A Three-Dimensional Environment of Personalized Recommendation of Learning Objects to Support Ubiquitous Learning

2016 ◽  
pp. 48-73
Author(s):  
Rodrigo Valença Cavalcante Frade ◽  
Francisco Milton Mendes Neto ◽  
Rafael Castro de Souza

The advancement of technological resources has provided new possibilities in teaching and learning processes. This progress resulted in an improvement to the Distance Education (DE). However, this type of education still faces the serious problem of circumvention having as a major cause, lack of motivation among students. Thus, the use of new technological trends has been increasingly common with the purpose to provide greater attractiveness for student participation in distance learning courses. Thus, this study aims to propose a multiagent virtual environment in three dimensions to support the recommendation of learning objects in order to improve the teaching and learning processes in DE.

Author(s):  
Rodrigo Valença Cavalcante Frade ◽  
Francisco Milton Mendes Neto ◽  
Rafael Castro de Souza

The advancement of technological resources has provided new possibilities in teaching and learning processes. This progress resulted in an improvement to the Distance Education (DE). However, this type of education still faces the serious problem of circumvention having as a major cause, lack of motivation among students. Thus, the use of new technological trends has been increasingly common with the purpose to provide greater attractiveness for student participation in distance learning courses. Thus, this study aims to propose a multiagent virtual environment in three dimensions to support the recommendation of learning objects in order to improve the teaching and learning processes in DE.


2021 ◽  
Vol 127 ◽  
pp. 01003
Author(s):  
Irina Valerievna Chernova ◽  
Veronika Viktorovna Katermina

2020 was a truly revolutionary year in terms of education – from the paradigm of predominantly traditional education, we had to rapidly “step” into a distance format, regardless of our desire and readiness. In 2020 two tectonic shifts happened at once: the shift from synchronous offline classes (education) to synchronous online and then from synchronous formats to asynchronous and mixed. In addition to issues related to the technical support of the educational process, the issue related to the development of new professional and pedagogical principles and rules that would contribute to the highly moral behavior and activities of the teacher in creating a comfortable environment for all participants of distance learning process, emphasizing that ethical requirements must reflect the relationship between teachers and learners. We conducted a research aimed at revealing the principles and values the teachers consider crucial to follow when conducting online classes, the skills they think they need master in order to raise the level of their professional expertise, improve the effectiveness of teaching and learning processes, and make their students self-confident and independent. The results of the survey can be used in designing special courses devoted to professional or pedagogical ethics in online learning.


Author(s):  
Nicholas H. Wasserman

Contemporary technologies have impacted the teaching and learning of mathematics in significant ways, particularly through the incorporation of dynamic software and applets. Interactive geometry software such as Geometers Sketchpad (GSP) and GeoGebra has transformed students' ability to interact with the geometry of plane figures, helping visualize and verify conjectures. Similar to what GSP and GeoGebra have done for two-dimensional geometry in mathematics education, SketchUp™ has the potential to do for aspects of three-dimensional geometry. This chapter provides example cases, aligned with the Common Core State Standards in mathematics, for how the dynamic and unique features of SketchUp™ can be integrated into the K-12 mathematics classroom to support and aid students' spatial reasoning and knowledge of three-dimensional figures.


Author(s):  
Amarolinda Zanela Klein ◽  
Angilberto Freitas ◽  
Lisiane Machado ◽  
José Carlos da Silva Freitas Junior ◽  
Paulo Gaspar Graziola ◽  
...  

Frequently, research on management education does not take into account the role of Information Technology as a key resource to support teaching and learning processes. In this article, the authors explore the current applications of Three Dimensional Virtual Worlds (3DVW) for Management education. The authors researched the educational institutions subscribed to Second Life (SL) (http://secondlife.com/), as it is one of the most popular open 3DVW available worldwide. The results reveal that only 31% of the institutions that answered the authors’ questionnaire actually use SL in Management education. Regarding the acceptance of SL in Management education, one third of the 15 institutions using it claim that it has been well received and accepted both by students and lecturers/professors. These results lead to several questions for further research and development of practices concerning the use of 3DVW for Management education.


Author(s):  
Yeonjeong Park

Instructional designers and educators recognize the potential of mobile technologies as a learning tool for students and have incorporated them into the distance learning environment. However, little research has been done to categorize the numerous examples of mobile learning in the context of distance education, and few instructional design guidelines based on a solid theoretical framework for mobile learning exist. In this paper I compare mobile learning (m-learning) with electronic learning (e-learning) and ubiquitous learning (u-learning) and describe the technological attributes and pedagogical affordances of mobile learning presented in previous studies. I modify transactional distance (TD) theory and adopt it as a relevant theoretical framework for mobile learning in distance education. Furthermore, I attempt to position previous studies into four types of mobile learning: 1) high transactional distance socialized m-learning, 2) high transactional distance individualized m-learning, 3) low transactional distance socialized m-learning, and 4) low transactional distance individualized m-learning. As a result, this paper can be used by instructional designers of open and distance learning to learn about the concepts of mobile learning and how mobile technologies can be incorporated into their teaching and learning more effectively.


2021 ◽  
Vol 11 (9) ◽  
pp. 39
Author(s):  
Constance E. McIntosh ◽  
Diana Bantz ◽  
Cynthia M. Thomas

The second article in a three-part series discusses how to deliver a distance education online course by i) assuring understanding of the learning platform, ii) developing a course model, iii) creating individual assignment rubrics for courses, iv) requiring active participation from both instructor and students, and v) setting-up quality communication. This paper is a continuation of the first paper whereby the history of distance learning, the positives and negatives of online learning, advantages and disadvantages of online learning, and the initial considerations for establishing online courses.


