scholarly journals Exploring Learners' and Teacher's Participation in Online Non-Formal Project-Based Language Learning

Author(s):  
Jessica Sampurna ◽  
Agnes Kukulska-Hulme ◽  
Ursula Stickler

This article reports on the implementation of online project-based language learning in a non-formal educational context. Project-based learning may enable additional out-of-class language practice and digital technologies can support this activity, but little is known about whether learners will participate. Twenty-one tertiary learners from across Indonesia used multiple Web 2.0 tools to collaboratively create English learning materials for children as a project over the course of four weeks. Online data, learners' reflections, and interviews were analysed using content analysis. The study explores participation levels among learners and their teacher. Findings suggest that while learners' participation varied considerably, the teacher's participation was consistently the highest in all platforms except Google Docs. Learners had different attitudes towards their own and their peers' contribution, but generally valued the teacher's participation.

2021 ◽  
Vol 11 (6) ◽  
pp. 14
Author(s):  
Irene Manidaki ◽  
Makrina Zafiri

This research probed into the application of educational technology and Web 2.0 tools in Project-Based Learning (PBL) to 6th grade Greek Primary School learners who are learning English as a foreign language. More particularly, this research probed into the teaching of writing skills to the aforementioned students through Web 2.0 tools and Project-Based Learning. Action research was conducted in which sixteen learners who attend a Greek State Primary School participated; they were involved in a five-month differentiated instruction program using Google Docs and blogs. Pre-tests and post-tests were distributed to the learners to investigate their level of writing skills according to criteria related to the learners’ overall ability to complete the writing tasks and the quality of writing production, namely spelling and punctuation, vocabulary range, accuracy and appropriacy, and to evaluate their improvement respectively. Qualitative research was also conducted: pre- and post-semi-structured interviews investigated their attitudes concerning the effectiveness of PBL in combination with Google Docs and blogs in terms of collaboration and process writing. The researchers/teachers also kept a reflexive journal which concentrated on the use of Web 2.0 tools, the writing processes, and the collaboration which took place amongst and between the learners and their teachers (who were also the researchers). Findings revealed that integrating project-based learning with educational technology and Web 2.0 tools was an effective means of enhancing young learners’ writing skills.


Author(s):  
Sarah Guth

This chapter discusses the potential of social software and Web 2.0 tools to enhance language learning in a blended learning context. It describes an English as a Foreign Language course that introduces students to several Web 2.0 tools with the aim of helping them develop their own Personal Learning Environment. As students become familiar with the almost endless opportunities for accessing and participating in authentic language on the Web today, they must also learn to find appropriate resources, filter unsuitable materials, manage this information overload, and decide which tools best suit their own learning style. The chapter argues that accompanied with the right pedagogical approach, these tools enhance learning by allowing students to engage in self-directed learning and gain skills and resources that are transferable to their informal, lifelong language learning.


2016 ◽  
Vol 3 (6) ◽  
pp. 65
Author(s):  
Adelina Silva

<p>O objetivo deste artigo é apresentar uma reflexão sobre a forma como as tecnologias digitais contribuem para o desenvolvimento das competências para o aluno do século XXI, relacionando-as com a produção de conhecimento na escola, por meio da implementação de uma prática pedagógica, na modalidade de aula invertida. Partindo do pressuposto que os alunos estão enquadrados no conceito de "nativo digital", reflete-se sobre as competências, nos vários domínios, que se espera que o aluno atinja, detenha e alcance, na sala de aula, com recurso a tecnologias digitais e a ferramentas da Web 2.0. Para cumprir esse objetivo e o desafio educativo de uma escola em mudança, serão apresentadas 3 ferramentas aplicadas em sala de aula: uma plataforma educativa de partilha de conteúdo (Edmodo), um jogo (kahoot) e uma plataforma de avaliação de conhecimentos (Socrative).</p><p> </p><p><strong>ABSTRACT</strong></p><p>The purpose of this article is to produce a reflection on how digital technologies contribute to the development of skills of the 21st century student, linking them to knowledge production in school, through the implementation of a pedagogical practice in the classroom known as flipped classroom. Assuming that students are "digital natives", this article focus on the skills in various areas that students are expected to accomplish and hold as well as how to achieve them in a classroom, using digital technologies and Web 2.0 tools. To achieve this goal and the educational challenge of an ever changing school, three tools were applied in the classroom: an educational platform for sharing content (Edmodo), a game (Kahoot) and a knowledge evaluation platform (Socrative).</p><p><strong>Keywords:</strong> 21st century skills; Flipped classroom; Digital technologies; Web 2.0.</p>


