Reconfiguring the Rose

Author(s):  
Lynne Hall

This chapter discusses artists’ use of virtual space to collaboratively create a digital stained-glass rose window. It explores the use of virtual space to provide a working environment for artists, the Wombrose workspace, using the design metaphor provided by the rose window to create a collaborative space. This space focused at supporting practice-based artists in a democratic and effective negotiation process with the aim of developing a potentially monumental artwork to be installed as a digital projection in a real architectural space.

2020 ◽  
Vol 61 (1) ◽  
pp. 127-145
Author(s):  
Marcin Kudła

AbstractThe aim of the present paper is to contribute to a better understanding of the role of heraldry, in particular of para-heraldic devices known as “badges”, in 15th-century England. The case chosen for examination is that of the white rose, one of the major badges of Edward IV.The data consists of four contemporary texts in which Edward is referred to as the “rose”, analysed against the background of the use of the white rose of York as a heraldic device. This includes surviving artefacts ranging from effigies to stained glass to seals and manuscript illuminations, as well as contemporary descriptions and depictions of those artefacts.Using the methodological apparatus of cognitive linguistics, specifically the multimodal metaphor and metonymy analysis, the author examines the interplay between language and heraldry. The results show that while the primary function of the white rose and of other badges employed by Edward IV was to emphasize his heritage and thus invite a metonymic reading, the badge inspired other, metaphorical readings, which were employed rhetorically by his supporters. In this context, the concept of the badge may be reinterpreted as a metaphtonymy.The analysis supports the view of heraldry as an integral element of medieval society. From a semiotic perspective, heraldry should be seen as a dynamic system that could be exploited creatively to suit the needs of its users, which in turn corresponds to the dynamic theory of metaphor.


2017 ◽  
Vol 9 (2) ◽  
pp. 83-104
Author(s):  
Jelena Brajković ◽  
Miodrag Nestorović

The emergence and the development of new media forms took many diverse directions at the end of the twentieth and the beginning of the twenty first century, significantly influencing many areas of everyday life, as well as contemporary architectural practice. New types of architectural space emerged, types that are based on both new media and architectural principles. These spaces are screen, interactive, kinetic, biotechnological, as well as environments of light. These kind of environments gained new principles and features well known in new media field. Especially important for architectural context is the great potential of new media to create illusions and simulations, to produce augmented and composite, virtual realities and spaces. Virtual space represents one of the most challenging form of new media spaces. It is also the most complex form of screen media environments, so complex that it has taken its own, radical course. Besides the most advanced and complex, screen media interfaces also represent the oldest and typical forms of media architecture. This article will analyze emergence of screen interfaces in architecture, discuss their forms and modalities and examine their influence on human impression of space.


2016 ◽  
Vol 14 (4) ◽  
pp. 386-397
Author(s):  
Constantinos Miltiadis

Virtual and augmented realities open a new world of great potential for spatial research and experimentation by allowing new forms of unbuilt sensible architectural space. This article starts with a sketch of the current context in virtual reality and continues by outlining the development and structure of the research ‘project Anywhere’. The project is an easily deployable, wireless, multi-user, augmented reality app system that offers full body immersion through body, head and hands tracking. It can host multiple concurrent users, able to move freely in the virtual space, by moving in the real and also perform actions through a gesture interface to affect their shared environment. In conclusion, we describe the inherent properties of such a space, which we propose as a novel spatio-temporal medium for architecture that suggests an enriched notion of space for exploration and experimentation, through an example of a potential application.


2016 ◽  
Vol 12 (17) ◽  
pp. 318
Author(s):  
Silué Iguélédjôh Annick

This article describes how the 2002 military and political crisis in Côte d’Ivoire has led the path to a new negotiation process of improving the working relationships between staff members of SUCAF-CI (African Sugar Company in Côte d’Ivoire). Along with that crisis some problems arose and made the company senior staff to think of ways of solving them and also of taking control of the working environment. In so doing they resorted to new rules in Human Resources Management policy. Definitely, this study describes how significant the conflicts induced by the organizational change have been for all the company workers. It resulted in bringing the employees to adopt a new working habit in order to resist and keep up with that change. Essentially, negotiation will be the key word to resolve conflicts within SUCAF-CI and namely to bring all the workers around the table to draft a new social pact as part of a consensual HRM policy.


