Detecting and Responding to Online Deception

Author(s):  
Neil C. Rowe

An important problem in online communities is detection of deception by their members. Deception is a form of manipulation, and can have many varied negative consequences in a virtual community, especially once discovered (Joinson & Dietz-Uhler, 2002) and even if undiscovered. Virtual communities need to be aware of the problems and need to agree on policies for detecting deception and responding to it.

Author(s):  
Chingning Wang ◽  
Kangning Wei ◽  
Michelle L. Kaarst-Brown

Virtual community is a virtual meeting place where individuals with common areas of interests share information, ideas, experiences, and feelings (Rheingold, 1993) by using information and communication technology (ICT), especially the Internet and the World Wide Web (WWW). It has been taken for granted that people with shared interests would aggregate together. This assumption is equally applicable to the virtual world. As such, a wide variety of discussion topics bring different Internet users together online across time and space. Virtual community has been a pervasive concept emphasizing social aggregation and social events in the computer-mediated environment. This concept has been extended to the horizon of commerce. Hagel and Armstrong (1997) contend in their book, Net Gain, that virtual community could be an important element of a successful Web-based business structure and that community-based business structure helps expand markets for businesses. Businesses have increasingly begun to recognize that they can build their brand images, deliver promotional messages, and retain consumers’ loyalty through online communities. As such, more and more businesses include bulletin boards, discussion groups, and e-mail functions in their business Web sites with the aim to creating a community atmosphere among their customers (Maclaran & Catterall, 2002). This strategy not only helps attract consumers but also helps increase return rate (Hagel, 1999). In the long run, it could promote favorable attitude toward the brand and increase purchasing behavior (Subramaniam, Shaw, & Gardner, 2000). Indeed, virtual communities have opened up new opportunities and established new models for business to reach out and communicate with their consumers. Although the market has become more and more fragmented with the globalization of commerce, virtual communities provide businesses with access to targeted consumers in that various aggregations of Internet users are like different segments of markets. Virtual community indeed has become a new marketing channel for business. Many online communities are business oriented in nature with business participating as organizers, sponsors, or advertisers.


Author(s):  
Catherine M. Ridings

Imagine a neighborhood where young children can play freely in the streets and various backyards without direct parental oversight, the implication being that other adults in the vicinity will watch out for the children. If a parent is late getting home before the school bus, the children know which neighbors’ house to go to and will be well cared for until the parent arrives home. The residents are very willing to help each other, perhaps by moving a sofa down to a basement or lending a ladder for a project. In such a neighborhood, the first place one turns to for recommendations for plumbers, dry cleaners, and preschools, or perhaps to borrow a tool, is each other. Perhaps one person has secured a job for a neighbor’s daughter, and another family has “paved the way” for their neighbor’s entry into a country club. If a person has a need for emotional support to deal with a personal crisis, she turns to a neighbor. Such a neighborhood can be said to have social capital—that resource that comes from relations between people that makes lives more productive and easier. Social capital is not only created from groups of people living in very close proximity, such as in a neighborhood. It might be created between people belonging to the same church or civic group, or perhaps between people who met at a hospital support group for a particular affliction, or people who are alumni of a particular university. These groups of people can be said to constitute communities, or gatherings of people who have common interests or ties. In the past, these communities tended also to be focused in a local geographic area. This article will examine social capital in the context on online communities. Online communities, like physically based communities such as church groups or neighborhoods, can also be said to produce social capital for their members. These virtual communities can create and foster social capital—and indeed, it may be social capital that draws and retains their members. The background of social capital theory will be examined and then applied in the virtual community context.