Author(s):  
Cosmas Maphosa ◽  
Sithulisiwe Bhebhe

<p>Scholars in Open Distance Learning (ODL) often refer to distance education as ‘open’. The concept 'openness' on open and distance learning is very fluid and often misunderstood. It is the purpose of this desktop survey to review relevant literature and make interrogation of the concept 'openness'. We advance questions such as; How open is open and distance learning. In what aspects is ODL open and to what extent is the openness. We discuss openness concerning targeted potential students and entry requirements in ODL institutions, the openness of teaching, and learning approaches as well as openness concerning communication, the flexibility of curricula, and assessment. We conclude by answering whether or not ODL institutions are open as well as suggesting measures and ways of enhancing openness in ODL institutions.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0674/a.php" alt="Hit counter" /></p>


Author(s):  
Marcelo Souza Motta ◽  
Marco Aurélio Kalinke

ResumoA proposta deste artigo é apresentar um panorama das dissertações, realizadas nos programas stricto sensu brasileiros que versam sobre a utilização de objetos de aprendizagem na educação matemática. A pesquisa é qualitativa e utiliza como procedimento inventariante uma revisão sistemática de literatura (RSL). O cenário da pesquisa foi constituído pelos trabalhos disponibilizados no Catálogo de Teses e Dissertações da Capes no período de 2013 a 2018. A busca inicial ocorreu no mês de maio de 2020 e, após a aplicação dos protocolos de pesquisa, resultou na identificação de 25 dissertações, que foram organizadas, por meio da leitura flutuante de seus títulos, resumos, palavras-chaves ou capítulos. Os resultados apontam a relevância das pesquisas, destacando as contribuições dos objetos de aprendizagem (AO) nos processos de ensino e aprendizagem e demonstram a possibilidade de construção dos próprios artefatos digitais pelos professores, adequando-os aos seus contextos pedagógicos específicos. Apesar disso, notamos a baixa realização de pesquisas dessa temática, em detrimento de outras relacionadas com o uso das tecnologias na educação matemática e a não existência de uma uniformização dos autores sobre o que se entende por OA. Por fim, destacamos que a metodologia adotada não é rígida, podendo ser remodelada por outros pesquisadores, sendo capaz de apresentar outros portifólios bibliográficos.Palavras-Chave: Objetos de aprendizagem, Educação matemática, Revisão sistemática de literatura, Tecnologias digitais.AbstractThe purpose of this article is to present an overview of the research, carried out in the Brazilian stricto sensu programmes that talk about the use of learning objects in mathematics education. The research is qualitative and uses a systematic literature review (SLR) as the inventory procedure. The research landscape was constituted by the works available in the Catálogo de Teses e Dissertações da Capes/Capes Dissertations and Theses Catalogue from 2013 to 2018. The initial search happened in May 2020 and, after applying the research protocols, we identified 25 thesis, which we organised, through skimming through their titles, abstracts, keywords, or chapters. The results point out the relevance of the research, highlighting OA’s contributions to the teaching and learning processes and demonstrating the teachers’ possibility of constructing their own digital artefacts, adapting them to their specific pedagogical contexts. Despite this, we noticed there were few studies on this topic, to the detriment of others about the use of technologies in mathematics education and the lack of authors’ consistency on what is meant by OA. Finally, we emphasise that the methodology adopted is not rigid. It can be remodelled by other researchers and present other bibliographic portfolios.Keywords: Learning Objects, Mathematical Education, Systematic Literature Review, Digital TechnologiesResumenEl propósito de este artículo es presentar una visión general de las disertaciones, realizadas en los programas stricto sensu brasileños que se ocupan del uso de objetos de aprendizaje en la educación matemática. La investigación es cualitativa y utiliza una revisión sistemática de la literatura (RSL) como procedimiento de inventario. El escenario de investigación estuvo constituido por los trabajos dispuestos en el Catálogo de Teses e Dissertações da Capes/Catálogo de Tesis y Disertaciones de Capes de 2013 a 2018. La búsqueda inicial se dió en mayo de 2020 y luego de la aplicación de los protocolos de investigación, se identificaron 25 disertaciones, que se organizaron a través de la lectura flotante de sus títulos, resúmenes, palabras clave o capítulos. Los resultados señalan la relevancia de la investigación, destacando las contribuciones de los objetos de aprendizaje (OA) en los procesos de enseñanza y aprendizaje y demuestran la posibilidad de que los profesores construyan sus propios artefactos digitales, adaptándolos a sus contextos pedagógicos específicos. A pesar de esto, observamos el bajo nivel de investigación sobre este tema, en detrimento de otros relacionados con el uso de tecnologías en la educación matemática y la falta de uniformidad de los autores sobre lo que se entiende por OA. Finalmente, enfatizamos que la metodología adoptada no es rígida, puede ser remodelada por otros investigadores y presentar otras carteras bibliográficas.Palabras clave: Objetos de aprendizaje, Educación matemática, Revisión sistemática de literatura, Tecnologías digitales.


Author(s):  
Tony L. Talbert ◽  
Adeline Meira

The future of distance education is certainly promising but frenetic as well. With the aid of technologies easily accessible to students and teachers alike the geographic barriers that once allowed only the few to engage in educational opportunities are now geographic bridges that promote distance learning where students and teachers from diverse latitudes and attitudes are able to engage in real time teaching and learning interactions. This teaching and learning environment is called “Viral Education,” where the process of education can be symmetrical or asymmetrical in the teaching and learning process as well as multi-task oriented in both product and idea development. This chapter looks at the future of distance education and provides a brief survey of emerging technologies that are just moments or months away from reality. In addition, this chapter explores the notion of customized education which is a continuation of democratic movements within and outside the classroom.


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