2014 ◽  
Vol 70 (a1) ◽  
pp. C1424-C1424
Author(s):  
Cele Abad-Zapatero

The magnificent rose windows of the Gothic cathedrals have been the object of wonder and fascination to architects, artists and human beings alike, since they were used to emphasize the splendor of Gothic architecture, its lightness of forms and luminosity of interiors. There is considerable amount of literature on the theme including studies on the stone tracery and the stained glass, and a website created by a prominent author in the field (www.therosewindow.com, [1]) is an excellent resource. A brief reference in the classic book Symmetry by H. Weyl [2] suggested that rose windows were indeed excellent examples of planar point group symmetry. However, a rigorous and systematic study of this particular facet of these masterpieces has never been done. Preliminary results of the frequency of different symmetrical arrangements for more than five hundred windows have been recently published [3] and will be presented. In addition, detailed analysis of certain examples of rose windows and iconic macromolecular structures suggest that various symmetrical figures and entities that are part of our world can have symbolic meaning. They can be described by the rigorous framework of group theory in mathematics but they have also been used through history to convey different thoughts, insights and perceptions of the artists (and scientists) as designers and executors of the cosmological view of the times. A project aimed at extending these studies in the future will be presented.


2005 ◽  
Vol 3 (2) ◽  
pp. 245-253
Author(s):  
Anastasia Liakata Pechlivanidou ◽  
Stylianos C. Zerefos ◽  
Stylianos N. Zerefos

This study presents results from an experiment that concerns spatial perception and cognition in virtual environments. It also includes the effects of how the development of a simulated virtual space can change perception and cognition of a real building perceived only through architectural drawings and photographs. In the experiment each student was shown external and internal 360° images, representing nodes in virtual space, of the same virtual building. Two different groups of students were formed. The first group was shown photorealistic rendered images, while the other group the same images with non-photorealistic representation. Differences in orientation tendencies of the participating students, as well as statistical results from these experiments were tested and are presented in this paper. It was found that there was a statistically significant tendency of the students towards larger scatter in more luminous virtual space as well as a tendency to visit lit parts of virtual space.


2017 ◽  
Vol 118 (11/12) ◽  
pp. 669-671
Author(s):  
Jo Smedley

Purpose This paper discusses the importance of effectively engaging people in sharing information and managing its implementation across organisations as a key part of successful change initiatives. Design/methodology/approach Consideration why information is important to an organisation and how people and space contribute to its current and future effective management. Findings How flexibility of working practices and the creative management of physical and virtual space empowers and enables change in innovating new working practices. Research limitations/implications How creative thinking contributes to flexibility and streamlining of established practices to achieve effective information management. There is no “final answer” – it is an ongoing iterative process which depends on people engagement for continued success. Practical implications Within a working environment of ongoing change, it is important that the value of engaging people in organisational change is embedded as a key part of assuring continuing successful outcomes. Social implications The methods of engaging people in successful change need to be carefully considered to maximise overall outcomes reflecting a “hearts and mind” perspective. Approaches used are often individual to different groups within wider communities. All contribute to achieving effective change outcomes across a whole organisation. Originality/value Today’s information age is ever changing. People are an organisations best asset. An effective information management system enables a flexible, agile and response to access data, develop information and progress knowledge to build ongoing sustainability.


Author(s):  
Zhen Wang ◽  
John Lim ◽  
Elizabeth Koh

In this fast moving global working environment, negotiators are benefiting from the pervasive application of computers and networks in the workplace. There is an increasing usage of E-negotiation Support Systems (ENS) in both internal and external negotiations. ENS are computer systems that help negotiators achieve better agreements by enhancing their information processing capabilities and communication with other parties. Recent empirical research on ENS has shown that the employment of ENS facilitates the improvement of the negotiation process and outcome (e.g., Delaney, Foroughi, & Perkins, 1997; Goh, Teo, Wu, &Wei, 2000; Rangaswamy & Shell, 1997). This article identifies the key areas of ENS research, the corresponding constructs, findings and challenges. Finally, it proposes an integrative framework of ENS research for future research.


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