scholarly journals Observación participante en una organización de filtraciones periodísticas: el caso WikiLeaks

Author(s):  
Alberto Quian

Para explicar los procesos de una comunidad virtual de filtraciones de documentos secretos utilizamos el método de observación participante, introduciéndonos en la red de colaboradores de WikiLeaks. De este modo, intentamos describir los procesos de creación de noticias en estos entornos emergentes mediante la observación del espacio virtual en el que se trabaja, los instrumentos y procedimientos con los que se opera y los flujos de comunicación e información que se generan en este. El objetivo es contribuir a ampliar el conocimiento sobre los roles emergentes de investigador en la observación en línea y, particularmente, describir el funcionamiento de comunidades virtuales confidenciales, además de aportar nuevas claves metodológicas para los estudios con un enfoque en el newsmaking. To explain the processes of a virtual community working with secret leaked documents, we use the participant observation method entering into the WikiLeaks’ collaborators network. In this way, we attempt to describe the processes of newsmaking in these emerging environments by observing the virtual space in which it works, the tools and procedures that normally are used, and the communication and information flows generated in it. The aim of this paper is to contribute to broaden knowledge about the emerging roles of researcher using online observation —and particularly in confidential virtual communities—, and to provide new methodological keys for studies focused on newsmaking.

Author(s):  
Adrian Parke ◽  
Mark D. Griffiths

Internationally, the prevalence of online poker gambling is estimated to be between one percent and eight percent of the general adult population. In relation to these estimated prevalence rates, the potential for addictive behaviour and the paucity of theory, online poker is an important concern for public health. Individuals may seek knowledge that will assist in developing poker gambling skill via virtual community interactions. In this paper, the authors use a virtual ethnography design to observe knowledge creation, transfer, and retrieval processes within a poker-focused virtual community. The paper develops current knowledge and understanding of how computer-mediated communication (CMC) is used by poker gamblers to develop their executive cognitive skills and enhance their proficiency. Two independent poker gambling virtual communities were observed for a six-month period. Data were collected through participant observation, and content analysis was used to identify emergent themes. Two central behavioural themes emerged from the participant observation (i.e., ‘Experiential Reporting’ and ‘Development of Poker Skill’). The implications of poker gambling knowledge creation, transfer, and retrieval via CMC on responsible gambling are also discussed.


Author(s):  
Rahul De’

The period from 1994, after the release of the Web browser, Mosaic, until the turn of the century saw the upsurge of what was termed e-commerce, which grew into a much-hyped and much-invested proposition that followed a predictable cycle of boom and then bust. Though the value propositions of e-commerce, as promised in business-to-business, business-to-consumer, and consumer-to-consumer models, survived, they drew much more attention from the media and publications than was, possibly, due to them. What was happening simultaneously with the business explosion of the Web was the alternative use of the Internet as an arena of dissent—as an organizing medium, as an activist space, and as a medium for counter-propaganda. These phenomena were not necessarily unnoticed or in any way secretive in nature, but they did not occupy the front pages of the media, and they did not attract investors. These phenomena were both defined and adopted by people in various capacities to advance a cause, an idea, or simply act. There are 605.60 million users of the Internet worldwide, as estimated by the Scope Communications Group (http://www.nua.com), a Dublin-based company. Given that there are about 6.2 billion people in the world (Population Reference Bureau, http://www.prb.org) as a whole, the number of Internet users is about 9.6% of the total population. In comparison to television, where the estimates are around 4 billion viewers around the globe, the reach of the Internet seems to be small, but there remains a crucial and defining difference: the Internet enables users to participate in the content whereas television does not. Television and other media have tremendous reach but only as broadcast sources: a few control the content broadcast to many. The phenomena of virtual communities on the Internet was recognized early in the 1990s and was defined as groups of people that communicate via the Internet. This is the broadest possible definition. The Internet is a network of telecommunications networks, and its representation as a virtual community becomes possible as its members take for granted that the computer networks are also social networks spanning large distances (Wellman & Gulia, 1997). Aggregations of virtual communities form the society of the Internet, where the structure of this society is defined by the patterned organization of the network members and their relationships (Wellman, 1996). Defined in this manner, the Internet society is now amenable to analysis by sociological and political theories and constructs. Various communities and groups have emerged in the society of the Internet. These communities are distinguished by their thematic content and the delivery mechanism they use. Free service providers, such as Yahoo! Groups, support thousands of informal groups with restricted or unrestricted access that define communities in the broadest sense. Other types of communities include chat rooms, multi-user gaming, metaworlds, blogs, and interactive video and voice (Wallace, 1999). Communities may form and disband easily on the Internet. The Internet is thus a virtual space that is not constituted by physical objects of land, bricks, cement, furniture, but of a collection of files, folders, and accounts. These digital assets are created as quickly as they are destroyed; what perpetuates them is the common interest of the community. Further, the members of this community may be widely dispersed geographically and so may the files and accounts of the community, their physical presence, and geographic location at any point of time, i