Author(s):  
Stephen Nkansah Morgan ◽  
Beatrice Okyere-Manu

A virtual community is generally described as a group of people with shared interests, ideas, and goals in a particular digital group or virtual platform. Virtual communities have become ubiquitous in recent times, and almost everyone belongs to one or multiple virtual communities. The onset of the COVID-19 pandemic, with its associated national lockdowns, has made virtual communities more essential and a necessary part of our daily lives, whether for work and business, educational purposes or keeping in touch with friends and family. Given these facts, how do we ensure that virtual communities become a true community qua community? We address this question by proposing and arguing for a ‘virtual communitarianism’—an online community that integrates essential features of traditional African communitarianism in its outlook and practice. The paper’s position is that virtual communitarianism can make for a strong ethical virtual community where members can demonstrate a strong sense of group solidarity, care and compassion towards each other. The inclusion of these virtues can bring members who often are farapart and help create a stronger community bond. This will ensure that the evolution of virtual communities does not happen without the integration of progressive African communitarian values.


Author(s):  
Isola Ajiferuke ◽  
Alexander Markus

In recent years, virtual communities have become the topic of countless books, journal articles and television shows, but what are they, and where did they come from? According to Preece, Maloney-Krichmar, and Abras (2003), the roots of virtual communities date back to as early as 1971 when e-mail first made its appearance on the Advanced Research Projects Agency Network (ARPANET), which was created by the United State’s Department of Defense. This network would lead to the development of dial-up bulletin board systems (BBSs) which would allow people to use their modems to connect to remote computers and participate in the exchange of e-mail and the first discussion boards. From these beginnings a host of multi user domains (MUDs) and multi-user object oriented domains (MOOs) would spring up all over the wired world. These multi-user environments would allow people to explore an imaginary space and would allow them to interact both with the electronic environment and other users. Additionally, listservs (or mailing lists) sprang up in 1986, and now, almost two decades later, they are still in use as the major method of communication among groups of people sharing common personal or professional interests (L-Soft, 2003). Since then the Internet has exploded due to the development of Web browsers as well as the development of communications technologies such as broadband, digital subscriber line (DSL), and satellite communications. Groups of people from as few as two and reaching to many thousands now communicate via email, chat, and online communities such as the Whole Earth ‘Lectronic Link (WELL) and such services as MSN, Friendster, America Online (AoL), Geocities, and Yahoo! Groups. Other examples of online communities are collaborative encyclopedias like Wikipedia. Web logs (Blogs) like Slashdot.com and LiveJournal allow users to create their own content and also to comment on the content of others. They also allow the users to create identities and to make virtual “friends” with other users. The definition of virtual community itself becomes as convoluted as the multitude of technologies that drives it. Are e-mail lists, message boards, and chat rooms online communities or are they virtual communities? Virtual communities might be persistent worlds as those found in popular online games (Everquest, 2004, Ultima Online, 2004) or virtual worlds (such as MUDs and MOOs) where the user is able to explore a simulated world or to take on a digital “physicality” in the form of an avatar. It becomes clear from the literature that the terms are still used interchangeably.


