A Coaching Framework for Meta-Games

Author(s):  
Wee Hoe Tan

Since mid-2000s, online coaching games emerged as meta-games which support players who need professional training for knowledge and skills in playing specific games. This chapter presents a case study of a coaching game for first-person shooters (FPS) involving a collaboration between a game-based learning researcher, a professional FPS coach, and a team of game developers. The focus of this study is how the collaborative team balanced the seriousness of a coaching needs and the fun of game playing systematically. The object of this study was to propose a coaching framework for designing and developing meta-games for use in mastering various genres. To achieve this objective, the researcher discussed with professors in sport science, interviewed with professional gamers, conducted multiple brainstorming sessions with game developers, and analyzed design documents of published FPS titles. The proposed coaching game framework—when used appropriately—can be a guide for coaching in different game genres.

2013 ◽  
Vol 3 (2) ◽  
pp. 77-90 ◽  
Author(s):  
Wee Hoe Tan

This paper is a retrospective case study of a game-based learning (GBL) researcher who cooperated with a professional gamer and a team of game developers to design and develop a coaching system for First-Person Shooter (FPS) players. The GBL researcher intended to verify the ecological validity of a model of cooperation; the developers wanted to assist FPS players in overcoming a bottleneck that hindered players from becoming professional gamers; while the professional gamer desired to venture into professional game coaching. The synergy generated by these individuals resulted the creation of FPS Trainer. The key challenge encountered in producing the system was to make in-game coaching and learning outcomes explicit while preserving FPS Trainer as a fun game. This paper illustrates how the challenge was overcome and discusses lessons learnt from the case study. The outcomes of the case study would benefit academics or game developers who plan to initiate cross-disciplinary cooperation for making coaching or training games.


2019 ◽  
Vol 1 (II) ◽  
pp. 72-81
Author(s):  
Світлана ТРЕГУБ ◽  
Юрій БУРЕГА ◽  
Ірина МАСЛОВА

The article deals with the problem of the effectiveness of the developmental influence, the possibilities and limitations of modern innovative pedagogical technologies in higher medical school, aimed at shaping the professional communicative culture of future doctors. The role of the pedagogical learning technologies in the process of implementing the competence-based approach in higher medical schools has been characterized. The illuminated personality-oriented direction of innovative education in medical universities. There is a reasonable opinion, that the most effective are such pedagogical technologies, focused on the personality of a medical student, on the development of the future doctors not only professional knowledge and skills, but, above all, the qualities aimed at developing of communicative knowledge and psychotherapeutic skills during the professional dialogue. It is emphasized the importance of case study method applying, which serves as a tool, that allows applying the theoretical knowledge of the medical students to solving practical questions, improve skills and gain experience in identifying, selecting and solving professional problems. The data on the evaluation of the motivational component peculiarities of the medical students' readiness to conduct a cyanogenic dialogue between a doctor and a patient based at the Department of Foreign Languages at Zaporizhzhya State Medical University are given.


Author(s):  
Evgeny E. Shigan ◽  
Lyudmila M. Saarkoppel' ◽  
Pavel V. Serebryakov ◽  
Irina N. Fedina

Improving professional training and optimizing the work of doctors who provide medical care to patients who come into contact with harmful occupational factors require the approval of a professional standard for the occupational pathology physician. The purpose of the study was to analyze the opinion of the professional community about the importance of various labor functions and labor actions, priority knowledge and skills of occupational pathologists in the development of a professional standard. To achieve this goal, an on-line survey of physicians in occupational pathology and occupational medicine was conducted. Analysis of the survey results showed that the significance of professional competencies is evaluated by specialists to varying degrees. Primary focus is on examination of professional suitability and the link between diseases and the profession. However, correlations of competencies of various blocks indicate the importance of all areas of work of a professional pathologist, which should be taken into account when training specialists in this profile.


2021 ◽  
pp. 204275302110229
Author(s):  
Rhett Loban

This article explores the use of modding as a formal tool for learning history. The article examines data from a formal analysis of Europa Universalis IV (EUIV), a survey of 331 EUIV forum participants and a case study of 18 university participants. Significant quantitative survey data indicated that 45% (149/331) of participants had modified EUIV, and of the 125 participants who responded with comments about modding, a significant number (86/125 responses or 68.8%) explained how they had learnt about history, geography or other subjects through the modding process. Closer analysis of survey and case study responses and mods reveals the variety of ways participants learnt and critiqued history through the modding process. The article discusses the data and the pedagogical affordance of modding in a few steps. First, the article briefly explores the evidence that indicates modding is popular within the EUIV gaming community. In this instance, it examines whether given the popularity of gaming practice, modding might also be seen as a new casual form of engagement with games. Second, the article reviews the modding process in EUIV and examines how both playing and creating mods may be beneficial for learning history. Modding is examined in terms of its pedagogical importance and the unique educational opportunities it may offer that are not otherwise accessible through other forms of game-based learning. Finally, the article explores how and what the case study participants learnt when they were tasked with creating and implementing playable mods to demonstrate their understanding of history. Overall, the article considers the growing importance of mods, how learners can create and represent history using mods and how mods can provide a platform for learners to develop their own critique and analysis of official history.