Author(s):  
Adrian Parke ◽  
Mark Griffiths

Internationally, the prevalence of online poker gambling is estimated to be between one percent and eight percent of the general adult population. In relation to these estimated prevalence rates, the potential for addictive behaviour and the paucity of theory, online poker is an important concern for public health. Individuals may seek knowledge that will assist in developing poker gambling skill via virtual community interactions. In this paper, the authors use a virtual ethnography design to observe knowledge creation, transfer, and retrieval processes within a poker-focused virtual community. The paper develops current knowledge and understanding of how computer-mediated communication (CMC) is used by poker gamblers to develop their executive cognitive skills and enhance their proficiency. Two independent poker gambling virtual communities were observed for a six-month period. Data were collected through participant observation, and content analysis was used to identify emergent themes. Two central behavioural themes emerged from the participant observation (i.e., ‘Experiential Reporting’ and ‘Development of Poker Skill’). The implications of poker gambling knowledge creation, transfer, and retrieval via CMC on responsible gambling are also discussed.


2015 ◽  
Vol 7 (1) ◽  
pp. 41-66
Author(s):  
Cheryl Pricilla Bensa

In the era of new media, social media is one of the tools that are used by the mass media to develop and expand target readers. Target readers, developed through social media usually called virtual communities. Virtual communities have been utilized by the media to expand their target market. Parenting Indonesia has decided to also establish a virtual community for  its readers. Based on Porter's theory community typology, researcher analyzes five attributes of typology in Parenting Indonesia’s virtual community on Facebook. The concepts analyzed in this study are New Media, Social Media, Social Networking, Virtual Community and Typology of Virtual Community. Research methodology used in this research is a case study with qualitative approach, the paradigm of post-positivist, and descriptive type. The data collection techniques are interviews and participant observation. The results show that Parenting Indonesia’s virtual community on Facebook has this following typology: participants have similar interests in parenting information and have elements of social function, exist within virtual environments only, has a hybrid platform (asynchronous and synchronous), including public interaction that are strong and intense, and used to seek profit. Keywords: virtual community, new media, social media, a typology of virtual community


Author(s):  
Mª Paz Prendes Espinosa ◽  
Isabel Mª Solano Fernández

En este artículo se analizan las comunidades virtuales como espacios para la colaboración entre profesionales. Tras una introducción centrada en la información y la comunicación a través de las redes telemáticas, nos adentramos en un análisis del concepto de Comunidades virtuales así como algunas de sus principales características. Considerando que la colaboración es uno de los principios fundamentales, junto con la interactividad, que determinan el éxito de las mismas, reflexionamos sobre las posibilidades de colaboración entre profesionales por medio de los servicios y aplicaciones incluidas en las comunidades virtuales utilizando como ejemplo la Comunidad Virtual para el desarrollo de la Tecnología Educativa y las Nuevas Tecnologías aplicadas a la Educación, Edutec.AbstractThis article analyzes the Virtual Communities like spaces for the collaboration between professionals. First we talk about the information and the communication in net. Second, we include an analyses of the Virtual Community concept as well as some of its main characteristics. Considering that the collaboration and interactivity are one of the more important principles which determinate its successful, we have reflected about the possibilities of collaboration between some professionals by the services and applications include in all Virtual Communities. Finally, we pay attention in this work to the analysis of Virtual Community for the development of the Educational Technology and New Technologies applied to Education, it´s  Edutec.


Libri ◽  
2021 ◽  
Vol 0 (0) ◽  
Author(s):  
Xuguang Li ◽  
Andrew Cox

Abstract Among online communities of customers there are a number of different types of group that need to be distinguished. One interesting type are virtual product user communities, i.e. company sponsored online forums where product users share usage experience and collaboratively construct new knowledge to solve technical problems. The purpose of this paper is to show that these “virtual product user communities” are a distinct type of customer group with knowledge innovation capability. The research adopts a method combining observation and content analysis of discussion threads where technical problems are solved, complemented by thematic analysis of interviews with forum members to explore its character, especially its knowledge related attributes. The paper confirms empirically that the virtual product user community is a distinct type of virtual community and can be differentiated from other virtual communities of consumers. In addition, an enhanced classification framework, extending Porter’s (2004) classic 5Ps model, is proposed to highlight knowledge-related activities in virtual communities. Of particular interest is that the findings suggest that knowledge-related activities should be considered as an important attribute in defining and classifying virtual communities. In terms of practical implications, it is recommended that the virtual product user community should be given appropriate support from top management in order to fully exploit its knowledge innovation value. Moreover, tailored facilitation strategies to promote knowledge construction activities and community development can be developed in accordance with its unique attributes. The paper precisely distinguishes one specific type of innovative virtual community consisting of product users from other online customer communities. Moreover, it outlines a revised virtual community classification framework, which can be widely applied in analysing features of online groups. Its key attribute of knowledge-related activity redirects attention to virtual communities’ knowledge innovation capabilities.