Author(s):  
Nur Syafiqa Aqiera ◽  
Kartini Abd Ghani

Web 2.0 has given opportunities in letting students learn through active collaboration with and from their peers. The purpose of this study is to explore interactions that happens between learners, types of contributions made and learners’ experience when collaborating in a Web-based context. The finding shows that the learners contribute in terms of adding, editing and deleting content and structure of their report. The learners’ pattern of interaction shows that the learners with higher level of English proficiency are more dominant towards learners with lower level of proficiency. Students feedback shows that they are accepting the idea of writing collaboratively. Overall, the learners gave positive response towards the use of Google Docs in collaboratively completing their report writing project. Keywords: Collaborative learning; English language learning


2021 ◽  
Vol 4 (1) ◽  
Author(s):  
Ezgi Pelin YILDIZ ◽  

The theory known as the ‘Maslow Hierarchy of Needs’, which was put forward by Abraham Maslow as a result of scientific studies, describes the basic requirements that guide human behaviour. In this hierarchical order, needs in five groups are physiological needs, safety needs, belonging and love needs, esteem needs and self-actualisation needs. Nowadays, it is not difficult to observe that human life has undergone a radical metamorphosis with digital transformation. With the cultural transformation triggered by digital technologies in the postmodern world, Maslow's theory has been transformed. In light of all this, in this study, based on Maslow's transforming hierarchy of needs pyramid, it is aimed to reveal academician perceptions about the use of Web 2.0 tools. The study was conducted with a case study, one of the qualitative research methods. A case study is an empirical research method used, where more than one source of evidence or data is available. The study group of the research consists of 20 academicians working in different departments of a government state university. Academist perceptions’ interview form for ‘Use of Web 2.0 tools through the needs hierarchy of Maslow, which was developed by the researcher as a data collection tool’, was used in the research. The relevant form consists of demographic and open-ended questions. As a result, it has been observed that the views obtained from academics generally meet Maslow's Digital Needs Pyramid.


2021 ◽  
Vol 8 (12) ◽  
Author(s):  
Serpil Uçar ◽  
Yeliz Yazici

<p>The research aims to reveal ELT and ELL students’ tendencies towards the application of Web 2.0 tools in language learning process and to reveal whether the department and gender had a significant effect on the attitudes towards Web 2.0 tools for academic purposes. The research also investigated the sorts of Web 2.0 tools ELT and ELL learners use for academic purposes. The participants were 94 students from English Language Teaching (ELT) and English Language and Literature (ELL) departments at Tokat Gaziosmanpaşa University. The overall results of the research have shown that majority of learners use Web 2.0 tools to enhance vocabulary, listening comprehension, reading, speaking skills and finally their writing skills. The findings also illustrate that participants are conscious of the existence of these tools and they generally have a positive tendency towards the implementation of these tools in their language learning process. Furthermore, social networking sites were the most favored tools by students for academic purposes.</p><p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0980/a.php" alt="Hit counter" /></p>


