Game Coaching System Design and Development

2013 ◽  
Vol 3 (2) ◽  
pp. 77-90 ◽  
Author(s):  
Wee Hoe Tan

This paper is a retrospective case study of a game-based learning (GBL) researcher who cooperated with a professional gamer and a team of game developers to design and develop a coaching system for First-Person Shooter (FPS) players. The GBL researcher intended to verify the ecological validity of a model of cooperation; the developers wanted to assist FPS players in overcoming a bottleneck that hindered players from becoming professional gamers; while the professional gamer desired to venture into professional game coaching. The synergy generated by these individuals resulted the creation of FPS Trainer. The key challenge encountered in producing the system was to make in-game coaching and learning outcomes explicit while preserving FPS Trainer as a fun game. This paper illustrates how the challenge was overcome and discusses lessons learnt from the case study. The outcomes of the case study would benefit academics or game developers who plan to initiate cross-disciplinary cooperation for making coaching or training games.

Author(s):  
Wee Hoe Tan ◽  
Sue Johnston-Wilder ◽  
Sean Neill

This chapter is an instance of the deployment of game-based learning (GBL) in an upper secondary school in the UK. A retrospective case study was conducted with sixth-form students (aged 17) and their teacher. The study examines their perceptions after the use of Spore™ in their biology lessons. The teacher integrated GBL with a dialogic teaching approach to promote deep learning among the students. A surface–deep learning matrix was created to extract the students’ attributes as deep learners and to identify the teacher’s characteristics. A comparison is presented between the perceived advantages of GBL, the normal learning approach, and how the students see teachers who use technology in teaching. The chapter focuses on the discussion of issues associated with the choice of focus group as a research method and the practice of GBL in the 14–19 context.


2020 ◽  
pp. 154134462094368
Author(s):  
Cheryl K. Baldwin ◽  
Alyssa E. Motter

This retrospective case study investigated how learners in a transformative autoethnographic dance course engaged in and navigated self-reflexive identity work and corresponding learning outcomes. Data were drawn from 15 diverse undergraduate students enrolled in a course for credit at an urban community college. Findings indicated that learners used choreographic motifs to evoke emotional aspects of a biographic experience and to manage their emotional vulnerability. Learners differed in their self-disclosure, types of reflection, and degree of resolution in their dance narratives. Transformation of identity was found for one third of the class with evidence of change both from exploration of preconscious emotions and epistemic change in perspective.


Author(s):  
Wee Hoe Tan

Since mid-2000s, online coaching games emerged as meta-games which support players who need professional training for knowledge and skills in playing specific games. This chapter presents a case study of a coaching game for first-person shooters (FPS) involving a collaboration between a game-based learning researcher, a professional FPS coach, and a team of game developers. The focus of this study is how the collaborative team balanced the seriousness of a coaching needs and the fun of game playing systematically. The object of this study was to propose a coaching framework for designing and developing meta-games for use in mastering various genres. To achieve this objective, the researcher discussed with professors in sport science, interviewed with professional gamers, conducted multiple brainstorming sessions with game developers, and analyzed design documents of published FPS titles. The proposed coaching game framework—when used appropriately—can be a guide for coaching in different game genres.


2019 ◽  
Vol 10 (11) ◽  
pp. 1131-1135
Author(s):  
Tomas Hambili Paulo Sanjuluca ◽  
◽  
Ricardo Correia ◽  
Anabela Antunes de Almeida ◽  
Ana Gloria Diaz Martinez ◽  
...  

Introduction: In order to have a good assessment of the quality of maternal and child health care, it is essential that there is up-to-date and reliable information. Objective: To evaluate the impact of the implementation of a computerized database of clinical processes in the admission, archive and medical statistics section, of Maternity hospital Irene Neto/Lubango-Angola. Methodology: A descriptive study with a quantitative and qualitative approach to carry out a retrospective case study deliveries and newborns, records from 2014 to 2017. Final considerations: The implementation of this project may contribute to the improvement of clinical management support management of the hospital as well as facilitating access to information for research and scientific production.


2018 ◽  
Vol 69 (8) ◽  
Author(s):  
Doina Vesa ◽  
Cristian Martu ◽  
Razvan Leata ◽  
Ludmila Lozneanu ◽  
luminita Radulescu ◽  
...  

Paranasal mucoceles are a type of cysts that evolve slowly and are asymptomatic; this poses a difficulty in diagnosing the patient because the symptoms can go unnoticed. The mucocele evolves unpredictably. On the one hand, it can become infected turning into pyoceles and on the other hand, it can invade important regions such as the orbital, cranial or genian regions, creating facial asymmetry. This is a retrospective case study of 37 patients diagnosed with sinus mucoceles, followed up by clinical examination and paraclinical tests such as CT and MRI scans. The biochemical components of the liquid from within the mucocele were analyzed and the following criteria were recorded: NaCl-, Cl-, Na+ and cholesterine as well as cellular components such as mastocytes, macrophages, hematocytes and leucocytes. In all cases, the treatment option was surgery with favorable post-operative and follow-up evaluation. The mucoceles that appeared post-operatively (maxillary and ethmoid sinuses) evolved more rapidly than the mucoceles that were induced byan external injury. Longer follow-up of operated patients permitted a more timely diagnosis of recurrences.


2021 ◽  
Vol 3 (1) ◽  
pp. 214-223
Author(s):  
Yuke Armika ◽  
Nerseri Barus

Chronic kidney disease (CKD) is a condition in which there is a gradual decline in kidney function. This disease is progressive and usually irreversible. Indications for hospitalized CKD patients with severe complications and do not allow inpatient therapy. This study was aimed to describe the overview and management of chronic kidney disease inpatient in Royal Prima General Hospital Medan. The type of research used is research with a descriptive and retrospective case study design. This study is based on medical record data related to inpatient CKD patients' diagnostic and management features at the Royal Prima General Hospital Medan in 2020. The research subjects were all inpatients diagnosed with CKD, whereas 100 research subjects with complete medical records were included in this study. It was found that the highest age group was 57-65 years, as much as 37.0%, and men as much as 27%. The chief complaint was shortness of breath at 43% and additional complaints, the most of which were fever + low back pain + edema at 38%. On physical examination, most of the inspections were weak, 55%. Most palpation was sociable 57%. There was auscultation of four abdominal regions and normal positive bowel sounds (93%). Complete blood count + blood sugar level + electrolytes + urea + creatinine 70%, the most combination medication is NaCl 0.9% + Furosemide injection 31%. Based on the length of stay, the longest was 13-14 days (20%).


2015 ◽  
Vol 7 (1) ◽  
pp. 22 ◽  
Author(s):  
Young-Min Ye ◽  
Mi Kyeong Kim ◽  
Hye-Ryun Kang ◽  
Tae-Bum Kim ◽  
Seong-Wook Sohn ◽  
...  

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