Smart Textile as a Creative Environment to Engage Girls in Technology

2018 ◽  
pp. 850-861
Author(s):  
Daniela Reimann

In the context of the convergening media technologies, the concept of mobile media embedded in wearable material was introduced. The terms of Wearable Computing, Fashionable Technology, and Smart Textile became key words at the intersection of media, art, design, computer science, engineering and the shaping of technology by the users themselves. Though media artists and designers explore wearable computing for some time now, only little research has been undertaken into Smart Textile in education in Germany (e.g., the after school workshop program held at DiMeB at the University of Bremen). However, Smart Textile is not common at school, especially not in the context of artistic processes in general MINT (MINT is a German acronym for the subjects of Mathematics, Computer Science, and Technology) education in classroom settings. In order to research the interplay of electronic textiles, wearable technology, hard and software tools, such as the Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications, are scrutinized. In the research project, contemporary media art works in the field of Fashionable Technology are explored to inpire interdisciplinary technology education form an artistic perspective. A learning-through-design-approach using electronic media for sewing, hacking the traditional model of technology education (Reimann, Daniela, Fütterer Werner, Biefang, & Sebastian, 2010). In the paper, the conceptual framework for the research project “Artistic approaches to Engage Girls and Young Women in Technology and Engineering in Education at School and University (Acronym: IBP-GirlsLab)” is presented. It aims to engage girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education in order to engage girls in shaping technology, is discussed.

Author(s):  
Daniela Reimann

In the context of the convergening media technologies, the concept of mobile media embedded in wearable material was introduced. The terms of Wearable Computing, Fashionable Technology, and Smart Textile became key words at the intersection of media, art, design, computer science, engineering and the shaping of technology by the users themselves. Though media artists and designers explore wearable computing for some time now, only little research has been undertaken into Smart Textile in education in Germany (e.g., the after school workshop program held at DiMeB at the University of Bremen). However, Smart Textile is not common at school, especially not in the context of artistic processes in general MINT (MINT is a German acronym for the subjects of Mathematics, Computer Science, and Technology) education in classroom settings. In order to research the interplay of electronic textiles, wearable technology, hard and software tools, such as the Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications, are scrutinized. In the research project, contemporary media art works in the field of Fashionable Technology are explored to inpire interdisciplinary technology education form an artistic perspective. A learning-through-design-approach using electronic media for sewing, hacking the traditional model of technology education (Reimann, Daniela, Fütterer Werner, Biefang, & Sebastian, 2010). In the paper, the conceptual framework for the research project “Artistic approaches to Engage Girls and Young Women in Technology and Engineering in Education at School and University (Acronym: IBP-GirlsLab)” is presented. It aims to engage girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education in order to engage girls in shaping technology, is discussed.


Author(s):  
Daniela Reimann

In the context of converging media technologies, the concept of mobile media embedded in wearable material was introduced. Wearable Computing, Fashionable Technology, and Smart Textile are being developed at the intersection of media, art, design, computer science, and engineering. However, in Germany, little research has been undertaken into Smart Textile in education1. Those activities are not realized at school in the context of artistic processes in general MINT2 education in classroom settings. In order to research the interplay of electronic textiles and wearable technology, hard and software tools, such as Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications are scrutinized. In the project, contemporary media art projects in the field of Fashionable Technology are explored to inspire interdisciplinary technology education. The project described in this paper engages girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education.


2012 ◽  
pp. 1342-1351
Author(s):  
Daniela Reimann

In the context of converging media technologies, the concept of mobile media embedded in wearable material was introduced. Wearable Computing, Fashionable Technology, and Smart Textile are being developed at the intersection of media, art, design, computer science, and engineering. However, in Germany, little research has been undertaken into Smart Textile in education1. Those activities are not realized at school in the context of artistic processes in general MINT2 education in classroom settings. In order to research the interplay of electronic textiles and wearable technology, hard and software tools, such as Arduino LilyPad, a programmable board designed for stitching into clothing and flexible applications are scrutinized. In the project, contemporary media art projects in the field of Fashionable Technology are explored to inspire interdisciplinary technology education. The project described in this paper engages girls in technology and engineering by integrating artistic processes as well as a more playcentric approach to technology and engineering education.