2014 ◽  
pp. 581-598
Author(s):  
Thomas Cochrane ◽  
Isaac Flitta

Web 2.0 tools provide a wide variety of collaboration and communication tools that can be appropriated within education to facilitate student-generated learning contexts and sharing student-generated content as key elements of social constructivist learning environments or Pedagogy 2.0. “Social software allows students to participate in distributed research communities that extend spatially beyond their classroom and school, temporally beyond a particular class session or term, and technologically beyond the tools and resources that the school makes available to the students.” (Mejias, 2006, p1). This paper illustrates this by describing and evaluating the impact of the introduction of web 2.0 and mlearning to facilitate student eportfolios within the context of a first year Bachelor of Design and Visual Arts course in New Zealand (Unitec). Core web 2.0 (social software) tools used in establishing students' web 2.0 eportfolios included: Vox, Qik, Picasaweb, Prezi, Google Docs, and YouTube. The participating lecturers and the technology steward also used these web 2.0 tools to collaborate on the design of the project. The paper reflects upon the impact of the participants' previous web 2.0 experience and the use of these tools to facilitate student-generated content and at the same time to act as catalysts for pedagogical change. The project is evaluated as an action research cycle within a framework of longitudinal action research investigating the impact of mobile web 2.0 on higher education from 2006 to the present.


2013 ◽  
pp. 1104-1114 ◽  
Author(s):  
Brian Kissel

In this chapter, the author explores three questions: 1. How is the practice of writing in K-12 classrooms influenced by this era of new technologies? 2. How can online technologies be brought into the classroom so students can understand that they read and write everyday in digital forms? 3. In what ways can teachers create technology-rich experiences to support 21st century writers? To answer these questions the author briefly examines the theoretical foundation of the process model for writing and how online technologies have impacted this model in classrooms. Next, the author describes three Web 2.0 tools that are available to teachers to use in their classrooms during writing: digital portfolios, wikis, and digital storytelling. The author explains how he uses these tools within his own college classroom. Finally, the author provides a rationale for why teachers should consider using these within their own K-12 classrooms so that digital technologies become a natural part of students’ writing experiences.


Author(s):  
Ya-Chun Shih

Of late, considerable attention has been given to the linking or “mashing up” of virtual worlds and Web 2.0 tools. The authors incorporated several Web 2.0 tools, including blogs, audioblogs, wikis, Facebook, Twitter, and Flickr, and a facial expression organizer together into the 3D Virtual English Classroom called VEC3D 5.0, thereby opening up new possibilities for collaborative language learning. In considering the needs of language learners, this study combines synchronous and asynchronous learning environments and methods to propose a blended language learning solution. VEC3D 5.0 offers the possibility of applying situated learning, multimodal communication, and facial expression recognition to language learning and teaching. VEC3D 5.0 has shown itself to possess tremendous potential as an optimal language learning environment. Integrating Web 2.0 applications in the form of open social networking and information sharing tools into VEC3D 5.0 supports collaborative and reflective language learning, and in particular, writing and cultural learning. The purpose of this study is to explore the application of a hybrid prototype solution, which combines the inherent strengths of both virtual environments and Web 2.0 applications, and to provide a framework for developing innovative pedagogies for experiential language learning in this context.


Author(s):  
Marina Orsini-Jones ◽  
Billy Brick ◽  
Laura Pibworth

This chapter reports on the evaluation of language learning SNSs carried out by “expert students” who are training to become Teachers of English as a Foreign Language (TEFL) at both undergraduate and postgraduate levels. While stressing the positive features available on these sites and novel ways in which they can enable personalised language learning, this study also focuses on some troublesome aspects that occur when learners engage with Web 2.0 tools. It discusses how initial motivation towards these tools can turn into frustration, mirroring the results of a previous autoethnographic study carried out on SNSs. It also illustrates how these global ubiquitous platforms pose a dilemma for language practitioners who work within institutional teaching settings. Teachers recognize the language learning potential of these tools, but are also worried by the ethical threat they can pose, which can normally be avoided, or at least moderated, within institutional proprietary and “less exciting” platforms.


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