2009 ◽  
pp. 1780-1787
Author(s):  
Jun Sun

In mobile commerce (m-commerce), consumers engage a ubiquitous computing environment that allows them to access and exchange information anywhere and anytime through wireless handheld devices (Lyttinen & Yoo, 2002). While consumers generally sit before personal computers to browse e-commerce websites through the Internet, they are free to move around while connected in m-commerce and can truly be called mobile consumers. Compared with stationary consumers in e-commerce, mobile consumers have special information needs regarding their changing environment. Consumers mainly access information through wireless portals in m-commerce. A lot of these portals provide mobile consumers information specific to where they are. For example, various location-based services have emerged to push information about what is available and occurring nearby to mobile consumers (Rao & Minakakis, 2003). Such wireless portal services overcome the difficulty of searching information with handheld devices, typically cell phones. However, pushing information to users based on where they are may annoy them, because this approach disregards the specific needs and interests of people in context and deprives their control over what they want to know (Barkhuus & Dey, 2003). In contrast to information pushed by product or service providers, consumers are likely to regard peer-to-peer reference groups as credible sources of product/service information and be open to their informational influence (Miniard & Cohen, 1983). For example, if consumers hear from others that nearby stores offer discounts on certain commodities, they may go to these stores to have a look for themselves. To capitalize on such business opportunities in m-commerce, this article proposes a community portal approach, a so-called wireless local community (WLC). As the name suggests, a WLC is a virtual community that allows mobile consumers in a functionallydefined area to exchange information about what is available and occurring nearby with each other through wireless handheld devices. By far, most virtual communities are built upon the infrastructure of the Internet and they refer to “… groups of people with common interests and needs who come together online… to share a sense of community with like-minded strangers, regardless of where they live” (Hagel & Armstrong, 1997, p.143). Like members in these online communities, WLC members must share something that they are interested in and need in common. Because WLC membership is geographically determined, WLC coverage areas must “supply” what can potentially meet the interests and needs of mobile consumers in them, and such areas may include: shopping plazas, tourist parks, and sports facilities, among others. These functionally-defined areas, which determine the scope, theme, and membership of WLCs, are the settings in which consumer behavior occurs and they constitute the supply contexts of local consumers. In this sense, WLCs are context-based virtual communities, in contrast to most on-line communities, which are generally topic-based. This article first outlines the macro-level conceptual design of the WLC approach and discusses its technical, operational, and economical feasibilities. The success of WLCs, like that of online communities, largely depends on how micro-level implementations can promote member participation and enhance member experience. Based on an understanding of how mobile consumers share contextual information through the mediation of WLCs, this article discusses specific implementation issues.


Libri ◽  
2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Xuguang Li ◽  
Andrew Cox

Abstract Among online communities of customers there are a number of different types of group that need to be distinguished. One interesting type are virtual product user communities, i.e. company sponsored online forums where product users share usage experience and collaboratively construct new knowledge to solve technical problems. The purpose of this paper is to show that these “virtual product user communities” are a distinct type of customer group with knowledge innovation capability. The research adopts a method combining observation and content analysis of discussion threads where technical problems are solved, complemented by thematic analysis of interviews with forum members to explore its character, especially its knowledge related attributes. The paper confirms empirically that the virtual product user community is a distinct type of virtual community and can be differentiated from other virtual communities of consumers. In addition, an enhanced classification framework, extending Porter’s (2004) classic 5Ps model, is proposed to highlight knowledge-related activities in virtual communities. Of particular interest is that the findings suggest that knowledge-related activities should be considered as an important attribute in defining and classifying virtual communities. In terms of practical implications, it is recommended that the virtual product user community should be given appropriate support from top management in order to fully exploit its knowledge innovation value. Moreover, tailored facilitation strategies to promote knowledge construction activities and community development can be developed in accordance with its unique attributes. The paper precisely distinguishes one specific type of innovative virtual community consisting of product users from other online customer communities. Moreover, it outlines a revised virtual community classification framework, which can be widely applied in analysing features of online groups. Its key attribute of knowledge-related activity redirects attention to virtual communities’ knowledge innovation capabilities.


Collaborative knowledge sharing requires that dialogues successfully cross organizational barriers and information silos. Successful communication in person or in a virtual community involves a willingness to share ideas and consider diverse viewpoints. This research examines a science, technology, engineering, and mathematics (STEM) content management system called NASATalk, which offers public and private blog posts, file sharing, asynchronous discussion, and live chat services. The service is designed to provide a virtual environment where educators can share ideas, suggestions, successes, and innovations in STEM teaching and learning activities. This study features qualitative data from STEM education groups that helped extend the design of the NASATalk Web 2.0 collaborative tools and features. The analysis shows that the context, e-collaborative tools, integration strategies, and outcomes varied, but also contributed additional space, time, tools, integration strategies, and outcomes through the virtual collaborative learning environment. This study is designed to inform the STEM education community as well as those offering virtual community resources and tools of the added value of using virtual communities to help STEM educators work together in collaborative, virtual environments to discuss ways they can improve their instruction and student performance.


