Social Software as Tools for Pedagogical Transformation

Author(s):  
Mark J.W. Lee ◽  
Catherine McLoughlin

The main agents of change in the present era can be posited as globalization and the diffusion and uptake of technologies that have given rise to a knowledge-based, networked society. The latest evolution of the Internet, Web 2.0, is resulting in significant transformations in terms of how we live, work, and communicate. In the higher education arena, the drive towards self-organizing communities and collaboration through social networking applications has triggered widespread debate on the purpose of education, with a growing emphasis on the need not only to facilitate the acquisition of knowledge and information, but also to cultivate in students the skills and digital literacies necessary to engage with social and technological change. In this chapter, the authors discuss the affordances of Web 2.0 and social software tools, and provide examples of current conceptualizations and metaphors of learning that leverage these affordances to support learner choice, autonomy, and agency in the creation of ideas and knowledge artifacts. An innovative learning paradigm is proposed that the authors call Pedagogy 2.0, based on the key elements of personalization, participation, and productivity. Finally, the authors argue for a more holistic and evidence-based approach to research and evaluation of Web 2.0-based learning programs and initiatives that supports the development and sharing of best practices across academic disciplines, institutions, and countries.

2009 ◽  
pp. 3180-3195 ◽  
Author(s):  
Peter Burkhardt

Social networking and Web 2.0 are the hottest words in technology right now; but is there more than just hype? This chapter will define and describe social software and Web 2.0, separate their true concepts from the marketing and buzz, and follow by identifying what might be next for this dynamic technology space. After establishing the social software and Web 2.0 concepts, this chapter identifies the value that they can bring to a company when used in a business context and the shortcomings or pitfalls. This chapter will set the foundation for subsequent discussions of social software and Web 2.0 for specific industry applications.


Author(s):  
Ramesh C Sharma ◽  
Paul Kawachi

The development of social networking, Web 2.0, and virtual worlds has opened new avenues for online collaborative communication. For learners in this digital age, there is a need to devise new models and metaphors to examine the learner and teacher interactions with technologies and for models which can help in designing effective and innovative learning interventions. In this chapter we examine some models and discuss how learners can be guided to become engaged in self-discovery learning.


Author(s):  
Peter Burkhardt

Social networking and Web 2.0 are the hottest words in technology right now; but is there more than just hype? This chapter will define and describe social software and Web 2.0, separate their true concepts from the marketing and buzz, and follow by identifying what might be next for this dynamic technology space. After establishing the social software and Web 2.0 concepts, this chapter identifies the value that they can bring to a company when used in a business context and the shortcomings or pitfalls. This chapter will set the foundation for subsequent discussions of social software and Web 2.0 for specific industry applications.


2011 ◽  
pp. 746-761
Author(s):  
Peter Burkhardt

Social networking and Web 2.0 are the hottest words in technology right now; but is there more than just hype? This chapter will define and describe social software and Web 2.0, separate their true concepts from the marketing and buzz, and follow by identifying what might be next for this dynamic technology space. After establishing the social software and Web 2.0 concepts, this chapter identifies the value that they can bring to a company when used in a business context and the shortcomings or pitfalls. This chapter will set the foundation for subsequent discussions of social software and Web 2.0 for specific industry applications.


2013 ◽  
pp. 64-83 ◽  
Author(s):  
Bhojaraju Gunjal ◽  
Panorea Gaitanou ◽  
Sarah Yasin

This chapter gives a brief introduction to Knowledge Management (KM) and its components, emphasizing the role Social Networks (SNs) can play on KM. The authors will delineate the benefits of collaboration between the concept of Social Networking and the process of KM. With the advent of Web 2.0 technologies, it is a natural evolutionary outcome that SNs have driven the advancement of KM, and conversely KM has driven the advancement of SNs. In certain instances, SNs and KM have a symbiotic relationship whereby one cannot exist without the other. Moreover, an impact analysis will be performed to show that while SNs are an outcome of KM, both require each other in order to succeed where Social Software fits. This chapter is particularly intended to cater to the needs of librarians in a corporate environment and to show the impact and benefits of SNs and KM in the information world.


