Spatial Knowledge Communication to Visually Challenged People

Author(s):  
Kanubhai K. Patel ◽  
Sanjay Kumar Vij

A computational model of non-visual spatial learning through virtual learning environment (VLE) is presented in this chapter. The inspiration has come from Landmark-Route-Survey (LRS) theory, the most accepted theory of spatial learning. An attempt has been made to combine the findings and methods from several disciplines including cognitive psychology, behavioral science and computer science (specifically virtual reality (VR) technology). The study of influencing factors on spatial learning and the potential of using cognitive maps in the modeling of spatial learning are described. Motivation to use VLE and its characteristics are also described briefly. Different types of locomotion interface to VLE with their constraints and benefits are discussed briefly. The authors believe that by incorporating perspectives from cognitive and experimental psychology to computer science, this chapter will appeal to a wide range of audience - particularly computer engineers concerned with assistive technologies, professionals interested in virtual environments, including computer engineers, architect, city-planner, cartographer, high-tech artists, and mobility trainers, and psychologists involved in the study of spatial cognition, cognitive behaviour, and human-computer interfaces.

Author(s):  
Kanubhai K. Patel ◽  
Sanjay Kumar Vij

A computational model of non-visual spatial learning through virtual learning environment (VLE) is presented in this chapter. The inspiration has come from Landmark-Route-Survey (LRS) theory (Siegel & White, 1975), the most accepted theory of spatial learning. An attempt has been made to combine the findings and methods from several disciplines including cognitive psychology, behavioral science and computer science (specifically virtual reality (VR) technology). The study of influencing factors on spatial learning and the potential of using cognitive maps in the modeling of spatial learning are described. Motivation to use VLE and its characteristics are also described briefly. Different types of locomotion interface to VLE with their constraints and benefits are discussed briefly. The authors believe that by incorporating perspectives from cognitive and experimental psychology to computer science, this chapter will appeal to a wide range of audience - particularly computer engineers concerned with assistive technologies; professionals interested in virtual environments, including computer engineers, architect, city-planner, cartographer, high-tech artists, and mobility trainer; and psychologists involved in the study of spatial cognition, cognitive behaviour, and human-computer interfaces.


2021 ◽  
Vol 30 (2) ◽  
pp. 9-21
Author(s):  
A. I. Chuchalin

It is proposed to adapt the new version of the internationally recognized standards for engineering education the Core CDIO Standards 3.0 to the programs of basic higher education in the field of technology, natural and applied sciences, as well as mathematics and computer science in the context of the evolution of STEM. The adaptation of the CDIO standards to STEM higher education creates incentives and contributes to the systematic training of specialists of different professions for coordinated teamwork in the development of high-tech products, as well as in the provision of comprehensive STEM services. Optional CDIO Standards are analyzed, which can be used selectively in STEM higher education. Adaptation of the CDIO-FCDI-FFCD triad to undergraduate, graduate and postgraduate studies in the field of science, technology, engineering and mathematics is considered as a mean for improving the system of three-cycle STEM higher education.


Author(s):  
Yuri Y. Lesnevsky

Digital transformation of the modern world requires any person, including people with partial or complete vision loss, to have new competencies in organizing their own lives. The share of high-tech services is growing in almost all areas of library and information activities.The process of inclusion of visually impaired people in the world of new opportunities is directly related to the formation of the image of socially active special library. The author analyzes the management decisions and development of the Novosibirsk Regional Special Library for the Blind and Visually Impaired as a consumer and participant of the intersectoral and interdepartmental market of rehabilitation industry products. The article reveals the role of assistive (auxiliary) technologies in the expansion of a number of educational services for the interested social and professional groups of the population.The empirical basis of the article is the results of the information and applied development of the assistive technology sphere by the specialists of the Novosibirsk Regional Special Library for the Blind and Visually Impaired. Various social, technical, regulatory and economic aspects have defined the development of the institution over a long period of time. The interdisciplinary nature of the proposed method involves the use of advanced assistive technologies as the basis for expanding the services of special library.The article considers the proactive approach that takes into account the priorities of the readership as an actual and effective way to develop a system of special library and information services. The author proposes and approves as innovation the idea of using the achievements of the related field of activity — accessibility technologies. Educational and training activities of the library in this context become a targeted tool for informing and motivating specialists of various branches. The article shows the need for additional efforts to organize and coordinate the work in the conditions of different levels of competence of specialists. Advanced development of assistive technologies allows expanding the range of users.


