Using Video Tutorials to Learn Maya 3D for Creative Outcomes

Author(s):  
Theodor Wyeld

This study tracked the transition from traditional front-of-class software demonstration of Autodesk's Maya 3D to the introduction of video tutorials over a five-year period. It uses Mayer and Moreno's (2003) theory of multimedia learning to frame the analysis of results. It found that students' preference for the video tutorial increased over the course of the study. Students' preference for video tutorials was correlated with a reduction in cognitive load, increase in satisfaction with the learning experience and subsequent reduction in frustration with the software. While there was no apparent change in measurable outcomes, students' satisfaction rating with the video tutorial in preference to other learning media suggests more efficient learning was achieved. As a consequence of the findings, the traditional demonstration was discontinued. Overall, the introduction of video tutorials for learning Maya 3D reduced frustration and freed up time for more creative pursuits – the primary purpose for learning the software.

Author(s):  
Theodor Wyeld

This study tracked the transition from traditional front-of-class software demonstration of Autodesk's Maya 3D to the introduction of video tutorials over a five-year period. It uses Mayer and Moreno's (2003) theory of multimedia learning to frame the analysis of results. It found that students' preference for the video tutorial increased over the course of the study. Students' preference for video tutorials was correlated with a reduction in cognitive load, increase in satisfaction with the learning experience and subsequent reduction in frustration with the software. While there was no apparent change in measurable outcomes, students' satisfaction rating with the video tutorial in preference to other learning media suggests more efficient learning was achieved. As a consequence of the findings, the traditional demonstration was discontinued. Overall, the introduction of video tutorials for learning Maya 3D reduced frustration and freed up time for more creative pursuits – the primary purpose for learning the software.


2016 ◽  
Author(s):  
Verena Käfer ◽  
Daniel Kulesz ◽  
Stefan Wagner

Tutorials for software developers are supposed to help them to adapt to new tools quickly. While in the early days of computing, mostly text tutorials were available, nowadays software developers can choose among a huge number of tutorials for almost any popular software tool. However, almost no research was conducted to understand how text tutorials differ from other tutorials, which tutorial types are preferred and, especially, which tutorial types yield the best learning experience in terms of efficiency and effectiveness. To evaluate these questions, we converted a “proven” video tutorial for a novel software tool into a content-equivalent text tutorial. We then conducted an experiment in three groups where 42 undergraduate students from a software engineering course were commissioned to operate the software tool after using a tutorial: the first group was provided only with the video tutorial, the second group only with the text tutorial and the third group with both. Surprisingly, the differences in terms of efficiency are almost negligible: we could observe that participants using only the text tutorial completed the tutorial faster than the participants with the video tutorial. However, the participants using only the video tutorial applied the learned content faster, achieving roughly the same bottom line performance. We also found that if both tutorial types are offered, participants clearly prefer video tutorials for learning new content but text tutorials for looking up “missed” information. So while it would be ideal if software tool makers would offer both tutorial types, we think that it is more efficient to produce only text tutorials – provided you manage to motivate developers to use them.


2020 ◽  
Vol 10 (1) ◽  
pp. 25-42
Author(s):  
Larssyn Staley ◽  
Susan Göldi ◽  
Anna Nikoulina

Many studies have made claims for the positive effects of multimedia in education; however, there is a lack of systematic and comparable research, especially when it comes to video tutorials. This study evaluates the use and benefits of short screencast video tutorials, produced with Camtasia and published on YouTube, in preparing students for research-based writing assignments. The study employs a multi-method research design, comprising an analysis of video-tutorial viewership data from YouTube and a student questionnaire on the perceived benefits of these video tutorials. The data on how the tutorials are used, as well as the questionnaire responses, enable us to highlight which aspects of these tutorials positively affect the learning process, and importantly, how such tutorials should be adapted to be more useful. Findings indicate that the use of such tutorials is more dependent on the type of information included (e.g., theory, instructions or examples), than their length (within the range of three to six minutes). Additionally, novice, introductory-level students appear to have received greater benefit from the tutorials than students with some previous academic writing experience.


10.28945/3425 ◽  
2016 ◽  
Author(s):  
Bill Davey ◽  
Karoly Bozan ◽  
Robert Houghton ◽  
Kevin R. Parker

Group work can provide a valuable learning experience, one that is especially relevant for those preparing to enter the information system workforce. While much has been discussed about effective means of delivering the benefits of collaborative learning in groups, there are some problems that arise due to pragmatic environmental factors such as the part time work commitments of students. This study has identified a range of problems and reports on a longitudinal Action Research study in two universities (in Australia and the USA). Over three semesters problems were identified and methods trialled using collaborative tools. Several promising solutions are presented to the identified problems, including the use of video tutorials and commentary using screen recordings as a means of providing feedback to students.


Author(s):  
Laura Fuentes Aparicio ◽  
Lirios Dueñas Moscardó ◽  
Mª Carmen Velasco Carrasco ◽  
Nuria Sempere Rubio ◽  
Marta Aguilar Rodríguez ◽  
...  

2015 ◽  
Vol 77 (29) ◽  
Author(s):  
Azliza Othman ◽  
Wan Ahmad Jaafar Wan Yahaya ◽  
Balakrisnan Muniandy

This paper focuses on the design of learning application with the purpose to provide knowledge on child sexual abuse (CSA) to children ages 7 to 9 years old. Currently, children are not aware of prohibited adult touches to their body due to lack of knowledge on CSA. Moreover, information on how to avoid potential of CSA and self protection is still lacking. In such situation, they need to be educated and made aware of the danger of sexual abuse. In providing a better learning aid, this study incorporates multimedia learning and persuasive technology in developing a learning application named Persuasive Multimedia Learning Application (PMLA). Additionally, this study also adopts the components in constructivist learning environment (CLE) for the organization of the contents in designing PMLA. Then, perceived motivation test was conducted to assess children’s learning experience after using the application. The results show that the integration of multimedia and persuasive technology has potential in motivating children in using the application and facilitating them for better understanding on CSA.