Author(s):  
Tünde Kirstein ◽  
Didier Cottet ◽  
Janusz Grzyb ◽  
Gerhard Tröster

Author(s):  
Ryszard W. Kluszczynski

Nowadays we are faced with an enormous development of digital, information and communication technologies. Together with numerous phenomena, which are the products of activities that belong to the biotechnosphere, these technologies build a complex corpus called cyberculture. In this context art has an important, critical role to play. In particular (multi)media art can serve as an experimental laboratory, not only for new technologies but, especially, for studies of the new social relation(ship)s created or fuelled by those technologies. Media and multimedia information and communication technologies generate new promises, problems, and threats; and artists undertake efforts to examine this emerging area that has been repeatedly considered as a ‘post-biological syndrome’. In other words, artists do not only use media technologies, but also scrutinise and challenge them. In this sense the new (multi)media art could be deemed a successor of the avant-garde movement.


Author(s):  
Jill Denner ◽  
Steve Bean

One way to increase women’s participation in technology is to create more female independent problem solvers on the computer, or what Sherry Turkle (cited in Margolis & Fisher, 2002) calls “intrepid explorers.” Studies of students who persist in computer science have shown the importance of being “intrepid”—having the desire to explore without fear of breaking the computer, and the confidence to solve problems and deal with setbacks (Margolis & Fisher, 2002). An intrepid explorer is creative and fearless about trying new things on the computer. However, how do people become intrepid explorers? How can learning environments support them? This article addresses these questions by describing ways to support girls to explore intrepidly on computers. These strategies are grounded in previous research as well as our own research on an after school program for middle school girls.


2019 ◽  
Vol 11 (24) ◽  
pp. 7161 ◽  
Author(s):  
Patricia Lejoux ◽  
Aurore Flipo ◽  
Nathalie Ortar ◽  
Nicolas Ovtracht ◽  
Stéphanie Souche-Lecorvec ◽  
...  

Sustainable mobility has been one of the central paradigms of research in the field of transport and mobility for several decades. However, the implications of adopting the concept of “sustainable mobility” for the conduct of interdisciplinary research has been little discussed within the relevant research community. Research in the field of transport and mobility has nevertheless been the setting for major debates in recent years on the question of interdisciplinarity, or even transdisciplinarity, with the emergence of mobility studies as opposed to transportation studies. The objective of this paper is to show, empirically, how researchers who are specialised in mobility and transport issues, but who belong to different disciplines (anthropology, computer science, economics, geomatics, sociology and urban planning) have sought to build an interdisciplinary research project—which is currently ongoing—around the links between the development of coworking, which is a new way of organising work, mobility and sustainability. This paper sets out to highlight cross-fertilisation between disciplines, the issues raised, and the difficulties encountered. As such, it provides an account that is as faithful as possible to our experience of conducting interdisciplinary research in the area of sustainable mobility.


Leonardo ◽  
2015 ◽  
Vol 48 (5) ◽  
pp. 450-456 ◽  
Author(s):  
Gail Kenning

Domestic craft-based textile activities, such as knitting, crochet, hand weaving and lace making, are often viewed as being of limited creative potential. The perceived lack of creativity arises, in part, out of the extent to which these activities copy, reproduce and re-create existing pattern forms and use preexisting templates. This paper reports on the findings of an experimental research project that explored the creative potential of crochet lace making using digital media, technologies and practices. It provides critical analysis of how new technologies, practices and theoretical frameworks have implications for ongoing domestic craft-based textile activities.