Author(s):  
Alberto Quian

Para explicar los procesos de una comunidad virtual de filtraciones de documentos secretos utilizamos el método de observación participante, introduciéndonos en la red de colaboradores de WikiLeaks. De este modo, intentamos describir los procesos de creación de noticias en estos entornos emergentes mediante la observación del espacio virtual en el que se trabaja, los instrumentos y procedimientos con los que se opera y los flujos de comunicación e información que se generan en este. El objetivo es contribuir a ampliar el conocimiento sobre los roles emergentes de investigador en la observación en línea y, particularmente, describir el funcionamiento de comunidades virtuales confidenciales, además de aportar nuevas claves metodológicas para los estudios con un enfoque en el newsmaking. To explain the processes of a virtual community working with secret leaked documents, we use the participant observation method entering into the WikiLeaks’ collaborators network. In this way, we attempt to describe the processes of newsmaking in these emerging environments by observing the virtual space in which it works, the tools and procedures that normally are used, and the communication and information flows generated in it. The aim of this paper is to contribute to broaden knowledge about the emerging roles of researcher using online observation —and particularly in confidential virtual communities—, and to provide new methodological keys for studies focused on newsmaking.


2012 ◽  
Vol 198-199 ◽  
pp. 581-585
Author(s):  
Gui Wang ◽  
Zi Juan Yang ◽  
Xiang Cheng Li ◽  
Xing Tong ◽  
Liang Lu

This Article is based on the waterfall model of software development ,according to the mechanism of information management and knowledge-sharing in the virtual community which has been constructed analyze the platform of information management and knowledge-sharing in the virtual community, from functional and technical to explain the platform; on the count of this analysis the paper make the functional design, and build three-tier architecture about the platform of information management and knowledge-sharing in the virtual community, describe teaching modules, exchange and sharing of modules of education system in two pairs of the ER design, the module function design; finally clarify test content for the platform.Software development of waterfalls model[1] essentially is a software development structure, the process have a series of stage sequence, begin from requirement analysis, design, test, setup, to maintenance, each stage generates circulating feedback, if the some stage appears a problem and then return to guarantee the integrality.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Nan Wang ◽  
Jielin Yin ◽  
Zhenzhong Ma ◽  
Maolin Liao

Purpose The purpose of this paper is to explore the effects of organizational rewards on two forms of knowledge sharing – explicit knowledge sharing and tacit knowledge sharing in virtual communities, and further to explore the mediating effect of intrinsic motivation on the effect of virtual community rewards on implicit knowledge sharing. Design/methodology/approach Based on relevant knowledge sharing theories, this study develops an integrated framework to explore virtual community rewards and tacit and explicit knowledge sharing in a virtual context. This study then collected data from 429 virtual community users in four virtual communities via an online survey. Hierarchical regression analyzes were used to test the proposed research model. Findings The results of this study show that virtual rewards have a significantly positive linear relationship with explicit knowledge sharing but have an inverse U-shape relationship with tacit knowledge sharing in virtual communities. In addition, intrinsic motivations including enjoyment and self-efficacy mediate the relationship between rewards and tacit knowledge sharing. Practical implications This study suggests more virtual community rewards may not always lead to more tacit knowledge sharing. Instead, too many rewards may weaken the motivation for tacit knowledge sharing. Knowledge management practitioners should make full use of the positive impact of self-efficacy and enjoyment to set up appropriate reward incentives to encourage knowledge-sharing, in particular, tacit knowledge sharing and to better manage virtual communities. Originality/value This study explores knowledge-sharing behavior in virtual communities, an important step toward more integrated knowledge-sharing theories. While online communities have become increasingly important for today’s knowledge economy, few studies have explored knowledge and knowledge sharing in a virtual context and this study helps to bridge the gap. In addition, this study develops an integrated framework to explore the mechanism through which virtual community rewards affect knowledge sharing with intrinsic motivation mediating this relationship in online communities, which further enriches the understanding on how to use virtual rewards to motivate knowledge sharing behaviors in the virtual context.


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