2010 ◽  
pp. 43-69 ◽  
Author(s):  
Catherine McLoughlin ◽  
Mark J. W. Lee

Worldwide, tertiary educators and institutions are discovering that new models of teaching and learning are required to meet the needs of today’s students, and their demands for autonomy, connectivity, and socio-experiential learning. The educational applications of the new wave of Web 2.0-based social software tools compel us to consider how the affordances and potential for generativity and connectivity offered by these tools, as well as the broader societal changes that the Web 2.0 movement forms part of, impact on pedagogy and teaching, and open up the debate on how we conceptualize the dynamics of student learning. This chapter explores the ways in which scholarship and pedagogy are being challenged and redefined in the Web 2.0 era, and the accompanying need for students to develop new skills and competencies to prepare them for work and lifelong learning in a dynamic, networked society and knowledge economy. In response to these challenges the authors propose a pedagogical framework, “Pedagogy 2.0,” which addresses the themes of participation in networked communities of learning, personalization of the learning experience, and learner productivity in the form of active knowledge creation and innovation, and discuss how emerging social practices, ethos, and modes of communication influence the roles of teachers and learners.


2009 ◽  
Vol 4 (7) ◽  
Author(s):  
Rosanna Mestre

The development of Web 2.0 has favoured a closer relation between Internet users and the different web applications that facilitate creating, sharing and structuring digital information in a horizontal and collaborative way through so-called social software. Social software includes tools that are familiar to us all, such as chats, forums, blogs, wikis, syndication standards (RSS type), social tagging, multimedia file sharing, social networking, etc. They are tools oriented to give the user a greater capacity of interaction, and a stronger control over the content and the format in which they can be presented.


Author(s):  
Bolanle A. Olaniran ◽  
Indi M. Williams

This chapter explores three facets of Web 2.0: the pedagogical use of social software in a Web 2.0 e-learning environment, social software, and social networking from the perspective of transactional control in fostering student learning, as proposed in the theoretical framework of Dron’s (2006) theory. It also examines the implications of Web 2.0 as it relates to learning and e-learning. Using Facebook as a case specific Web 2.0 platform, the researcher pursues understanding of learner control, as well as cultural interactions in Web 2.0 environments in the broader context of cultural implication for Web 2.0 as a learning platform in a global e-learning environment. Accordingly, the Facebook example helps to illustrate how instructors and students can effectively control their learning environment (or relinquish control of their learning environment) within an intracultural setting, in an attempt to create a meaningful learning experience as proposed by the transactional control model. In conclusion, the chapter offers recommendations for Web 2.0 e-learning technology applications in order to create effective and meaningful learning for students and instructors.


2010 ◽  
pp. 100618101207066-5 ◽  
Author(s):  
John Sandars ◽  
Matthew Homer ◽  
Godfrey Pell ◽  
Tom Crocker

2019 ◽  
Author(s):  
Tetiana Mazurok ◽  
◽  
Volodymyr Chernykh ◽  

Innovations and progress in teaching, introduction of new academic disciplines in the curricula, changes in the paradigm of school education in Ukraine, the search for innovative tools, techniques and teaching methods, especially teaching STEAM create a good basis for teaching robotics. However, the organization of classes in robotics requires the creation of a special educational ecosystem, which important element is the technical base (equipment). It is not a secret, that administrative staff who sometimes even do not have required experience in technology are often engaged in the procurement of equipment and its selection. The current study was conducted to solve this problem, as well as to create a universal recommendation for creating an appropriate ecosystem for teaching robotics As part of the study, the task was to develop a prototype of an expert decision-making system for selecting of an appropriate equipment and zoning of a classroom (ICR) for conducting classes in robotics. Knowledge-oriented approach was used to create the prototype. Keywords: knowledge-based approach, robotics, adaptive selection, teaching robotics.


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