Author(s):  
Martina Krásnická ◽  
Viktor Vojtko ◽  
Zdeněk Strnad ◽  
Rudolf Hrubý

The main aim of this paper is to quantify students’ learning outcomes from a pilot project inspired by Mock trials developed in the USA and applied into the Czech system of law education of students of business disciplines. The pilot project involved a simulation of insolvency proceedings where the students played roles of various participants. The learning outcomes were evaluated in accordance to Bloom’s taxonomy of learning objectives and findings support previous studies on this topic. Our results generally confirm the findings of various studies saying that the teaching of basic concepts and terminology is more effective in the form of lectures and that main simulation as a pedagogy outcomes are in the affective and psychomotor domains. However, the differences in cognitive results of our students are very small as measured by an anonymous final test, which suggests that there are more factors to be considered and further studied. The results also show that the students prefer the simulation method to the traditional lectures and perceive it as an efficient learning experience with long‑term impact on their learning as well as attitudes and skills. Such a study has not been done in the Czech environment and the findings enrich both business and law education theory and practice.


2019 ◽  
Vol 23 (3) ◽  
Author(s):  
M'hammed Abdous

Past research suggests that the use of an online learning orientation is an effective proactive strategy to ease online students' transition into online learning. Based on a sample of 3888 online students from an urban public university, we used ordinal logistic regression to understand the influence of students' satisfaction with an online learning orientation (OLO), their prior level of online learning experience, and their demographics on their academic self-efficacy (ASE). Consistent with prior research, our findings confirmed the influence of students’ satisfaction with OLO, their prior online learning experience, and their gender on their ASE. In contrast, students’ age and enrollment status proved not to be significant. Overall, our findings provide strong evidence about how the use of an OLO as proactive support strategy can boost online students' academic self-efficacy.


2018 ◽  
Vol I (I) ◽  
pp. 14-22
Author(s):  
Javeria Nazeer ◽  
Umm e Habiba

Video tutorials are a form of learning through some sort of videos with the help of graphical and audio representations used in it. Video tutorials have a wide history of learning whether it is curricular or any extracurricular activities. It is less expensive and easy to access comparative to other learning mediums. Students can easily access, learn or solve their problems without going anywhere. It generates affection towards learning easily. If learning becomes attractive for learners, then innovation and mind mapping for new trends became easy and joy able (Dempsey ;2005). This study examined the role of video tutorials in increasing the learning trends among Pakistani youth. To conduct this research population was selected from Lahore, city of Pakistan. Sample based on 10 Universities of Lahore and totals 507(males and females) students of different universities included in sample size. The methodology of this study based on survey where as this method used to obtain the data was quantitative in nature. The result showed that video tutorials plays crucial role in increasing the learning trends among Pakistani youth. The new learning trends convert the older once in modern and learning become more easy as well as more interested.30% respondents strongly agree with the statement, 35.3% were agree whereas 20.7% were neutral and 8.5% disagreed. The findings of this research shows that the youth of Pakistan is more intended towards video tutorials as learning medium instead of traditional ways. The results also reveal that, the time spent on video tutorial is relatively high in contrast to the older trends of learning.


2020 ◽  
Vol 5 (2) ◽  
pp. 21
Author(s):  
Hamdan Husein Batubara ◽  
Delila Sari Batubara

Abstrak: Artikel ini bertujuan untuk menjelaskan pengalaman menggunakan video tutorial untuk mendukung kegiatan pembelajaran daring di masa pendemi virus corona dan respons mahasiswa terhadap penggunaan video tutorial. Metode penelitian ini menerapkan metode kuantitatif deskriptif. Instrumennya adalah angket yang dikembangkan dari teori difusi inovasi Rogers. Hasil penelitian ini menunjukkan bahwa proses penggunaan video tutorial sebagai media pembelajaran terdiri dari empat tahap, yaitu: persiapan, perekaman, penyelesaian akhir, dan implementasi. Respons mahasiswa terhadap penggunaan video tutorial telah memperoleh skor 4,09 yang berarti baik. Penilaian respons tersebut meliputi: keuntungan relatif yang bernilai 4,29 (sangat baik), kesesuaian yang bernilai 4,20 (baik), kerumitan yang bernilai 3,83 (baik), ketercobaan yang bernilai 3,84 (baik), dan keteramatan yang bernilai 4,28 (sangat baik). THE USE OF TUTORIAL VIDEO TO SUPPORT ONLINE LEARNING IN PANDEMIC VIRUS CORONA Abstract: This article aims to explain the experience of using tutorial videos to support online learning activities during the coronavirus epidemic and student responses to the use of tutorial video. This research method applies a descriptive quantitative approach. The instrument is a questionnaire developed from Rogers' diffusion innovation theory. The results of this study indicate that the process of using tutorial video as a learning medium consists of four stages, namely: preparation, recording, completion, and implementation. Student responses to the use of video tutorials have obtained a score of 4.09, which means good. The response assessment included aspects of relative advantage valued at 4.29 (very good), compatibility valued at 4.20 (good), complexity valued at 3.83 (good), trialability valued at 3.84 (good), and observability valued 4.28 (very good).


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