Author(s):  
David Baneres ◽  
Jordi Conesa

Is my professional knowledge outdated? Do I have the skills needed for the new challenges of the society? What knowledge do I lack to qualify for a job I like? What universities can I address to get knowledge that improves my employment expectations? These are relevant questions that all employees have done in any moment of their life. In addition, when there are high rates of unemployment and job offers that keep unfilled, the answers to these questions are even more relevant. Answering such questions open new opportunities for employed and unemployed people, by allowing them to design a formative plan according to their skills and expectations. It also provides evidences to employers about the skills and knowledge of the society, making them more aware of the skills of their potential future employees. The companies also will have more knowledge to design the professional career of their employees according to the company needs and the knowledge and skills of their employees. This paper proposes a system that helps people by showing which knowledge and skills a person misses for a given job position and what university courses the person can take to acquire the required skills and knowledge. The system has been implemented as a recommender system that helps users in planning their life-long learning. The paper shows the architecture of the proposed system, a case study to explain how it works, a survey to validate its usefulness and usability and some conclusions after its first experimentation.


Author(s):  
Maurice Hartey ◽  
Thomas Bodman ◽  
Arlene Korn

Maintenance, especially in a Marine environment, is continuous and costly. Life Cycle Management of a Marine Gas Turbine system encompasses many costs, of which repair parts, labor and equipment downtime associated with failures and maintenance are a significant portion. In fact, people (labor) make up the largest component of overall maintenance costs. Investing in people the largest cost driver to life cycle cost has a direct return in the long run, in terms of maintenance effectiveness and efficiencies. Applying and reinforcing knowledge and skills in a maintenance environment translates to improved reliability outcomes, longer operating time, fewer parts needs, and ultimately costs savings. However, given today’s constrained fiscal environment, the value of spending money for training rather than buying more parts or applying more maintenance, may not appear obvious. Such thinking is short sighted, and ultimately leads to reduced reliability and increased maintenance in the long run. This paper will explore these areas, and recommend how training programs can be effective predictive, proactive and responsive.


2018 ◽  
Vol 71 (suppl 4) ◽  
pp. 1580-1588 ◽  
Author(s):  
Carine Vendruscolo ◽  
Letícia De Lima Trindade ◽  
Marta Lenise do Prado ◽  
Maria Elisabeth Kleba

ABSTRACT Objective: to understand the contributions of the National Program of Reorientation of Professional Training in Health (Pró-Saúde) for the change in the model of care and training of health professionals. Methods: a case study with representatives of the teaching, care, management and social control, participants of the management units of the Pró-Saúde (Charitable institution for social and hospital assistance), in a municipality of the south of Brazil. Data collection took place through interviews and observations between October 2012 and February 2013. Results: the Program acts as a device for the transition of health care and training models, by promoting the problematization of daily work and the approximation between teaching and service. Emphasis is placed on the importance of the subjects’ commitment and the different perspectives on the community. Conclusion: Pró-Saúde leaves visible marks in the process of qualifying students and professionals, as well as promoting collaborative action in the fields of management, care, teaching and social control in the SUS (Brazilian Unified Health System).


2021 ◽  
Vol 3 (1) ◽  
pp. 25-33
Author(s):  
Alexander Joseph Ibnu Wibowo ◽  
Suherman Widjaja ◽  
Bernardinus Realino Yudianto

Purpose: This study aims to analyze the innovation capacity and relationship quality of micro-enterprises with its stakeholders. Design/Methodology/Approach: This is an exploratory and single-case study that uses an in-depth interview with the owner of one traditional food micro-enterprise (TFME) in Yogyakarta City (Daerah Istimewa Yogyakarta Province, Indonesia). Findings: The results determined that there are four types of relationships between a TFME and its stakeholders: supplier, internal, customer, and lateral partnerships. We further identify antecedents of relationship quality: opportunistic behavior, reputation, customer orientation, relationship orientation, conflicts, product quality, and knowledge and skills. The research further found that conflicts, relationship quality, product quality, knowledge and skills, and owner’s age can affect the innovation capacity of a TFME. Implications/Originality/Value: Theoretically, the findings provide support for the development of relationship marketing theory. Practically, this study is valuable for TFMEs to build relationship quality with stakeholders and innovation capacity.


Sign in / Sign up

Export Citation Format

Share Document