a virtual population of autonomous inhabitants in a simulation running in real-time.


Author(s):  
Paola Casu ◽  
Claudia Pisu

During the past years there has been the birth of significant projects about digitization and virtual preservation of cultural heritage. Such panorama offers great chance to develop 3D modeling for cultural heritage. 3D reconstruction offers a chance to digitize historic objects which are still extant, and also to reconstruct and visualize objects which are no longer extant and that can only be known from historic descriptions or depictions. The chapter focus on the latter aspect. In fact, 3D modeling of extant objects is technologically or logistically challenging but virtual reconstruction of non- or no longer- existent items adds more importance to interpretation of historic sources. This chapter illustrates the current situation taking into account the state of the art, the different suggestions in solving such kind of problem, and through up to date examples will suggest a possible unified method to give life to both lost buildings and never built ones. The goal is to find common points with other similar cases, to obtain a common procedure an to suggest ways of development.


2020 ◽  
Vol 12 (10) ◽  
pp. 4223 ◽  
Author(s):  
Anastasios Doulamis ◽  
Athanasios Voulodimos ◽  
Eftychios Protopapadakis ◽  
Nikolaos Doulamis ◽  
Konstantinos Makantasis

This paper presents an approach for leveraging the abundance of images posted on social media like Twitter for large scale 3D reconstruction of cultural heritage landmarks. Twitter allows users to post short messages, including photos, describing a plethora of activities or events, e.g., tweets are used by travelers on vacation, capturing images from various cultural heritage assets. As such, a great number of images are available online, able to drive a successful 3D reconstruction process. However, reconstruction of any asset, based on images mined from Twitter, presents several challenges. There are three main steps that have to be considered: (i) tweets’ content identification, (ii) image retrieval and filtering, and (iii) 3D reconstruction. The proposed approach first extracts key events from unstructured tweet messages and then identifies cultural activities and landmarks. The second stage is the application of a content-based filtering method so that only a small but representative portion of cultural images are selected to support fast 3D reconstruction. The proposed methods are experimentally evaluated using real-world data and comparisons verify the effectiveness of the proposed scheme.


2011 ◽  
Vol 6 ◽  
pp. 300-306
Author(s):  
Filiberto Chiabrando ◽  
Dario Piatti ◽  
Fulvio Rinaudo

The Basilica of San Pietro is a Romanic architecture located in the municipality of Tuscania in the Lazio Region about 100 km far from Rome. In 1971 the apse dome collapsed during the earthquake and the important fresco of a Christ Pantocrator was destroyed. In 1975 the dome was reconstructed using reinforced concrete.In 2010 an integrated survey of the Church has been performed using LiDAR techniques integrated with photogrammetric and topographic methodologies in order to realize a complete 2D documentation of the Basilica of San Pietro. Thanks to the acquired data a complete multi-scale 3D model of the Church and of the surroundings was realized.The aim of this work is to present different strategies in order to realize correct documentations for Cultural Heritage knowledge, using typical 3D survey methodologies (i. e. LiDAR survey and photogrammetry).After data acquisition and processing, several 2D representations were realized in order to carry out traditional supports for the different actors involved in the conservation plans; moreover, starting from the 2D drawing a simplified 3D modeling methodology has been followed in order to define the fundamental geometry of the Basilica and the surroundings: the achieved model could be useful for a small architectural scale description of the structure and for the documentation of the surroundings. For the aforementioned small architectural scale model, the 3D modeling was realized using the information derived from the 2D drawings with an approach based on the Constructive Solid Geometry. Using this approach the real shape of the object is simplified. This methodology is employed in particular when the shape of the structures is simple or to communicate new project ideas of when, as in our case, the aim is to give an idea of the complexity of an architectural Cultural Heritage. In order to follow this objective, a small architectural scale model was realized: the area of the Civita hill was modeled using the information derived from the 1:5000 scale map contours; afterwards the Basilica was modeled in a CAD software using the information derived from the 2D drawings of the Basilica. Finally, a more detailed 3D model was realized to describe the real shape of the transept.  All this products were realized thanks to the data acquired during the performed survey. This research underlines that a complete 3D documentation of a Cultural Heritage during the survey phase allows the final user to derive all the products that could be necessary for a correct knowledge of the artifact.


Author(s):  
Dario Allegra ◽  
Giovanni Gallo ◽  
Laura Inzerillo ◽  
Marcella Lombardo ◽  
Filippo L. M. Milotta ◽  
...  

In the last years 3D scanning has become an important resource in many fields, in particular it has played a key role in study and preservation of Cultural Heritage. Moreover today, thanks to the miniaturization of electronic components, it has been possible produce a new category of 3D scanners, also known as handheld scanners. Handheld scanners combine a relatively low cost with the advantage of the portability. The aim of this chapter is two-fold: first, a survey about the most recent 3D handheld scanners is presented. As second, a study about the possibility to employ the handheld scanners in the field of Cultural Heritage is conducted. In this investigation, a doorway of the Benedictine Monastery of Catania, has been used as study case for a comparison between stationary Time of Flight scanner, photogrammetry-based 3D reconstruction and handheld scanning. The study is completed by an evaluation of the meshes quality obtained with the three different kinds of technology and a 3D modeling reproduction of the case-study doorway.


2019 ◽  
pp. 1522-1558
Author(s):  
Paola Casu ◽  
Claudia Pisu

During the past years there has been the birth of significant projects about digitization and virtual preservation of cultural heritage. Such panorama offers great chance to develop 3D modeling for cultural heritage. 3D reconstruction offers a chance to digitize historic objects which are still extant, and also to reconstruct and visualize objects which are no longer extant and that can only be known from historic descriptions or depictions. The chapter focus on the latter aspect. In fact, 3D modeling of extant objects is technologically or logistically challenging but virtual reconstruction of non- or no longer- existent items adds more importance to interpretation of historic sources. This chapter illustrates the current situation taking into account the state of the art, the different suggestions in solving such kind of problem, and through up to date examples will suggest a possible unified method to give life to both lost buildings and never built ones. The goal is to find common points with other similar cases, to obtain a common procedure and to suggest ways of development.


Author(s):  
L. L. Micoli ◽  
S. Gonizzi Barsanti ◽  
G. Guidi

In recent decades, 3D reconstruction has progressively become a tool to show archaeological and architectural monuments in their current state, presumed past aspect and to predict their future evolution. The 3D representations trough time can be useful in order to study and preserve the memory of Cultural Heritage and to plan maintenance and promotion of the historical sites. This paper represent a case study, at architectonic and urbanistic scale, based on methodological approach for CH time-varying representations proposed by JPI-CH European Project called Cultural Heritage Through Time (CHT2). <br><br> The work is focused on the area of Milan Roman circus, relatively to which was conducted both a thorough philological research based on several sources and a 3D survey campaign of still accessible remains, aiming at obtaining the monumental representation of the area in 3 different ages.


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