Libri ◽  
2018 ◽  
Vol 68 (3) ◽  
pp. 165-179
Author(s):  
Xin Chen ◽  
Yingxi Liu

Abstract With the spatial culture theory as the basis and from the perspective of cultural heritage, this paper elucidates the construction of the Liu Xiao Ling Tong Book Pavilion of Yunnan Normal University (which may also be interpreted as a Traditional Culture Commons), introduces modern library concepts such as ‘celebrity charm’, featured resources and space reconstruction, as well as provides enlightenment to the library cycle with Chinese wisdom and experience. This paper applies participant observation method, interviewing method and textual analysis method with the data collection period from September 2015 to December 2016. Through library space reconstruction and the inheritance of certain outstanding features of Chinese culture, the Liu Xiao Ling Tong Book Pavilion has had an influence among university faculty and students, the university library circle in China and even the entire education circle, while also complemented and improved the applicability of the spatial culture theory in the library circumstance.


2018 ◽  
Vol 14 (2/3) ◽  
pp. 188-209 ◽  
Author(s):  
Abdoulkadre Ado ◽  
Roseline Wanjiru

Purpose This paper aims to explore the challenges researchers in/on Africa face when conducting research on the continent. It examines the reasons behind Africans’ relatively limited contribution to the business literature in the global sphere and why not culturally sensitive and nuanced research on Africa is spreading unchallenged. Design/methodology/approach The study combines knowledge creation and institutional theories to explain why African business scholars struggle in researching the continent and in contributing significantly to global knowledge creation. It also explores the debate about why Africa’s narratives in business seem dominated by not culturally sensitive and nuanced voices and approaches. It uses a participant observation method. Findings The study found that African scholars have not yet contributed significantly to global knowledge creation because of Africa’s institutional weaknesses and lack of government support for research, coupled with challenges at the interviewing, organizational and scholars’ levels. The study points to the specificities of the continent as well as to African interviewees’ particularities and the type of interactions with the researchers. The paper proposes new avenues to address those multilevel challenges and offers key lessons for future studies. Originality/value To the best of the authors’ knowledge, this study is the first to systematically investigate the fundamental reasons behind business research challenges in/on Africa from knowledge creation and institutional standpoints. This study also contributes to the growing debate on Africans’ meager contribution to business literature as well as the controversy regarding culturally sensitive vs not culturally sensitive knowledge creation on Africa. Finally, it proposes avenues to understanding and overcoming those challenges.


Collaborative knowledge sharing requires that dialogues successfully cross organizational barriers and information silos. Successful communication in person or in a virtual community involves a willingness to share ideas and consider diverse viewpoints. This research examines a science, technology, engineering, and mathematics (STEM) content management system called NASATalk, which offers public and private blog posts, file sharing, asynchronous discussion, and live chat services. The service is designed to provide a virtual environment where educators can share ideas, suggestions, successes, and innovations in STEM teaching and learning activities. This study features qualitative data from STEM education groups that helped extend the design of the NASATalk Web 2.0 collaborative tools and features. The analysis shows that the context, e-collaborative tools, integration strategies, and outcomes varied, but also contributed additional space, time, tools, integration strategies, and outcomes through the virtual collaborative learning environment. This study is designed to inform the STEM education community as well as those offering virtual community resources and tools of the added value of using virtual communities to help STEM educators work together in collaborative, virtual environments to discuss ways they can improve their instruction and student performance.


2020 ◽  
Vol 2 (1) ◽  
pp. 6-11
Author(s):  
Edwar Kemal

As a medium of instruction, English does not easily develop in Indonesia. It is even becoming a problem in communication where many parties are not interested to use it in communication. On the contrary, world of Industries really demand the workers to be able to speak and write in English well. SMA DEK as one of the private school that its graduated students directly work in companies after graduation answers the problem. It provides its students with various English program such as english day, English zone, learning TOEFL and English Proficiency. By considering the quality of the students, these programs are expected running well. Emphasizing listening skill is the main purpose because it is the most activity used by students during English learning. So that, observation method, testing method and discussion method are implemented in order to find out the student qualification to answer the challenge. From the community service implementation, it is found that the students have been good on listening skill understanding. During the participant observation, they make and answer the question freely. While implementing the listening TOEFL test, they can answer the questions well and when the discussion method comes, they argue about the correct answer by giving their own reason. It finally concludes that, by learning the Listening TOEFL test, SMA DEK students are motivated to speak freely and give comment toward the given information.


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