2007 ◽  
Vol 1 (2) ◽  
pp. 254
Author(s):  
Luciana Torres Figueiredo ◽  
Márcia Pontes Cavalcanti Borges ◽  
Analucia De Lucena Torres ◽  
Ednaldo Cavalcante de Araújo

RESUMOTrata-se de um estudo de revisão de literatura sobre prontuário eletrônico do paciente, com o objetivo de ressaltar sua importância para o dia-a-dia dos profissionais de saúde, suas vantagens com relação ao prontuário tradicional, a necessidade da padronização dos dados, além de manter o profissional em contato com o histórico do paciente, o que é bastante interessante para o acompanhamento correto da saúde do cliente/paciente. Nesse estudo, previamente foi empregado o seguinte esquema de pesquisa: escolha do assunto e estabelecimento dos objetivos, considerando-se a utilidade e oportunidade para seu desenvolvimento; levantamento bibliográfico, fase em que foram identificadas as fontes que potencialmente compuseram a revisão; leituras inspecional, com o fim de identificar quais os textos mereceram uma leitura mais atenta e profunda, bem como a ordem de leitura e, por fim, estabelecimento e aplicação de roteiro de leitura. Foram utilizas as palavras-chave: prontuário, eletrônico, paciente e registro, em sites e revistas especializadas em Informática em Saúde. Ao final, foram selecionadas 18 referências nacionais e internacionais. A partir do que foi pesquisado chegou-se a conclusão que o prontuário eletrônico do paciente tem um futuro promissor, pois só vem para facilitar o trabalho dos profissionais de saúde, gerando informações seguras e confiáveis sobre a vida clínica dos clientes/pacientes.Descritores: Revisão de literatura; Prontuário; Eletrônico; Paciente.ABSTRACTReview literature study about the patient electronic handbook aiming at standing out its importance for day-by-day professional’s health, its advantages regard to the traditional handbook, the data standardization necessity, beyond keeping the professional in contact with the patient description, what is sufficiently interesting for the correct accompaniment of the patient/client health. In this study, previously the following research project was used: subject choice and objectives establishment, considering itself it utility and chance for its development; bibliographical survey, phase where the sources had been identified that potentially composed the review; readings inspectional, aiming to identify which the texts had deserved a more intent and deep reading, as well as the order of reading and, finally, establishment and application of reading script. We had been used the keywords: handbook, electronic, patient and register, in sites and journals specialized in computer science in health. Overall, 18 national and international references had been selected. As conclusion we consider the patient electronic handbook has a promising future, therefore only comes to facilitate to the health professionals work, generating safe and trustworthy information on the clinical life of the patient/clients.Descriptors: Literature review; Handbook; Electronic; Patient.RESUMENEstudio de revisión de literatura sobre ficha electrónica del paciente, cuyo objetivo es destacar su importancia para lo día-a-día de los profesionales de la salud, las ventajas con relación a la ficha tradicional, la necesidad de estandardización de los datos, más allá de mantener al profesional en contacto con el historial del paciente, el que es suficientemente interesante para el acompañamiento correcto de la salud del paciente/del cliente. En este estudio, fue utilizado previamente el siguiente esquema de investigación: selección del tema y establecimiento de los objetivos, considerándose la utilidad  y oportunidad para su desarrollo; revisión de literatura, fase donde fueron identificadas las fuentes que potencialmente compusieron la revisión; lecturas revisadas, con el fin de identificar que textos necesitan una lectura más atenta y profunda, bien como el orden de lectura y, finalmente, establecimiento y aplicación de guía de lectura. Fueron utilizadas las palabras claves: ficha, electrónico, paciente y registro, en sitios y revistas especializadas en informática en salud. Al final fueron seleccionadas 18 referencias nacionales y internacionales. Como conclusión consideramos que la ficha electrónica del paciente tiene un futuro prometedor, pues viene a facilitar el trabajo de los profesionales de salud, generando información segura y confiable  sobre la vida clínica de los pacientes/clientes.       Descriptores: Revisión de literatura; Ficha; Electrónica; Paciente.


10.28945/2678 ◽  
2003 ◽  
Author(s):  
Elsa Naude ◽  
Tertia Horne

During the past few years science faculties at tertiary education institutions in South Africa have had to face increasing pressure from national as well as provincial government bodies to improve the student throughput rate. Various suggestions have been made to achieve this goal. This paper investigates the viability of two of these suggestions for solving the throughput problem. It is part of a larger reflexive research project investigating various aspects of the teaching and learning of Computing and IS through distance education. Information from the assignment records and the examination marks of students for a specific Computer Science second year module with a practical component was used for this study.


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