Author(s):  
Diane Feeney Mahoney

This chapter examines the ethical principles applicable to gerontechnology research and development for in-home monitoring of persons with neurocognitive impairments. Principles addressed include respect for persons, autonomy, beneficence, justice, nonabandonment, nonmalfeasance, and privacy. Key issues for designers, developers, end-users, and reviewers are highlighted by uniquely drawing from real-world research examples. Studies indicate that among stakeholders there remains an emotional tension between “high tech” and “high touch” interventions for older adults with dementia. At the extremes, technophobic humanists dismiss technology as universally inferior to human assistance, while techno-proponents view it as the solution to care problems resulting from human limitations. “Benevolent” geriatric protectionism from technology is paternalistic and stifles innovation, while pushing technology without input from geriatric end-users results in products mismatched to their needs. Society will be better served if both viewpoints thoughtfully consider the ethical foundation of their beliefs informed by research findings to foster approaches that do good, not harm.


1994 ◽  
Vol 7 ◽  
pp. 341-346
Author(s):  
Jody R. Smith

This is an exciting era to be a scientist, due to the increasing levels of technology available to us; particularly due to the advances that have been made in the field of computer science. Advances in electronic technology have made computer hardware very powerful and affordable, while advances in software design and human/computer interfaces have made computers more natural to use. Computers have been utilized in nearly every field of scientific study, permitting new levels of development in those fields that wouldn't be possible otherwise. Computer graphics are useful visualization tools that help scientists understand complex data, and convey ideas to others.


2019 ◽  
Vol 8 (3) ◽  
pp. 149 ◽  
Author(s):  
Heinrich Löwen ◽  
Jakub Krukar ◽  
Angela Schwering

The prevalent use of GPS-based navigation systems impairs peoples’ ability to orient themselves. This paper investigates whether wayfinding maps that accentuate different types of environmental features support peoples’ spatial learning. A virtual-reality driving simulator was used to investigate spatial knowledge acquisition in assisted wayfinding tasks. Two main conditions of wayfinding maps were tested against a base condition: (i) highlighting local features, i.e., landmarks, along the route and at decision points; and (ii) highlighting structural features that provide global orientation. The results show that accentuating local features supports peoples’ acquisition of route knowledge, whereas accentuating global features supports peoples’ acquisition of survey knowledge. The results contribute to the general understanding of spatial knowledge acquisition in assisted wayfinding tasks. Future navigation systems could enhance spatial knowledge by providing visual navigation support incorporating not only landmarks but structural features in wayfinding maps.


2017 ◽  
Vol 57 (1) ◽  
pp. 154 ◽  
Author(s):  
Mariya P. Shyshkina ◽  
Ulyana P. Kohut

The article highlights the problem of the use of computer mathematics (SCM) in today's high-tech environment, in particular, it describes the promising ways of introducing the cloud-oriented components based on SCM, which is a significant factor in increasing access to them as a means of educational and research activities in the field of mathematics and computer science disciplines. The role of SCM in training of bachelors of computer science and especially their use in operations research learning is revealed. The main characteristics of SCM MAXIMA and ways of access to it both locally and in the cloud-oriented implementation are considered. The results of the expert evaluation of the cloud-based learning component with the use of MAXIMA system for operations research learning are presented.


2015 ◽  
Vol 1 (3) ◽  
Author(s):  
Taylor Chester

This research manuscript investigates how technology can be used to help students with dyslexia. Using a Google Forms survey and an interview with an expert on the topic, different types of technologies, the pros and cons of using assistive technology, and recommendations for implementing assistive technology in the classroom are listed.  It was found that assistive technology is beneficial for students with dyslexia, but each student will benefit from different technologies. The main challenges with assistive technology that this research project uncovered included, glitches, not being user friendly, and the cost of some of these technologies. These problems apply mainly to higher tech assistive technologies, so including low tech assistive technologies in the classroom as well as high tech options could benefit students and avoid some of these challenges. Understanding some of the different assistive technologies that are available and beneficial for students with dyslexia is important for those involved in the education system so that we can give students with dyslexia the tools that they need to succeed. When educators know about, understand how to use, and have the resources to acquire assistive technologies then technology can be used to help students with dyslexia.


Sign in / Sign up

Export Citation Format

Share Document